@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
17 armour and 9 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Northwest Persia
Germans attack with 17 armour and 9 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Northwest Persia from British with 17 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 infantry moved from Volgograd to Tambov
3 infantry moved from Ukraine to Rostov
4 infantry moved from Bessarabia to Ukraine
2 fighters and 2 tactical_bombers moved from Rostov to Southern Italy
2 fighters moved from Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
3 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Volgograd to Rostov
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 bombers placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
1 infantry placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Timguska to Novosibirsk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Novosibirsk
20 infantry moved from Russia to Samara
6 artilleries moved from Russia to Samara
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 mech_infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 6 artilleries and 20 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 6 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Smolensk
5 artilleries moved from Russia to Smolensk
14 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Novosibirsk to Russia
2 infantry moved from Russia to Smolensk
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
3 transports moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 aaGun, 1 armour and 1 factory_minor
Japanese win, taking Korea from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 aaGun and 1 armour
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 5 infantry moved from Japan to 6 Sea Zone
1 aaGun and 5 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
3 infantry placed in Kiangsu
1 destroyer and 3 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Japanese collect 44 PUs (3 lost to blockades); end with 45 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 carriers, 1 cruiser, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 10 submarines moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hopei to Kweichow
Place Units - Chinese
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 aaGuns, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Kweichow to Tsinghai
Combat - British
British creates battle in territory 125 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 125 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the British Submerged
1 submarine owned by the Germans Submerged
Battle in 99 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
British winGermans win with no units remaining, taking 99 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Sikang
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 97 Sea Zone
British attack with 3 submarines
Italians defend with 1 destroyer, 3 fighters and 1 transport
Italians win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for British: 3 submarines
Battle in Tsinghai
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Tsinghai from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 fighter moved from Sikang to Persia
5 armour, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
2 artilleries and 3 infantry moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 2 infantry moved from French Indo China to Shan State
1 aaGun, 1 armour and 2 infantry moved from Kwangsi to Hunan
1 aaGun and 2 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Shensi to Hunan
1 infantry moved from Szechwan to Kweichow
1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 99 Sea Zone to Cyprus
Place Units - British
2 aaGuns and 1 fighter placed in Persia
3 submarines placed in 81 Sea Zone
British undo move 2.
British undo move 1.
2 aaGuns and 1 infantry placed in Persia
2 fighters placed in Egypt
1 submarine placed in 109 Sea Zone
2 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from Southern Italy to Sicily
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in Sicily
Italians attack with 2 bombers, 3 fighters and 2 infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry; Americans defend with 1 harbour
Italians win, taking Sicily from Americans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Italians win, taking 99 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
2 bombers moved from Sicily to Southern Italy
3 fighters moved from Sicily to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Szechwan to Persia
3 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Queensland to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
ANZAC attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Sumatra from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to New Guinea
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 9 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
12 bombers moved from Western Germany to 125 Sea Zone
21 artilleries, 33 infantry and 2 mech_infantrys moved from Rostov to Tambov
3 infantry moved from Volgograd to Tambov
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 12 bombers and 1 destroyer
British defend with 1 submarine
Germans win with 12 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Tambov
Germans attack with 21 artilleries, 36 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 21 artilleries, 36 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns moved from Rostov to Tambov
1 artillery moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Novgorod
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Novgorod
7 infantry moved from Ukraine to Rostov
17 armour and 8 mech_infantrys moved from Northwest Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
3 fighters moved from Southern Italy to Western Germany
12 bombers moved from 125 Sea Zone to Western Germany
3 infantry moved from Normandy Bordeaux to France
3 infantry moved from Holland Belgium to Western Germany
5 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 carrier, 2 destroyers and 4 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
2 aaGuns, 2 armour, 7 artilleries, 20 infantry and 1 mech_infantry moved from Smolensk to Russia
1 aaGun, 6 artilleries and 20 infantry moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
5 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Guam
2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 battleship moved from 6 Sea Zone to 34 Sea Zone
1 cruiser moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 fighters moved from 6 Sea Zone to Marianas
1 carrier moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Paulau Island
Japanese attack with 2 infantry
Americans defend with 1 infantry
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Guam
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 infantry
Japanese win, taking Guam from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Marianas
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Marianas from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Wake Island
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Marianas to 22 Sea Zone
2 fighters moved from Guam to 21 Sea Zone
5 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 mech_infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Korea
2 fighters placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1,1,3
Japanese collect 35 PUs (3 lost to blockades); end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 bombers, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
6 submarines moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from 26 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 6 fighters and 6 submarines
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 22 Sea Zone from Japanese with 5 fighters and 2 submarines remaining. Battle score for attacker is 29
Casualties for Americans: 1 fighter and 4 submarines
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in 31 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 transport
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 7 submarines moved from 26 Sea Zone to 17 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
5 fighters moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 6 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from Kwangsi to Kwangtung
1 armour moved from Hunan to Kwangtung
1 mech_infantry moved from Tsinghai to Caucasus
Russians take Caucasus from Germans
1 armour, 8 infantry and 1 mech_infantry moved from Hunan to Kiangsi
1 fighter moved from Cyprus to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
2 infantry moved from Persia to Iraq
5 fighters moved from Persia to Iraq
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour and 1 infantry moved from Tsinghai to Kansu
Combat - British
Battle in 99 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kansu
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 infantry
Battle in Iraq
British attack with 5 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Iraq from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kiangsi
British attack with 1 armour, 8 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 1 armour and 2 infantry
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from Hunan to Kiangsi
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Sikang to Tsinghai
5 armour and 3 mech_infantrys moved from Persia to Northwest Persia
5 fighters moved from Iraq to Northwest Persia
5 fighters moved from Northwest Persia to Persia
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
4 armour moved from Persia to Northwest Persia
2 aaGuns moved from Persia to Northwest Persia
2 artilleries and 3 infantry moved from Eastern Persia to Persia
1 fighter moved from India to Persia
1 artillery and 2 infantry moved from Shan State to French Indo China
5 infantry moved from Burma to Shan State
2 infantry moved from India to West India
2 submarines moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
2 fighters moved from 99 Sea Zone to Egypt
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
3 submarines placed in 98 Sea Zone
3 armour placed in Persia
3 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour and 1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 26 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Some Units in India change ownership: 1 armour and 1 artillery
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
3 bombers moved from Southern Italy to 110 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Sardinia
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 3 bombers
British defend with 1 destroyer
Italians win, taking Sardinia from Americans, taking Cyprus from British with 3 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
3 bombers moved from 110 Sea Zone to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern France: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from 91 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 4 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Tambov
1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
12 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Tambov to Bryansk
2 mech_infantrys moved from Tambov to Caucasus
1 infantry moved from Volgograd to Caucasus
8 mech_infantrys moved from Volgograd to Caucasus
17 armour moved from Volgograd to Caucasus
Scramble?
no