@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
Yes, scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Persia to Persia
Germans take Persia from British
1 infantry moved from Turkey to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Turkey to Syria
Germans take Syria from British
11 armour moved from Turkey to Rostov
19 mech_infantrys moved from Turkey to Rostov
1 armour moved from Kazakhstan to Rostov
3 mech_infantrys moved from Volgograd to Rostov
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Germany to 110 Sea Zone
2 fighters moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 artillery moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Vologda
Germans take Vologda from Russians
2 armour and 2 mech_infantrys moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 4 bombers, 2 fighters and 4 tactical_bombers
British defend with 4 destroyers, 3 fighters and 3 transports
Germans win with 4 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters and 4 tactical_bombers
Casualties for British: 4 destroyers, 3 fighters and 3 transports
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 12 armour and 22 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Rostov from Russians with 12 armour and 21 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
5 infantry moved from Turkey to Caucasus
1 artillery and 8 infantry moved from Baltic States to Novgorod
4 bombers moved from 110 Sea Zone to Western Germany
9 infantry moved from Germany to Poland
3 infantry moved from Southern France to France
Place Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 bombers and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
23 artilleries and 9 infantry moved from Ukraine to Rostov
4 infantry moved from Tambov to Rostov
2 artilleries moved from Tambov to Rostov
1 armour and 1 mech_infantry moved from Samara to Rostov
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
4 fighters and 1 tactical_bomber moved from Russia to Rostov
16 infantry moved from Belarus to Archangel
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery and 9 infantry moved from Samara to Volgograd
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Russians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 97 Sea Zone
Italians defend with 1 destroyer
Battle in Volgograd
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians winItalians win with 1 destroyer remaining, taking Volgograd from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 25 artilleries, 4 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 12 armour and 21 mech_infantrys
Russians win, taking Rostov from Germans with 1 armour, 9 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Germans: 12 armour and 21 mech_infantrys
Casualties for Russians: 16 artilleries and 13 infantry
Battle in Archangel
Russians attack with 16 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 16 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 artilleries and 3 infantry moved from Russia to Vologda
2 aaGuns moved from Samara to Vologda
1 aaGun moved from Samara to Russia
1 aaGun moved from Belarus to Archangel
4 fighters and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
3 infantry placed in Ukraine
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Hainan to Kiangsi
1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
4 artilleries, 6 bombers, 1 fighter and 11 infantry moved from Kwangtung to Kiangsi
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 43 Sea Zone
1 cruiser moved from 20 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 transports
British defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Borneo
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 marine
Japanese win, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in Kiangsi
Japanese attack with 1 armour, 4 artilleries, 6 bombers, 6 fighters, 13 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun, 3 fighters, 7 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber and 2 fighters; Chinese defend with 5 artilleries, 1 fighter and 10 infantry
Japanese win with 6 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for British: 1 aaGun, 3 fighters, 7 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 bomber and 2 fighters
Casualties for Chinese: 5 artilleries, 1 fighter and 10 infantry
Casualties for Japanese: 1 armour, 4 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers
Non Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
3 mech_infantrys moved from Korea to Jehol
1 aaGun moved from Korea to Manchuria
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
6 bombers, 3 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Korea
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 bombers moved from Spain to Germany
2 bombers moved from Eastern United States to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 mech_infantry moved from Bolivia to Peru
Americans take Peru from Neutral_True
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Korea
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans win, taking Korea from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 bombers and 3 fighters moved from Normandy Bordeaux to Spain
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Spain to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
1 infantry moved from Central America to Colombia
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 armour and 1 infantry moved from Venezuela to British Guiana
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 artillery moved from Karelia to Finland
1 artillery and 2 infantry moved from Finland to Norway
2 bombers moved from Germany to Norway
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 4 destroyers and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
Place Units - Americans
2 artilleries and 1 infantry placed in Norway
1 artillery and 2 infantry placed in Spain
1 destroyer placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United States
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
3 infantry placed in Szechwan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,2,1
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
1 artillery and 1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 armour, 4 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys moved from Iraq to Turkey
1 artillery moved from Rhodesia to Belgian Congo
Combat - British
Battle in Turkey
British attack with 1 armour, 4 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys
Germans defend with 1 infantry
British win, taking Turkey from Germans with 1 armour, 4 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 3 artilleries, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Persia from Germans with 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Syria
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Syria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Turkey to Iraq
5 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 armour moved from French Indo China to Yunnan
1 aaGun, 2 artilleries and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 fighters moved from Spain to Scotland
2 aaGuns and 1 infantry moved from United Kingdom to Scotland
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
3 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Mozambique: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 46 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 artilleries, 1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries, 1 fighter and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
1 artillery and 1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 armour, 4 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys moved from Iraq to Turkey
1 artillery moved from Rhodesia to Belgian Congo
Combat - British
Battle in Turkey
British attack with 1 armour, 4 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys
Germans defend with 1 infantry
British win, taking Turkey from Germans with 1 armour, 4 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 3 artilleries, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Persia from Germans with 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Syria
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Syria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Turkey to Iraq
5 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 armour moved from French Indo China to Yunnan
1 aaGun, 2 artilleries and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 fighters moved from Spain to Scotland
2 aaGuns and 1 infantry moved from United Kingdom to Scotland
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
3 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Mozambique: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 46 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 artilleries, 1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries, 1 fighter and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 bomber moved from Poland to Normandy Bordeaux
4 fighters moved from Southern Italy to Southern France
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
3 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
4 bombers moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 5 bombers and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 5 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southern France
Italians attack with 4 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
4 bombers moved from Normandy Bordeaux to Southern Italy
4 fighters moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 57 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC win, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Saudi Arabia to Iraq
3 fighters and 1 infantry moved from Iraq to Turkey
1 armour moved from Saudi Arabia to Turkey
Place Units - ANZAC
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Saudi Arabia
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major; Remaining resources: 64 PUs;
Germans buy 1 artillery, 2 bombers and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to Archangel
2 artilleries and 13 infantry moved from Novgorod to Archangel
3 bombers moved from Germany to Archangel
2 armour and 2 mech_infantrys moved from Nenetsia to Archangel
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
Combat - Germans
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour, 2 artilleries, 7 bombers, 13 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 16 infantry
Germans win, taking Archangel from Russians with 2 armour, 2 artilleries, 7 bombers, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun and 16 infantry
Non Combat Move - Germans
7 bombers moved from Archangel to Novgorod
1 aaGun, 1 artillery and 16 infantry moved from France to Southern France
1 artillery moved from Holland Belgium to France
3 infantry moved from Western Germany to France
9 infantry moved from Poland to Baltic States
3 infantry moved from Germany to Poland
5 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
2 bombers and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 artilleries and 4 infantry moved from Vologda to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 8 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 armour moved from Rostov to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 artillery and 4 infantry moved from Russia to Bryansk
2 artilleries moved from Rostov to Bryansk
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Germans defend with 6 infantry
Russians win, taking Kazakhstan from Germans with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 6 infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Russians attack with 4 artilleries and 6 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 5 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
retreated to Archangel
Germans win with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Russians: 5 artilleries and 4 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Vologda to Russia
6 artilleries moved from Rostov to Ukraine
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
3 mech_infantrys moved from Jehol to Korea
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
6 bombers moved from Kwangtung to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 6 bombers, 1 carrier, 4 fighters, 3 tactical_bombers and 1 transport
Americans defend with 2 carriers, 4 destroyers, 4 fighters and 2 transports
Units damaged: 2 carriers owned by the Americans
Americans and Japanese reach a stalemate
. Battle score for attacker is -57
Casualties for Americans: 2 carriers, 4 destroyers and 4 fighters
Casualties for Japanese: 6 bombers, 1 carrier, 4 fighters and 3 tactical_bombers
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 44 Sea Zone from ANZAC with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Korea
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
Americans defend with 2 artilleries and 1 factory_minor
Japanese win, taking Korea from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Malaya
Non Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 aaGun moved from Manchuria to Korea
3 transports moved from 20 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Kwangtung
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to France
2 bombers moved from Norway to Germany
1 bomber moved from Spain to Germany
4 artilleries and 5 infantry moved from Norway to Sweden
1 artillery moved from Finland to Sweden
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
EDIT: 1 submarine moved from 92 Sea Zone to 93 Sea Zone
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sweden
Americans attack with 5 artilleries and 5 infantry
Neutral_True defend with 6 infantry
Americans win, taking Sweden from Neutral_True with 4 artilleries remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 5 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 bombers moved from Germany to Spain
1 bomber moved from France to Spain
1 infantry moved from Colombia to Peru
1 artillery and 1 infantry moved from Venezuela to British Guiana
1 armour moved from British Guiana to Peru
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 1 fighter and 3 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
2 fighters moved from Hawaiian Islands to Midway
2 fighters moved from Queensland to Shan State
1 bomber moved from Germany to Norway
2 fighters moved from Normandy Bordeaux to Spain
1 carrier and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
Place Units - Americans
1 airfield, 2 artilleries and 1 infantry placed in Spain
3 infantry placed in Norway
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 bombers
EDIT: Adding units owned by Americans to Spain: 2 bombers
EDIT: Turning off Edit Mode
3 fighters placed in Eastern United States
2 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 artillery and 1 infantry moved from Suiyuyan to Kansu
3 infantry moved from Szechwan to Sikang
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Germans defend with 1 infantry
Chinese win, taking Sikang from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 fighter moved from Yunnan to Malaya
1 fighter moved from India to Malaya
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Turkey to Bulgaria
British take Greece from Germans
British take Bulgaria from Germans
1 artillery and 2 infantry moved from Rhodesia to Angola
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 fighters moved from Scotland to Western Germany
Combat - British
Battle in Angola
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Western Germany
British attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry; Italians defend with 1 bomber
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 4 infantry
Casualties for Italians: 1 bomber
Casualties for British: 1 infantry
Battle in Borneo
Battle in Malaya
British attack with 1 armour and 2 fighters
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Borneo from Japanese, taking Malaya from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Malaya to Yunnan
1 artillery and 3 infantry moved from Burma to Shan State
2 artilleries and 1 infantry moved from India to Burma
1 infantry moved from Afghanistan to Eastern Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Persia to Turkey
2 artilleries and 3 infantry moved from Northwest Persia to Turkey
3 artilleries and 1 infantry moved from Persia to Northwest Persia
5 mech_infantrys moved from Turkey to Bulgaria
4 artilleries and 5 infantry moved from Turkey to Greece
1 artillery and 1 infantry moved from Syria to Turkey
1 fighter moved from Iraq to Turkey
5 artilleries and 5 infantry moved from Trans-Jordan to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 fighters moved from Western Germany to Norway
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
Place Units - British
2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
British collect 53 PUs (2 lost to blockades); end with 54 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
I believe you have this one won sir. Good game!
Thanks. Axis are quite difficult to play in BM I reckon.
They do seem to be more difficult, though I made a few silly mistakes early that compounded. I would not mind doing them again in a game 3 after the New Year (traveling right now for the holidays so I don’t want to start any games)