Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber and 1 fighter moved from Caroline Islands to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 battleships and 2 transports
Units damaged: 1 battleship owned by the Japanese
ANZAC win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 38
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 2 battleships and 2 transports
Non Combat Move - ANZAC
2 bombers moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to Midway
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Belarus to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
1 armour moved from Belarus to Rostov
Germans take Rostov from Russians
3 bombers and 4 fighters moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Vologda
20 armour, 3 artilleries, 76 infantry and 3 mech_infantrys moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
1 armour moved from Karelia to Belarus
4 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Smolensk
8 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
9 infantry moved from Germany to Poland
5 armour, 5 artilleries and 7 infantry moved from Spain to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Southern France to Spain
1 armour, 1 artillery and 11 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from Spain to Gibraltar
3 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Smolensk
Germans attack with 22 armour, 3 artilleries, 76 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 22 armour, 3 artilleries, 74 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 3 bombers, 4 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 3 bombers, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
4 fighters moved from Vologda to Belarus
3 bombers moved from Vologda to Belarus
7 aaGuns moved from Belarus to Smolensk
Place Units - Germans
3 armour placed in Novgorod
Germans undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
10 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Let’s continue in Tambov actually.
AttRolling 2d6:
(5, 6)
DefRolling 1d6:
(1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 infantry moved from Russia to Tambov
1 artillery, 2 fighters and 1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Urals
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 2 infantry moved from Timguska to Yenisey
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 3 mech_infantrys
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
retreated to Tambov
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 fighter
EDIT: Turning off Edit Mode
Battle in Urals
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yenisey
Russians attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Russians win, taking Yenisey from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Urals to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
1 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 bombers, 3 fighters and 2 tactical_bombers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Jehol to 4 Sea Zone
3 bombers, 4 fighters and 1 tactical_bomber moved from Japan to 4 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 infantry moved from Jehol to Manchuria
3 infantry moved from Suiyuyan to Central Mongolia
10 infantry moved from Kweichow to Hunan
1 artillery and 17 infantry moved from Sikang to Szechwan
8 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
3 infantry moved from Kansu to Olgiy
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 5 bombers, 4 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Americans
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Japanese: 3 fighters
Non Combat Move - Japanese
5 bombers, 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to Siberia
Place Units - Japanese
1 bomber, 1 fighter and 1 tactical_bomber placed in Malaya
1 bomber, 2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain
2 fighters moved from British Guiana to Spain
1 bomber moved from British Guiana to Spain
2 fighters moved from 91 Sea Zone to Spain
3 artilleries moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters and 5 infantry
Germans defend with 3 armour, 4 artilleries and 12 infantry
Germans win with 3 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 8 infantry
Casualties for Americans: 1 armour, 4 artilleries, 1 fighter and 5 infantry
1 bomber owned by the Americans and 3 fighters owned by the Americans retreated
Non Combat Move - Americans
1 bomber and 3 fighters moved from Spain to 91 Sea Zone
1 bomber and 1 fighter moved from 91 Sea Zone to British Guiana
1 infantry moved from Central America to Colombia
3 artilleries and 4 infantry moved from Central United States to Southeast Mexico
6 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Wake Island
2 fighters moved from Soviet Far East to Iwo Jima
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Western United States
3 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - British
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Samara
Italians take Samara from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry and 2 mech_infantrys moved from Alexandria to Tobruk
2 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 mech_infantrys moved from Alexandria to Tobruk
1 armour, 1 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 4 mech_infantrys moved from Egypt to Alexandria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
3 infantry moved from Northwest Persia to Iraq
50 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
10 infantry moved from Bessarabia to Western Ukraine
16 infantry moved from Romania to Bulgaria
3 infantry moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to 95 Sea Zone
3 submarines moved from 93 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 95 Sea Zone
3 armour placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 47 PUs; end with 47 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Java to India
Combat - ANZAC
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from India to Ceylon
1 bomber moved from Java to Guam
1 fighter moved from Midway to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 26 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Novgorod to Archangel
1 armour moved from Nenetsia to Belarus
7 aaGuns, 22 armour, 3 artilleries, 73 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
3 bombers, 4 fighters and 3 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
8 infantry moved from Eastern Poland to Belarus
9 infantry moved from Poland to Eastern Poland
10 armour moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Sweden
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
1 fighter and 1 infantry moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
retreated to Samara
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 73 PUs;
Japanese buy 2 bombers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Malaya to Ceylon
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
7 infantry moved from Siberia to Soviet Far East
5 bombers moved from Siberia to Soviet Far East
1 fighter and 1 tactical_bomber moved from Siberia to Japan
3 infantry moved from Manchuria to Amur
1 infantry moved from Olgiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Dzavhan
2 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 mech_infantrys moved from Tsinghai to Vologda
1 infantry moved from Novosibirsk to Urals
3 mech_infantrys moved from Tsinghai to Urals
3 infantry moved from West India to India
3 infantry moved from Burma to Shan State
4 infantry moved from Shan State to Malaya
2 infantry moved from Shan State to Siam
2 infantry moved from Shan State to French Indo China
4 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
5 infantry moved from Hunan to Kiangsi
1 artillery and 17 infantry moved from Szechwan to Kweichow
Combat - Japanese
Battle in Ceylon
Japanese attack with 1 bomber
ANZAC defend with 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in Soviet Far East
Japanese attack with 5 bombers and 7 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 5 bombers and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Urals
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
5 bombers moved from Soviet Far East to Japan
1 bomber moved from Ceylon to India
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 cruiser and 2 destroyers placed in 37 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,4,2,4,1,5,3,6,2,1
Japanese collect 66 PUs (11 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Oh axis are getting stronger and stronger and in fact have already won on the Europe board. I’ll post your result.
Another?
Ok. Swap sides?
sure. i’ll take a carrier on the hawiian islands
and 2 ipc’s for india
Thread up here: http://www.axisandallies.org/forums/index.php?topic=38962.0
presumed to put combat move first.
Scramble?