I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory
Bombing raid in Germany causes 10 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
Place Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 artillery moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 artillery moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 1 armour, 1 artillery, 2 fighters and 8 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
1 fighter moved from West Russia to Caucasus
1 aaGun moved from Russia to West Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 armour moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery, 1 fighter and 3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour and 1 fighter moved from Eastern Europe to Caucasus
1 armour and 1 fighter moved from Balkans to Caucasus
1 bomber and 1 fighter moved from Germany to Caucasus
1 fighter moved from Norway to Caucasus
1 artillery moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Western Europe to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 infantry moved from Western Europe to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 armour and 3 infantry
Russians defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 cruiser
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry
Russians defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory, 2 fighters and 4 infantry
Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 armour, 2 artilleries, 2 fighters and 4 infantry
Non Combat Move - Germans
3 fighters moved from Caucasus to Eastern Europe
2 fighters moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Belorussia to Ukraine S.S.R.
1 bomber moved from Caucasus to Germany
2 armour moved from Western Europe to Eastern Europe
1 infantry moved from Southern Europe to Western Europe
1 fighter moved from 13 Sea Zone to Germany
1 artillery and 1 infantry moved from Algeria to Libya
2 infantry moved from Germany to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
2 submarines moved from 5 Sea Zone to 6 Sea Zone
Place Units - Germans
4 armour, 2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer, 1 factory and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to Germany
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Norway
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer, 1 factory and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to Germany
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Norway
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
Combat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 destroyer and 1 transport
Casualties for British: 1 fighter
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in Norway
British attack with 1 armour and 2 infantry
Germans defend with 2 infantry
British win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from 5 Sea Zone to West Russia
1 fighter moved from 35 Sea Zone to India
1 infantry moved from Persia to India
1 infantry moved from Trans-Jordan to Anglo Egypt
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Union of South Africa to Kenya
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Australia to 40 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 submarine moved from 40 Sea Zone to 42 Sea Zone
1 bomber moved from Germany to United Kingdom
1 destroyer moved from 15 Sea Zone to 33 Sea Zone
Place Units - British
1 factory placed in India
1 destroyer and 1 submarine placed in 3 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Kwantung to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 fighter moved from 35 Sea Zone to India
1 fighter and 2 infantry moved from French Indochina to India
1 bomber moved from Japan to India
1 fighter moved from Manchuria to India
1 infantry moved from Kwantung to China
2 infantry moved from Manchuria to China
1 fighter moved from Japan to China
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to India
Combat - Japanese
Battle in China
Japanese attack with 1 fighter and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 2 infantry, 1 submarine and 1 transport
British win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 1 bomber, 4 fighters and 4 infantry
British defend with 1 aaGun, 1 factory, 1 fighter and 4 infantry
Japanese win, taking India from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 fighter and 4 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Non Combat Move - Japanese
2 fighters moved from India to 35 Sea Zone
1 bomber moved from India to French Indochina
1 fighter moved from India to French Indochina
1 battleship and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 fighter moved from China to Kwantung
1 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 60 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 61 Sea Zone
1 factory placed in Kwantung
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 carrier moved from 52 Sea Zone to 56 Sea Zone
1 submarine moved from 52 Sea Zone to 56 Sea Zone
1 fighter moved from 52 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to 56 Sea Zone
1 battleship moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 bomber moved from Eastern United States to Midway
1 fighter moved from 56 Sea Zone to Midway
1 fighter moved from Eastern United States to 56 Sea Zone
1 fighter moved from Western United States to Midway
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 2 transports placed in 55 Sea Zone
1 fighter placed in 55 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 2 infantry
EDIT: Removing units owned by Americans from Central United States: 2 infantry
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
EDIT: Turning off Edit Mode
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
5 infantry moved from Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
1 armour moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
EDIT: Turning off Edit Mode
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
5 infantry moved from Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
1 armour moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Russians attack with 2 armour and 7 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Russians win, taking Caucasus from Germans with 2 armour and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 2 armour and 2 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 aaGun moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 submarine moved from 2 Sea Zone to 3 Sea Zone
Place Units - Russians
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 38 PUs;
Germans buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to 16 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Anglo Egypt
1 armour, 1 artillery and 2 infantry moved from Libya to Anglo Egypt
1 bomber moved from Germany to Anglo Egypt
1 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
2 fighters moved from Ukraine S.S.R. to West Russia
2 infantry moved from Eastern Europe to Karelia S.S.R.
4 armour moved from Germany to Karelia S.S.R.
3 fighters moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
British defend with 1 fighter
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Karelia S.S.R.
Germans attack with 4 armour, 4 fighters and 2 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Germans win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 fighter and 2 infantry
Non Combat Move - Germans
1 bomber moved from Anglo Egypt to Libya
4 fighters moved from Karelia S.S.R. to Eastern Europe
2 fighters moved from West Russia to Eastern Europe
2 infantry moved from Ukraine S.S.R. to Belorussia
2 artilleries and 4 infantry moved from Germany to Eastern Europe
1 aaGun moved from Western Europe to Germany
2 submarines moved from 6 Sea Zone to 7 Sea Zone
Place Units - Germans
3 armour, 2 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern Europe
Combat - British
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Southern Europe causes 5 damage total.
Non Combat Move - British
1 bomber moved from Southern Europe to United Kingdom
1 armour moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
1 armour moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 carrier moved from 33 Sea Zone to 27 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 infantry moved from Kenya to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 27 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 42 Sea Zone to 22 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 22 Sea Zone
Place Units - British
1 armour, 1 fighter and 4 infantry placed in United Kingdom
1 transport placed in 3 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 infantry moved from India to Persia
Japanese take Persia from British
1 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
1 fighter moved from Kwantung to Manchuria
1 bomber moved from French Indochina to Manchuria
1 fighter moved from French Indochina to Manchuria
1 carrier, 1 cruiser and 1 fighter moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from 61 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Russians defend with 4 infantry
Japanese win, taking Manchuria from Russians with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Manchuria to 61 Sea Zone
1 fighter moved from Manchuria to Japan
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 35 Sea Zone to 59 Sea Zone
2 fighters moved from 59 Sea Zone to Japan
1 bomber moved from Manchuria to Kwantung
Place Units - Japanese
3 armour placed in India
3 infantry placed in Kwantung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber and 2 transports; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 carrier and 1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 infantry moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 fighter moved from Midway to 56 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
Place Units - Americans
2 transports placed in 55 Sea Zone
2 armour, 1 artillery and 1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
3 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 1 armour and 6 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Archangel
Place Units - Russians
2 armour, 1 artillery and 1 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 armour and 1 infantry moved from Karelia S.S.R. to Norway
3 armour moved from Eastern Europe to Norway
6 fighters moved from Eastern Europe to Norway
1 armour moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from Italian East Africa to Kenya
Germans take Kenya from British
1 infantry moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 artillery moved from Anglo Egypt to Trans-Jordan
1 bomber moved from Libya to Caucasus
Combat - Germans
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Caucasus causes 3 damage total.
Battle in Norway
Germans attack with 7 armour, 6 fighters and 1 infantry
British defend with 2 armour, 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Norway from British with 2 armour and 6 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 5 armour and 1 infantry
Casualties for British: 2 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
1 infantry moved from Belorussia to Karelia S.S.R.
2 artilleries and 4 infantry moved from Eastern Europe to Ukraine S.S.R.
3 armour, 2 artilleries and 5 infantry moved from Germany to Eastern Europe
1 battleship and 1 transport moved from 15 Sea Zone to 13 Sea Zone
2 submarines moved from 7 Sea Zone to 12 Sea Zone
6 fighters moved from Norway to Eastern Europe
1 bomber moved from Caucasus to Germany
Place Units - Germans
4 armour, 2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 armour and 2 infantry moved from United Kingdom to 3 Sea Zone
1 armour and 4 infantry moved from 3 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 1 armour, 1 bomber and 4 infantry
Germans defend with 2 armour
British win, taking Norway from Germans with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Non Combat Move - British
1 bomber moved from Norway to United Kingdom
1 infantry moved from 27 Sea Zone to Union of South Africa
1 carrier moved from 27 Sea Zone to 23 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
1 infantry moved from 27 Sea Zone to Union of South Africa
1 cruiser moved from 27 Sea Zone to 23 Sea Zone
1 destroyer moved from 27 Sea Zone to 23 Sea Zone
1 submarine moved from 22 Sea Zone to 23 Sea Zone
1 fighter moved from United Kingdom to 17 Sea Zone
1 fighter moved from 17 Sea Zone to 23 Sea Zone
Place Units - British
1 armour, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Soviet Far East
Japanese take Buryatia S.S.R. from Russians
Japanese take Soviet Far East from Russians
1 bomber moved from Kwantung to Caucasus
Combat - Japanese
Strategic bombing raid in Caucasus
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Non Combat Move - Japanese
3 infantry moved from Kwantung to China
2 fighters moved from Japan to 60 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 59 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 61 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Kwantung
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
3 armour placed in India
3 armour placed in Kwantung
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 3 transports moved from 56 Sea Zone to 55 Sea Zone
4 fighters moved from 55 Sea Zone to Midway
1 bomber moved from Western United States to Midway
Place Units - Americans
1 artillery and 1 bomber placed in Western United States
1 carrier and 1 fighter placed in 55 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sinkiang: 2 infantry
EDIT: Adding units owned by Americans to Sinkiang: 2 infantry
EDIT: Removing units owned by Americans from Sinkiang: 1 infantry
EDIT: Adding units owned by Americans to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 21 PUs;
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour moved from West Russia to Caucasus
4 infantry moved from Russia to Caucasus
4 infantry moved from West Russia to Caucasus
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total