Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 72 PUs;
Germans buy 5 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Archangel
Germans take Smolensk from Russians
1 mech_infantry moved from Bryansk to Archangel
2 mech_infantrys moved from Bryansk to Archangel
3 artilleries moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Volgograd
1 artillery moved from Caucasus to Volgograd
2 tactical_bombers moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 3 artilleries and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Rostov
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
17 mech_infantrys moved from Bryansk to Archangel
1 artillery moved from Eastern Poland to Bessarabia
1 aaGun, 4 armour, 21 artilleries, 3 infantry and 7 mech_infantrys moved from Bryansk to Rostov
1 armour moved from Novgorod to Archangel
1 infantry moved from Poland to Germany
3 mech_infantrys moved from Eastern Poland to Germany
1 infantry moved from Holland Belgium to France
Place Units - Germans
3 artilleries placed in France
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
10 artilleries moved from Russia to Tambov
10 artilleries moved from Russia to Tambov
21 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
5 artilleries moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
2 mech_infantrys moved from Russia to Tambov
1 artillery moved from Russia to Tambov
5 infantry moved from Russia to Tambov
1 bomber moved from Anhwe to Shensi
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Shensi
2 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Timguska to Yakut S.S.R.
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Territory Summary for Russians :
Shensi : 1 bomber and 3 infantry
Hunan : 2 infantry
Hopei : 1 infantry
Yakut S.S.R. : 2 mech_infantrys
Bryansk : 1 infantry
Russia : 1 aaGun, 1 airfield, 4 armour, 6 artilleries, 1 factory_major, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
Tambov : 1 aaGun, 1 armour, 26 artilleries, 30 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor and 1 mech_infantry
Caucasus : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 48 / 76
Russians : 24 / 31
Japanese : 47 / 73
Americans : 59 / 80
Chinese : 15 / 15
British : 34 / 37
UK_Pacific : 8 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 13 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to Malaya
1 bomber moved from Yunnan to Malaya
1 fighter moved from 41 Sea Zone to Malaya
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from Manchuria to 19 Sea Zone
1 battleship and 1 marine moved from 19 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from Shantung to Kiangsi
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from Shantung to Kiangsu
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in West India
Battle in Kiangsi
Japanese attack with 2 fighters, 1 marine and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking West India from UK_Pacific, taking Kiangsi from Chinese with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
UK_Pacific defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Malaya to Burma
3 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Shantung to Burma
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
6 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Japan to Burma
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 41 Sea Zone to 79 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,2,1,1,4,3,3,4,3,4,2,4,5,4,1,5,5,5
Japanese collect 52 PUs (5 lost to blockades); end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
7 fighters moved from 25 Sea Zone to 16 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Amur
2 marines moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 infantry, 2 marines, 11 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
7 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
4 fighters moved from Midway to Siberia
1 marine moved from Western United States to 10 Sea Zone
1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Siberia
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from Iraq to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from Queensland to India
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Americans :
India : 1 bomber, 4 fighters and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry, 1 marine and 2 mech_infantrys
Midway : 1 aaGun and 1 airfield
Amur : 1 bomber
Siberia : 1 bomber and 4 fighters
39 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
26 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
16 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 2 infantry, 2 marines, 12 submarines and 1 transport
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 2 fighters and 1 infantry
United Kingdom : 1 bomber and 2 fighters
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries, 2 infantry and 1 marine
Holland Belgium : 1 flag
Tobruk : 1 flag
112 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Iraq : 2 infantry
92 Sea Zone : 1 transport
Eastern Persia : 1 armour
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 submarine and 2 transports
110 Sea Zone : 1 destroyer and 1 transport
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 76
Russians : 24 / 31
Japanese : 57 / 70
Americans : 65 / 90
Chinese : 10 / 15
British : 34 / 37
UK_Pacific : 3 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 marine
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 marine in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 marine in Kiangsi, round 3 : 0/1 hits
1 marine owned by the Japanese lost in Kiangsi
Chinese win, taking Yunnan from Japanese, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
17 infantry moved from Hunan to Yunnan
5 infantry moved from Hunan to Yunnan
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kweichow
1 infantry placed in Hunan
2 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,2,5,5,5,4,1,6,4,3,2,5,4,2,4,4,5,6,3,1,3,1,3,5,1,4,1,2,4,6,2,4
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 11 to 12
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Kiangsi : 2 infantry
Shensi : 1 fighter and 3 infantry
Yunnan : 25 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 42 / 76
Russians : 24 / 31
Japanese : 55 / 70
Americans : 65 / 90
Chinese : 12 / 12
British : 34 / 37
UK_Pacific : 3 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Non Combat Move - British
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Northwest Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
4 infantry moved from Northwest Persia to Persia
1 fighter moved from Alexandria to Iraq
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 1 mech_infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 4 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
India : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 5 infantry and 7 mech_infantrys
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Normandy Bordeaux : 2 aaGuns, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
Syria : 1 flag
Norway : 1 aaGun, 1 fighter and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
Iraq : 1 flag, 1 fighter and 5 infantry
92 Sea Zone : 1 destroyer and 1 infantry
Eastern Persia : 1 flag, 1 artillery and 3 mech_infantrys
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 42 / 76
Russians : 24 / 31
Japanese : 55 / 70
Americans : 65 / 90
Chinese : 12 / 12
British : 34 / 38
UK_Pacific : 3 / 4
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to Bessarabia
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to 39 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Territory Summary for ANZAC :
Malaya : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 artillery
45 Sea Zone : 1 transport
37 Sea Zone : 1 transport
39 Sea Zone : 1 destroyer, 3 fighters, 1 submarine and 1 transport
54 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 45 / 76
Russians : 24 / 31
Japanese : 52 / 70
Americans : 62 / 90
Chinese : 12 / 12
British : 34 / 38
UK_Pacific : 6 / 4
Italians : 15 / 15
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Norway
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Normandy Bordeaux : 2 infantry
Norway : 1 fighter
Production/PUs Summary :
Germans : 45 / 76
Russians : 24 / 31
Japanese : 52 / 70
Americans : 62 / 90
Chinese : 12 / 12
British : 34 / 38
UK_Pacific : 6 / 4
Italians : 15 / 15
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Rostov to Caucasus
2 tactical_bombers moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Ukraine to Bryansk
Combat - Germans
Intercept in London?
if I have 3 fighters or more yes, 2 fighters or less then no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Rostov to Caucasus
2 tactical_bombers moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Ukraine to Bryansk
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Caucasus
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 artillery moved from Archangel to Vologda
8 mech_infantrys moved from Archangel to Karelia
1 artillery and 1 infantry moved from Finland to Karelia
1 mech_infantry moved from Vyborg to Karelia
1 artillery and 2 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 aaGun, 4 armour, 22 artilleries, 1 infantry and 8 mech_infantrys moved from Rostov to Ukraine
2 tactical_bombers moved from Caucasus to Ukraine
9 mech_infantrys moved from Archangel to Eastern Poland
8 infantry moved from Western Germany to Holland Belgium
13 artilleries and 3 infantry moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
3 mech_infantrys moved from Germany to Western Germany
1 infantry moved from Germany to Poland
2 artilleries moved from Archangel to Novgorod
Place Units - Germans
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in France
3 artilleries placed in Germany
1 bomber, 1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 bomber moved from Shensi to Caucasus
1 armour moved from Tambov to Caucasus
Russians take Rostov from Italians
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 infantry and 1 mech_infantry moved from Tambov to Volgograd
7 artilleries and 7 infantry moved from Tambov to Bryansk
6 infantry moved from Tambov to Bryansk
6 artilleries moved from Tambov to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 13 artilleries and 13 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 13 artilleries and 13 infantry in Bryansk, round 2 : 11/26 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 13 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 1 bomber
Germans defend with 1 artillery
Russians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 infantry moved from Hunan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
7 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Tambov to Russia
1 bomber moved from Caucasus to Russia
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Tambov to Rostov
6 artilleries moved from Russia to Bryansk
1 aaGun moved from Tambov to Bryansk
13 artilleries and 14 infantry moved from Tambov to Bryansk
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Territory Summary for Russians :
Shensi : 2 infantry
Yunnan : 2 infantry
Szechwan : 2 infantry
Yakut S.S.R. : 2 mech_infantrys
Bryansk : 1 aaGun, 2 armour, 32 artilleries, 33 infantry and 2 mech_infantrys
Rostov : 1 infantry
Archangel : 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 3 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
Vologda : 1 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Caucasus : 1 armour
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 45 / 69
Russians : 26 / 32
Japanese : 52 / 70
Americans : 62 / 90
Chinese : 12 / 12
British : 34 / 38
UK_Pacific : 6 / 4
Italians : 13 / 15
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You can’t land USA planes on ussr in Asia if they aren’t at war in the pacific.
they’ve been at war for ages now, I attacked into china turns ago with the Russians, they went into Korea and Manchuria
are we still playing? did you want to put your Japan TTs elsewhere?
No, the axis concede to the might of the allies.
Re: DOW. I see that you did that round 3! I never attacked Siberia? I wonder why not. Perhaps I just forgot.