No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
16L G40 BM 2.0 Giallo (allies) vs majikforce(axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to West India
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 fighter moved from India to West India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
British take Persia from Japanese
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Syria to Northwest Persia
1 armour moved from Iraq to Eastern Persia
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 6 transports moved from 95 Sea Zone to 92 Sea ZoneCombat - British
Battle in West India
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
British win, taking West India from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Eastern Persia
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
retreated to Burma
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Syria to Iraq
1 aaGun moved from Syria to Iraq
4 armour moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from West India to India
2 fighters moved from Burma to India
1 infantry moved from French West Africa to French Central Africa
1 submarine moved from 104 Sea Zone to 105 Sea ZonePlace Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 40 PUs (1 lost to blockades); end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 15 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
3 infantry moved from France to Northern Italy
3 infantry moved from Normandy Bordeaux to FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,6,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 9 PUs (6 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 28 Sea Zone to 26 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,4,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1
ANZAC collect 2 PUs (5 lost to blockades); end with 2 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 cruiser, 1 fighter, 3 infantry, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Turkmenistan to Northwest Persia
2 fighters moved from Caucasus to Northwest Persia
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Novgorod to Vologda
1 fighter moved from Caucasus to Iraq
1 bomber moved from Rostov to Iraq
2 mech_infantrys moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Smolensk
3 tactical_bombers moved from Novgorod to Bryansk
1 fighter moved from Caucasus to Northwest Persia
1 bomber moved from Rostov to BryanskCombat - Germans
Air Battle in Iraq
Germans attacks with 2 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Northwest Persia
Germans attack with 4 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from Tambov to Samara
2 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
2 fighters moved from Novgorod to Western Germany
4 fighters moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 aaGun moved from Rostov to Caucasus
2 armour moved from Belarus to Rostov
2 tactical_bombers moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
2 bombers moved from Smolensk to Rostov
3 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 submarine moved from 87 Sea Zone to 85 Sea Zone
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Iraq to Caucasus
1 bomber moved from Iraq to Caucasus
1 bomber moved from Siberia to Japan
5 infantry moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Caucasus
1 fighter and 1 marine placed in Western Germany
1 cruiser placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,6,4,6
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
5 fighters moved from Russia to Samara
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 5 fighters and 3 infantry
Germans defend with 2 infantry; Japanese defend with 1 armour
Russians win, taking Samara from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
5 fighters moved from Samara to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from Iwo Jima to 17 Sea Zone
1 cruiser and 1 marine moved from 17 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 fighter moved from 17 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake IslandCombat - Japanese
Battle in Dutch New Guinea
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 1 cruiser, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Dutch New Guinea from ANZAC, taking Wake Island from Americans with 1 cruiser and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 submarines moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 75 Sea Zone to 58 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 58 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 58 Sea Zone
1 bomber moved from Malaya to Japan
1 infantry moved from Shan State to Burma
1 artillery moved from Burma to Shan State
3 artilleries moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to HunanPlace Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 3 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 4 fighters and 7 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 fighters moved from 25 Sea Zone to Midway
3 carriers moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 cruiser
Americans win with 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Midway
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield and 1 marine
Americans win, taking Midway from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - Americans
2 fighters moved from Midway to 25 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 34 PUs;
British buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from India to Northwest Persia
6 transports moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from West India to India
2 armour moved from Eastern Persia to Iraq
3 armour and 3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in 110 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 6 transports
Germans defend with 1 submarine
British win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
British win, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns
EDIT: Adding units owned by British to Holland Belgium: 1 aaGun
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun
EDIT: Turning off Edit Mode
3 fighters moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from 92 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to Egypt
2 fighters moved from Burma to India
1 bomber and 1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Queensland to New South WalesPlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 37 PUs (9 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 8 PUs;Combat Move - Italians
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 3 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 aaGun and 2 infantry
Casualties for Italians: 1 fighter and 2 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 armour moved from Yugoslavia to Germany
3 fighters moved from Southern Italy to Germany
2 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,2,2,4
Italians collect 7 PUs (8 lost to blockades); end with 15 PUs total -
Just FYI. Gotta be careful when mixing your NCM with Combat moves. Thats why you had to edit the AA guns to Normandy and Holland. Once transpots move in the combat phase they can’t move, load or unload in the NCM. I get what you were doing so its all good. Just keep an eye out for those kind of scenarios when mixing movement phases.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 carrier and 2 fighters moved from 26 Sea Zone to 25 Sea ZoneNon Combat Move - ANZAC
1 aaGun and 3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1
ANZAC collect 4 PUs (3 lost to blockades); end with 5 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
-
My Grandfather has been admitted to the hospital so it might be a couple of days to a week until I can post again.
-
I hope he get well soon!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 9 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Samara
2 infantry moved from Tambov to Samara
3 infantry moved from Rostov to Tambov
3 bombers and 3 tactical_bombers moved from Rostov to Samara
3 infantry moved from Caucasus to Northwest Persia
1 bomber and 5 fighters moved from Caucasus to Northwest Persia
3 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in Samara
Germans attack with 3 bombers, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 3 bombers, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters and 3 infantry
British defend with 1 aaGun and 2 infantry
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 5 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Northwest Persia from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 aaGun, 23 armour, 4 artilleries and 11 mech_infantrys moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Smolensk to Vologda
3 armour moved from Caucasus to Bryansk
1 armour and 2 mech_infantrys moved from Kazakhstan to Rostov
5 fighters moved from Northwest Persia to Bryansk
1 bomber moved from Northwest Persia to Bryansk
3 bombers and 3 tactical_bombers moved from Samara to Bryansk
2 fighters moved from Southern Italy to Bryansk
1 bomber and 4 fighters moved from Holland Belgium to Western Germany
1 marine moved from Western Germany to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Finland
2 artilleries and 7 infantry moved from France to Western Germany
1 submarine moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 85 Sea Zone to 68 Sea Zone
1 aaGun moved from Western Germany to Germany
1 fighter moved from Western Germany to GermanyPlace Units - Germans
1 transport placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Caucasus
5 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 bomber and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,3,5
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 22 artilleries and 42 infantry moved from Russia to Samara
5 fighters moved from Russia to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 5 fighters
Germans defend with 2 infantry
Russians win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 1 armour, 22 artilleries and 42 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians win, taking Samara from Germans with 1 armour, 22 artilleries and 42 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantryNon Combat Move - Russians
3 aaGuns moved from Russia to Samara
5 fighters moved from Northwest Persia to PersiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 6 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 58 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 mech_infantrys moved from French Indo China to Burma
2 bombers moved from Malaya to BurmaCombat - Japanese
Battle in Caroline Islands
Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese win, taking Caroline Islands from Americans with 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in West India
Battle in French Madagascar
Battle in Burma
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific, taking French Madagascar from British, taking Burma from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Burma to Malaya
1 bomber moved from Burma to Northwest Persia
1 aaGun, 3 armour and 7 mech_infantrys moved from Yunnan to Burma
5 artilleries moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
3 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea ZonePlace Units - Japanese
10 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to Normandy Bordeaux
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
8 fighters moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 8 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
6 fighters moved from 16 Sea Zone to 25 Sea Zone
3 carriers moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
3 artilleries and 4 infantry placed in Central United States
2 carriers and 3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 fighter
EDIT: Adding units owned by Americans to India: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from Egypt to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 bomber and 1 fighter moved from Iraq to West India
1 infantry moved from India to West India
2 fighters moved from India to West India
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Battle in West India
British attack with 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking West India from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 2 fighters and 1 infantry
Japanese defend with 1 bomber
British win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - British
2 fighters moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
1 infantry moved from French Equatorial Africa to Belgian Congo
3 mech_infantrys moved from Egypt to Belgian Congo
2 armour and 2 mech_infantrys moved from Iraq to Egypt
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 aaGuns, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from West India to India
1 bomber moved from West India to India
2 fighters moved from Persia to Eastern Persia
3 armour moved from Iraq to PersiaPlace Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1,2,5,6,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
British collect 38 PUs (5 lost to blockades); end with 38 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 artilleries