use latest
StuckTojo Allies +18 -vs- dawgoneit Axis
-
submerge your American sub?
-
Yes.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 fighters, 1 submarine and 1 transport
French defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 battleship, 1 bomber, 2 cruisers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in MoroccoNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern FrancePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 5 infantry
EDIT: Adding units owned by Italians to Southern France: 5 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Malaya to French Indo China
ANZAC take French Indo China from Japanese
4 fighters moved from Burma to Siam
1 bomber moved from Burma to KwangtungCombat - ANZAC
Strategic bombing raid in Kwangtung
1 bomber killed by AA
Bombing raid in Kwangtung causes 0 damage total.
Battle in Siam
ANZAC attack with 4 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
4 fighters moved from Siam to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 bomber and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,4,5,1,6
ANZAC collect 21 PUs (2 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Egypt to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 5x factory_minor, 3x factory_major; Remaining resources: 47 PUs;
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 1 mech_infantry moved from France to Western Germany
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Northern Italy to Southern France
2 fighters and 1 tactical_bomber moved from Northern Italy to 105 Sea Zone
1 fighter moved from Southern Italy to 105 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Belarus
1 artillery moved from Western Ukraine to Bryansk
1 armour and 1 artillery moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Belarus
1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 2 transports; Americans defend with 1 cruiser, 2 destroyers and 5 transports
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 77
Casualties for British: 2 transports
Casualties for Americans: 1 cruiser, 2 destroyers and 5 transports
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 carrier, 1 cruiser and 1 transport
Russians defend with 1 cruiser
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 fighter could not land in 105 Sea Zone and was removed
3 armour and 7 mech_infantrys moved from Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Greece to Southern France
2 bombers moved from Greece to Northern Italy
2 armour and 3 mech_infantrys moved from Eastern Poland to Bulgaria
1 armour moved from Western Ukraine to Romania
1 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Eastern Poland to Romania
3 aaGuns and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Greece to Northern Italy
2 fighters moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Holland Belgium
1 fighter moved from 105 Sea Zone to Holland BelgiumPlace Units - Germans
2 artilleries and 1 infantry placed in Southern France
Germans undo move 1.
1 artillery and 2 infantry placed in Southern France
10 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Germans undo move 2.
10 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
2 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
5 fighters moved from Russia to Belarus
1 artillery and 4 infantry moved from Russia to BryanskCombat - Russians
Battle in Evenkiyskiy
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Evenkiyskiy from Japanese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 5 fighters and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Belarus from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 fighters moved from Belarus to Russia
1 armour and 1 mech_infantry moved from Urals to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Tsinghai to KansuPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Guam
2 transports moved from 20 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
2 mech_infantrys and 2 transports moved from 19 Sea Zone to 21 Sea Zone
2 mech_infantrys moved from 21 Sea Zone to Guam
1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
1 armour, 3 artilleries, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kwangtung to 20 Sea Zone
2 mech_infantrys and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 mech_infantry moved from Kiangsu to JeholCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport; Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 tactical_bombers
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 mech_infantry
Japanese win, taking French Indo China from ANZAC with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Guam
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 airfield and 1 bomber
Japanese win, taking Guam from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Siberia
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese win, taking Siberia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangsi
4 fighters moved from Yunnan to Kwangsi
4 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 11 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 artillery, 7 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Spain
1 bomber and 1 fighter moved from United Kingdom to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from Gibraltar to Spain
2 fighters moved from Gibraltar to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
2 infantry moved from 91 Sea Zone to SpainCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber, 1 carrier and 4 fighters remaining. Battle score for attacker is 43
Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Spain
Americans attack with 1 artillery, 13 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 6 infantry
Battle in Morocco
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Soviet Far East to Hawaiian Islands
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to Burma
3 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to BurmaPlace Units - Americans
1 armour, 1 fighter and 1 infantry placed in Western United States
10 infantry placed in Central United States
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
Americans undo move 2.
3 infantry placed in Normandy Bordeaux
7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Caucasus to Turkey
6 armour moved from Caucasus to Turkey
2 mech_infantrys moved from Caucasus to Turkey
2 armour and 1 mech_infantry moved from Persia to Turkey
1 armour and 3 mech_infantrys moved from Iraq to Turkey
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
2 cruisers moved from 81 Sea Zone to 99 Sea Zone
1 carrier and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
4 fighters and 1 tactical_bomber moved from Egypt to Turkey
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 2 infantry moved from Caucasus to TurkeyCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries and 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour, 3 artilleries and 2 mech_infantrys
Casualties for British: 5 infantry
Battle in Turkey
British attack with 9 armour, 2 artilleries, 4 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 9 armour, 2 artilleries, 4 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in GreeceNon Combat Move - British
1 fighter moved from Turkey to 99 Sea Zone
1 fighter moved from Turkey to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Turkey to Syria
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Turkey
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from India to Burma
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to Spain
1 armour moved from Normandy Bordeaux to Spain
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
1 fighter moved from United Kingdom to Spain
1 fighter moved from United Kingdom to SpainPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 bomber and 2 fighters moved from Southern France to Southern Italy
5 infantry moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from Shan State to French Indo China
4 fighters moved from Shan State to French Indo China
1 bomber moved from Queensland to French Indo ChinaCombat - ANZAC
Battle in French Indo China
ANZAC attack with 1 bomber, 4 fighters and 3 infantry
Japanese defend with 2 mech_infantrys
ANZAC win, taking French Indo China from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
4 fighters moved from French Indo China to Burma
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from French Indo China to Shan State
1 fighter moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
1 destroyer, 1 fighter and 1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,3,4,3,5
ANZAC collect 21 PUs (2 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Southern France to Spain
2 bombers and 2 tactical_bombers moved from Northern Italy to Spain
2 fighters and 1 tactical_bomber moved from Holland Belgium to Spain
4 armour, 1 infantry and 8 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Romania to Western Ukraine
2 armour and 3 mech_infantrys moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Spain
1 infantry moved from Archangel to SmolenskCombat - Germans
Battle in Spain
Germans attack with 3 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 armour, 1 artillery, 3 fighters and 1 infantry; Americans defend with 1 artillery, 7 infantry and 2 mech_infantrys
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 armour, 1 artillery, 3 fighters and 1 infantry
Casualties for Americans: 1 artillery, 7 infantry and 2 mech_infantrys
Battle in Smolensk
Germans attack with 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 4 armour, 1 infantry and 8 mech_infantrys
British defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Americans: 3 infantry
Battle in Greece
Germans attack with 2 armour and 3 mech_infantrys
British defend with 2 infantry
Germans win, taking Greece from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Spain to Southern Italy
2 fighters moved from Spain to Northern Italy
1 tactical_bomber moved from Spain to Northern Italy
2 tactical_bombers moved from Spain to Southern France
2 bombers moved from Spain to Northern Italy
2 infantry moved from Finland to Norway
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Western Germany to Germany
4 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
3 infantry placed in Southern France
1 armour, 1 fighter and 1 tactical_bomber placed in France
1 artillery and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,6,4,6,6,1
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Bryansk
5 fighters moved from Russia to BryanskCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -13
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 5 fighters and 2 infantry
Germans defend with 1 armour
Russians win, taking Bryansk from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 fighters moved from Bryansk to Russia
1 armour and 1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Tambov to Samara
1 armour and 1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
1 mech_infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 5 Sea Zone to 3 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers, 4 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 armour moved from Siberia to Amur
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 3 mech_infantrys and 6 tactical_bombers
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 2 submarines
Americans defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -30
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 carrier, 2 destroyers and 2 submarinesNon Combat Move - Japanese
2 bombers, 4 fighters and 6 tactical_bombers moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Japan
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Soviet Far East to Siberia
1 bomber moved from Burma to Kwangtung
1 submarine moved from 45 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Gibraltar to Southern FranceCombat - Americans
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Siberia
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Siberia from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters moved from Siberia to Soviet Far East
1 carrier and 1 destroyer moved from 3 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 bomber moved from Hawaiian Islands to Soviet Far East
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 bomber moved from Kwangtung to Burma
1 bomber moved from Southern France to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea ZonePlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Eastern United States
Americans undo move 1.
1 carrier and 3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
3 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to French Indo China
2 fighters moved from 99 Sea Zone to Rostov
2 armour and 4 mech_infantrys moved from Turkey to Rostov
2 artilleries and 2 infantry moved from Turkey to Greece
2 fighters and 1 tactical_bomber moved from Syria to Greece
1 mech_infantry moved from Turkey to Greece
1 armour moved from Turkey to Greece
1 armour moved from Turkey to Greece
1 armour moved from Turkey to Greece
1 armour moved from Turkey to Greece
1 armour moved from Turkey to Greece
1 armour moved from Turkey to Greece
1 armour moved from Turkey to Greece
1 mech_infantry moved from Turkey to Greece
1 mech_infantry moved from Iraq to Greece
1 armour and 1 mech_infantry moved from Iraq to GreeceCombat - British
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Rostov
British attack with 2 armour, 2 fighters and 4 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 infantry
British win, taking Rostov from Germans with 2 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Greece
British attack with 8 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
British win, taking Greece from Germans with 8 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Turkey to Greece
1 carrier, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Persia to Turkey
2 fighters moved from Rostov to Turkey
2 fighters moved from Greece to 98 Sea Zone
1 tactical_bomber moved from Greece to 98 Sea Zone
1 infantry moved from Libya to Tobruk
1 fighter moved from Gibraltar to Turkey
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour and 2 mech_infantrys moved from India to BurmaPlace Units - British
1 factory_minor placed in Egypt
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,1,6,2,3,2,4,3,6,4,6
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 armour and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Bulgaria
1 mech_infantry moved from Northern Italy to Albania
1 armour moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
5 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total