@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L BM2 rpg44 (Allies) vs simon33 (Axis+3)
-
Medal for that Marine on Sumatra.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 bombers, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Yunnan to 41 Sea Zone
3 artilleries and 9 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from 41 Sea Zone to Yunnan
1 mech_infantry moved from Kweichow to Burma
1 aaGun moved from Yunnan to Burma
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
3 infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Kweichow
1 armour moved from Anhwe to Yunnan
1 armour moved from Kiangsu to Hunan
2 artilleries moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Philippines to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 44 Sea Zone to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Shan State
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 bombers and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 marine moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Kansu to Russia
1 bomber moved from Amur to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 marine, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 91 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 carrier, 6 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Wake Island : 1 airfield and 2 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 5 fighters, 1 harbour, 1 infantry, 1 marine and 2 mech_infantrys
Celebes : 1 flag, 1 infantry
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 8 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 6 submarines and 1 transport
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys
Egypt : 1 armour and 1 mech_infantry
British Guiana : 1 infantry
United Kingdom : 1 bomber
Anglo Egyptian Sudan : 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Russia : 3 fighters
93 Sea Zone : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 2 transports
110 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 62
Russians : 30 / 42
Japanese : 52 / 52
Americans : 66 / 91
Chinese : 6 / 6
British : 31 / 33
UK_Pacific : 5 / 18
Italians : 16 / 17
ANZAC : 14 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
12 infantry moved from Shensi to Kweichow
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
6 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Kweichow, round 2 : 3/18 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Kweichow
1 fighter moved from Hopei to Shensi
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter
Suiyuyan : 2 infantry
Kweichow : 20 infantry
Hopei : 2 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 40 / 62
Russians : 30 / 42
Japanese : 50 / 52
Americans : 66 / 91
Chinese : 8 / 8
British : 31 / 33
UK_Pacific : 5 / 18
Italians : 16 / 17
ANZAC : 14 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 30 PUs;
British buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Italians
5 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 fighter moved from Persia to Iraq
1 infantry moved from Persia to IraqCombat - British
British creates battle in territory 125 Sea Zone
Battle in Iraq
British attack with 1 armour, 1 fighter, 1 infantry and 5 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 armour, 1 fighter, 1 infantry and 5 mech_infantrys in Iraq, round 2 : 1/8 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Germans lost in Iraq
British win, taking 125 Sea Zone from Germans, taking Iraq from Germans with 1 armour, 1 fighter, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Iraq to Egypt
2 fighters and 2 tactical_bombers moved from Persia to India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
2 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
41 Sea Zone : 1 submarine
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Normandy Bordeaux : 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
Syria : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 infantry and 5 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 4 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
110 Sea Zone : 1 carrier, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 38 / 62
Russians : 30 / 42
Japanese : 50 / 52
Americans : 66 / 91
Chinese : 8 / 8
British : 34 / 39
UK_Pacific : 5 / 8
Italians : 15 / 17
ANZAC : 14 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Rostov to Belarus
1 mech_infantry moved from Northern Italy to Holland Belgium
Germans take Holland Belgium from Americans
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship, 1 destroyer and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Greece to BelarusCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
British win with no units remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Libya
Battle in Belarus
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Russians win, taking Libya from Americans with no units remaining. Battle score for attacker is -12
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for Italians: 1 bomber and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Ukraine to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Rostov to Bryansk
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
1 aaGun and 4 infantry moved from Northern Italy to FrancePlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
54 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 41 / 62
Russians : 30 / 42
Japanese : 50 / 52
Americans : 62 / 91
Chinese : 8 / 8
British : 34 / 39
UK_Pacific : 5 / 8
Italians : 16 / 16
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
United Kingdom : 1 infantry
Normandy Bordeaux : 1 infantryProduction/PUs Summary :
Germans : 41 / 62
Russians : 30 / 42
Japanese : 50 / 52
Americans : 62 / 91
Chinese : 8 / 8
British : 34 / 39
UK_Pacific : 5 / 8
Italians : 16 / 16
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Novgorod
Germans take Belarus from Russians
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 artillery moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry and 1 mech_infantry moved from Germany to Poland
1 tactical_bomber moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 artillery and 4 infantry moved from Norway to Finland
1 bomber moved from Western Germany to Finland
1 bomber moved from Bryansk to Finland
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
5 mech_infantrys moved from Bryansk to Volgograd
2 fighters moved from Western Germany to FinlandCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 2 bombers, 2 fighters and 4 infantry
Russians defend with 1 artillery, 6 infantry and 1 marine
Germans win, taking Finland from Russians with 1 artillery, 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 6 infantry and 1 marine
Battle in Volgograd
Germans attack with 5 armour and 10 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 5 armour and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Poland from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
10 mech_infantrys moved from Bryansk to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
3 artilleries moved from Ukraine to Rostov
1 aaGun, 16 artilleries, 1 fighter, 7 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Bryansk to Rostov
3 mech_infantrys moved from Rostov to Volgograd
2 bombers and 2 fighters moved from Finland to Norway
1 bomber moved from Norway to Western Germany
1 artillery, 1 infantry and 3 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to France
1 tactical_bomber moved from Poland to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 2 aaGuns
EDIT: Turning off Edit Mode
1 fighter, 2 infantry and 3 mech_infantrys placed in Germany
Germans undo move 3.
1 fighter, 1 infantry and 2 mech_infantrys placed in Germany
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
Germans undo move 4.
1 infantry and 1 mech_infantry placed in Germany
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Germans undo move 4.
1 mech_infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 5 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 bomber moved from Russia to Finland
1 artillery and 3 infantry moved from Karelia to Finland
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
7 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Finland
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Finland, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 3/4 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Finland
Russians roll dice for 1 artillery and 1 bomber in Finland, round 3 : 1/2 hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
retreated to Finland
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 2 infantry
Russians roll dice for 7 infantry in Manchuria, round 2 : 0/7 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
Russians roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 4 : 2/7 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Bryansk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits
Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
8 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
7 artilleries moved from Russia to Samara
1 artillery moved from Russia to Samara
3 mech_infantrys moved from Russia to Samara
2 armour moved from Russia to Samara
2 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
3 mech_infantrys moved from Russia to Samara
1 armour moved from Russia to Samara
1 bomber moved from Finland to UralsPlace Units - Russians
5 artilleries and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,2,1,6,5,1,4,4,3,2,5,3,2,5,1,3,6,4,6,6,5,1,1,3,1,4,3,4
Russians collect 21 PUs (3 lost to blockades); end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 2 aaGuns and 6 infantry
Shensi : 4 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Karelia : 1 aaGun
Bryansk : 1 infantry
Urals : 1 bomber
Russia : 1 aaGun, 1 airfield, 2 armour, 19 artilleries, 1 factory_major, 3 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber
Samara : 1 aaGun, 3 armour, 10 artilleries, 10 infantry and 7 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 51 / 72
Russians : 24 / 29
Japanese : 44 / 52
Americans : 62 / 91
Chinese : 11 / 8
British : 34 / 39
UK_Pacific : 5 / 8
Italians : 15 / 16
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 bomber and 2 fighters moved from Yunnan to India
1 battleship moved from 37 Sea Zone to 44 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Japan to Korea
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to KoreaCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
British defend with 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Korea
Japanese attack with 5 fighters, 1 marine and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 4 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter
Cleaning up after air battlesNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Burma
1 armour moved from Hunan to Burma
1 armour and 2 artilleries moved from Yunnan to Burma
2 artilleries and 4 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Malaya to Burma
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Shantung to Jehol
1 bomber and 2 fighters moved from India to Burma
1 carrier moved from 6 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Yunnan to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Hunan to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
1 carrier and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway -
submerge 96 or leave him up?
-
Leave him up, and Max D.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to MidwayCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Midway
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 marine; Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Americans and 2 destroyers owned by the Italians lost in 96 Sea Zone
Americans roll dice for 2 submarines in 96 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/4 hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 3 : 2/3 hits
2 submarines owned by the Americans and 2 cruisers owned by the Italians lost in 96 Sea Zone
1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 4 : 3/4 hits
Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Italians, 2 transports owned by the Italians and 1 marine owned by the Germans lost in 96 Sea Zone
Americans win, taking Midway from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Germans: 1 marine
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Casualties for Americans: 1 carrier and 2 submarinesNon Combat Move - Americans
1 tactical_bomber could not land in 96 Sea Zone and was removed
2 fighters moved from 96 Sea Zone to Malta
1 bomber moved from 96 Sea Zone to Malta
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 8 submarines moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
3 fighters moved from Russia to PersiaPlace Units - Americans
1 carrier and 1 fighter placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
3 fighters and 1 marine placed in Western United States
2 destroyers placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 fighter placed in 110 Sea Zone
Americans undo move 4.
1 fighter placed in 110 Sea Zone
Americans undo move 7.
Americans undo move 6.
2 fighters placed in Normandy Bordeaux
2 fighters and 1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 marine
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Midway : 1 airfield, 2 infantry and 1 marine
25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 14 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 2 destroyers and 1 transport
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 artillery and 4 infantry
Egypt : 2 infantry
Malta : 1 bomber and 2 fighters
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 marine and 2 mech_infantrys
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery
Tobruk : 1 flag
93 Sea Zone : 1 flag
Iraq : 1 armour and 1 mech_infantry
101 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 3 fighters
91 Sea Zone : 2 transports
110 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 72
Russians : 21 / 29
Japanese : 50 / 51
Americans : 62 / 87
Chinese : 11 / 8
British : 34 / 39
UK_Pacific : 5 / 8
Italians : 15 / 16
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
14 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
4 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 19 infantry
Japanese defend with 1 infantry
Chinese roll dice for 19 infantry in Anhwe, round 2 : 4/19 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Chahar to Hopei
1 infantry moved from Kweichow to AnhwePlace Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs totalTerritory Summary for Chinese :
Hopei : 1 fighter
Szechwan : 1 infantry
Chahar : 2 infantry
Anhwe : 24 infantryProduction/PUs Summary :
Germans : 48 / 72
Russians : 21 / 29
Japanese : 48 / 51
Americans : 62 / 87
Chinese : 13 / 15
British : 34 / 39
UK_Pacific : 5 / 8
Italians : 15 / 16
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 37 PUs;
British buy 2 artilleries, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 41 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Norway
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Norway
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 bomber and 2 fighters
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 3/5 hits
Germans roll dice for 1 bomber and 2 fighters in Norway, round 2 : 2/3 hits
1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 bomber and 2 fighters
Casualties for British: 1 artillery and 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
2 fighters moved from Norway to 110 Sea Zone
1 bomber moved from Norway to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Eastern Persia to West India
1 armour moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Eastern Persia
5 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Syria to Iraq
5 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to IndiaPlace Units - British
2 artilleries and 1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
1 submarine placed in 98 Sea Zone
2 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 5 infantry
Alexandria : 1 armour and 1 mech_infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 fighter
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Normandy Bordeaux : 2 aaGuns, 6 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 infantry
125 Sea Zone : 1 flag, 1 submarine and 1 transport
96 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 2 armour and 7 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor and 2 infantry
98 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 46 / 72
Russians : 23 / 29
Japanese : 48 / 51
Americans : 62 / 87
Chinese : 13 / 15
British : 34 / 37
UK_Pacific : 5 / 8
Italians : 15 / 16
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 37 PUs;
British buy 2 artilleries, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 41 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Norway
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Norway
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 bomber and 2 fighters
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 3/5 hits
Germans roll dice for 1 bomber and 2 fighters in Norway, round 2 : 2/3 hits
1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 bomber and 2 fighters
Casualties for British: 1 artillery and 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
2 fighters moved from Norway to 110 Sea Zone
1 bomber moved from Norway to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Eastern Persia to West India
1 armour moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Eastern Persia
5 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Syria to Iraq
5 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to IndiaPlace Units - British
2 artilleries and 1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
1 submarine placed in 98 Sea Zone
2 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 5 infantry
Alexandria : 1 armour and 1 mech_infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 fighter
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Normandy Bordeaux : 2 aaGuns, 6 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 infantry
125 Sea Zone : 1 flag, 1 submarine and 1 transport
96 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry and 3 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 2 armour and 7 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor and 2 infantry
98 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 46 / 72
Russians : 23 / 29
Japanese : 48 / 51
Americans : 62 / 87
Chinese : 13 / 15
British : 34 / 37
UK_Pacific : 5 / 8
Italians : 15 / 16
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode