I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 armour moved from Persia to Novosibirsk
1 armour moved from Persia to Sinkiang
2 infantry moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
1 artillery moved from Caucasus to West Russia
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Sinkiang
Russians attack with 3 armour
Japanese defend with 1 armour
Russians win, taking Sinkiang from Japanese with 3 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in West Russia
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour
Russians win, taking West Russia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Caucasus to Russia
1 submarine moved from 3 Sea Zone to 1 Sea Zone
Place Units - Russians
4 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 45 PUs;
Germans buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 12 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Western Europe to 7 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 7 Sea Zone to 12 Sea Zone
1 bomber and 2 fighters moved from Germany to 12 Sea Zone
4 armour, 4 artilleries and 4 infantry moved from Ukraine S.S.R. to Caucasus
2 artilleries and 2 infantry moved from 12 Sea Zone to Algeria
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 3 transports; Americans defend with 1 battleship, 2 cruisers and 2 transports
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Germans
British win with 2 battleships, 1 fighter and 5 transports remaining. Battle score for attacker is -66
Casualties for Germans: 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 transports
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
Casualties for Americans: 2 cruisers
Battle in Caucasus
Germans attack with 4 armour, 4 artilleries and 4 infantry
Russians defend with 1 factory and 5 infantry
Germans win, taking Caucasus from Russians with 4 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
1 fighter owned by the British forced to land in Algeria
Non Combat Move - Germans
2 infantry moved from Germany to Western Europe
7 armour moved from Germany to Eastern Europe
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery and 1 infantry moved from Trans-Jordan to Anglo Egypt
Place Units - Germans
3 infantry placed in Southern Europe
4 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
2 units repaired.
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 12 Sea Zone to 7 Sea Zone
3 transports moved from 12 Sea Zone to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
2 bombers moved from United Kingdom to Southern Europe
1 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
1 fighter moved from Algeria to Anglo Egypt
1 armour, 1 artillery, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 12 Sea Zone to 7 Sea Zone
3 transports moved from 12 Sea Zone to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
2 bombers moved from United Kingdom to Southern Europe
1 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
1 fighter moved from Algeria to Anglo Egypt
1 armour, 1 artillery, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
Combat - British
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 6,1 and causes: 7 damage to unit: factory
Bombing raid in Southern Europe causes 7 damage total.
Battle in Anglo Egypt
British attack with 1 armour and 1 fighter
Germans defend with 1 artillery and 1 infantry
British win, taking Anglo Egypt from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Non Combat Move - British
2 bombers moved from Southern Europe to United Kingdom
Place Units - British
1 armour, 1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
5 armour moved from India to Persia
1 fighter moved from India to Persia
1 bomber moved from India to Manchuria
4 fighters moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber and 4 fighters
Americans defend with 3 artilleries and 6 infantry
Americans win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -46
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 bomber and 4 fighters
Battle in Persia
Japanese attack with 5 armour and 1 fighter
Russians defend with 4 infantry
Japanese win, taking Persia from British with 3 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Japanese
3 armour moved from India to China
1 fighter moved from Persia to Caucasus
Place Units - Japanese
3 fighters and 3 infantry placed in Japan
3 infantry placed in Kwantung
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Midway to Kwantung
2 fighters moved from 61 Sea Zone to China
2 artilleries moved from Manchuria to China
2 infantry moved from Manchuria to China
1 artillery moved from Manchuria to Kwantung
2 infantry moved from Manchuria to Kwantung
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Midway to Kwantung
2 fighters moved from 61 Sea Zone to China
2 artilleries moved from Manchuria to China
2 infantry moved from Manchuria to China
1 artillery moved from Manchuria to Kwantung
2 infantry moved from Manchuria to Kwantung
Combat - Americans
Battle in Kwantung
Americans attack with 1 artillery, 3 bombers and 2 infantry
Japanese defend with 1 factory and 3 infantry
Americans win, taking Kwantung from Japanese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in China
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 3 armour
Americans win, taking China from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Americans
2 fighters moved from China to Manchuria
3 bombers moved from Kwantung to Manchuria
1 armour moved from Western United States to 55 Sea Zone
1 armour and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 1 submarine and 5 transports moved from 61 Sea Zone to 60 Sea Zone
2 fighters moved from Western United States to 60 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 armour moved from Algeria to Anglo Egypt
Place Units - Americans
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
3 infantry moved from West Russia to Karelia S.S.R.
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
3 infantry moved from West Russia to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
2 armour moved from Novosibirsk to Russia
3 armour moved from Sinkiang to Russia
1 submarine moved from 1 Sea Zone to 3 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Caucasus to West Russia
2 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
Combat - Germans
Battle in West Russia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Kazakh S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 armour moved from Eastern Europe to Caucasus
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Germany to Western Europe
1 aaGun, 4 armour, 1 artillery and 3 infantry moved from Germany to Eastern Europe
Place Units - Germans
4 infantry placed in Caucasus
2 artilleries, 2 fighters and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 5 Sea Zone to Germany
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 5 Sea Zone to Germany
Combat - British
Battle in Germany
British attack with 2 armour, 1 artillery, 2 bombers and 3 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 3 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for British: 2 armour, 1 artillery, 2 bombers and 3 infantry
Non Combat Move - British
2 transports moved from 23 Sea Zone to 12 Sea Zone
1 armour moved from Norway to Karelia S.S.R.
4 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
Place Units - British
2 armour, 1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 1 bomber; Remaining resources: 9 PUs;
Combat Move - Japanese
3 armour moved from Persia to Anglo Egypt
1 fighter moved from Caucasus to Anglo Egypt
Combat - Japanese
Battle in Anglo Egypt
Japanese attack with 3 armour and 1 fighter
British defend with 1 armour; Americans defend with 1 armour
Japanese win, taking Anglo Egypt from British with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Casualties for Americans: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 fighter moved from Anglo Egypt to Trans-Jordan
Place Units - Japanese
3 armour placed in India
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 42 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Manchuria to India
1 bomber moved from Manchuria to Caucasus
1 bomber moved from Manchuria to Caucasus
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Philipine Islands
1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Kwantung to 59 Sea Zone
1 artillery moved from Kwantung to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
1 artillery moved from 49 Sea Zone to Philipine Islands
1 artillery moved from China to French Indochina
Americans take French Indochina from Japanese
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Manchuria to India
1 bomber moved from Manchuria to Caucasus
1 bomber moved from Manchuria to Caucasus
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Philipine Islands
1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Kwantung to 59 Sea Zone
1 artillery moved from Kwantung to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
1 artillery moved from 49 Sea Zone to Philipine Islands
1 artillery moved from China to French Indochina
Americans take French Indochina from Japanese
Combat - Americans
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5,1 and causes: 6 damage to unit: factory
Bombing raid in Caucasus causes 6 damage total.
Battle in Philipine Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Philipine Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from Philipine Islands to 60 Sea Zone
2 fighters moved from Western United States to 60 Sea Zone
2 fighters moved from Manchuria to Kwantung
2 bombers moved from Caucasus to Russia
1 bomber moved from India to Kwantung
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour and 3 infantry moved from 12 Sea Zone to Algeria
Place Units - Americans
3 armour placed in Kwantung
2 fighters and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking West Russia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Novosibirsk to Russia
1 submarine moved from 3 Sea Zone to 5 Sea Zone
Place Units - Russians
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 41 PUs;
Germans buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from Germany to 5 Sea Zone
4 armour, 1 artillery and 3 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 artilleries moved from Caucasus to West Russia
3 infantry moved from Caucasus to West Russia
1 armour moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Sinkiang
Germans take Sinkiang from Americans
1 artillery and 1 infantry moved from Kazakh S.S.R. to Sinkiang
Combat - Germans
Battle in 5 Sea Zone
Germans attack with 2 fighters
British defend with 1 battleship and 3 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the British
Germans win with 1 fighter remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 3 transports
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery and 4 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in West Russia
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking West Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
9 armour moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from 5 Sea Zone to Western Europe
Place Units - Germans
4 infantry placed in Caucasus
1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 41 PUs;
Germans buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from Germany to 5 Sea Zone
4 armour, 1 artillery and 3 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 artilleries moved from Caucasus to West Russia
3 infantry moved from Caucasus to West Russia
1 armour moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Sinkiang
Germans take Sinkiang from Americans
1 artillery and 1 infantry moved from Kazakh S.S.R. to Sinkiang
Combat - Germans
Battle in 5 Sea Zone
Germans attack with 2 fighters
British defend with 1 battleship and 3 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the British
Germans win with 1 fighter remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 3 transports
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery and 4 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in West Russia
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking West Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
9 armour moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from 5 Sea Zone to Western Europe
Place Units - Germans
4 infantry placed in Caucasus
1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sinkiang: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Kazakh S.S.R.: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - British
2 transports moved from 12 Sea Zone to 7 Sea Zone
2 armour moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
2 armour moved from 7 Sea Zone to Western Europe