16L BM2 rpg44 (Allies) vs simon33 (Axis+3)

  • '15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Malta to Western Germany
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 bomber moved from Queensland to 42 Sea Zone

    triplea_38870_Ame9.tsvg

  • '15

    intercept in WG?

  • '19 '17 '16

    Yes, 3ftrs and lose the Italian fighter first if you hit.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Malta to Western Germany
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 bomber moved from Queensland to 42 Sea Zone

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 3 units heading to Western Germany
                    Germans launches 3 interceptors out of Western Germany
                        Attackers Fire,  :  1/3 hits
                        Defenders Fire,  :  0/3 hits
                        1 fighter owned by the Italians lost in Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Western Germany causes 4 damage total.
                Battle in Holland Belgium
                    Americans attack with 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Americans attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 artillery
                        Americans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Caucasus
                    retreated to Caucasus
                    Germans win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 mech_infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Western Germany to Normandy Bordeaux
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Malta to Gibraltar
                2 fighters moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Persia to 39 Sea Zone
                1 fighter moved from Caucasus to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                4 fighters moved from Hawaiian Islands to Midway
                1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 25 Sea Zone to 23 Sea Zone
                1 submarine moved from 25 Sea Zone to 30 Sea Zone
                1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
                1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 aaGun and 1 marine moved from 25 Sea Zone to Midway
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from Western United States to Midway
                1 bomber moved from 42 Sea Zone to Queensland

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 bomber placed in Eastern United States
                Americans undo move 2.
                1 bomber placed in Western United States
                3 artilleries placed in Normandy Bordeaux
                1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 marine
        Johnston Island : 1 artillery and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 mech_infantrys
        Midway : 1 aaGun, 1 airfield, 6 fighters, 2 infantry and 2 marines
        30 Sea Zone : 1 submarine and 1 transport
        39 Sea Zone : 2 fighters
        23 Sea Zone : 1 submarine
        25 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 12 submarines and 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Trans-Jordan : 2 infantry
        Gibraltar : 1 aaGun, 1 artillery, 2 fighters and 1 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 marine and 2 mech_infantrys
        French Central Africa : 1 flag
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        93 Sea Zone : 1 flag
        Iraq : 1 armour and 1 fighter
        101 Sea Zone : 1 submarine and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 3 transports
        110 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 22 / 31
        Japanese : 58 / 65
        Americans : 59 / 80
        Chinese : 10 / 15
        British : 34 / 37
        UK_Pacific : 2 / 8
        Italians : 15 / 15
        ANZAC : 10 / 21
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Ame9.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                16 infantry moved from Anhwe to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 16 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 16 infantry in Hunan, round 2 :  3/16 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 15 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                6 infantry moved from Anhwe to Hunan
                2 infantry moved from Chahar to Hopei
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi
                3 infantry placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,6,2,1,4,5,3,3
                Chinese collect 12 PUs (3 lost to blockades); end with 12 PUs total

    Territory Summary for Chinese :

    Kiangsu : 1 infantry
        Kiangsi : 1 infantry
        Shensi : 1 fighter and 2 infantry
        Hunan : 24 infantry
        Hopei : 2 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 22 / 31
        Japanese : 53 / 65
        Americans : 59 / 80
        Chinese : 15 / 12
        British : 34 / 37
        UK_Pacific : 2 / 8
        Italians : 15 / 15
        ANZAC : 10 / 21
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Chi9.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 6x factory_major; Remaining resources: 31 PUs;
                British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Gibraltar to 112 Sea Zone
                4 infantry moved from West India to India
                2 armour and 7 mech_infantrys moved from Eastern Persia to India
                1 armour and 1 mech_infantry moved from Alexandria to Libya
                1 fighter moved from Malta to Libya

    Combat - British
                Battle in Libya
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Libya, round 2 :  3/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  2/2 hits
                        1 mech_infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
                    British win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 112 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
                    Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        British roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        British roll dice for 1 bomber, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 :  3/6 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 carrier in 112 Sea Zone, round 2 :  0/1 hits
                        1 tactical_bomber owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    British win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 29
                    Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 destroyer
                Battle in India
                    British attack with 2 armour, 4 infantry and 7 mech_infantrys
                    Japanese defend with 1 airfield, 1 armour, 1 factory_major and 1 harbour
                        British roll dice for 2 armour, 4 infantry and 7 mech_infantrys in India, round 2 :  1/13 hits
                        Japanese roll dice for 1 armour in India, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in India
                    British converts factory_major into different units
                    British win, taking India from Japanese with 2 armour, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber could not land in 54 Sea Zone and were removed
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                5 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry moved from Persia to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Libya to Alexandria
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from 112 Sea Zone to United Kingdom
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 96 Sea Zone to 81 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 37 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to 37 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                3 infantry placed in United Kingdom
                1 artillery placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 13 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 4 infantry and 7 mech_infantrys
        37 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 fighter
        Gibraltar : 1 airfield, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Normandy Bordeaux : 2 aaGuns, 2 artilleries, 8 infantry and 1 mech_infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        Iraq : 1 flag, 5 infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 4 infantry and 3 mech_infantrys
        Persia : 1 flag, 1 artillery and 1 factory_minor
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 22 / 31
        Japanese : 50 / 65
        Americans : 59 / 80
        Chinese : 15 / 12
        British : 34 / 37
        UK_Pacific : 5 / 16
        Italians : 15 / 15
        ANZAC : 10 / 21
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_UK_9.tsvg

  • '15

    Couple IPC issues:

    China got convoy raided for 3 but unless BM changed the rule you can’t convoy raid China so they should be at 15

    I took UK Pacific back, game shows them with 16 IPCs, i think i’m only due 8 unless there is a new rule that if you take your capital back the same turn you lost it you get your IPCs back because i think i had 8 before.  Or maybe you get 8 but they are also in limbo for me to reclaim, i don’t know, or a glitch in the game

  • '19 '17 '16

    Oops, except for the convoying China that is my fault. I misclicked and had to edit the conquest. Also forgot to downgrade the factory to minor. I’ll fix those issues on Italy’s turn. Note: Looks like the downgrade was applied on the re-conquest.

    I wonder why China would be convoyed and why it hasn’t been fixed yet? I’ll have a look at that one when I get a chance.

    I can’t see where your edits add up. Looks like an extra fighter and tac have been added?

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 16 to 8
                EDIT: Changing PUs for Japanese from 65 to 73
                EDIT: Changing PUs for Chinese from 12 to 15
                EDIT: Turning off Edit Mode
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total

    triplea_38870_Ita9.tsvg

  • '15

    @simon33:

    Oops, except for the convoying China that is my fault. I misclicked and had to edit the conquest. Also forgot to downgrade the factory to minor. I’ll fix those issues on Italy’s turn. Note: Looks like the downgrade was applied on the re-conquest.

    I wonder why China would be convoyed and why it hasn’t been fixed yet? I’ll have a look at that one when I get a chance.

    I can’t see where your edits add up. Looks like an extra fighter and tac have been added?

    On the planes, what happened was I took the CV, DD, and sub off of Queensland sz and tried to edit them to Malaya during the move phase but the game wouldn’t let me, so I finished off the move phase and then went back to edit but in the meantime I hadn’t put the ships back at Queen so the planes crashed into the sea and weren’t there, when I edited at the end of the turn I put them back, if you check the history before the turn started you’ll see the planes are the same (I brought 2 planes over from Persia to the Brit CV also)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Malaya : 2 infantry
        Queensland : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        37 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        54 Sea Zone : 1 submarine and 1 transport
        62 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 22 / 31
        Japanese : 47 / 73
        Americans : 59 / 80
        Chinese : 15 / 15
        British : 34 / 37
        UK_Pacific : 8 / 8
        Italians : 15 / 14
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_ANZ9.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 destroyer
        Gibraltar : 1 fighter
        Normandy Bordeaux : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 22 / 31
        Japanese : 47 / 73
        Americans : 59 / 80
        Chinese : 15 / 15
        British : 34 / 37
        UK_Pacific : 8 / 8
        Italians : 15 / 14
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Fre9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x airfield; Remaining resources: 72 PUs;
                Germans buy 5 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Archangel
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Bryansk to Archangel
                2 mech_infantrys moved from Bryansk to Archangel
                3 artilleries moved from Novgorod to Archangel
                1 mech_infantry moved from Bryansk to Volgograd
                1 artillery moved from Caucasus to Volgograd
                2 tactical_bombers moved from Ukraine to Volgograd
                1 fighter moved from Ukraine to Volgograd
                1 tactical_bomber moved from Ukraine to Tambov
                1 infantry moved from Bryansk to Tambov

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 3 artilleries and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Germans win, taking Archangel from Russians with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Tambov to Rostov
                1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
                3 artilleries moved from Ukraine to Rostov
                1 mech_infantry moved from Western Ukraine to Rostov
                17 mech_infantrys moved from Bryansk to Archangel
                1 artillery moved from Eastern Poland to Bessarabia
                1 aaGun, 4 armour, 21 artilleries, 3 infantry and 7 mech_infantrys moved from Bryansk to Rostov
                1 armour moved from Novgorod to Archangel
                1 infantry moved from Poland to Germany
                3 mech_infantrys moved from Eastern Poland to Germany
                1 infantry moved from Holland Belgium to France

    Place Units - Germans
                3 artilleries placed in France
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                8 infantry placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_38870_Ger10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                2 mech_infantrys moved from Russia to Volgograd

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                10 artilleries moved from Russia to Tambov
                10 artilleries moved from Russia to Tambov
                21 infantry moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov
                5 artilleries moved from Russia to Tambov
                4 infantry moved from Russia to Tambov
                1 armour moved from Russia to Tambov
                2 mech_infantrys moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                5 infantry moved from Russia to Tambov
                1 bomber moved from Anhwe to Shensi
                2 infantry moved from Anhwe to Hunan
                1 infantry moved from Hopei to Shensi
                2 infantry moved from Hopei to Shensi
                2 mech_infantrys moved from Timguska to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    Territory Summary for Russians :

    Shensi : 1 bomber and 3 infantry
        Hunan : 2 infantry
        Hopei : 1 infantry
        Yakut S.S.R. : 2 mech_infantrys
        Bryansk : 1 infantry
        Russia : 1 aaGun, 1 airfield, 4 armour, 6 artilleries, 1 factory_major, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
        Tambov : 1 aaGun, 1 armour, 26 artilleries, 30 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor and 1 mech_infantry
        Caucasus : 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 48 / 76
        Russians : 24 / 31
        Japanese : 47 / 73
        Americans : 59 / 80
        Chinese : 15 / 15
        British : 34 / 37
        UK_Pacific : 8 / 8
        Italians : 15 / 14
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Rus10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 13 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Shan State to Malaya
                1 bomber moved from Yunnan to Malaya
                1 fighter moved from 41 Sea Zone to Malaya
                1 marine moved from Sumatra to 41 Sea Zone
                1 battleship and 1 marine moved from 41 Sea Zone to 79 Sea Zone
                1 marine moved from 79 Sea Zone to West India
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 marine moved from Manchuria to 19 Sea Zone
                1 battleship and 1 marine moved from 19 Sea Zone to 20 Sea Zone
                1 marine moved from 20 Sea Zone to Kiangsi
                2 fighters and 2 tactical_bombers moved from Shantung to Kiangsi
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from Shantung to Kiangsu
                2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu

    Combat - Japanese
                Battle in West India
                Battle in Kiangsi
                    Japanese attack with 2 fighters, 1 marine and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific, taking Kiangsi from Chinese with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    UK_Pacific defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber and 1 fighter moved from Malaya to Burma
                3 artilleries and 2 infantry moved from Yunnan to Burma
                2 artilleries and 1 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Shantung to Burma
                2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shantung to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                6 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 19 Sea Zone to 20 Sea Zone
                2 bombers moved from Japan to Burma
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 41 Sea Zone to 79 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 factory_minor placed in Kwangtung
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,2,1,1,4,3,3,4,3,4,2,4,5,4,1,5,5,5
                Japanese collect 52 PUs (5 lost to blockades); end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_38870_Jap10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 19 Sea Zone
                7 fighters moved from 25 Sea Zone to 16 Sea Zone
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 marine moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from Normandy Bordeaux to 112 Sea Zone
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to Norway

    Combat - Americans
                Battle in Norway
                Battle in 16 Sea Zone
                    Americans attack with 7 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 7 fighters in 16 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Norway from Germans with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Amur
                2 marines moved from Midway to 25 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 infantry, 2 marines, 11 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                7 fighters moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                4 fighters moved from Midway to Siberia
                1 marine moved from Western United States to 10 Sea Zone
                1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Siberia
                1 submarine moved from 23 Sea Zone to 6 Sea Zone
                1 fighter moved from Iraq to India
                3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
                1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 armour moved from Iraq to Eastern Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 bomber moved from Queensland to India
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 bomber moved from 112 Sea Zone to United Kingdom

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 infantry and 1 mech_infantry placed in Eastern United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Territory Summary for Americans :

    India : 1 bomber, 4 fighters and 1 tactical_bomber
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry, 1 marine and 2 mech_infantrys
        Midway : 1 aaGun and 1 airfield
        Amur : 1 bomber
        Siberia : 1 bomber and 4 fighters
        39 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        26 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        16 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 2 infantry, 2 marines, 12 submarines and 1 transport
        54 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 artillery, 2 fighters and 1 infantry
        United Kingdom : 1 bomber and 2 fighters
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
        French Central Africa : 1 flag
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Norway : 1 flag, 2 artilleries, 2 infantry and 1 marine
        Holland Belgium : 1 flag
        Tobruk : 1 flag
        112 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        93 Sea Zone : 1 flag
        Iraq : 2 infantry
        92 Sea Zone : 1 transport
        Eastern Persia : 1 armour
        101 Sea Zone : 1 submarine and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 submarine and 2 transports
        110 Sea Zone : 1 destroyer and 1 transport
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 42 / 76
        Russians : 24 / 31
        Japanese : 57 / 70
        Americans : 65 / 90
        Chinese : 10 / 15
        British : 34 / 37
        UK_Pacific : 3 / 8
        Italians : 15 / 14
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Ame10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                2 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hopei to Anhwe
                1 fighter moved from Shensi to Anhwe

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Battle in Kiangsi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 marine
                        Chinese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 marine in Kiangsi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 3 :  1/2 hits
                        Japanese roll dice for 1 marine in Kiangsi, round 3 :  0/1 hits
                        1 marine owned by the Japanese lost in Kiangsi
                    Chinese win, taking Yunnan from Japanese, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                17 infantry moved from Hunan to Yunnan
                5 infantry moved from Hunan to Yunnan
                1 fighter moved from Anhwe to Shensi

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,2,5,5,5,4,1,6,4,3,2,5,4,2,4,4,5,6,3,1,3,1,3,5,1,4,1,2,4,6,2,4
                Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 11 to 12
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Kiangsi : 2 infantry
        Shensi : 1 fighter and 3 infantry
        Yunnan : 25 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 76
        Russians : 24 / 31
        Japanese : 55 / 70
        Americans : 65 / 90
        Chinese : 12 / 12
        British : 34 / 37
        UK_Pacific : 3 / 8
        Italians : 15 / 14
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_Chi10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_minor; Remaining resources: 4 PUs;
                UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

    Non Combat Move - British
                1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Northwest Persia to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                4 infantry moved from Northwest Persia to Persia
                1 fighter moved from Alexandria to Iraq
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Norway
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 1 mech_infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs; end with 4 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 5 infantry and 7 mech_infantrys
        39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Normandy Bordeaux : 2 aaGuns, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
        Syria : 1 flag
        Norway : 1 aaGun, 1 fighter and 3 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        125 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag
        99 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 fighter and 5 infantry
        92 Sea Zone : 1 destroyer and 1 infantry
        Eastern Persia : 1 flag, 1 artillery and 3 mech_infantrys
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 42 / 76
        Russians : 24 / 31
        Japanese : 55 / 70
        Americans : 65 / 90
        Chinese : 12 / 12
        British : 34 / 38
        UK_Pacific : 3 / 4
        Italians : 15 / 14
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_UK_10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from Americans

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 submarine
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to Southern Italy
                1 mech_infantry moved from Yugoslavia to Bessarabia

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    triplea_38870_Ita10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                        ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Malaya, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Malaya, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 artilleries and 1 infantry moved from New South Wales to Queensland
                3 fighters moved from Queensland to 39 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Territory Summary for ANZAC :

    Malaya : 1 artillery and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery
        45 Sea Zone : 1 transport
        37 Sea Zone : 1 transport
        39 Sea Zone : 1 destroyer, 3 fighters, 1 submarine and 1 transport
        54 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 45 / 76
        Russians : 24 / 31
        Japanese : 52 / 70
        Americans : 62 / 90
        Chinese : 12 / 12
        British : 34 / 38
        UK_Pacific : 6 / 4
        Italians : 15 / 15
        ANZAC : 10 / 13
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38870_ANZ10.tsvg

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