Oh you’re right. Delete the mech in Egypt.
Simon33 Allies +18 -vs- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
6 infantry moved from Northern Italy to Yugoslavia
11 infantry moved from Romania to Bulgaria
Italians take Bulgaria from Russians
1 infantry moved from Turkey to Greece
Italians take Greece from Russians
3 armour moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Syria to Turkey
5 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Egypt to Tobruk
3 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Alexandria
3 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - Italians
Battle in Caucasus
Italians attack with 8 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 8 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in GreeceNon Combat Move - Italians
1 artillery and 1 infantry moved from 97 Sea Zone to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
10 infantry placed in Northern Italy
3 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
17 armour, 6 artilleries, 17 infantry and 11 mech_infantrys moved from Baltic States to Novgorod
3 bombers and 45 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 3 bombers and 45 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 3 bombers and 44 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 17 armour, 6 artilleries, 17 infantry and 11 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 17 armour, 6 artilleries, 16 infantry and 11 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
7 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Poland to Baltic States
3 bombers moved from Western Ukraine to GermanyPlace Units - Germans
3 infantry placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Urals to Yakut S.S.R.
1 mech_infantry moved from Dzavhan to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Urals to Yenisey
Russians take Timguska from Japanese
1 artillery and 2 infantry moved from Rostov to Caucasus
1 armour, 1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
1 armour, 4 artilleries and 1 mech_infantry moved from Albania to Greece
3 fighters moved from Sikang to Caucasus
2 fighters moved from Sikang to Caucasus
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
1 armour moved from Sikang to Caucasus
1 mech_infantry moved from Sikang to Caucasus
2 artilleries and 3 infantry moved from Archangel to BelarusCombat - Russians
Battle in Greece
Russians attack with 1 armour, 4 artilleries and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Greece from Italians with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 2 armour, 3 artilleries, 5 fighters, 4 infantry and 2 mech_infantrys
Italians defend with 8 armour and 1 mech_infantry
Russians win, taking Caucasus from Italians with 2 armour, 1 artillery, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Russians: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 8 armour and 1 mech_infantry
Battle in Yakut S.S.R.
Russians attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
retreated to Yakut S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Yakut S.S.R. to Yenisey
5 fighters moved from Caucasus to Sikang
1 aaGun, 5 artilleries and 35 infantry moved from Smolensk to Bryansk
3 aaGuns, 6 artilleries and 32 infantry moved from Archangel to Vologda
1 infantry moved from Karelia to Finland
4 artilleries and 4 infantry moved from Ukraine to Bryansk
6 artilleries and 4 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 artilleries, 2 fighters and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2,1,4,4,2,3,1,6,2,1,4
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 destroyers, 12 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 battleships and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 armour moved from Malaya to 37 Sea Zone
2 armour, 2 battleships and 2 transports moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from 43 Sea Zone to Borneo
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 6 infantry moved from Afghanistan to Eastern Persia
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
2 bombers moved from Szechwan to Suiyuyan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Burma to Yunnan
2 infantry moved from India to West India
1 fighter moved from French Indo China to Philippines
1 armour and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 armour, 1 carrier, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
3 infantry moved from Anhwe to JeholCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 2 submarines and 2 transports
Americans defend with 1 transport
Japanese win with 1 carrier, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
1 fighter owned by the Japanese retreated
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese win, taking Borneo from ANZAC with 2 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
2 bombers moved from Suiyuyan to SzechwanPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 bomber, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark -
Kamikaze SZ35?
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no
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Forgot to ask about SZ113 scramble?
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n0
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 bomber, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to DenmarkCombat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 3 fighters and 3 infantry
Germans defend with 3 artilleries, 1 harbour and 3 infantry; Italians defend with 1 fighter
Americans win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Italians: 1 fighter
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Denmark
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 fighter, 2 submarines and 2 transports
1 submarine owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Denmark from Germans with 1 carrier and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 destroyer and 2 fighters
Casualties for Japanese: 1 fighter and 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 armour moved from Sweden to Norway
3 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Iceland
2 artilleries and 2 infantry moved from Venezuela to British Guiana
1 artillery and 1 infantry moved from Colombia to Brazil
2 artilleries and 2 infantry moved from Central America to Colombia
1 artillery and 2 infantry moved from Southeast Mexico to Central America
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Eastern United States to QuebecPlace Units - Americans
1 battleship placed in 113 Sea Zone
1 artillery and 1 infantry placed in Sweden
3 artilleries and 5 infantry placed in Central United States
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Brazil to British GuianaCombat - British
Battle in GibraltarNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Turkey to Greece
1 infantry moved from Turkey to Northwest Persia
11 infantry moved from Bulgaria to Greece
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
3 armour moved from Trans-Jordan to Turkey
2 mech_infantrys moved from Egypt to Iraq
3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Tunisia
1 artillery moved from Alexandria to Tobruk
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Rhodesia to Belgian CongoCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Greece
Italians attack with 1 artillery and 11 infantry
Russians defend with 1 armour, 3 artilleries and 1 mech_infantry
Italians win, taking Greece from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 infantry
Casualties for Russians: 1 armour, 3 artilleries and 1 mech_infantryNon Combat Move - Italians
8 infantry moved from Yugoslavia to Romania
10 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
10 infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 armour and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 62 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 submarine and 2 transports -
Submerge the sub SZ35? Actually, I don’t see why you wouldn’t after the CV being sunk and it made no difference having it up before that. I’m going to assume it will submerge at this point.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier and 2 transportsNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Celebes
1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 aaGun and 3 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to Denmark
2 bombers moved from Germany to Portugal
4 infantry moved from Spain to Portugal
16 armour and 11 mech_infantrys moved from Novgorod to Finland
Germans take Karelia from Russians
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
1 artillery and 3 infantry moved from Novgorod to Archangel
1 artillery and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in Portugal
Germans attack with 2 bombers and 4 infantry
British defend with 2 infantry
Germans win, taking Portugal from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 fighters and 5 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 17 armour and 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 17 armour and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 6 infantry
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
6 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Denmark to Western Germany
7 aaGuns and 42 infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 7 infantry moved from Novgorod to Baltic States
1 fighter moved from Denmark to Western Germany
2 bombers moved from Portugal to Normandy BordeauxPlace Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
9 infantry placed in Germany
2 infantry placed in Southern France
Germans undo move 4.
1 infantry placed in Southern France
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs