@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
7 infantry moved from Union of South Africa to 27 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 fighters, 7 infantry, 4 submarines and 4 transports moved from 27 Sea Zone to 28 Sea Zone
7 infantry moved from 28 Sea Zone to French Madagascar
British take French Madagascar from Japanese
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Norway to Russia
5 armour, 1 bomber and 8 infantry moved from West Russia to Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
2 armour moved from Norway to Archangel
6 infantry moved from Norway to Karelia S.S.R.
8 infantry moved from Eastern Canada to 1 Sea Zone
8 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
4 transports moved from 3 Sea Zone to 1 Sea Zone
8 infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
8 infantry moved from 3 Sea Zone to Norway
8 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Alaska to Western Canada
1 transport moved from 55 Sea Zone to 52 Sea Zone
1 battleship moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Eastern Canada
Place Units - Americans
1 transport placed in 55 Sea Zone
1 bomber placed in Norway
1 artillery and 1 infantry placed in Western United States
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 11x factory; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Novosibirsk
2 fighters moved from West Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 4 infantry in Novosibirsk, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 fighters and 3 infantry in Novosibirsk, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Novosibirsk to Russia
1 armour and 7 infantry moved from West Russia to Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 17
Purchase Units - Germans
Germans repair damage of 20x factory; Remaining resources: 27 PUs;
Germans buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Caucasus to West Russia
1 fighter moved from Germany to West Russia
2 infantry moved from Balkans to Ukraine S.S.R.
4 infantry moved from Southern Europe to Western Europe
3 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 artillery moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
1 fighter moved from Germany to Eastern Europe
1 fighter moved from Germany to Ukraine S.S.R.
2 infantry moved from Southern Europe to Balkans
4 infantry moved from Germany to Balkans
2 artilleries moved from Germany to Balkans
4 armour moved from Balkans to Germany
Combat - Germans
Battle in Eastern Europe
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 3 infantry
Germans win, taking Eastern Europe from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Western Europe
Germans attack with 1 artillery, 1 fighter and 4 infantry
British defend with 4 infantry
Germans win, taking Western Europe from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
retreated to Ukraine S.S.R.
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from West Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Germany
1 fighter moved from Eastern Europe to Germany
1 fighter moved from Western Europe to Germany
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 17
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 38 PUs;
British buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 5 Sea Zone to Western Europe
2 fighters moved from 5 Sea Zone to Eastern Europe
2 infantry moved from Belorussia to Eastern Europe
2 artilleries moved from Belorussia to Eastern Europe
1 infantry moved from Karelia S.S.R. to 5 Sea Zone
1 infantry and 4 transports moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Western Europe
1 bomber moved from Russia to Germany
1 bomber moved from United Kingdom to Germany
2 armour moved from Union of South Africa to Kenya
British take Kenya from Japanese
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 2,2 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Eastern Europe
British attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Eastern Europe, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Europe, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Europe
British roll dice for 2 artilleries and 2 fighters in Eastern Europe, round 3 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Europe, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Western Europe
British attack with 2 fighters and 5 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 2 fighters and 5 infantry in Western Europe, round 2 : 2/7 hits
Germans roll dice for 1 artillery and 3 infantry in Western Europe, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
British roll dice for 2 fighters and 4 infantry in Western Europe, round 3 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Western Europe, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
British roll dice for 2 fighters and 3 infantry in Western Europe, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Western Europe, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters moved from Western Europe to 6 Sea Zone
2 carriers moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Eastern Europe to Russia
2 infantry moved from Belorussia to West Russia
2 bombers moved from Germany to Norway
2 infantry moved from Belorussia to West Russia
Place Units - British
2 armour placed in Union of South Africa
1 fighter placed in 6 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
4 fighters moved from 34 Sea Zone to Caucasus
2 fighters moved from French Indochina to Caucasus
1 artillery and 4 infantry moved from Anglo Egypt to 34 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry and 5 transports moved from 34 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
8 armour moved from Sinkiang to Caucasus
3 bombers moved from Sinkiang to Russia
1 armour moved from India to Caucasus
1 armour moved from French Indochina to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 artillery moved from Kwantung to Manchuria
2 infantry moved from Kazakh S.S.R. to Sinkiang
Combat - Japanese
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Non Combat Move - Japanese
1 bomber moved from Russia to Kwantung
Place Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 artillery and 2 infantry placed in Japan
3 infantry placed in India
1 artillery and 1 infantry placed in Kwantung
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
2 bombers moved from Russia to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 2,6 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.
Non Combat Move - Americans
2 bombers moved from Germany to Norway
2 armour and 1 infantry moved from Archangel to Russia
6 infantry moved from Karelia S.S.R. to West Russia
8 infantry moved from Norway to Karelia S.S.R.
4 transports moved from 3 Sea Zone to 2 Sea Zone
1 fighter moved from Eastern Canada to 6 Sea Zone
8 infantry moved from Eastern Canada to 1 Sea Zone
8 infantry and 4 transports moved from 1 Sea Zone to 3 Sea Zone
8 infantry moved from 3 Sea Zone to Norway
2 infantry moved from Western Canada to Eastern Canada
6 infantry moved from Eastern United States to Eastern Canada
1 artillery and 1 infantry moved from Western United States to 55 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 52 Sea Zone to 45 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 fighters, 4 submarines and 4 transports moved from 28 Sea Zone to 32 Sea Zone
Place Units - Americans
2 armour and 1 bomber placed in Norway
7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 18
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 27 PUs;
Germans buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Balkans to Eastern Europe
1 fighter moved from Germany to Eastern Europe
3 infantry moved from Germany to Western Europe
3 fighters moved from Germany to Western Europe
2 artilleries and 1 infantry moved from Balkans to Germany
1 infantry moved from Germany to Western Europe
Combat - Germans
Battle in Eastern Europe
Germans attack with 1 fighter and 3 infantry
British defend with 2 artilleries
1 infantry owned by the Germans retreated to Balkans
British win with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Ukraine S.S.R. from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Europe
Germans attack with 3 fighters and 4 infantry
British defend with 3 infantry
Germans win, taking Western Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Europe to Germany
3 fighters moved from Western Europe to Germany
1 fighter moved from Ukraine S.S.R. to Germany
14 armour moved from Caucasus to Balkans
Place Units - Germans
3 infantry placed in Germany
6 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
The fact this game is still going on is amazing
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 18
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 30 Sea Zone: 4 transports
EDIT: Removing units owned by Americans from 32 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from 32 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 30 Sea Zone: 2 carriers and 4 fighters
EDIT: Removing units owned by Americans from 32 Sea Zone: 2 battleships, 2 cruisers and 4 submarines
EDIT: Adding units owned by Americans to 30 Sea Zone: 2 battleships, 2 cruisers and 4 submarines
EDIT: Removing units owned by Americans from French Madagascar: 7 infantry
EDIT: Adding units owned by Americans to 30 Sea Zone: 7 infantry
EDIT: Turning off Edit Mode
British buy 2 armour and 8 infantry; Remaining resources: 6 PUs;
Combat Move - British
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western Europe
3 fighters moved from 6 Sea Zone to Western Europe
2 bombers moved from Norway to Southern Europe
4 infantry moved from West Russia to Ukraine S.S.R.
2 fighters moved from Russia to Ukraine S.S.R.
2 armour moved from Kenya to Anglo Egypt
British take Anglo Egypt from Japanese
Combat - British
Battle in Ukraine S.S.R.
British attack with 2 fighters and 4 infantry
Germans defend with 2 infantry
British roll dice for 2 fighters and 4 infantry in Ukraine S.S.R., round 2 : 2/6 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Europe
British attack with 3 fighters and 6 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 6 infantry in Western Europe, round 2 : 4/9 hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 3 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 0/2 hits
Bombing raid in Southern Europe rolls: 2,3 and causes: 5 damage to unit: factory
Bombing raid in Southern Europe causes 5 damage total.
Non Combat Move - British
2 bombers moved from Southern Europe to Norway
3 fighters moved from Western Europe to 6 Sea Zone
2 fighters moved from Ukraine S.S.R. to Russia
2 artilleries moved from Eastern Europe to Belorussia
4 infantry moved from Russia to West Russia
2 armour moved from Union of South Africa to Belgian Congo
Place Units - British
2 armour placed in Union of South Africa
8 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 48 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 4 infantry moved from French Indochina to India
1 armour and 1 infantry moved from Sinkiang to Novosibirsk
1 armour and 1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Kwantung to China
1 artillery moved from Kwantung to Manchuria
1 bomber moved from Kwantung to Novosibirsk
6 fighters moved from Caucasus to Kazakh S.S.R.
19 armour moved from Caucasus to Ukraine S.S.R.
5 transports moved from 36 Sea Zone to 59 Sea Zone
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Ukraine S.S.R.
Japanese attack with 19 armour
British defend with 4 infantry
Japanese win, taking Ukraine S.S.R. from British with 19 armour remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 6 fighters and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 6 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Novosibirsk to French Indochina
6 fighters moved from Kazakh S.S.R. to India
Place Units - Japanese
1 destroyer and 1 submarine placed in 36 Sea Zone
1 fighter placed in French Indochina
1 bomber and 2 infantry placed in Kwantung
Japanese undo move 3.
1 bomber placed in Kwantung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from West Russia to Caucasus
Russians take Caucasus from Germans
3 bombers moved from Norway to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 2,6,1 and causes: 9 damage to unit: factory
Bombing raid in Germany causes 9 damage total.
Non Combat Move - Americans
3 bombers moved from Germany to Norway
7 armour and 9 infantry moved from Russia to West Russia
2 armour moved from Norway to West Russia
1 aaGun moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Eastern Europe
7 infantry moved from Karelia S.S.R. to West Russia
8 infantry moved from Norway to Karelia S.S.R.
2 battleships, 2 carriers, 2 cruisers, 4 fighters, 7 infantry, 4 submarines and 4 transports moved from 30 Sea Zone to 46 Sea Zone
7 infantry moved from 46 Sea Zone to Australia
1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 45 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Australia
4 transports moved from 2 Sea Zone to 1 Sea Zone
Place Units - Americans
3 armour placed in Norway
1 carrier placed in 55 Sea Zone
1 fighter placed in 55 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
4 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 4 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 2 fighters and 4 infantry in Kazakh S.S.R., round 2 : 1/6 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 3 : 1/4 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to West Russia
6 armour and 10 infantry moved from Russia to West Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 27 PUs;
Germans buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Balkans to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Eastern Europe
14 armour moved from Balkans to Western Europe
6 infantry moved from Southern Europe to Western Europe
4 fighters moved from Germany to Eastern Europe
Combat - Germans
Battle in Eastern Europe
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Eastern Europe from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Europe
Germans attack with 14 armour and 6 infantry
British defend with 6 infantry
Germans win, taking Western Europe from British with 14 armour and 6 infantry remaining. Battle score for attacker is 18
Casualties for British: 6 infantry
Non Combat Move - Germans
5 fighters moved from Eastern Europe to Germany
Place Units - Germans
1 bomber and 5 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - British
British buy 5 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries moved from Belorussia to Eastern Europe
3 fighters moved from 6 Sea Zone to Eastern Europe
2 armour moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from Japanese
2 armour moved from Belgian Congo to Trans-Jordan
2 bombers moved from Norway to Southern Europe
Combat - British
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 0/2 hits
Bombing raid in Southern Europe rolls: 5,3 and causes: 8 damage to unit: factory
Bombing raid in Southern Europe causes 8 damage total.
Battle in Eastern Europe
British attack with 2 artilleries and 3 fighters
Germans defend with 2 infantry
British roll dice for 2 artilleries and 3 fighters in Eastern Europe, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Eastern Europe, round 2 : 2/2 hits
2 artilleries owned by the British and 2 infantry owned by the Germans lost in Eastern Europe
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries
Non Combat Move - British
3 fighters moved from Eastern Europe to Norway
8 infantry moved from United Kingdom to 6 Sea Zone
2 carriers, 1 fighter, 8 infantry and 4 transports moved from 6 Sea Zone to 3 Sea Zone
8 infantry moved from 3 Sea Zone to Norway
2 bombers moved from Southern Europe to Norway
2 fighters moved from Russia to West Russia
1 infantry moved from West Russia to Belorussia
2 armour moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour, 1 fighter and 4 infantry placed in United Kingdom
2 armour placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
3 transports moved from 59 Sea Zone to 61 Sea Zone
2 artilleries and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Kwantung to Buryatia S.S.R.
1 bomber and 1 fighter moved from French Indochina to Buryatia S.S.R.
1 infantry moved from China to Sinkiang
1 artillery and 4 infantry moved from Japan to 61 Sea Zone
1 artillery and 4 infantry moved from 61 Sea Zone to Manchuria
2 transports moved from 59 Sea Zone to 36 Sea Zone
3 artilleries and 8 infantry moved from India to Persia
2 armour moved from Ukraine S.S.R. to Caucasus
2 fighters moved from India to Caucasus
Combat - Japanese
Battle in Caucasus
Japanese attack with 2 armour and 2 fighters
Americans defend with 1 infantry; Russians defend with 1 factory
Japanese win, taking Caucasus from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 1 infantry
Russians defend with 3 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Buryatia S.S.R. to French Indochina
1 bomber moved from Buryatia S.S.R. to Kwantung
2 fighters moved from Caucasus to India
17 armour moved from Ukraine S.S.R. to Persia
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Kwantung
Japanese undo move 2.
Japanese undo move 1.
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indochina
1 artillery and 2 infantry placed in Kwantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Southern Europe
1 bomber moved from Norway to Germany
1 armour moved from West Russia to Balkans
Americans take Ukraine S.S.R. from Germans
Americans take Balkans from Germans
1 armour moved from Norway to Eastern Europe
Americans take Eastern Europe from Germans
8 armour and 21 infantry moved from West Russia to Caucasus
Combat - Americans
Battle in Caucasus
Americans attack with 8 armour and 21 infantry
Japanese defend with 2 armour and 1 factory
Americans roll dice for 8 armour and 21 infantry in Caucasus, round 2 : 4/29 hits
Japanese roll dice for 2 armour in Caucasus, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Caucasus
Americans win, taking Caucasus from Japanese with 8 armour and 21 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 0/1 hits
Bombing raid in Southern Europe rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Southern Europe causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Non Combat Move - Americans
1 bomber moved from Norway to Western United States
1 bomber moved from Southern Europe to Norway
1 bomber moved from Germany to Norway
2 armour moved from Norway to Belorussia
1 fighter moved from 3 Sea Zone to Belorussia
8 infantry moved from Karelia S.S.R. to Belorussia
8 infantry moved from Eastern Canada to 1 Sea Zone
4 transports moved from 3 Sea Zone to 2 Sea Zone
8 infantry and 4 transports moved from 1 Sea Zone to 3 Sea Zone
8 infantry moved from 3 Sea Zone to Norway
4 transports moved from 2 Sea Zone to 1 Sea Zone
8 infantry moved from Eastern United States to Eastern Canada
1 carrier and 1 fighter moved from 55 Sea Zone to 52 Sea Zone
9 infantry moved from Australia to 46 Sea Zone
1 artillery, 3 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 9 infantry, 4 submarines and 6 transports moved from 46 Sea Zone to 52 Sea Zone
1 artillery and 9 infantry moved from 52 Sea Zone to Hawaiian Islands
Place Units - Americans
3 armour placed in Norway
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 8x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 2 armour
EDIT: Turning off Edit Mode
1 aaGun moved from Russia to Caucasus
6 infantry moved from Russia to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
2 fighters and 10 infantry moved from West Russia to Caucasus
6 armour moved from West Russia to Novosibirsk
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Caucasus: 1 fighter
EDIT: Adding units owned by Americans to West Russia: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Europe: 1 armour
EDIT: Removing units owned by Americans from Belorussia: 1 infantry
EDIT: Adding units owned by Americans to West Russia: 1 armour
EDIT: Adding units owned by Americans to Eastern Europe: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 8x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 2 armour
EDIT: Turning off Edit Mode
1 aaGun moved from Russia to Caucasus
6 infantry moved from Russia to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
2 fighters and 10 infantry moved from West Russia to Caucasus
6 armour moved from West Russia to Novosibirsk
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Caucasus: 1 fighter
EDIT: Adding units owned by Americans to West Russia: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Europe: 1 armour
EDIT: Removing units owned by Americans from Belorussia: 1 infantry
EDIT: Adding units owned by Americans to West Russia: 1 armour
EDIT: Adding units owned by Americans to Eastern Europe: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 1 fighter
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 20
Purchase Units - Germans
Germans repair damage of 12x factory; Remaining resources: 19 PUs;
Germans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Southern Europe to Balkans
1 bomber moved from Southern Europe to Balkans
2 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Balkans
1 fighter moved from Germany to Balkans
3 fighters moved from Germany to Eastern Europe
3 infantry moved from Southern Europe to Germany
Combat - Germans
Battle in Eastern Europe
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Eastern Europe from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Balkans
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 armour
Germans win, taking Balkans from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 bomber moved from Balkans to Germany
3 fighters moved from Eastern Europe to Germany
2 fighters moved from Balkans to Germany
Place Units - Germans
1 artillery and 5 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total