@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
TotalWar
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Panama
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Central United States to Eastern United States
1 fighter moved from Hawaiian Islands to Central United StatesCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
2 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
4 infantry moved from Caucasus to Persia
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
8 infantry moved from Russia to West RussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 5 infantry
Germans defend with 3 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Europe to Belorussia
1 armour moved from Eastern Europe to Belorussia
3 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery and 1 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Libya to Ukraine S.S.R.
1 fighter moved from Norway to Belorussia
1 bomber moved from Norway to Ukraine S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 2/7 hits
Russians roll dice for 4 infantry in Ukraine S.S.R., round 2 : 3/4 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 4 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Belorussia to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 bomber moved from Ukraine S.S.R. to Germany
3 armour, 1 artillery and 5 infantry moved from Germany to Eastern Europe
2 infantry moved from Southern Europe to Balkans
1 aaGun moved from Western Europe to Germany
1 aaGun moved from Germany to Eastern EuropePlace Units - Germans
5 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 cruiser moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 45 Sea Zone to 38 Sea Zone
3 infantry moved from Anglo Egypt to Libya
1 bomber moved from Trans-Jordan to Libya
1 infantry moved from Trans-Jordan to Persia
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
2 fighters moved from United Kingdom to 2 Sea Zone
1 fighter moved from United Kingdom to 17 Sea Zone
1 fighter moved from 17 Sea Zone to French West AfricaCombat - British
Battle in Libya
British attack with 1 bomber and 3 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Libya from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Libya to French West AfricaPlace Units - British
1 carrier and 1 destroyer placed in 2 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R.
4 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 fighter moved from Manchuria to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 1 armour and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 4 infantry in Sinkiang, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese roll dice for 1 armour and 4 infantry in Sinkiang, round 3 : 3/5 hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Japan to French Indochina
1 aaGun moved from India to French Indochina
1 artillery and 3 infantry moved from Japan to 61 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indochina
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to China
1 fighter moved from Manchuria to ChinaPlace Units - Japanese
1 factory placed in French Indochina
1 transport placed in 60 Sea Zone
1 armour placed in Manchuria
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Central United States to 55 Sea Zone
2 infantry moved from Panama to 20 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 4 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 12 Sea Zone to Algeria
1 bomber moved from United Kingdom to Western United StatesNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser and 1 transport placed in 55 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Persia to Kazakh S.S.R.
3 infantry moved from Persia to Caucasus
4 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Belorussia
3 infantry moved from West Russia to Belorussia
1 armour, 1 artillery and 5 infantry moved from West Russia to Karelia S.S.R.
1 artillery and 1 infantry moved from Russia to Novosibirsk
4 infantry moved from Russia to West RussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 armour and 3 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 armour
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Balkans to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
3 fighters moved from Eastern Europe to Ukraine S.S.R.
5 armour, 1 artillery and 2 infantry moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
5 armour moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 fighters and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 3 fighters and 4 infantry in Ukraine S.S.R., round 2 : 1/7 hits
Russians roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans roll dice for 3 fighters and 4 infantry in Ukraine S.S.R., round 3 : 2/7 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 10 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 armour, 1 artillery and 4 infantry
Germans roll dice for 10 armour, 1 artillery, 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 10/14 hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 1/6 hits
4 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 10 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 bomber moved from Karelia S.S.R. to Germany
1 infantry moved from Eastern Europe to Belorussia
1 aaGun moved from Eastern Europe to Karelia S.S.R.
1 aaGun moved from Southern Europe to Germany
3 fighters moved from Ukraine S.S.R. to Germany
2 infantry moved from Germany to Southern Europe
2 submarines moved from 7 Sea Zone to 5 Sea ZonePlace Units - Germans
3 armour, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Libya to Anglo Egypt
1 armour and 1 infantry moved from Algeria to Libya
1 armour moved from Libya to Anglo Egypt
1 fighter moved from French West Africa to 28 Sea Zone
1 carrier and 1 cruiser moved from 27 Sea Zone to 28 Sea Zone
3 infantry moved from Union of South Africa to Kenya
1 transport moved from 12 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Western Europe
1 bomber moved from French West Africa to Western Europe
1 carrier, 1 destroyer and 2 fighters moved from 2 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Western Europe
1 submarine moved from 38 Sea Zone to 29 Sea ZoneCombat - British
Battle in Western Europe
British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Western Europe from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Western Europe to United Kingdom
2 fighters moved from Western Europe to 6 Sea ZonePlace Units - British
1 battleship and 1 transport placed in 6 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Manchuria to Yakut S.S.R.
2 fighters moved from 60 Sea Zone to Yakut S.S.R.
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from French Indochina to Kazakh S.S.R.
2 fighters moved from China to Yakut S.S.R.
1 artillery and 3 infantry moved from French Indochina to 36 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 36 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from 47 Sea Zone to New GuineaCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 3 infantry in New Guinea, round 2 : 2/4 hits
British roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in New Guinea
Japanese win, taking New Guinea from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Yakut S.S.R., round 2 : 4/7 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kazakh S.S.R. to French Indochina
1 armour moved from Sinkiang to Manchuria
2 fighters moved from Yakut S.S.R. to 60 Sea Zone
2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 carrier moved from 36 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 transport placed in 60 Sea Zone
2 armour and 1 infantry placed in Manchuria
1 artillery and 2 infantry placed in French IndochinaTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to Central United States
2 infantry moved from Algeria to 12 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
Americans take Norway from Germans
1 artillery and 1 infantry moved from Algeria to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 12 Sea Zone to 6 Sea Zone
1 armour moved from Algeria to Anglo Egypt
3 infantry moved from Algeria to Libya
2 transports moved from 55 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to United KingdomCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 fighter placed in 55 Sea Zone
1 bomber placed in Western United States
1 armour and 1 artillery placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Archangel
2 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery and 5 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Russia to Evenki National Okrug
5 infantry moved from Russia to Novosibirsk
1 submarine moved from 2 Sea Zone to 9 Sea ZoneCombat - Russians
Battle in Sinkiang
Russians attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Russians win, taking Sinkiang from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 4 infantry
retreated to Ukraine S.S.R.
Germans win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total