@The_Good_Captain I attacked you sub in the med with the luckiest sub in the world, and I missed and you missed, but you have the option to retreat, and if you do, you can go to the central med or west Spanish sea?, basically west of Gibraltar or under italy. which do you want?
TotalWar
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test
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TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
1 armour moved from Archangel to West Russia
1 armour moved from Caucasus to West Russia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
1 armour moved from Archangel to West Russia
1 armour moved from Caucasus to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 4 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Caucasus
1 fighter moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Caucasus to West Russia
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from West Russia to CaucasusPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 fighter moved from Ukraine S.S.R. to Anglo Egypt
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour and 1 fighter moved from Balkans to Caucasus
1 armour and 1 fighter moved from Eastern Europe to Caucasus
1 fighter moved from Norway to Caucasus
1 bomber moved from Germany to Caucasus
3 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 armour moved from Western Europe to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - Germans
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 3 armour and 8 infantry
Russians defend with 1 fighter and 6 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 6 infantry
Casualties for Russians: 1 fighter and 6 infantry
Battle in Anglo Egypt
Germans attack with 2 armour, 1 fighter and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 2 armour, 1 fighter and 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 13 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 3 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 armour, 1 fighter and 5 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Germany
2 fighters moved from Caucasus to Eastern Europe
2 infantry moved from Balkans to Ukraine S.S.R.
2 infantry moved from Germany to Eastern Europe
1 artillery and 1 infantry moved from Algeria to Libya
2 fighters moved from 13 Sea Zone to Western Europe
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to Eastern EuropePlace Units - Germans
4 armour, 1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 carrier moved from 35 Sea Zone to 15 Sea Zone
1 transport moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from Anglo Egypt to 15 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 3 Sea Zone to Norway -
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
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TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Kwantung to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to India
2 infantry moved from 35 Sea Zone to India
1 fighter and 2 infantry moved from French Indochina to India
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 infantry moved from Kwantung to China
1 fighter and 2 infantry moved from Manchuria to China
1 bomber moved from Japan to ChinaCombat - Japanese
Battle in China
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 3 fighters and 4 infantry
British defend with 1 aaGun, 1 factory and 4 infantry
Japanese win, taking India from British with 2 fighters and 3 infantry remaining. Battle score for attacker is -1
Casualties for British: 4 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Kwantung to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to India
2 infantry moved from 35 Sea Zone to India
1 fighter and 2 infantry moved from French Indochina to India
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 infantry moved from Kwantung to China
1 fighter and 2 infantry moved from Manchuria to China
1 bomber moved from Japan to ChinaCombat - Japanese
Battle in China
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 3 fighters and 4 infantry
British defend with 1 aaGun, 1 factory and 4 infantry
Japanese win, taking India from British with 2 fighters and 3 infantry remaining. Battle score for attacker is -1
Casualties for British: 4 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighterNon Combat Move - Japanese
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Manchuria
1 fighter moved from China to Manchuria
1 bomber moved from China to Kwantung
1 fighter moved from India to Manchuria
1 fighter moved from India to KwantungPlace Units - Japanese
1 destroyer and 1 transport placed in 61 Sea Zone
1 factory placed in KwantungTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
1 infantry moved from 12 Sea Zone to Algeria
1 armour and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 bomber moved from Eastern United States to 1 Sea Zone
1 fighter moved from Eastern United States to 1 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
1 infantry moved from 12 Sea Zone to Algeria
1 armour and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 bomber moved from Eastern United States to 1 Sea Zone
1 fighter moved from Eastern United States to 1 Sea ZoneCombat - Americans
Americans creates battle in territory 52 Sea Zone
Battle in 1 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 52 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
1 submarine owned by the Americans SubmergedNon Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 cruiser moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 1 Sea Zone to United Kingdom
1 bomber moved from 1 Sea Zone to United Kingdom
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 fighter moved from Hawaiian Islands to Western United States
1 artillery moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
1 bomber placed in Eastern United States
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 artillery moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 armour, 2 artilleries and 5 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians win, taking Caucasus from Germans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - Russians
1 submarine moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.Place Units - Russians
2 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 52 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Russians
3 armour and 1 infantry moved from Karelia S.S.R. to Norway
2 submarines moved from 7 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 submarine moved from 1 Sea Zone to 3 Sea Zone
1 bomber moved from Germany to 3 Sea Zone
1 fighter moved from Eastern Europe to Norway
1 fighter moved from Western Europe to 12 Sea Zone
1 fighter moved from Eastern Europe to Norway
1 fighter moved from Western Europe to 12 Sea ZoneCombat - Germans
Battle in 3 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 1 submarine
Casualties for British: 1 battleship
Battle in Norway
Germans attack with 3 armour, 2 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Norway from British with 3 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 cruiser and 2 transports; Russians defend with 1 submarine
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 cruiser and 2 transports
Casualties for Russians: 1 submarine
Battle in Anglo Egypt
Germans attack with 1 artillery and 1 infantry
British defend with 1 fighter and 1 infantry
British win with no units remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 1 infantryNon Combat Move - Germans
2 fighters moved from 12 Sea Zone to Western Europe
2 fighters moved from Norway to Eastern Europe
1 artillery and 1 infantry moved from Southern Europe to Balkans
1 aaGun moved from Southern Europe to Balkans
1 armour and 2 infantry moved from Eastern Europe to Ukraine S.S.R.
4 armour moved from Germany to Ukraine S.S.R.
1 artillery and 5 infantry moved from Germany to Eastern EuropePlace Units - Germans
3 armour, 2 artilleries and 5 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 bombers moved from United Kingdom to Germany
1 submarine moved from 30 Sea Zone to 35 Sea Zone
1 cruiser moved from 15 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 bombers moved from United Kingdom to Germany
1 submarine moved from 30 Sea Zone to 35 Sea Zone
1 cruiser moved from 15 Sea Zone to 35 Sea ZoneCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.
Battle in 35 Sea Zone
British attack with 1 cruiser and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -18
Casualties for British: 1 cruiser and 1 submarineNon Combat Move - British
1 transport moved from 15 Sea Zone to 33 Sea Zone
1 transport moved from 30 Sea Zone to 39 Sea Zone
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United KingdomPlace Units - British
1 cruiser, 1 destroyer and 1 transport placed in 3 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from India to Persia
Japanese take Persia from British
2 infantry moved from India to 35 Sea Zone
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
Japanese take Anglo Egypt from British
1 destroyer and 2 transports moved from 61 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 artillery and 3 infantry moved from Japan to 60 Sea Zone
1 artillery and 3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Kwantung to Buryatia S.S.R.
1 fighter moved from Kwantung to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry
Russians defend with 8 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 8 infantry
Casualties for Japanese: 4 infantry
Battle in 33 Sea Zone
Japanese attack with 1 carrier
British defend with 1 transport
Japanese win with 1 carrier remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to China
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
1 bomber moved from Buryatia S.S.R. to Kwantung
2 fighters moved from Manchuria to ChinaPlace Units - Japanese
2 infantry placed in Japan
3 armour placed in Kwantung
1 armour and 2 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
1 infantry moved from Algeria to Libya
1 armour moved from Algeria to Libya
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 fighter moved from United Kingdom to Russia
1 bomber moved from Germany to United Kingdom
1 armour moved from Western United States to Alaska
1 fighter moved from Western United States to 55 Sea Zone
1 fighter moved from Western United States to 55 Sea Zone
1 infantry moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 infantry moved from Western United States to Western Canada
1 transport moved from 55 Sea Zone to 64 Sea Zone
1 transport moved from 55 Sea Zone to 64 Sea Zone
1 submarine moved from 55 Sea Zone to 64 Sea Zone
1 battleship moved from 55 Sea Zone to 64 Sea Zone
1 fighter moved from 55 Sea Zone to 64 Sea Zone
1 fighter moved from 55 Sea Zone to 64 Sea Zone
1 carrier moved from 55 Sea Zone to 64 Sea Zone
1 destroyer moved from 55 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
2 fighters placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to West Russia
1 armour moved from Russia to Archangel
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to West Russia
1 armour moved from Russia to Archangel
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to PersiaCombat - Russians
Battle in Persia
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Persia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in West Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 14x factory; Remaining resources: 30 PUs;
Germans buy 1 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to 4 Sea Zone
4 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Eastern Europe to West Russia
3 armour moved from Norway to Karelia S.S.R.
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking West Russia from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 3 armour, 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 4 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter moved from 4 Sea Zone to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from West Russia to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 artillery and 1 infantry moved from Balkans to Ukraine S.S.R.
1 aaGun moved from Balkans to Southern Europe
3 armour moved from Germany to Ukraine S.S.R.
1 artillery and 3 infantry moved from Eastern Europe to Ukraine S.S.R.
2 artilleries and 5 infantry moved from Germany to Eastern Europe
2 submarines moved from 12 Sea Zone to 9 Sea Zone
2 infantry moved from Southern Europe to GermanyPlace Units - Germans
1 armour, 1 bomber, 1 fighter and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from 3 Sea Zone to Norway
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Australia to 38 Sea Zone
1 infantry moved from Australia to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 infantry moved from 47 Sea Zone to New Guinea





