Oh you’re right. Delete the mech in Egypt.
Simon33 Allies +18 -vs- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber and 1 fighter moved from Caroline Islands to 42 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 battleships and 2 transports
Units damaged: 1 battleship owned by the Japanese
ANZAC win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 38
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 2 battleships and 2 transportsNon Combat Move - ANZAC
2 bombers moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to Midway
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Belarus to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
1 armour moved from Belarus to Rostov
Germans take Rostov from Russians
3 bombers and 4 fighters moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Vologda
20 armour, 3 artilleries, 76 infantry and 3 mech_infantrys moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
1 armour moved from Karelia to Belarus
4 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Smolensk
8 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
9 infantry moved from Germany to Poland
5 armour, 5 artilleries and 7 infantry moved from Spain to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Southern France to Spain
1 armour, 1 artillery and 11 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from Spain to Gibraltar
3 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Smolensk
Germans attack with 22 armour, 3 artilleries, 76 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 22 armour, 3 artilleries, 74 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 3 bombers, 4 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 3 bombers, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
4 fighters moved from Vologda to Belarus
3 bombers moved from Vologda to Belarus
7 aaGuns moved from Belarus to SmolenskPlace Units - Germans
3 armour placed in Novgorod
Germans undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
10 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Let’s continue in Tambov actually.
Att
Rolling 2d6:
(5, 6)
DefRolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 infantry moved from Russia to Tambov
1 artillery, 2 fighters and 1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Urals
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 2 infantry moved from Timguska to YeniseyCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 3 mech_infantrys
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
retreated to Tambov
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 fighter
EDIT: Turning off Edit Mode
Battle in Urals
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yenisey
Russians attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Russians win, taking Yenisey from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 fighters moved from Urals to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
1 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 bombers, 3 fighters and 2 tactical_bombers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Jehol to 4 Sea Zone
3 bombers, 4 fighters and 1 tactical_bomber moved from Japan to 4 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 infantry moved from Jehol to Manchuria
3 infantry moved from Suiyuyan to Central Mongolia
10 infantry moved from Kweichow to Hunan
1 artillery and 17 infantry moved from Sikang to Szechwan
8 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
3 infantry moved from Kansu to OlgiyCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 5 bombers, 4 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Americans
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Japanese: 3 fightersNon Combat Move - Japanese
5 bombers, 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to SiberiaPlace Units - Japanese
1 bomber, 1 fighter and 1 tactical_bomber placed in Malaya
1 bomber, 2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain
2 fighters moved from British Guiana to Spain
1 bomber moved from British Guiana to Spain
2 fighters moved from 91 Sea Zone to Spain
3 artilleries moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters and 5 infantry
Germans defend with 3 armour, 4 artilleries and 12 infantry
Germans win with 3 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 8 infantry
Casualties for Americans: 1 armour, 4 artilleries, 1 fighter and 5 infantry
1 bomber owned by the Americans and 3 fighters owned by the Americans retreatedNon Combat Move - Americans
1 bomber and 3 fighters moved from Spain to 91 Sea Zone
1 bomber and 1 fighter moved from 91 Sea Zone to British Guiana
1 infantry moved from Central America to Colombia
3 artilleries and 4 infantry moved from Central United States to Southeast Mexico
6 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Wake Island
2 fighters moved from Soviet Far East to Iwo JimaPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Western United States
3 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Samara
Italians take Samara from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry and 2 mech_infantrys moved from Alexandria to Tobruk
2 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 mech_infantrys moved from Alexandria to Tobruk
1 armour, 1 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 4 mech_infantrys moved from Egypt to Alexandria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
3 infantry moved from Northwest Persia to Iraq
50 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
10 infantry moved from Bessarabia to Western Ukraine
16 infantry moved from Romania to Bulgaria
3 infantry moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to 95 Sea Zone
3 submarines moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 95 Sea Zone
3 armour placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 47 PUs; end with 47 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Java to IndiaCombat - ANZAC
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from India to Ceylon
1 bomber moved from Java to Guam
1 fighter moved from Midway to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 26 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Novgorod to Archangel
1 armour moved from Nenetsia to Belarus
7 aaGuns, 22 armour, 3 artilleries, 73 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
3 bombers, 4 fighters and 3 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
8 infantry moved from Eastern Poland to Belarus
9 infantry moved from Poland to Eastern Poland
10 armour moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Sweden
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
1 fighter and 1 infantry moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
retreated to Samara
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 73 PUs;
Japanese buy 2 bombers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Malaya to Ceylon
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
7 infantry moved from Siberia to Soviet Far East
5 bombers moved from Siberia to Soviet Far East
1 fighter and 1 tactical_bomber moved from Siberia to Japan
3 infantry moved from Manchuria to Amur
1 infantry moved from Olgiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Dzavhan
2 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 mech_infantrys moved from Tsinghai to Vologda
1 infantry moved from Novosibirsk to Urals
3 mech_infantrys moved from Tsinghai to Urals
3 infantry moved from West India to India
3 infantry moved from Burma to Shan State
4 infantry moved from Shan State to Malaya
2 infantry moved from Shan State to Siam
2 infantry moved from Shan State to French Indo China
4 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
5 infantry moved from Hunan to Kiangsi
1 artillery and 17 infantry moved from Szechwan to KweichowCombat - Japanese
Battle in Ceylon
Japanese attack with 1 bomber
ANZAC defend with 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in Soviet Far East
Japanese attack with 5 bombers and 7 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 5 bombers and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Urals
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
5 bombers moved from Soviet Far East to Japan
1 bomber moved from Ceylon to India
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 cruiser and 2 destroyers placed in 37 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,4,2,4,1,5,3,6,2,1
Japanese collect 66 PUs (11 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
Oh axis are getting stronger and stronger and in fact have already won on the Europe board. I’ll post your result.
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Another?
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Ok. Swap sides?
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sure. i’ll take a carrier on the hawiian islands
and 2 ipc’s for india -
Thread up here: http://www.axisandallies.org/forums/index.php?topic=38962.0
presumed to put combat move first.
Scramble?