Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 6 PUs;
Combat Move - Japanese
3 armour and 3 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery and 2 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from China to Kazakh S.S.R.
1 bomber moved from Kwantung to Kazakh S.S.R.
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 armour, 1 bomber, 1 fighter and 3 infantry
Russians defend with 3 armour and 5 infantry
1 armour owned by the Japanese retreated to Sinkiang
Russians win with 2 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour and 5 infantry
Casualties for Japanese: 2 armour and 3 infantry
Non Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to India
1 bomber moved from Kazakh S.S.R. to India
2 armour moved from Kwantung to India
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 artilleries and 1 infantry moved from Buryatia S.S.R. to Manchuria
4 fighters moved from China to Japan
Place Units - Japanese
8 infantry placed in Japan
3 armour placed in India
Turn Complete - Japanese
Japanese collect 42 PUs; end with 48 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 5 transports moved from 57 Sea Zone to 61 Sea Zone
3 artilleries moved from 61 Sea Zone to Manchuria
7 infantry moved from 61 Sea Zone to Manchuria
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 5 transports moved from 57 Sea Zone to 61 Sea Zone
3 artilleries moved from 61 Sea Zone to Manchuria
7 infantry moved from 61 Sea Zone to Manchuria
Combat - Americans
Battle in Manchuria
Americans attack with 3 artilleries and 7 infantry
Japanese defend with 2 artilleries and 1 infantry
Americans win, taking Manchuria from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Americans
1 armour moved from Eastern Canada to 1 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 armour and 2 transports moved from 1 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 cruiser moved from 1 Sea Zone to 12 Sea Zone
1 cruiser moved from 10 Sea Zone to 12 Sea Zone
1 battleship moved from 10 Sea Zone to 12 Sea Zone
Place Units - Americans
2 fighters placed in Western United States
1 armour and 2 infantry placed in Eastern United States
Americans undo move 2.
2 infantry placed in Eastern United States
1 armour placed in Western United States
1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 armour moved from Persia to Novosibirsk
1 armour moved from Persia to Sinkiang
2 infantry moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
1 artillery moved from Caucasus to West Russia
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 armour moved from Persia to Novosibirsk
1 armour moved from Persia to Sinkiang
2 infantry moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
1 artillery moved from Caucasus to West Russia
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Sinkiang
Russians attack with 3 armour
Japanese defend with 1 armour
Russians win, taking Sinkiang from Japanese with 3 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in West Russia
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour
Russians win, taking West Russia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Caucasus to Russia
1 submarine moved from 3 Sea Zone to 1 Sea Zone
Place Units - Russians
4 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 45 PUs;
Germans buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 12 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Western Europe to 7 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 7 Sea Zone to 12 Sea Zone
1 bomber and 2 fighters moved from Germany to 12 Sea Zone
4 armour, 4 artilleries and 4 infantry moved from Ukraine S.S.R. to Caucasus
2 artilleries and 2 infantry moved from 12 Sea Zone to Algeria
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 3 transports; Americans defend with 1 battleship, 2 cruisers and 2 transports
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Germans
British win with 2 battleships, 1 fighter and 5 transports remaining. Battle score for attacker is -66
Casualties for Germans: 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 transports
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
Casualties for Americans: 2 cruisers
Battle in Caucasus
Germans attack with 4 armour, 4 artilleries and 4 infantry
Russians defend with 1 factory and 5 infantry
Germans win, taking Caucasus from Russians with 4 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
1 fighter owned by the British forced to land in Algeria
Non Combat Move - Germans
2 infantry moved from Germany to Western Europe
7 armour moved from Germany to Eastern Europe
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery and 1 infantry moved from Trans-Jordan to Anglo Egypt
Place Units - Germans
3 infantry placed in Southern Europe
4 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
2 units repaired.
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 12 Sea Zone to 7 Sea Zone
3 transports moved from 12 Sea Zone to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
2 bombers moved from United Kingdom to Southern Europe
1 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
1 fighter moved from Algeria to Anglo Egypt
1 armour, 1 artillery, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 12 Sea Zone to 7 Sea Zone
3 transports moved from 12 Sea Zone to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
2 bombers moved from United Kingdom to Southern Europe
1 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
1 fighter moved from Algeria to Anglo Egypt
1 armour, 1 artillery, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
Combat - British
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 6,1 and causes: 7 damage to unit: factory
Bombing raid in Southern Europe causes 7 damage total.
Battle in Anglo Egypt
British attack with 1 armour and 1 fighter
Germans defend with 1 artillery and 1 infantry
British win, taking Anglo Egypt from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Non Combat Move - British
2 bombers moved from Southern Europe to United Kingdom
Place Units - British
1 armour, 1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
5 armour moved from India to Persia
1 fighter moved from India to Persia
1 bomber moved from India to Manchuria
4 fighters moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber and 4 fighters
Americans defend with 3 artilleries and 6 infantry
Americans win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -46
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 bomber and 4 fighters
Battle in Persia
Japanese attack with 5 armour and 1 fighter
Russians defend with 4 infantry
Japanese win, taking Persia from British with 3 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Japanese
3 armour moved from India to China
1 fighter moved from Persia to Caucasus
Place Units - Japanese
3 fighters and 3 infantry placed in Japan
3 infantry placed in Kwantung
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Midway to Kwantung
2 fighters moved from 61 Sea Zone to China
2 artilleries moved from Manchuria to China
2 infantry moved from Manchuria to China
1 artillery moved from Manchuria to Kwantung
2 infantry moved from Manchuria to Kwantung
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Midway to Kwantung
2 fighters moved from 61 Sea Zone to China
2 artilleries moved from Manchuria to China
2 infantry moved from Manchuria to China
1 artillery moved from Manchuria to Kwantung
2 infantry moved from Manchuria to Kwantung
Combat - Americans
Battle in Kwantung
Americans attack with 1 artillery, 3 bombers and 2 infantry
Japanese defend with 1 factory and 3 infantry
Americans win, taking Kwantung from Japanese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in China
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 3 armour
Americans win, taking China from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Americans
2 fighters moved from China to Manchuria
3 bombers moved from Kwantung to Manchuria
1 armour moved from Western United States to 55 Sea Zone
1 armour and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 1 submarine and 5 transports moved from 61 Sea Zone to 60 Sea Zone
2 fighters moved from Western United States to 60 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 armour moved from Algeria to Anglo Egypt
Place Units - Americans
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
3 infantry moved from West Russia to Karelia S.S.R.
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
3 infantry moved from West Russia to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
2 armour moved from Novosibirsk to Russia
3 armour moved from Sinkiang to Russia
1 submarine moved from 1 Sea Zone to 3 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Caucasus to West Russia
2 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
Combat - Germans
Battle in West Russia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Kazakh S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 armour moved from Eastern Europe to Caucasus
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Germany to Western Europe
1 aaGun, 4 armour, 1 artillery and 3 infantry moved from Germany to Eastern Europe
Place Units - Germans
4 infantry placed in Caucasus
2 artilleries, 2 fighters and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 5 Sea Zone to Germany
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 5 Sea Zone to Germany
Combat - British
Battle in Germany
British attack with 2 armour, 1 artillery, 2 bombers and 3 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 3 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for British: 2 armour, 1 artillery, 2 bombers and 3 infantry
Non Combat Move - British
2 transports moved from 23 Sea Zone to 12 Sea Zone
1 armour moved from Norway to Karelia S.S.R.
4 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
Place Units - British
2 armour, 1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 1 bomber; Remaining resources: 9 PUs;
Combat Move - Japanese
3 armour moved from Persia to Anglo Egypt
1 fighter moved from Caucasus to Anglo Egypt
Combat - Japanese
Battle in Anglo Egypt
Japanese attack with 3 armour and 1 fighter
British defend with 1 armour; Americans defend with 1 armour
Japanese win, taking Anglo Egypt from British with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Casualties for Americans: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 fighter moved from Anglo Egypt to Trans-Jordan
Place Units - Japanese
3 armour placed in India
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 42 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Manchuria to India
1 bomber moved from Manchuria to Caucasus
1 bomber moved from Manchuria to Caucasus
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Philipine Islands
1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Kwantung to 59 Sea Zone
1 artillery moved from Kwantung to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
1 artillery moved from 49 Sea Zone to Philipine Islands
1 artillery moved from China to French Indochina
Americans take French Indochina from Japanese
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Manchuria to India
1 bomber moved from Manchuria to Caucasus
1 bomber moved from Manchuria to Caucasus
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Philipine Islands
1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Kwantung to 59 Sea Zone
1 artillery moved from Kwantung to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
1 artillery moved from 49 Sea Zone to Philipine Islands
1 artillery moved from China to French Indochina
Americans take French Indochina from Japanese
Combat - Americans
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5,1 and causes: 6 damage to unit: factory
Bombing raid in Caucasus causes 6 damage total.
Battle in Philipine Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Philipine Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from Philipine Islands to 60 Sea Zone
2 fighters moved from Western United States to 60 Sea Zone
2 fighters moved from Manchuria to Kwantung
2 bombers moved from Caucasus to Russia
1 bomber moved from India to Kwantung
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour and 3 infantry moved from 12 Sea Zone to Algeria
Place Units - Americans
3 armour placed in Kwantung
2 fighters and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia