G40 BM Patryn Axis vs Karl7 Allies Game 3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                3 armour and 2 mech_infantrys moved from Russia to Novosibirsk
                1 infantry moved from Novosibirsk to Urals
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                2 fighters moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                1 armour moved from Volgograd to Samara
                4 armour and 1 mech_infantry moved from Russia to Samara
                2 infantry moved from Kazakhstan to Volgograd

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_38872.0_Rus6.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
                Japanese buy 2 carriers, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from French Indo China to Yunnan
                2 bombers moved from Hunan to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports
                    Americans defend with 1 destroyer
                    Japanese win with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Yunnan
                    Japanese attack with 2 bombers and 3 infantry
                    British defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                3 artilleries moved from Sikang to Szechwan
                1 armour moved from Sikang to Szechwan
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from Jehol to Hunan
                2 bombers moved from Yunnan to Hunan
                2 mech_infantrys moved from Jehol to Hunan
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 21 Sea Zone
                2 infantry moved from Guam to 21 Sea Zone
                2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 battleship and 1 carrier moved from 43 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 6 Sea Zone
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_38872.0_Jap6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 bombers, 1 destroyer, 1 fighter and 1 harbour; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Korea to Kiangsu

    Combat - Americans
                Strategic bombing raid in Kiangsu
                    Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 5 damage total.

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Sicily from Italians to Americans
                EDIT: Changing ownership of Sardinia from Italians to Americans
                EDIT: Turning off Edit Mode
                1 bomber moved from Kiangsu to Korea
                2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
                2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                5 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                1 armour moved from Malta to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 armour moved from 95 Sea Zone to Sicily
                1 marine moved from Malta to 96 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 96 Sea Zone to 95 Sea Zone
                1 marine moved from 95 Sea Zone to Sardinia
                1 artillery moved from Algeria to Morocco

    Place Units - Americans
                1 destroyer placed in 6 Sea Zone
                1 bomber and 1 fighter placed in Korea
                1 harbour placed in Midway
                3 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,2,2,5,2,6,3,4,5,3,1,3,4,4,6,3,2,6,5,6,1,2,5,5
                Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_38872.0_Ame6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Shan State to French Indo China
                1 infantry moved from Shan State to French Indo China
                2 fighters moved from Burma to French Indo China
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 artilleries and 13 infantry moved from Shan State to Yunnan
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Burma to Yunnan
                1 bomber moved from India to French Indo China
                2 fighters and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 3 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 infantry
                    British win, taking Yunnan from Japanese with 1 armour, 3 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in French Indo China
                    British attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                    British win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                2 fighters moved from French Indo China to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 armour moved from India to Yunnan
                2 aaGuns moved from Shan State to Yunnan
                3 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from Eastern Persia to India
                2 armour and 2 mech_infantrys moved from Persia to West India
                1 carrier and 2 fighters moved from 81 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Sicily
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 mech_infantrys moved from French West Africa to French Equatorial Africa
                1 fighter moved from French Equatorial Africa to Egypt

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Iraq
                3 infantry placed in United Kingdom
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 1 artillery and 3 infantry

    triplea_38872.0_UK_6.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Belarus to Bryansk
                1 bomber moved from Belarus to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,1,1,6,1
                Italians collect 7 PUs (5 lost to blockades); end with 8 PUs total

    triplea_38872.0_Ita6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_38872.0_ANZ6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    triplea_38872.0_Fre6.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                2 fighters and 2 tactical_bombers moved from Belarus to Vologda
                2 mech_infantrys moved from Nenetsia to Vologda

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Morocco
                    Germans attack with 1 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Morocco from Americans with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                1 infantry moved from France to Southern France
                      Germans take Southern France from Neutral_Axis
                2 fighters and 2 tactical_bombers moved from Vologda to Bryansk
                4 armour moved from Belarus to Rostov
                1 mech_infantry moved from Belarus to Rostov
                3 aaGuns, 15 artilleries and 10 infantry moved from Belarus to Bryansk
                2 armour moved from Novgorod to Bryansk
                3 armour moved from Nenetsia to Belarus
                5 infantry moved from Novgorod to Belarus
                1 artillery moved from Karelia to Novgorod
                6 mech_infantrys moved from Western Ukraine to Rostov
                7 infantry moved from Ukraine to Rostov
                4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                3 aaGuns, 4 artilleries and 17 infantry moved from Western Ukraine to Bryansk
                4 armour and 3 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                2 bombers placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                1 infantry placed in France
                2 infantry placed in Western Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,2,4,2,6
                Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_38872.0_Ger7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 armour and 1 mech_infantry moved from Samara to Rostov
                7 infantry moved from Volgograd to Rostov
                4 fighters and 1 tactical_bomber moved from Russia to Rostov
                1 artillery and 1 infantry moved from Russia to Vologda
                1 infantry moved from Urals to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 5 armour, 4 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 4 armour, 8 infantry and 7 mech_infantrys
                    5 armour owned by the Russians retreated to Volgograd
                    Germans win with 4 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is -7
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 7 infantry and 1 mech_infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Rostov to Russia

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries and 5 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 3 armour and 2 mech_infantrys
                EDIT: Adding units owned by Russians to Russia: 3 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_38872.0_Rus7.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
                Japanese buy 2 carriers, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                2 bombers moved from Hunan to French Indo China
                2 mech_infantrys moved from Hunan to French Indo China
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Shensi to Kansu
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Malaya
                1 fighter moved from 35 Sea Zone to Malaya

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports
                    Americans defend with 1 destroyer
                    Japanese win with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in French Indo China
                    Japanese attack with 2 bombers and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese win, taking French Indo China from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Malaya
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 fighters moved from Philippines to 6 Sea Zone
                1 tactical_bomber moved from Philippines to 6 Sea Zone
                1 tactical_bomber moved from Hunan to 6 Sea Zone
                3 artilleries moved from Szechwan to Shensi
                1 armour moved from Szechwan to Shensi
                1 aaGun moved from Szechwan to Shensi
                1 infantry moved from Shensi to Szechwan
                1 artillery moved from Kweichow to Anhwe
                3 mech_infantrys moved from Kiangsu to Anhwe
                1 mech_infantry moved from Hunan to Kwangsi
                4 mech_infantrys moved from Hunan to Anhwe
                2 mech_infantrys moved from Kweichow to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 fighter moved from Hunan to Anhwe
                2 bombers moved from French Indo China to Anhwe
                1 bomber moved from Japan to Anhwe

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_38872.0_Jap7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 fighters, 1 harbour, 1 infantry and 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 8 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 bomber, 6 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 bomber moved from Korea to 6 Sea Zone
                3 bombers moved from Western United States to 6 Sea Zone
                4 fighters moved from 95 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone

    triplea_38872.0_Ame7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 95 Sea Zone to 91 Sea Zone
                1 marine moved from Sardinia to 95 Sea Zone
                1 armour moved from Sicily to 95 Sea Zone
                1 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour and 1 marine moved from 92 Sea Zone to Morocco
                1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                6 fighters moved from Korea to Japan
                2 bombers moved from Korea to Japan

    triplea_38872.0_Ame7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    need intercept for Japan

    need OOL for 91

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    actually I will assume no intercept and the OOL for 91 is really only 1 since you planes probably won’t have a landing space.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 95 Sea Zone to 91 Sea Zone
                1 marine moved from Sardinia to 95 Sea Zone
                1 armour moved from Sicily to 95 Sea Zone
                1 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour and 1 marine moved from 92 Sea Zone to Morocco
                1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                6 fighters moved from Korea to Japan
                2 bombers moved from Korea to Japan

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 8 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in Morocco
                    Americans attack with 1 armour and 1 marine
                    Germans defend with 1 infantry
                    Americans win, taking Morocco from Germans with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 marine
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    retreated to 91 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 6,8 and causes: 14 damage to unit: factory_major
                    Bombing raid in Japan causes 14 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers and 6 fighters moved from Japan to 6 Sea Zone
                2 bombers and 6 fighters moved from 6 Sea Zone to Korea
                2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 infantry, 1 mech_infantry, 8 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from Western United States to Korea
                2 fighters moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 destroyer placed in 6 Sea Zone
                2 fighters placed in Korea
                1 harbour placed in Sicily
                1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,6,2,3,1,5,4,2,4,4,4,6,2,2,5,2,5,5,5,5,6,3,2,5,3,2,1,6,4,6,6,1,2
                Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_38872.0_Ame7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    triplea_38872.0_Chi7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 armour, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 battleship moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Burma to 37 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
                1 armour and 2 mech_infantrys moved from Yunnan to Malaya
                1 infantry moved from Siam to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 artillery moved from Yunnan to French Indo China
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Northwest Persia to Caucasus
                1 carrier, 1 cruiser and 2 fighters moved from 95 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 1 carrier, 1 cruiser and 4 fighters
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
                    Units damaged: 1 carrier owned by the British
                    British win with 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
                Battle in 37 Sea Zone
                    British attack with 1 battleship, 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is -33
                    Casualties for British: 1 battleship, 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                    Casualties for Japanese: 1 carrier, 2 fighters and 2 tactical_bombers
                Battle in Malaya
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -5
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 factory_minor and 1 mech_infantry
                    British win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 aaGun and 3 infantry moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                2 armour and 2 mech_infantrys moved from West India to Persia
                3 mech_infantrys moved from Iraq to Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                2 fighters moved from Egypt to Persia
                1 artillery and 3 infantry moved from India to Burma
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from French Equatorial Africa to Egypt
                2 transports moved from 95 Sea Zone to 91 Sea Zone
                4 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 submarine placed in 110 Sea Zone
                3 armour placed in Persia
                1 fighter and 2 mech_infantrys placed in Iraq
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 1 artillery and 4 infantry

    triplea_38872.0_UK_7.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Bryansk

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,1,1,1,6,3
                Italians collect 7 PUs (6 lost to blockades); end with 9 PUs total

    triplea_38872.0_Ita7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                3 fighters moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 3 fighters and 3 submarines
                    Japanese defend with 1 battleship, 1 carrier and 2 transports
                    ANZAC win, taking 37 Sea Zone from Japanese with 3 fighters and 3 submarines remaining. Battle score for attacker is 50
                    Casualties for Japanese: 1 battleship, 1 carrier and 2 transports

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Shan State
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_38872.0_ANZ7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_38872.0_Fre7.tsvg

Suggested Topics

  • 38
  • 185
  • 83
  • 65
  • 66
  • 101
  • 130
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.8k

Users

40.5k

Topics

1.8m

Posts