@simon33 No Scramble
16L BM2 rpg44 (Allies) vs simon33 (Axis+3)
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submerge 96 or leave him up?
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Leave him up, and Max D.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to MidwayCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Midway
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 marine; Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Americans and 2 destroyers owned by the Italians lost in 96 Sea Zone
Americans roll dice for 2 submarines in 96 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/4 hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 3 : 2/3 hits
2 submarines owned by the Americans and 2 cruisers owned by the Italians lost in 96 Sea Zone
1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 4 : 3/4 hits
Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Italians, 2 transports owned by the Italians and 1 marine owned by the Germans lost in 96 Sea Zone
Americans win, taking Midway from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Germans: 1 marine
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Casualties for Americans: 1 carrier and 2 submarinesNon Combat Move - Americans
1 tactical_bomber could not land in 96 Sea Zone and was removed
2 fighters moved from 96 Sea Zone to Malta
1 bomber moved from 96 Sea Zone to Malta
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 8 submarines moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
3 fighters moved from Russia to PersiaPlace Units - Americans
1 carrier and 1 fighter placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
3 fighters and 1 marine placed in Western United States
2 destroyers placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 fighter placed in 110 Sea Zone
Americans undo move 4.
1 fighter placed in 110 Sea Zone
Americans undo move 7.
Americans undo move 6.
2 fighters placed in Normandy Bordeaux
2 fighters and 1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 marine
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Midway : 1 airfield, 2 infantry and 1 marine
25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 14 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 2 destroyers and 1 transport
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 artillery and 4 infantry
Egypt : 2 infantry
Malta : 1 bomber and 2 fighters
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 marine and 2 mech_infantrys
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery
Tobruk : 1 flag
93 Sea Zone : 1 flag
Iraq : 1 armour and 1 mech_infantry
101 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 3 fighters
91 Sea Zone : 2 transports
110 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 72
Russians : 21 / 29
Japanese : 50 / 51
Americans : 62 / 87
Chinese : 11 / 8
British : 34 / 39
UK_Pacific : 5 / 8
Italians : 15 / 16
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
14 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
4 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 19 infantry
Japanese defend with 1 infantry
Chinese roll dice for 19 infantry in Anhwe, round 2 : 4/19 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Chahar to Hopei
1 infantry moved from Kweichow to AnhwePlace Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs totalTerritory Summary for Chinese :
Hopei : 1 fighter
Szechwan : 1 infantry
Chahar : 2 infantry
Anhwe : 24 infantryProduction/PUs Summary :
Germans : 48 / 72
Russians : 21 / 29
Japanese : 48 / 51
Americans : 62 / 87
Chinese : 13 / 15
British : 34 / 39
UK_Pacific : 5 / 8
Italians : 15 / 16
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 37 PUs;
British buy 2 artilleries, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 41 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Norway
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Norway
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 bomber and 2 fighters
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 3/5 hits
Germans roll dice for 1 bomber and 2 fighters in Norway, round 2 : 2/3 hits
1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 bomber and 2 fighters
Casualties for British: 1 artillery and 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
2 fighters moved from Norway to 110 Sea Zone
1 bomber moved from Norway to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Eastern Persia to West India
1 armour moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Eastern Persia
5 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Syria to Iraq
5 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to IndiaPlace Units - British
2 artilleries and 1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
1 submarine placed in 98 Sea Zone
2 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 5 infantry
Alexandria : 1 armour and 1 mech_infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 fighter
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Normandy Bordeaux : 2 aaGuns, 6 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 infantry
125 Sea Zone : 1 flag, 1 submarine and 1 transport
96 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 2 armour and 7 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor and 2 infantry
98 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 46 / 72
Russians : 23 / 29
Japanese : 48 / 51
Americans : 62 / 87
Chinese : 13 / 15
British : 34 / 37
UK_Pacific : 5 / 8
Italians : 15 / 16
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 37 PUs;
British buy 2 artilleries, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 41 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Norway
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Norway
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 bomber and 2 fighters
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 3/5 hits
Germans roll dice for 1 bomber and 2 fighters in Norway, round 2 : 2/3 hits
1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 bomber and 2 fighters
Casualties for British: 1 artillery and 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
2 fighters moved from Norway to 110 Sea Zone
1 bomber moved from Norway to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Eastern Persia to West India
1 armour moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Eastern Persia
5 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Syria to Iraq
5 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to IndiaPlace Units - British
2 artilleries and 1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
1 submarine placed in 98 Sea Zone
2 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 5 infantry
Alexandria : 1 armour and 1 mech_infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 fighter
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Normandy Bordeaux : 2 aaGuns, 6 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 infantry
125 Sea Zone : 1 flag, 1 submarine and 1 transport
96 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry and 3 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 2 armour and 7 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor and 2 infantry
98 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 46 / 72
Russians : 23 / 29
Japanese : 48 / 51
Americans : 62 / 87
Chinese : 13 / 15
British : 34 / 37
UK_Pacific : 5 / 8
Italians : 15 / 16
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Normandy Bordeaux : 1 infantry
110 Sea Zone : 1 infantryProduction/PUs Summary :
Germans : 46 / 72
Russians : 23 / 29
Japanese : 44 / 51
Americans : 62 / 87
Chinese : 13 / 15
British : 34 / 37
UK_Pacific : 5 / 8
Italians : 15 / 15
ANZAC : 18 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers moved from Rostov to Caucasus
4 armour and 12 mech_infantrys moved from Volgograd to Bryansk
18 artilleries, 6 infantry and 4 mech_infantrys moved from Rostov to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
8 mech_infantrys moved from Novgorod to Bryansk
1 bomber and 1 fighter moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter moved from Western Germany to 125 Sea Zone -
Intercept in London?
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no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers moved from Rostov to Caucasus
4 armour and 12 mech_infantrys moved from Volgograd to Bryansk
18 artilleries, 6 infantry and 4 mech_infantrys moved from Rostov to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
8 mech_infantrys moved from Novgorod to Bryansk
1 bomber and 1 fighter moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Karelia
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
Germans win, taking Karelia from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 5 armour, 21 artilleries, 6 infantry and 26 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 armour, 21 artilleries, 5 infantry and 26 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Rostov to Bryansk
1 fighter and 3 tactical_bombers moved from Caucasus to Ukraine
1 artillery moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Germany to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Poland to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to PolandPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 bomber placed in Western Germany
3 artilleries placed in France
2 mech_infantrys placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Urals to Jehol
6 infantry moved from Manchuria to Jehol
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Jehol
Russians attack with 1 bomber and 6 infantry
Japanese defend with 2 artilleries and 3 infantry
Russians roll dice for 1 bomber and 6 infantry in Jehol, round 2 : 3/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 2/5 hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Jehol
Russians roll dice for 1 bomber and 4 infantry in Jehol, round 3 : 0/5 hits
Japanese roll dice for 2 artilleries in Jehol, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 1 bomber and 3 infantry in Jehol, round 4 : 0/4 hits
Japanese roll dice for 2 artilleries in Jehol, round 4 : 2/2 hits
2 infantry owned by the Russians lost in Jehol
Russians roll dice for 1 bomber and 1 infantry in Jehol, round 5 : 1/2 hits
Japanese roll dice for 2 artilleries in Jehol, round 5 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
retreated to Jehol
Japanese win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Russians
1 bomber moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
4 infantry moved from Shensi to Hopei
2 mech_infantrys moved from Samara to Timguska
3 armour moved from Samara to Russia
5 mech_infantrys moved from Samara to Russia
1 aaGun moved from Samara to Russia
10 artilleries moved from Samara to Russia
6 infantry moved from Samara to Russia
1 infantry moved from Samara to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsTerritory Summary for Russians :
Manchuria : 2 aaGuns
Hopei : 4 infantry
Anhwe : 1 bomber and 2 infantry
Timguska : 2 mech_infantrys
Kazakhstan : 1 infantry
Archangel : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 31 artilleries, 1 factory_major, 3 fighters, 32 infantry, 9 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 44 / 51
Americans : 59 / 87
Chinese : 13 / 15
British : 34 / 37
UK_Pacific : 5 / 8
Italians : 15 / 15
ANZAC : 18 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Korea to Manchuria
2 armour, 7 artilleries, 1 bomber, 2 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Burma to India
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter and 1 marine
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Manchuria
Japanese attack with 1 marine
Russians defend with 2 aaGuns
Japanese win, taking Manchuria from Chinese with 1 marine remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in India
Japanese attack with 2 armour, 7 artilleries, 1 bomber, 2 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 4 artilleries, 2 fighters, 14 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 3 aaGuns, 4 artilleries, 2 fighters, 14 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
Casualties for Japanese: 2 armour, 7 artilleries, 1 fighter, 14 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Changing ownership of India from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to India: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from India to Yunnan
1 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 artillery moved from Jehol to Shantung
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from 21 Sea Zone to Shantung
2 fighters moved from Japan to Shantung
2 fighters moved from 6 Sea Zone to Shantung
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 carriers, 1 destroyer and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
6 tactical_bombers moved from 19 Sea Zone to ShantungPlace Units - Japanese
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
3 artilleries, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,4,3,2
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Malta to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Queensland to 42 Sea Zone -
intercept in WG?
-
Yes, 3ftrs and lose the Italian fighter first if you hit.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Malta to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 1/3 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the Italians lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 4 damage total.
Battle in Holland Belgium
Americans attack with 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Caucasus
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Caucasus
retreated to Caucasus
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from Malta to Gibraltar
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Persia to 39 Sea Zone
1 fighter moved from Caucasus to Iraq
2 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Hawaiian Islands to Midway
1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 aaGun and 1 marine moved from 25 Sea Zone to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Western United States to Midway
1 bomber moved from 42 Sea Zone to QueenslandPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
Americans undo move 2.
1 bomber placed in Western United States
3 artilleries placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 marine
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 mech_infantrys
Midway : 1 aaGun, 1 airfield, 6 fighters, 2 infantry and 2 marines
30 Sea Zone : 1 submarine and 1 transport
39 Sea Zone : 2 fighters
23 Sea Zone : 1 submarine
25 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 12 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Trans-Jordan : 2 infantry
Gibraltar : 1 aaGun, 1 artillery, 2 fighters and 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 marine and 2 mech_infantrys
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
93 Sea Zone : 1 flag
Iraq : 1 armour and 1 fighter
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 3 transports
110 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 58 / 65
Americans : 59 / 80
Chinese : 10 / 15
British : 34 / 37
UK_Pacific : 2 / 8
Italians : 15 / 15
ANZAC : 10 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
16 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Hunan, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Anhwe to Hunan
2 infantry moved from Chahar to Hopei
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in Shensi
3 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,6,2,1,4,5,3,3
Chinese collect 12 PUs (3 lost to blockades); end with 12 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Shensi : 1 fighter and 2 infantry
Hunan : 24 infantry
Hopei : 2 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 53 / 65
Americans : 59 / 80
Chinese : 15 / 12
British : 34 / 37
UK_Pacific : 2 / 8
Italians : 15 / 15
ANZAC : 10 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0