@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 fighters and 2 tactical_bombers moved from Belarus to Vologda
2 mech_infantrys moved from Nenetsia to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Morocco
Germans attack with 1 infantry
Americans defend with 1 artillery
Germans win, taking Morocco from Americans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
2 fighters and 2 tactical_bombers moved from Vologda to Bryansk
4 armour moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
3 aaGuns, 15 artilleries and 10 infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
3 armour moved from Nenetsia to Belarus
5 infantry moved from Novgorod to Belarus
1 artillery moved from Karelia to Novgorod
6 mech_infantrys moved from Western Ukraine to Rostov
7 infantry moved from Ukraine to Rostov
4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 4 artilleries and 17 infantry moved from Western Ukraine to Bryansk
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in France
2 infantry placed in Western Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,2,4,2,6
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour and 1 mech_infantry moved from Samara to Rostov
7 infantry moved from Volgograd to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Urals to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 5 armour, 4 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour, 8 infantry and 7 mech_infantrys
5 armour owned by the Russians retreated to Volgograd
Germans win with 4 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Germans: 6 infantry
Casualties for Russians: 7 infantry and 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 3 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 3 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
Japanese buy 2 carriers, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 bombers moved from Hunan to French Indo China
2 mech_infantrys moved from Hunan to French Indo China
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Shensi to Kansu
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in French Indo China
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Hunan to 6 Sea Zone
3 artilleries moved from Szechwan to Shensi
1 armour moved from Szechwan to Shensi
1 aaGun moved from Szechwan to Shensi
1 infantry moved from Shensi to Szechwan
1 artillery moved from Kweichow to Anhwe
3 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Kwangsi
4 mech_infantrys moved from Hunan to Anhwe
2 mech_infantrys moved from Kweichow to Anhwe
1 artillery moved from Jehol to Anhwe
1 fighter moved from Hunan to Anhwe
2 bombers moved from French Indo China to Anhwe
1 bomber moved from Japan to Anhwe
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 1 infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 8 submarines moved from 25 Sea Zone to 6 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
4 fighters moved from 95 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 95 Sea Zone to 91 Sea Zone
1 marine moved from Sardinia to 95 Sea Zone
1 armour moved from Sicily to 95 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 marine moved from 92 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
6 fighters moved from Korea to Japan
2 bombers moved from Korea to Japan
need intercept for Japan
need OOL for 91
actually I will assume no intercept and the OOL for 91 is really only 1 since you planes probably won’t have a landing space.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 95 Sea Zone to 91 Sea Zone
1 marine moved from Sardinia to 95 Sea Zone
1 armour moved from Sicily to 95 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 marine moved from 92 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
6 fighters moved from Korea to Japan
2 bombers moved from Korea to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in Morocco
Americans attack with 1 armour and 1 marine
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Germans
retreated to 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -5
Casualties for Germans: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 bombers and 6 fighters moved from Japan to 6 Sea Zone
2 bombers and 6 fighters moved from 6 Sea Zone to Korea
2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 infantry, 1 mech_infantry, 8 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Western United States to Korea
2 fighters moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer placed in 6 Sea Zone
2 fighters placed in Korea
1 harbour placed in Sicily
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,6,2,3,1,5,4,2,4,4,4,6,2,2,5,2,5,5,5,5,6,3,2,5,3,2,1,6,4,6,6,1,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to Malaya
1 infantry moved from Siam to French Indo China
1 armour moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Northwest Persia to Caucasus
1 carrier, 1 cruiser and 2 fighters moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - British
Battle in 91 Sea Zone
British attack with 1 carrier, 1 cruiser and 4 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the British
British win with 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 55
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Battle in 37 Sea Zone
British attack with 1 battleship, 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is -33
Casualties for British: 1 battleship, 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 fighters and 2 tactical_bombers
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
British win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 aaGun and 3 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
2 armour and 2 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 fighters moved from Egypt to Persia
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from French Equatorial Africa to Egypt
2 transports moved from 95 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
Place Units - British
1 submarine placed in 110 Sea Zone
3 armour placed in Persia
1 fighter and 2 mech_infantrys placed in Iraq
1 fighter placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,1,1,1,6,3
Italians collect 7 PUs (6 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters and 3 submarines
Japanese defend with 1 battleship, 1 carrier and 2 transports
ANZAC win, taking 37 Sea Zone from Japanese with 3 fighters and 3 submarines remaining. Battle score for attacker is 50
Casualties for Japanese: 1 battleship, 1 carrier and 2 transports
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan State
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Bryansk to Vologda
2 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
4 armour and 7 mech_infantrys moved from Rostov to Volgograd
6 armour moved from Bryansk to Volgograd
Combat - Germans
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
retreated to Vologda
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 10 armour and 7 mech_infantrys
Russians defend with 5 armour, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 5 armour and 3 infantry
Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
3 infantry moved from Ukraine to Rostov
4 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 5 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Belarus
4 infantry moved from Slovakia Hungary to Romania
5 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 4 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,5,3,2,6
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Tambov to Russia
1 artillery moved from Vologda to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 6 SuicideAttackTokens; 50 PUs;
Japanese buy 1 bomber, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 transports moved from 6 Sea Zone to 19 Sea Zone
6 destroyers moved from 6 Sea Zone to 19 Sea Zone
6 carriers moved from 6 Sea Zone to 19 Sea Zone
2 cruisers moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Anhwe to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Shensi to Szechwan
1 mech_infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Anhwe to Szechwan
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 9 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 2 artilleries, 1 fighter and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in French Indo China
Japanese attack with 3 bombers and 2 mech_infantrys
British defend with 1 armour, 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
retreated to French Indo China
UK_Pacific win with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Shensi to Sikang
1 armour moved from Shensi to Anhwe
1 infantry moved from Hopei to Shensi
1 aaGun moved from Shensi to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 fighter moved from Szechwan to Anhwe
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 9 fighters, 6 infantry, 6 tactical_bombers and 4 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
9 mech_infantrys moved from Anhwe to Jehol
3 bombers moved from French Indo China to Kiangsu
3 fighters moved from 19 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 bomber and 6 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers and 3 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
5 fighters moved from Korea to Japan
2 bombers moved from Korea to Japan
1 bomber moved from Korea to 6 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 6 Sea Zone
Americans attack with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Marshall Islands from Japanese with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 bombers and 5 fighters moved from Japan to Korea
3 bombers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer placed in 6 Sea Zone
1 artillery and 1 fighter placed in Korea
1 carrier and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 5 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
8 armour and 6 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from Persia to Russia
1 fighter moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 armour moved from French Indo China to Szechwan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - British
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Holland Belgium
Battle in Szechwan
British attack with 2 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Szechwan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Caucasus
British attack with 8 armour, 1 fighter and 8 mech_infantrys
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 8 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Non Combat Move - British
1 fighter moved from Caucasus to Persia
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Yunnan to Szechwan
1 armour moved from Malaya to Yunnan
2 infantry moved from Yunnan to Shan State
1 artillery and 3 infantry moved from Burma to Yunnan
Place Units - British
1 fighter placed in 110 Sea Zone
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 45 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 92 Sea Zone
3 bombers moved from Southern Italy to 92 Sea Zone
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus