@SuperbattleshipYamato NA is fun to with it’s new mechanics.
TotalWar
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Caucasus to West Russia
2 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.Combat - Germans
Battle in West Russia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Kazakh S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
7 armour moved from Eastern Europe to Caucasus
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Germany to Western Europe
1 aaGun, 4 armour, 1 artillery and 3 infantry moved from Germany to Eastern EuropePlace Units - Germans
4 infantry placed in Caucasus
2 artilleries, 2 fighters and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 5 Sea Zone to Germany -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 5 Sea Zone to GermanyCombat - British
Battle in Germany
British attack with 2 armour, 1 artillery, 2 bombers and 3 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 3 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for British: 2 armour, 1 artillery, 2 bombers and 3 infantryNon Combat Move - British
2 transports moved from 23 Sea Zone to 12 Sea Zone
1 armour moved from Norway to Karelia S.S.R.
4 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.Place Units - British
2 armour, 1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 1 bomber; Remaining resources: 9 PUs;Combat Move - Japanese
3 armour moved from Persia to Anglo Egypt
1 fighter moved from Caucasus to Anglo EgyptCombat - Japanese
Battle in Anglo Egypt
Japanese attack with 3 armour and 1 fighter
British defend with 1 armour; Americans defend with 1 armour
Japanese win, taking Anglo Egypt from British with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Casualties for Americans: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 fighter moved from Anglo Egypt to Trans-JordanPlace Units - Japanese
3 armour placed in India
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 42 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Manchuria to India
1 bomber moved from Manchuria to Caucasus
1 bomber moved from Manchuria to Caucasus
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Philipine Islands
1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Kwantung to 59 Sea Zone
1 artillery moved from Kwantung to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
1 artillery moved from 49 Sea Zone to Philipine Islands
1 artillery moved from China to French Indochina
Americans take French Indochina from Japanese -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Manchuria to India
1 bomber moved from Manchuria to Caucasus
1 bomber moved from Manchuria to Caucasus
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Philipine Islands
1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Kwantung to 59 Sea Zone
1 artillery moved from Kwantung to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
1 artillery moved from 49 Sea Zone to Philipine Islands
1 artillery moved from China to French Indochina
Americans take French Indochina from JapaneseCombat - Americans
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5,1 and causes: 6 damage to unit: factory
Bombing raid in Caucasus causes 6 damage total.
Battle in Philipine Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Philipine Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 fighter moved from Philipine Islands to 60 Sea Zone
2 fighters moved from Western United States to 60 Sea Zone
2 fighters moved from Manchuria to Kwantung
2 bombers moved from Caucasus to Russia
1 bomber moved from India to Kwantung
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour and 3 infantry moved from 12 Sea Zone to AlgeriaPlace Units - Americans
3 armour placed in Kwantung
2 fighters and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking West Russia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Novosibirsk to Russia
1 submarine moved from 3 Sea Zone to 5 Sea ZonePlace Units - Russians
2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 41 PUs;
Germans buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from Germany to 5 Sea Zone
4 armour, 1 artillery and 3 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 artilleries moved from Caucasus to West Russia
3 infantry moved from Caucasus to West Russia
1 armour moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Sinkiang
Germans take Sinkiang from Americans
1 artillery and 1 infantry moved from Kazakh S.S.R. to SinkiangCombat - Germans
Battle in 5 Sea Zone
Germans attack with 2 fighters
British defend with 1 battleship and 3 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the British
Germans win with 1 fighter remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 3 transports
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery and 4 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in West Russia
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking West Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
9 armour moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from 5 Sea Zone to Western EuropePlace Units - Germans
4 infantry placed in Caucasus
1 fighter and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 41 PUs;
Germans buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from Germany to 5 Sea Zone
4 armour, 1 artillery and 3 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 artilleries moved from Caucasus to West Russia
3 infantry moved from Caucasus to West Russia
1 armour moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Sinkiang
Germans take Sinkiang from Americans
1 artillery and 1 infantry moved from Kazakh S.S.R. to SinkiangCombat - Germans
Battle in 5 Sea Zone
Germans attack with 2 fighters
British defend with 1 battleship and 3 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the British
Germans win with 1 fighter remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 3 transports
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery and 4 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in West Russia
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking West Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
9 armour moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from 5 Sea Zone to Western EuropePlace Units - Germans
4 infantry placed in Caucasus
1 fighter and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sinkiang: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Kazakh S.S.R.: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
2 transports moved from 12 Sea Zone to 7 Sea Zone
2 armour moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
2 armour moved from 7 Sea Zone to Western Europe -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
2 transports moved from 12 Sea Zone to 7 Sea Zone
2 armour moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
2 armour moved from 7 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 1 fighter and 3 infantry
British win, taking Western Europe from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Western Europe to 7 Sea ZonePlace Units - British
1 carrier placed in 7 Sea Zone
1 fighter placed in 7 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory; Remaining resources: 39 PUs;
Japanese buy 3 armour and 1 bomber; Remaining resources: 12 PUs;Combat Move - Japanese
3 armour moved from India to French Indochina
1 fighter moved from Trans-Jordan to French Indochina
1 bomber moved from Japan to 49 Sea ZoneCombat - Japanese
Battle in French Indochina
Japanese attack with 3 armour and 1 fighter
Americans defend with 1 artillery
Japanese win, taking French Indochina from Americans with 3 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 49 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 49 Sea Zone to Japan
1 fighter moved from French Indochina to India
1 infantry moved from Yakut S.S.R. to NovosibirskPlace Units - Japanese
3 armour placed in India
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 artillery and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 5 transports moved from 60 Sea Zone to 49 Sea Zone
1 artillery moved from Philipine Islands to 49 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 5 transports moved from 49 Sea Zone to 48 Sea Zone
3 fighters moved from 48 Sea Zone to Borneo
1 artillery moved from 48 Sea Zone to Borneo
3 armour moved from Kwantung to French Indochina
2 fighters moved from Kwantung to French Indochina
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
2 bombers moved from Russia to Caucasus
1 bomber moved from Kwantung to French IndochinaCombat - Americans
Battle in Borneo
Americans attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3,4 and causes: 7 damage to unit: factory
Bombing raid in Caucasus causes 7 damage total.
Battle in French Indochina
Americans attack with 3 armour, 1 bomber and 2 fighters
Japanese defend with 3 armour
Americans win, taking French Indochina from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 2 armour
Casualties for Japanese: 3 armourNon Combat Move - Americans
1 bomber moved from French Indochina to Kwantung
2 fighters moved from French Indochina to Kwantung
3 fighters moved from Borneo to 48 Sea Zone
1 armour moved from Buryatia S.S.R. to China
4 infantry moved from Algeria to 12 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone
4 infantry moved from 7 Sea Zone to Western Europe
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Eastern Canada to 9 Sea Zone
2 fighters moved from Eastern United States to Algeria
2 infantry moved from 12 Sea Zone to Algeria
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 bombers moved from Caucasus to RussiaPlace Units - Americans
3 armour placed in Kwantung
1 armour and 1 artillery placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
3 armour moved from Russia to West Russia
6 infantry moved from Russia to West Russia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
3 armour moved from Russia to West Russia
6 infantry moved from Russia to West RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Kazakh S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour and 5 infantry
Germans defend with 1 factory and 4 infantry
Russians win, taking Caucasus from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 3 armour and 6 infantry
Germans defend with 3 artilleries and 3 infantry
Russians win, taking West Russia from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Russia to ArchangelPlace Units - Russians
1 armour, 1 artillery and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Americans to Western Europe: 2 infantry
EDIT: Adding units owned by Americans to 7 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 7x factory; Remaining resources: 46 PUs;
Germans buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia S.S.R. to Norway
Germans take Norway from British
6 infantry moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
3 infantry moved from Southern Europe to Western EuropeCombat - Germans
Battle in Western Europe
Germans attack with 1 fighter and 9 infantry
British defend with 2 armour; Americans defend with 6 infantry
Germans win, taking Western Europe from British with 1 fighter and 6 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for British: 2 armour
Casualties for Americans: 6 infantryNon Combat Move - Germans
1 fighter moved from Western Europe to Germany
8 armour moved from Ukraine S.S.R. to Germany
1 aaGun moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Karelia S.S.R. to BelorussiaPlace Units - Germans
2 artilleries, 1 fighter and 4 infantry placed in Germany
Germans undo move 1.
3 artilleries, 1 fighter and 5 infantry placed in Germany
3 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 7x factory; Remaining resources: 46 PUs;
Germans buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia S.S.R. to Norway
Germans take Norway from British
6 infantry moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
3 infantry moved from Southern Europe to Western EuropeCombat - Germans
Battle in Western Europe
Germans attack with 1 fighter and 9 infantry
British defend with 2 armour; Americans defend with 6 infantry
Germans win, taking Western Europe from British with 1 fighter and 6 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for British: 2 armour
Casualties for Americans: 6 infantryNon Combat Move - Germans
1 fighter moved from Western Europe to Germany
8 armour moved from Ukraine S.S.R. to Germany
1 aaGun moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Karelia S.S.R. to BelorussiaPlace Units - Germans
2 artilleries, 1 fighter and 4 infantry placed in Germany
Germans undo move 1.
3 artilleries, 1 fighter and 5 infantry placed in Germany
3 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Europe: 1 aaGun
EDIT: Adding units owned by Germans to Balkans: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 transports; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 7 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Norway
1 fighter moved from 5 Sea Zone to Norway
1 fighter moved from 5 Sea Zone to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 transports; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 7 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Norway
1 fighter moved from 5 Sea Zone to Norway
1 fighter moved from 5 Sea Zone to Karelia S.S.R.Combat - British
Battle in Norway
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Karelia S.S.R.
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Norway to 5 Sea ZonePlace Units - British
2 armour and 2 artilleries placed in United Kingdom
2 transports placed in 2 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs total