16L BM2 rpg44 (Allies) vs simon33 (Axis+3)

  • '19 '17 '16

    Intercept in Moscow?

  • '15

    can’t remember what I have there.  If you sent 2 bombers and 1 fighter and I have at least 3 fighters then send them up

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Caucasus to Iraq
                      Germans take Northwest Persia from Neutral_Allies
                      Germans take Iraq from British
                1 armour moved from Caucasus to Volgograd
                      Germans take Kazakhstan from Russians
                1 mech_infantry moved from Caucasus to Volgograd
                2 tactical_bombers moved from Ukraine to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                2 bombers and 1 fighter moved from Ukraine to Russia
                1 bomber and 3 fighters moved from Western Germany to Normandy Bordeaux
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Germany to Holland Belgium
                1 mech_infantry moved from Germany to Poland
                1 tactical_bomber moved from Ukraine to Poland
                1 tactical_bomber moved from Ukraine to Volgograd

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 3 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in Holland Belgium
                    Germans attack with 1 infantry and 2 mech_infantrys
                    Americans defend with 1 marine
                    1 mech_infantry owned by the Germans retreated to Western Germany
                    Americans win with 1 marine remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
                    British defend with 1 artillery and 3 infantry; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    1 artillery owned by the Germans retreated to France
                    Americans win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 aaGun and 3 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans win, taking Volgograd from Russians with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 mech_infantrys
                Battle in Poland
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Germans win, taking Poland from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from Poland to Eastern Poland
                8 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Bessarabia to Bryansk
                1 aaGun, 4 armour, 16 artilleries, 7 infantry and 15 mech_infantrys moved from Ukraine to Bryansk
                3 tactical_bombers moved from Volgograd to Bryansk
                2 armour and 2 mech_infantrys moved from Caucasus to Bryansk
                1 bomber and 1 fighter moved from Russia to Bryansk
                1 bomber and 3 fighters moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
                3 artilleries placed in Ukraine
                1 infantry placed in Western Germany
                5 mech_infantrys placed in Germany
                Germans undo move 4.
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,3,1,1,5
                Germans collect 39 PUs (5 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 50 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_38870_Ger7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 39 PUs;
                Russians buy 6 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Vologda to Volgograd
                3 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Novgorod to Poland
                1 bomber moved from Novgorod to Poland

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  3/7 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 mech_infantrys
                Battle in Poland
                    Russians attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 1 mech_infantry in Poland, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Poland, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 bomber moved from Poland to Russia
                3 fighters moved from Volgograd to Russia
                1 tactical_bomber moved from Volgograd to Russia
                2 armour moved from Vologda to Russia
                1 mech_infantry moved from Archangel to Russia
                1 artillery and 4 infantry moved from Karelia to Finland
                1 marine moved from Novgorod to 115 Sea Zone
                1 marine moved from 115 Sea Zone to Finland
                1 aaGun moved from Novgorod to Karelia
                1 aaGun and 1 infantry moved from Archangel to Belarus
                3 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                6 infantry moved from Szechwan to Shensi
                2 aaGuns and 7 infantry moved from Buryatia to Amur

    Place Units - Russians
                6 artilleries, 1 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

    Territory Summary for Russians :

    Shensi : 6 infantry
        Amur : 2 aaGuns and 8 infantry
        Poland : 1 flag, 1 mech_infantry
        Belarus : 1 aaGun and 1 infantry
        Karelia : 1 aaGun, 1 artillery and 3 infantry
        Russia : 2 aaGuns, 1 airfield, 5 armour, 24 artilleries, 1 bomber, 1 factory_major, 3 fighters, 29 infantry, 7 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag, 1 artillery, 6 infantry and 1 marine

    Production/PUs Summary :

    Germans : 40 / 62
        Russians : 30 / 42
        Japanese : 51 / 70
        Americans : 66 / 96
        Chinese : 6 / 6
        British : 31 / 33
        UK_Pacific : 6 / 18
        Italians : 16 / 17
        ANZAC : 14 / 18
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Rus7.tsvg

  • '19 '17 '16

    Medal for that Marine on Sumatra.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 bombers, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from Yunnan to 41 Sea Zone
                3 artilleries and 9 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 tactical_bomber moved from Philippines to 21 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 infantry
                    Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 31 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 bomber moved from 41 Sea Zone to Yunnan
                1 mech_infantry moved from Kweichow to Burma
                1 aaGun moved from Yunnan to Burma
                2 artilleries and 1 infantry moved from French Indo China to Shan State
                1 infantry moved from Yunnan to Burma
                3 infantry moved from Malaya to Shan State
                1 infantry moved from Anhwe to Kweichow
                1 armour moved from Anhwe to Yunnan
                1 armour moved from Kiangsu to Hunan
                2 artilleries moved from Hunan to Yunnan
                1 artillery moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Philippines to Japan
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 marine moved from Midway to 25 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 44 Sea Zone to 21 Sea Zone
                1 carrier moved from 35 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                2 bombers and 2 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total

    triplea_38870_Jap7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 marine moved from Holland Belgium to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Kansu to Russia
                1 bomber moved from Amur to Hawaiian Islands
                1 bomber moved from Western United States to Queensland
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 marine, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to 91 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 carrier, 6 submarines and 1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber
        Wake Island : 1 airfield and 2 infantry
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 5 fighters, 1 harbour, 1 infantry, 1 marine and 2 mech_infantrys
        Celebes : 1 flag, 1 infantry
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 8 submarines and 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 6 submarines and 1 transport
        54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys
        Egypt : 1 armour and 1 mech_infantry
        British Guiana : 1 infantry
        United Kingdom : 1 bomber
        Anglo Egyptian Sudan : 2 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber
        French Central Africa : 1 flag
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Holland Belgium : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Russia : 3 fighters
        93 Sea Zone : 1 flag
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 2 transports
        110 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 40 / 62
        Russians : 30 / 42
        Japanese : 52 / 52
        Americans : 66 / 91
        Chinese : 6 / 6
        British : 31 / 33
        UK_Pacific : 5 / 18
        Italians : 16 / 17
        ANZAC : 14 / 18
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Ame7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                12 infantry moved from Shensi to Kweichow
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Kansu to Hopei
                6 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 18 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 18 infantry in Kweichow, round 2 :  3/18 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 17 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Hopei to Shensi
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter
        Suiyuyan : 2 infantry
        Kweichow : 20 infantry
        Hopei : 2 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 40 / 62
        Russians : 30 / 42
        Japanese : 50 / 52
        Americans : 66 / 91
        Chinese : 8 / 8
        British : 31 / 33
        UK_Pacific : 5 / 18
        Italians : 16 / 17
        ANZAC : 14 / 18
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Chi7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - British
                British repair damage of 3x factory_minor; Remaining resources: 30 PUs;
                British buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 9x factory_major; Remaining resources: 9 PUs;
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Trans-Jordan to Syria
                      British take Syria from Italians
                5 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 fighter moved from Persia to Iraq
                1 infantry moved from Persia to Iraq

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Iraq
                    British attack with 1 armour, 1 fighter, 1 infantry and 5 mech_infantrys
                    Germans defend with 1 armour
                        British roll dice for 1 armour, 1 fighter, 1 infantry and 5 mech_infantrys in Iraq, round 2 :  1/8 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Iraq
                    British win, taking 125 Sea Zone from Germans, taking Iraq from Germans with 1 armour, 1 fighter, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Iraq to Egypt
                2 fighters and 2 tactical_bombers moved from Persia to India
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
        41 Sea Zone : 1 submarine
        39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Normandy Bordeaux : 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
        Syria : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 1 infantry and 5 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 4 infantry
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
        110 Sea Zone : 1 carrier, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 38 / 62
        Russians : 30 / 42
        Japanese : 50 / 52
        Americans : 66 / 91
        Chinese : 8 / 8
        British : 34 / 39
        UK_Pacific : 5 / 8
        Italians : 15 / 17
        ANZAC : 14 / 18
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_UK_7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Rostov to Belarus
                1 mech_infantry moved from Northern Italy to Holland Belgium
                      Germans take Holland Belgium from Americans
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 battleship, 1 destroyer and 1 marine moved from 97 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 cruiser moved from 97 Sea Zone to 96 Sea Zone
                1 bomber moved from Greece to Belarus

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                    British win with no units remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Libya
                Battle in Belarus
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 aaGun and 1 infantry
                    Russians win, taking Libya from Americans with no units remaining. Battle score for attacker is -12
                    Casualties for Russians: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 bomber and 2 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Ukraine to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery moved from Rostov to Bryansk
                1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
                3 infantry moved from Northern Italy to Southern Italy
                1 aaGun and 4 infantry moved from Northern Italy to France

    Place Units - Italians
                1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    triplea_38870_Ita7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 infantry
        54 Sea Zone : 1 submarine and 1 transport
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 41 / 62
        Russians : 30 / 42
        Japanese : 50 / 52
        Americans : 62 / 91
        Chinese : 8 / 8
        British : 34 / 39
        UK_Pacific : 5 / 8
        Italians : 16 / 16
        ANZAC : 14 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_ANZ7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Gibraltar : 1 fighter
        United Kingdom : 1 infantry
        Normandy Bordeaux : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 62
        Russians : 30 / 42
        Japanese : 50 / 52
        Americans : 62 / 91
        Chinese : 8 / 8
        British : 34 / 39
        UK_Pacific : 5 / 8
        Italians : 16 / 16
        ANZAC : 14 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Fre7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Novgorod
                      Germans take Belarus from Russians
                      Germans take Novgorod from Russians
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Tambov from Russians
                1 artillery moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry and 1 mech_infantry moved from Germany to Poland
                1 tactical_bomber moved from Eastern Poland to Poland
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 artillery and 4 infantry moved from Norway to Finland
                1 bomber moved from Western Germany to Finland
                1 bomber moved from Bryansk to Finland
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                5 mech_infantrys moved from Bryansk to Volgograd
                2 fighters moved from Western Germany to Finland

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 artillery, 2 bombers, 2 fighters and 4 infantry
                    Russians defend with 1 artillery, 6 infantry and 1 marine
                    Germans win, taking Finland from Russians with 1 artillery, 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery, 6 infantry and 1 marine
                Battle in Volgograd
                    Germans attack with 5 armour and 10 mech_infantrys
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 5 armour and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Poland
                    Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Germans win, taking Poland from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                10 mech_infantrys moved from Bryansk to Novgorod
                2 mech_infantrys moved from Eastern Poland to Novgorod
                3 artilleries moved from Ukraine to Rostov
                1 aaGun, 16 artilleries, 1 fighter, 7 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Bryansk to Rostov
                3 mech_infantrys moved from Rostov to Volgograd
                2 bombers and 2 fighters moved from Finland to Norway
                1 bomber moved from Norway to Western Germany
                1 artillery, 1 infantry and 3 mech_infantrys moved from Western Germany to France
                2 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to France
                1 tactical_bomber moved from Poland to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 5 mech_infantrys
                EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
                EDIT: Adding units owned by Germans to Germany: 2 aaGuns
                EDIT: Turning off Edit Mode
                1 fighter, 2 infantry and 3 mech_infantrys placed in Germany
                Germans undo move 3.
                1 fighter, 1 infantry and 2 mech_infantrys placed in Germany
                1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                Germans undo move 4.
                1 infantry and 1 mech_infantry placed in Germany
                EDIT: Adding units owned by Germans to Germany: 1 aaGun
                EDIT: Turning off Edit Mode
                Germans undo move 4.
                1 mech_infantry placed in Germany
                1 fighter and 1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 fighter
                EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
                EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_38870_Ger8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 5 artilleries and 5 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 bomber moved from Russia to Finland
                1 artillery and 3 infantry moved from Karelia to Finland
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 infantry moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                7 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 artillery, 1 bomber and 3 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Finland, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 :  3/4 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Finland
                        Russians roll dice for 1 artillery and 1 bomber in Finland, round 3 :  1/2 hits
                        Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 :  1/3 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    retreated to Finland
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Manchuria
                    Russians attack with 7 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 7 infantry in Manchuria, round 2 :  0/7 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        Russians roll dice for 7 infantry in Manchuria, round 3 :  1/7 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 7 infantry in Manchuria, round 4 :  2/7 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Bryansk
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/5 hits
                        Italians roll dice for 1 artillery in Bryansk, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Hopei
                1 tactical_bomber moved from Bryansk to Russia
                3 fighters moved from Bryansk to Russia
                8 infantry moved from Russia to Samara
                1 aaGun moved from Russia to Samara
                7 artilleries moved from Russia to Samara
                1 artillery moved from Russia to Samara
                3 mech_infantrys moved from Russia to Samara
                2 armour moved from Russia to Samara
                2 infantry moved from Russia to Samara
                2 artilleries moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                3 mech_infantrys moved from Russia to Samara
                1 armour moved from Russia to Samara
                1 bomber moved from Finland to Urals

    Place Units - Russians
                5 artilleries and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,2,1,6,5,1,4,4,3,2,5,3,2,5,1,3,6,4,6,6,5,1,1,3,1,4,3,4
                Russians collect 21 PUs (3 lost to blockades); end with 23 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Manchuria : 2 aaGuns and 6 infantry
        Shensi : 4 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Karelia : 1 aaGun
        Bryansk : 1 infantry
        Urals : 1 bomber
        Russia : 1 aaGun, 1 airfield, 2 armour, 19 artilleries, 1 factory_major, 3 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber
        Samara : 1 aaGun, 3 armour, 10 artilleries, 10 infantry and 7 mech_infantrys
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 51 / 72
        Russians : 24 / 29
        Japanese : 44 / 52
        Americans : 62 / 91
        Chinese : 11 / 8
        British : 34 / 39
        UK_Pacific : 5 / 8
        Italians : 15 / 16
        ANZAC : 14 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 marine moved from Sumatra to 41 Sea Zone
                1 cruiser and 1 marine moved from 41 Sea Zone to 44 Sea Zone
                1 marine moved from 44 Sea Zone to Celebes
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Shan State to 41 Sea Zone
                1 bomber and 2 fighters moved from Yunnan to India
                1 battleship moved from 37 Sea Zone to 44 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Japan to Korea
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in India causes 3 damage total.
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    British defend with 1 submarine
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 infantry and 1 marine
                    Americans defend with 1 infantry
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Korea
                    Japanese attack with 5 fighters, 1 marine and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 4 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 fighter
                Cleaning up after air battles

    Non Combat Move - Japanese
                4 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to 44 Sea Zone
                1 carrier and 1 destroyer moved from 21 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to Burma
                1 armour moved from Hunan to Burma
                1 armour and 2 artilleries moved from Yunnan to Burma
                2 artilleries and 4 infantry moved from Shan State to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 mech_infantry moved from Malaya to Burma
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 artillery and 1 infantry moved from Anhwe to Jehol
                1 artillery and 2 infantry moved from Shantung to Jehol
                1 bomber and 2 fighters moved from India to Burma
                1 carrier moved from 6 Sea Zone to 21 Sea Zone
                2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Yunnan to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
                1 artillery moved from Hunan to Kwangsi

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                2 artilleries and 1 infantry placed in Shantung
                1 carrier and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 51 PUs total

    triplea_38870_Jap8.tsvg

  • '15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 carrier, 1 fighter and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 96 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone
                1 marine moved from 25 Sea Zone to Midway

    triplea_38870_Ame8.tsvg

  • '15

    submerge 96 or leave him up?

  • '19 '17 '16

    Leave him up, and Max D.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 carrier, 1 fighter and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 96 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone
                1 marine moved from 25 Sea Zone to Midway

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Midway
                Battle in 96 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 2 fighters, 2 submarines and 1 tactical_bomber
                    Germans defend with 1 marine; Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 96 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 96 Sea Zone, round 2 :  2/5 hits
                        1 carrier owned by the Americans and 2 destroyers owned by the Italians lost in 96 Sea Zone
                        Americans roll dice for 2 submarines in 96 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 :  2/4 hits
                        Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 3 :  2/3 hits
                        2 submarines owned by the Americans and 2 cruisers owned by the Italians lost in 96 Sea Zone
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 4 :  3/4 hits
                        Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Italians, 2 transports owned by the Italians and 1 marine owned by the Germans lost in 96 Sea Zone
                    Americans win, taking Midway from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
                    Casualties for Germans: 1 marine
                    Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 2 transports
                    Casualties for Americans: 1 carrier and 2 submarines

    Non Combat Move - Americans
                1 tactical_bomber could not land in 96 Sea Zone and was removed
                2 fighters moved from 96 Sea Zone to Malta
                1 bomber moved from 96 Sea Zone to Malta
                2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 8 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 carrier and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                3 fighters moved from Russia to Persia

    Place Units - Americans
                1 carrier and 1 fighter placed in 110 Sea Zone
                1 infantry placed in Normandy Bordeaux
                1 transport placed in 101 Sea Zone
                1 artillery placed in Eastern United States
                3 fighters and 1 marine placed in Western United States
                2 destroyers placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier placed in 10 Sea Zone
                1 fighter placed in 110 Sea Zone
                Americans undo move 4.
                1 fighter placed in 110 Sea Zone
                Americans undo move 7.
                Americans undo move 6.
                2 fighters placed in Normandy Bordeaux
                2 fighters and 1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 marine
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
        Midway : 1 airfield, 2 infantry and 1 marine
        25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 14 submarines and 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 2 destroyers and 1 transport
        54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun, 1 artillery and 4 infantry
        Egypt : 2 infantry
        Malta : 1 bomber and 2 fighters
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 marine and 2 mech_infantrys
        French Central Africa : 1 flag
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 artillery
        Tobruk : 1 flag
        93 Sea Zone : 1 flag
        Iraq : 1 armour and 1 mech_infantry
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        Persia : 3 fighters
        91 Sea Zone : 2 transports
        110 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 48 / 72
        Russians : 21 / 29
        Japanese : 50 / 51
        Americans : 62 / 87
        Chinese : 11 / 8
        British : 34 / 39
        UK_Pacific : 5 / 8
        Italians : 15 / 16
        ANZAC : 14 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Ame8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                14 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Anhwe
                4 infantry moved from Kweichow to Anhwe
                1 fighter moved from Shensi to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 19 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 19 infantry in Anhwe, round 2 :  4/19 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 19 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Hopei to Anhwe
                1 fighter moved from Chahar to Hopei
                1 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs total

    Territory Summary for Chinese :

    Hopei : 1 fighter
        Szechwan : 1 infantry
        Chahar : 2 infantry
        Anhwe : 24 infantry

    Production/PUs Summary :

    Germans : 48 / 72
        Russians : 21 / 29
        Japanese : 48 / 51
        Americans : 62 / 87
        Chinese : 13 / 15
        British : 34 / 39
        UK_Pacific : 5 / 8
        Italians : 15 / 16
        ANZAC : 14 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Chi8.tsvg

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