@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
forgot to bring my dudes ashore in trans jordan
My fighters miss and your dude miss too. I have two at 1 and 1 at 3 and 1 at 4 with the boats
attacker
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 6)1@3: (1)1@4: (3)
defender
0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 2 mech_infantrys moved from Rostov to Tambov
2 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Cyprus
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Cyprus
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians win, taking Cyprus from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Italians attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Algeria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 fighters
ANZAC defend with 1 infantry
retreated to Trans-Jordan
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Cyprus to 98 Sea Zone
1 fighter moved from Cyprus to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Algeria to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Adding units owned by Italians to Trans-Jordan: 2 infantry
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from 112 Sea Zone to Norway
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from 112 Sea Zone to Norway
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 3 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Rostov to Volgograd
2 bombers moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Bryansk
1 bomber moved from Western Germany to Bryansk
2 infantry moved from Western Germany to Denmark
3 fighters moved from Western Germany to Denmark
2 fighters moved from Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 fighter moved from Archangel to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 2 fighters and 3 infantry
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Denmark
Germans attack with 7 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Denmark from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Archangel to Nenetsia
1 aaGun moved from Archangel to Novgorod
2 fighters moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 mech_infantry moved from Archangel to Novgorod
4 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Ukraine to Tambov
1 fighter moved from Volgograd to Tambov
2 bombers moved from Volgograd to Tambov
4 aaGuns, 11 armour, 17 artilleries, 21 infantry and 20 mech_infantrys moved from Rostov to Tambov
3 fighters moved from Denmark to Germany
2 fighters moved from Denmark to 113 Sea Zone
2 fighters moved from Denmark to Western Germany
4 tactical_bombers moved from Western Germany to Ukraine
Place Units - Germans
1 fighter placed in Western Germany
1 airfield placed in Germany
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
2 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
13 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 13 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun, 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Vologda to Russia
1 aaGun moved from Shensi to Suiyuyan
1 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun and 8 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 aaGun and 2 infantry moved from Samara to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 6 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kweichow to Yunnan
4 artilleries moved from Kweichow to Szechwan
10 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Malaya to Shan State
4 infantry moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from French Indo China to Shan State
2 tactical_bombers moved from Kiangsu to Yunnan
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to 46 Sea Zone
1 bomber moved from Philippines to Shan State
1 destroyer moved from 21 Sea Zone to 18 Sea Zone
6 fighters moved from 35 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Szechwan
Japanese attack with 4 artilleries and 10 infantry
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 infantry and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Kweichow to Hunan
3 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
6 fighters moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from Philippines to Japan
3 infantry moved from Philippines to 35 Sea Zone
3 artilleries moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry, 1 marine and 5 transports moved from 35 Sea Zone to 36 Sea Zone
3 artilleries moved from 36 Sea Zone to French Indo China
3 infantry moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to French Indo China
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from 46 Sea Zone to Manchuria
1 armour moved from Kiangsu to Anhwe
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 carrier and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to 99 Sea Zone
1 bomber moved from India to Shensi
1 bomber moved from Caroline Islands to Chahar
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 bomber moved from Shensi to Suiyuyan
1 artillery, 2 infantry and 1 mech_infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
2 carriers moved from 31 Sea Zone to 9 Sea Zone
1 destroyer moved from 31 Sea Zone to 9 Sea Zone
2 fighters moved from 31 Sea Zone to 9 Sea Zone
2 fighters moved from Wake Island to 9 Sea Zone
1 fighter moved from Wake Island to 9 Sea Zone
1 cruiser moved from 31 Sea Zone to 9 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 25 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 fighter moved from Gibraltar to Norway
1 bomber moved from 99 Sea Zone to Egypt
Place Units - Americans
3 fighters placed in Norway
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
3 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Chahar
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Tsinghai from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
5 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Norway to Finland
3 fighters moved from Norway to Finland
1 bomber moved from Gibraltar to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Northwest Persia
1 bomber moved from India to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Finland
British attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Finland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 bomber, 2 fighters and 3 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
1 artillery owned by the British and 2 infantry owned by the British retreated to Burma
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun, 1 artillery and 2 infantry moved from India to Burma
1 marine moved from West India to India
1 tactical_bomber moved from Shan State to Burma
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Persia to Eastern Persia
1 bomber moved from Northwest Persia to West India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 bomber moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
5 fighters moved from Gibraltar to Normandy Bordeaux
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Finland to Normandy Bordeaux
1 fighter moved from Finland to United Kingdom
2 carriers and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Eastern Persia to West India
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,2,3,6,5,1,4,2,2,5,6
British collect 37 PUs (4 lost to blockades); end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 16 infantry
EDIT: Removing units owned by British from Burma: 16 infantry
EDIT: Adding units owned by British to West India: 2 armour and 1 mech_infantry
EDIT: Removing units owned by British from Burma: 2 armour and 1 mech_infantry
EDIT: Removing units owned by British from Burma: 2 aaGuns
EDIT: Adding units owned by British to India: 2 aaGuns
EDIT: Removing units owned by British from Burma: 4 artilleries and 1 tactical_bomber
EDIT: Adding units owned by British to India: 4 artilleries and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
Combat - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tambov to Rostov
1 infantry moved from France to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Northern Italy to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 armour and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
2 infantry moved from Tambov to Samara
1 fighter moved from Tambov to Samara
1 fighter moved from Tambov to Archangel
3 bombers and 1 fighter moved from Tambov to Russia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Finland
2 fighters moved from 113 Sea Zone to Finland
1 fighter moved from Germany to Finland
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
intercept russia? 3 bombers and 1 fighter vs 2 fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
2 infantry moved from Tambov to Samara
1 fighter moved from Tambov to Samara
1 fighter moved from Tambov to Archangel
3 bombers and 1 fighter moved from Tambov to Russia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Finland
2 fighters moved from 113 Sea Zone to Finland
1 fighter moved from Germany to Finland
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,5,5 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Kazakhstan
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Finland from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
4 aaGuns, 12 armour, 17 artilleries, 18 infantry and 19 mech_infantrys moved from Tambov to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Samara to Novgorod
1 fighter moved from Archangel to Novgorod
1 fighter moved from Russia to Novgorod
3 bombers moved from Russia to Germany
4 tactical_bombers moved from Ukraine to Germany
2 fighters moved from Finland to 113 Sea Zone
1 fighter moved from Finland to Novgorod
3 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Germany
1 aaGun moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
3 mech_infantrys moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
4 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern France
1 artillery and 3 infantry placed in Western Germany
3 infantry placed in Germany
Germans undo move 6.
1 artillery and 1 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,5,2
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy nothing; Remaining resources: 22 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Urals to Timguska
1 fighter and 1 tactical_bomber moved from Russia to Timguska
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Timguska to Suiyuyan
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Vologda to Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
hey, i just noticed i haven’t been collecting the additional 2 per lend lease open NO, since japan DOW’ed on russia first. i’m going to look back and see how many turns it got skipped, then add it to russia. ok?
must be a bug…i’ll report to adam
oops, nvm it is giving me the bonus. just worded differently from what i thought. play on
oops, nvm it is giving me the bonus. just worded differently from what i thought. play on
OK