@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
No intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 4 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 bombers and 1 fighter moved from Norway to Germany
1 artillery, 1 fighter and 2 infantry moved from Norway to Finland
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,8 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in Kiangsu
Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans win, taking Kiangsu from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Finland
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Americans win, taking Finland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 bombers and 1 fighter moved from Germany to Norway
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
3 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Finland to Archangel
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Southeast Mexico to Central America
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 artillery and 2 infantry placed in Norway
2 destroyers placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from Scotland to 125 Sea Zone
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from Morocco to Algeria
British take Algeria from Germans
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Malaya
1 artillery and 1 infantry moved from Yunnan to French Indo China
Combat - British
Battle in Crete
Battle in Malaya
British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 5 infantry
British win, taking Crete from Italians, taking Malaya from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 mech_infantry
Casualties for Japanese: 5 infantry
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
3 fighters moved from 125 Sea Zone to Finland
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Scotland to United Kingdom
2 fighters and 1 tactical_bomber moved from Egypt to Persia
3 fighters and 1 tactical_bomber moved from Malaya to Yunnan
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to Finland
Place Units - British
1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from French Equatorial Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Egypt: 1 artillery, 1 infantry and 2 mech_infantrys
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 artillery and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by British to French Equatorial Africa: 1 infantry
EDIT: Removing units owned by British from French Central Africa: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 marine placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to Yunnan: 1 artillery and 10 infantry
EDIT: Removing units owned by British from Burma: 1 artillery and 10 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 marine
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
1 artillery and 3 infantry moved from Yugoslavia to Romania
6 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking 19 Sea Zone from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 45 PUs;
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Karelia to Finland
1 fighter and 2 tactical_bombers moved from Western Germany to Finland
2 bombers moved from Western Germany to Finland
2 fighters moved from Germany to Finland
1 battleship and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
16 artilleries and 34 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 battleship and 1 destroyer
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from British with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Crete
Germans attack with 2 infantry
British defend with 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 5 fighters; Americans defend with 1 artillery and 1 infantry
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 5 fighters
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Finland to Karelia
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
8 infantry moved from Poland to Baltic States
2 bombers moved from Finland to Western Germany
1 fighter and 2 tactical_bombers moved from Finland to Karelia
2 tactical_bombers moved from Western Ukraine to Western Germany
5 aaGuns, 15 armour and 23 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
6 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from Germany to Western Germany
5 infantry moved from France to Western Germany
2 infantry moved from Southern France to France
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
2 fighters moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
Russians take Timguska from Germans
1 armour and 1 mech_infantry moved from Timguska to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
Combat - Russians
Battle in Yenisey
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Yenisey from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novgorod
Russians attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
4 fighters moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Smolensk to Archangel
1 infantry moved from Nenetsia to Archangel
4 aaGuns, 16 artilleries, 61 infantry and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Buryatia to Amur
2 aaGuns and 15 infantry moved from Manchuria to Jehol
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from Philippines to 6 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from French
2 bombers moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Celebes to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 battleships, 4 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 carriers moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kwangsi to 6 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
1 mech_infantry moved from Kwangsi to Kiangsu
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Kwangsi to 19 Sea Zone
1 fighter moved from Kwangsi to Kiangsu
4 artilleries and 6 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 6 infantry and 8 transports moved from 35 Sea Zone to 6 Sea Zone
4 artilleries and 6 infantry moved from 6 Sea Zone to Korea
5 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 fighters moved from Kwangsi to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 6 bombers, 3 carriers, 2 cruisers, 4 destroyers, 13 fighters, 8 tactical_bombers and 8 transports
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 6 Sea Zone from ANZAC with 2 battleships, 6 bombers, 2 carriers, 2 cruisers, 6 fighters, 8 tactical_bombers and 8 transports remaining. Battle score for attacker is 166
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 carrier, 4 destroyers and 7 fighters
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Americans defend with 1 artillery
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in French Indo China
Japanese attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 4 artilleries and 6 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese win, taking Korea from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to Japan
6 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Shantung
1 fighter moved from Kiangsu to Kwangtung
1 aaGun and 2 artilleries moved from Kwangsi to Kwangtung
6 bombers moved from 6 Sea Zone to Japan
1 mech_infantry moved from Hopei to Shantung
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Shensi to Hopei
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Shensi to Hopei
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 tactical_bomber could not land in 6 Sea Zone and was removed
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 bombers and 1 fighter moved from Norway to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from Archangel to 125 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 artilleries and 1 infantry moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Spain
Americans attack with 4 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 4 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 125 Sea Zone
Americans attack with 3 bombers and 2 fighters
Germans defend with 1 battleship and 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship and 1 destroyer
Casualties for Americans: 2 fighters
Non Combat Move - Americans
3 bombers moved from 125 Sea Zone to United Kingdom
1 infantry moved from Jehol to Manchuria
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 artilleries and 4 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries, 1 fighter and 4 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Hunan
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese win, taking Shensi from Japanese, taking Hunan from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
4 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 infantry placed in Sikang
3 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 infantry and 1 marine moved from India to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
UK_Pacific take 42 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Algeria to Tunisia
British take Tunisia from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 4 destroyers, 4 infantry, 1 submarine and 3 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Persia to 99 Sea Zone
Combat - British
Battle in Borneo
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win, taking Borneo from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 45 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Southern France
Battle in Normandy Bordeaux
Non Combat Move - British
1 artillery moved from Gibraltar to Spain
1 fighter moved from 99 Sea Zone to Syria
1 armour and 5 mech_infantrys moved from Egypt to Iraq
8 artilleries and 10 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Libya to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Persia to India
1 aaGun, 1 artillery, 2 fighters and 10 infantry moved from Yunnan to Hunan
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
2 bombers moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 2 bombers, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 bombers moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
2 infantry moved from Trans-Jordan to Saudi Arabia
3 fighters moved from India to Saudi Arabia
Combat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 3 fighters and 2 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Java
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from New South Wales to Queensland
1 aaGun and 3 infantry moved from South Australia to Queensland
3 fighters moved from Saudi Arabia to Iraq
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 45 PUs;
Germans buy 1 bomber and 11 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
2 fighters moved from Karelia to Novgorod
2 tactical_bombers moved from Karelia to Novgorod
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
8 armour and 8 mech_infantrys moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
7 armour and 7 mech_infantrys moved from Ukraine to Volgograd
Germans take Volgograd from Russians
8 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 armour moved from Tsinghai to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 8 infantry and 2 tactical_bombers
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 2 bombers, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for British: 2 artilleries and 4 infantry
Non Combat Move - Germans
2 infantry moved from Western Germany to France
2 bombers and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
16 artilleries and 34 infantry moved from Ukraine to Rostov
5 aaGuns moved from Ukraine to Rostov
8 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Western Germany to France
1 artillery moved from Germany to Poland
8 infantry moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from Novgorod to Karelia
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 armour moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Western Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 artilleries and 2 infantry moved from Archangel to Novgorod
3 fighters moved from Archangel to Novgorod
23 artilleries, 71 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 3 infantry moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
Combat - Russians
Battle in Bryansk
Russians attack with 23 artilleries, 71 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 23 artilleries, 71 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 3 artilleries, 4 fighters and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 3 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Amur to Manchuria
2 aaGuns and 15 infantry moved from Jehol to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Yenisey to Urals
1 aaGun moved from Russia to Bryansk
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
4 units repaired.
1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
7 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Shantung to Manchuria
4 tactical_bombers moved from 6 Sea Zone to Manchuria
6 bombers moved from Japan to Manchuria
3 tactical_bombers moved from Japan to Manchuria
6 fighters moved from Japan to Manchuria
4 artilleries and 5 infantry moved from Korea to Manchuria
7 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 battleships and 2 cruisers moved from 6 Sea Zone to 19 Sea Zone
Japanese take 19 Sea Zone from ANZAC
7 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Manchuria
Japanese attack with 4 artilleries, 6 bombers, 7 fighters, 12 infantry and 7 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 4 artilleries, 6 bombers, 6 fighters, 4 infantry and 6 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter, 8 infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Kwangtung to Kiangsi
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
4 fighters moved from Manchuria to 6 Sea Zone
4 tactical_bombers moved from Manchuria to 6 Sea Zone
6 bombers moved from Manchuria to Japan
2 fighters and 2 tactical_bombers moved from Manchuria to Korea
Place Units - Japanese
3 infantry placed in Korea
3 infantry placed in Kwangtung
2 artilleries and 2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Forgot to bomb W Germany
AA
Rolling 3d6:
(2, 3, 4)
Dmg1&2
Rolling 2d6:
(5, 6)
demg3rd
Rolling 1d6:
(1)