@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
If you want to edit the Egypt combat, you can just give me 4 hits against your landing force and we can go from there
rgp
Well it’s a dice game. You can’t complain about the dice or change them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the ANZAC, 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
retreated to 42 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -22
Casualties for ANZAC: 1 cruiser, 1 fighter and 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 fighter moved from South Australia to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
4 infantry moved from South Australia to Queensland
1 aaGun and 1 artillery moved from South Australia to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Northern Territory : 1 fighter
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 38 / 53
Russians : 36 / 50
Japanese : 58 / 66
Americans : 58 / 83
Chinese : 6 / 6
British : 32 / 35
UK_Pacific : 6 / 9
Italians : 16 / 21
ANZAC : 10 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 38 / 53
Russians : 36 / 50
Japanese : 58 / 66
Americans : 58 / 83
Chinese : 6 / 6
British : 32 / 35
UK_Pacific : 6 / 9
Italians : 16 / 21
ANZAC : 10 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Germany to Poland
3 fighters moved from Western Germany to Poland
1 bomber and 1 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 bomber moved from Norway to 105 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Intercept in Moscow?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Germany to Poland
3 fighters moved from Western Germany to Poland
1 bomber and 1 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 bomber moved from Norway to 105 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Finland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
retreated to Finland
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Poland
Germans attack with 3 fighters and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Poland from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
3 fighters moved from Poland to Western Germany
1 bomber moved from Russia to Ukraine
4 armour and 3 mech_infantrys moved from Ukraine to Caucasus
11 artilleries and 1 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Finland to Ukraine
1 fighter moved from Southern Italy to Ukraine
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 artillery moved from Slovakia Hungary to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 105 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in France
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 44 PUs;
Russians buy 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
2 mech_infantrys moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Russia to Rostov
1 infantry moved from Bryansk to Rostov
1 bomber moved from Novgorod to Poland
1 mech_infantry moved from Novgorod to Poland
Combat - Russians
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
1 infantry owned by the Russians retreated to Amur
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Poland
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Poland, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
2 aaGuns, 3 armour, 11 artilleries, 18 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Poland to Novgorod
2 infantry moved from Karelia to Finland
1 artillery moved from Novgorod to Karelia
1 mech_infantry moved from Finland to Novgorod
4 infantry moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 armour moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Vologda
6 infantry moved from Shensi to Szechwan
2 aaGuns and 7 infantry moved from Amur to Buryatia
Place Units - Russians
7 artilleries, 1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Territory Summary for Russians :
Szechwan : 6 infantry
Amur : 1 infantry
Buryatia : 2 aaGuns and 7 infantry
Poland : 1 flag, 1 mech_infantry
Karelia : 1 artillery and 4 infantry
Rostov : 1 infantry
Archangel : 1 aaGun, 1 infantry and 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 18 artilleries, 1 factory_major, 3 fighters, 28 infantry, 4 mech_infantrys and 1 tactical_bomber
Vologda : 2 armour and 2 mech_infantrys
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 42 / 63
Russians : 34 / 46
Japanese : 58 / 66
Americans : 58 / 83
Chinese : 6 / 6
British : 32 / 35
UK_Pacific : 6 / 9
Italians : 14 / 21
ANZAC : 10 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 bombers and 2 fighters moved from Yunnan to India
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
2 infantry and 1 marine moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Japan to 25 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
Going to assume no intercept in Calcutta.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 bombers and 2 fighters moved from Yunnan to India
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
2 infantry and 1 marine moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Japan to 25 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Wake Island from Americans with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Cleaning up after air battles
Non Combat Move - Japanese
1 tactical_bomber moved from New Guinea to Philippines
1 artillery moved from Chahar to Hopei
1 infantry moved from Anhwe to Chahar
1 aaGun, 2 artilleries and 6 infantry moved from Hunan to Yunnan
1 bomber and 2 fighters moved from India to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Kweichow to Yunnan
2 artilleries moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from Anhwe to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Manchuria to Anhwe
2 infantry moved from Korea to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Anhwe: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Yunnan: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 105 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
British take Alexandria from Italians
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 26 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 31 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
1 bomber moved from Queensland to 19 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 110 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake Island
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Wake Island, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Celebes
Battle in Guam
Battle in 105 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking Celebes from Japanese, taking Guam from Japanese, taking 105 Sea Zone from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Amur
1 fighter moved from 31 Sea Zone to 26 Sea Zone
4 fighters moved from Wake Island to 26 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Buryatia to Kansu
2 infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
4 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Territory Summary for Americans :
Kansu : 3 fighters
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield and 2 infantry
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 1 marine and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Amur : 1 bomber
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 transport
31 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 submarines
22 Sea Zone : 1 flag
21 Sea Zone : 1 transport
10 Sea Zone : 4 submarines and 1 transport
54 Sea Zone : 1 carrier, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 infantry and 1 mech_infantry
Egypt : 1 armour and 1 mech_infantry
British Guiana : 1 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 2 infantry and 1 mech_infantry
French Equatorial Africa : 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 marine
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
105 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 37 / 63
Russians : 34 / 46
Japanese : 57 / 70
Americans : 66 / 96
Chinese : 4 / 6
British : 32 / 35
UK_Pacific : 6 / 9
Italians : 14 / 21
ANZAC : 10 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
18 infantry moved from Szechwan to Shensi
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Shensi, round 2 : 1/18 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 20 infantry
Suiyuyan : 2 infantry
Kansu : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 37 / 63
Russians : 34 / 46
Japanese : 55 / 70
Americans : 66 / 96
Chinese : 6 / 6
British : 32 / 35
UK_Pacific : 6 / 9
Italians : 14 / 21
ANZAC : 10 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 26 PUs;
British buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - British
Non Combat Move - British
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Persia
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries, 6 infantry, 1 marine and 3 mech_infantrys moved from Burma to India
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,5,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 8 infantry, 1 marine and 3 mech_infantrys
39 Sea Zone : 1 destroyer and 1 submarine
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Normandy Bordeaux : 1 artillery and 3 infantry
Tobruk : 1 armour and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 submarine
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
106 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Persia : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 8 infantry and 2 tactical_bombers
91 Sea Zone : 1 carrier
110 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 37 / 63
Russians : 34 / 46
Japanese : 55 / 70
Americans : 66 / 96
Chinese : 6 / 6
British : 33 / 33
UK_Pacific : 6 / 18
Italians : 13 / 21
ANZAC : 10 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Greece to Egypt
1 mech_infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery, 1 fighter and 1 mech_infantry moved from Ukraine to Rostov
Combat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Rostov
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Egypt to 99 Sea Zone
1 bomber moved from 99 Sea Zone to Greece
2 transports moved from 98 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Removing units owned by Italians from Greece: 1 infantry
EDIT: Adding units owned by Italians to Greece: 1 artillery
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
Japanese roll dice for 1 marine in Sumatra, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits
Japanese roll dice for 1 marine in Sumatra, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Java from Japanese with 1 marine remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
62 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 37 / 63
Russians : 31 / 46
Japanese : 51 / 70
Americans : 66 / 96
Chinese : 6 / 6
British : 33 / 33
UK_Pacific : 6 / 18
Italians : 16 / 17
ANZAC : 14 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 1 infantry
80 Sea Zone : 1 destroyer
110 Sea Zone : 1 infantry
Production/PUs Summary :
Germans : 37 / 63
Russians : 31 / 46
Japanese : 51 / 70
Americans : 66 / 96
Chinese : 6 / 6
British : 33 / 33
UK_Pacific : 6 / 18
Italians : 16 / 17
ANZAC : 14 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from Neutral_Allies
Germans take Iraq from British
1 armour moved from Caucasus to Volgograd
Germans take Kazakhstan from Russians
1 mech_infantry moved from Caucasus to Volgograd
2 tactical_bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
2 bombers and 1 fighter moved from Ukraine to Russia
1 bomber and 3 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Poland
1 tactical_bomber moved from Ukraine to Poland
1 tactical_bomber moved from Ukraine to Volgograd
Intercept in Moscow?