@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
TotalWar
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West Russia to Belorussia
British take Belorussia from Germans
4 fighters moved from Russia to Eastern Europe
1 bomber moved from Norway to Germany
3 infantry moved from Karelia S.S.R. to Eastern EuropeCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Eastern Europe
British attack with 4 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 4 fighters and 3 infantry in Eastern Europe, round 2 : 2/7 hits
Germans roll dice for 2 infantry in Eastern Europe, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
4 fighters moved from Eastern Europe to Karelia S.S.R.
14 infantry moved from Karelia S.S.R. to Belorussia
2 artilleries moved from Karelia S.S.R. to Belorussia
1 bomber moved from Germany to Norway
2 armour moved from Belgian Congo to Libya
2 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 transports placed in 7 Sea Zone
1 infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 artillery and 1 infantry moved from Alaska to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
3 infantry moved from Kwantung to China
1 bomber moved from Kwantung to Persia
2 infantry moved from India to Persia
2 armour and 1 artillery moved from Trans-Jordan to 34 Sea Zone
3 infantry moved from Trans-Jordan to 34 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 28 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 28 Sea Zone to Union of South Africa
1 infantry moved from Trans-Jordan to Anglo Egypt
Japanese take Anglo Egypt from British
2 bombers moved from Germany to CaucasusCombat - Japanese
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 2,6 and causes: 8 damage to unit: factory
Bombing raid in Caucasus causes 8 damage total.
Battle in Persia
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Union of South Africa
Japanese attack with 2 armour, 1 artillery and 3 infantry
British defend with 2 armour, 1 factory and 1 infantry
Japanese win, taking Union of South Africa from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 2 armour and 1 infantryNon Combat Move - Japanese
2 armour moved from Trans-Jordan to India
1 bomber moved from Persia to Kwantung
2 bombers moved from Caucasus to GermanyPlace Units - Japanese
1 fighter and 2 infantry placed in India
3 armour placed in French Indochina
3 infantry placed in Kwantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 battleship and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Norway to Germany
6 infantry moved from Eastern Canada to 1 Sea Zone
1 cruiser moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from Karelia S.S.R. to 12 Sea Zone
1 fighter moved from 7 Sea Zone to 12 Sea Zone
1 carrier moved from 7 Sea Zone to 12 Sea Zone
2 infantry moved from Western Canada to Alaska
Americans take Alaska from Japanese
2 artilleries and 2 infantry moved from Libya to Anglo Egypt
4 infantry and 2 transports moved from 1 Sea Zone to 12 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from Norway to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
4 infantry moved from 7 Sea Zone to Western Europe
4 submarines moved from 7 Sea Zone to 12 Sea Zone
4 infantry moved from 12 Sea Zone to AlgeriaCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 4,4,3 and causes: 11 damage to unit: factory
Bombing raid in Germany causes 11 damage total.
Battle in Anglo Egypt
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Anglo Egypt, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits
Americans roll dice for 2 artilleries and 2 infantry in Anglo Egypt, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Anglo Egypt, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anglo Egypt
Americans win, taking Anglo Egypt from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Europe
Americans attack with 4 infantry
Germans defend with 1 aaGun and 2 infantry
Americans roll dice for 2 battleships and 1 cruiser in Western Europe, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Western Europe
Americans win, taking Western Europe from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 infantry moved from Eastern United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
4 infantry moved from 12 Sea Zone to Algeria
2 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western United States to Western Canada
1 destroyer moved from 55 Sea Zone to 52 Sea Zone
1 transport moved from 7 Sea Zone to 1 Sea Zone
2 fighters moved from Karelia S.S.R. to 7 Sea Zone
3 bombers moved from Germany to United Kingdom
4 armour moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Norway
4 infantry moved from Karelia S.S.R. to West Russia
2 armour moved from Norway to West RussiaPlace Units - Americans
5 infantry placed in Eastern United States
3 armour placed in Norway
1 battleship placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 14
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
9 infantry moved from West Russia to Ukraine S.S.R.
2 fighters moved from West Russia to Ukraine S.S.R.
3 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 2 fighters and 9 infantry
Germans defend with 2 artilleries and 5 infantry
Russians roll dice for 2 fighters and 9 infantry in Ukraine S.S.R., round 2 : 0/11 hits
Germans roll dice for 2 artilleries and 5 infantry in Ukraine S.S.R., round 2 : 2/7 hits
2 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 2 fighters and 7 infantry in Ukraine S.S.R., round 3 : 1/9 hits
Germans roll dice for 2 artilleries and 5 infantry in Ukraine S.S.R., round 3 : 1/7 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 fighters and 6 infantry in Ukraine S.S.R., round 4 : 1/8 hits
Germans roll dice for 2 artilleries and 4 infantry in Ukraine S.S.R., round 4 : 1/6 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 fighters and 5 infantry in Ukraine S.S.R., round 5 : 1/7 hits
Germans roll dice for 2 artilleries and 3 infantry in Ukraine S.S.R., round 5 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 fighters and 3 infantry in Ukraine S.S.R., round 6 : 3/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 6 : 1/4 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 7 : 1/4 hits
Germans roll dice for 1 artillery in Ukraine S.S.R., round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 8 infantry
Battle in Persia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Persia, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Persia
Russians roll dice for 3 infantry in Persia, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Persia, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to West Russia: 2 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
4 armour moved from West Russia to Russia
2 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 aaGun moved from Russia to West RussiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 3 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Balkans to Ukraine S.S.R.
2 fighters moved from Germany to Ukraine S.S.R.
3 infantry moved from Germany to Western Europe
2 fighters moved from Germany to Western Europe
3 infantry moved from Germany to Eastern Europe
2 fighters moved from Germany to Eastern Europe
5 infantry moved from Germany to Southern Europe
6 infantry moved from Germany to Balkans
1 infantry moved from Germany to Western EuropeCombat - Germans
Battle in Western Europe
Germans attack with 2 fighters and 4 infantry
Americans defend with 1 aaGun and 3 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 2 fighters and 4 infantry
Casualties for Americans: 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 2 fighters and 3 infantry
British defend with 3 infantry
Germans win, taking Eastern Europe from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
2 fighters moved from Eastern Europe to Germany
2 fighters moved from Ukraine S.S.R. to Germany
4 armour moved from Balkans to Southern EuropePlace Units - Germans
1 aaGun, 1 armour, 3 artilleries and 1 fighter placed in Southern EuropeTurn Complete - Germans
Germans collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 14
Purchase Units - British
British buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Belorussia to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
4 infantry moved from Belorussia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 bomber moved from Norway to Southern EuropeCombat - British
Battle in Eastern Europe
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Eastern Europe, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Eastern Europe, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Europe, round 3 : 1/1 hits
1 infantry owned by the British lost in Eastern Europe
British roll dice for 1 fighter and 1 infantry in Eastern Europe, round 4 : 2/2 hits
Germans roll dice for 1 infantry in Eastern Europe, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Europe
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Ukraine S.S.R.
British attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
British roll dice for 1 fighter and 4 infantry in Ukraine S.S.R., round 2 : 2/5 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 0/1 hits
Bombing raid in Southern Europe rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Southern Europe causes 6 damage total.Non Combat Move - British
1 bomber moved from Southern Europe to United Kingdom
2 fighters moved from Karelia S.S.R. to 3 Sea Zone
1 fighter moved from Eastern Europe to Norway
6 infantry moved from United Kingdom to 7 Sea Zone
6 infantry and 3 transports moved from 7 Sea Zone to 3 Sea Zone
6 infantry moved from 3 Sea Zone to Norway
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
2 armour moved from Libya to Anglo Egypt
2 armour moved from Belgian Congo to Anglo EgyptPlace Units - British
1 carrier and 1 transport placed in 3 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 armour moved from French Indochina to Sinkiang
3 armour moved from China to Sinkiang
3 infantry moved from China to Sinkiang
3 infantry moved from Kwantung to China
1 armour and 1 artillery moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from India to Anglo Egypt
2 fighters moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
3 infantry moved from India to Persia
1 bomber moved from Kwantung to Persia
2 armour moved from India to Persia
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
2 bombers moved from Germany to United Kingdom
2 armour, 1 artillery and 3 infantry moved from Union of South Africa to 28 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 28 Sea Zone to 34 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 34 Sea Zone to Anglo EgyptCombat - Japanese
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory
Bombing raid in United Kingdom causes 8 damage total.
Battle in Persia
Japanese attack with 2 armour, 1 bomber and 3 infantry
Russians defend with 3 infantry
Japanese win, taking Persia from British with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Sinkiang
Japanese attack with 6 armour and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 6 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Anglo Egypt
Japanese attack with 2 armour, 1 artillery, 3 fighters and 5 infantry
British defend with 4 armour; Americans defend with 2 artilleries and 2 infantry
Japanese win, taking Anglo Egypt from British with 1 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for British: 4 armour
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 5 infantryNon Combat Move - Japanese
3 fighters moved from Anglo Egypt to 34 Sea Zone
1 bomber moved from Persia to India
2 bombers moved from United Kingdom to GermanyPlace Units - Japanese
1 artillery and 2 infantry placed in India
2 infantry placed in Union of South Africa
3 armour placed in French Indochina
3 armour placed in KwantungTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
2 bombers moved from United Kingdom to Southern Europe
1 armour moved from Norway to Eastern Europe
Americans take Eastern Europe from Germans
6 armour moved from West Russia to PersiaCombat - Americans
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 1/2 hits
1 bomber killed by AA
Bombing raid in Southern Europe rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Southern Europe causes 3 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Battle in Persia
Americans attack with 6 armour
Japanese defend with 2 armour and 2 infantry
Americans roll dice for 6 armour in Persia, round 2 : 3/6 hits
Japanese roll dice for 2 armour and 2 infantry in Persia, round 2 : 3/4 hits
2 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 armour owned by the Americans lost in Persia
Americans roll dice for 3 armour in Persia, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Persia, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 3 armour remaining. Battle score for attacker is 1
Casualties for Americans: 3 armour
Casualties for Japanese: 2 armour and 2 infantryNon Combat Move - Americans
1 bomber moved from Germany to Caucasus
1 bomber moved from Southern Europe to Caucasus
2 infantry moved from Norway to Karelia S.S.R.
1 aaGun moved from Western Europe to 7 Sea Zone
1 aaGun and 1 transport moved from 7 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Norway
1 aaGun moved from Norway to Karelia S.S.R.
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
5 infantry moved from Eastern United States to Eastern Canada
3 transports moved from 7 Sea Zone to 1 Sea Zone
1 carrier moved from 7 Sea Zone to 17 Sea Zone
2 fighters moved from 7 Sea Zone to Belgian Congo
8 infantry moved from Algeria to 12 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 8 infantry, 4 submarines and 4 transports moved from 12 Sea Zone to 17 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 8 infantry, 4 submarines and 4 transports moved from 17 Sea Zone to 23 Sea Zone
8 infantry moved from 23 Sea Zone to Belgian Congo
2 fighters moved from 23 Sea Zone to Belgian Congo
2 battleships moved from 7 Sea Zone to 17 Sea Zone
1 cruiser moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 52 Sea Zone to 42 Sea Zone
1 battleship moved from 10 Sea Zone to 18 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 7 Sea Zone to 1 Sea Zone
2 transports moved from 7 Sea Zone to 3 Sea Zone
6 infantry moved from West Russia to CaucasusPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 2 armour
EDIT: Adding units owned by Americans to Belorussia: 2 armour
EDIT: Removing units owned by Americans from Belorussia: 2 armour
EDIT: Adding units owned by Americans to West Russia: 2 armour
EDIT: Turning off Edit Mode
3 armour placed in Norway
12 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 15
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
2 infantry moved from Caucasus to Persia
2 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Novosibirsk to Yakut S.S.R.
3 infantry moved from Russia to Novosibirsk
3 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Caucasus to Persia
2 fighters moved from Karelia S.S.R. to Caucasus
5 armour moved from Russia to Yakut S.S.R.Place Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 15
Purchase Units - Germans
Germans repair damage of 9x factory; Remaining resources: 16 PUs;
Germans buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 armour and 6 infantry moved from Balkans to Ukraine S.S.R.
5 armour moved from Southern Europe to Ukraine S.S.R.
5 armour moved from Germany to Ukraine S.S.R.
2 infantry moved from Germany to Eastern Europe
3 fighters moved from Germany to Eastern Europe
2 infantry moved from Germany to Western Europe
1 fighter moved from Southern Europe to Western Europe
1 fighter moved from Germany to Western EuropeCombat - Germans
Battle in Eastern Europe
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 armour
Germans win, taking Eastern Europe from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Ukraine S.S.R.
Germans attack with 18 armour and 6 infantry
British defend with 3 infantry
Germans win, taking Ukraine S.S.R. from British with 18 armour and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Western Europe
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Western Europe from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Western Europe to Germany
3 fighters moved from Eastern Europe to Germany
3 artilleries and 5 infantry moved from Southern Europe to GermanyPlace Units - Germans
1 artillery and 4 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total -
I remember when Erich and I had a game going
-
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 15
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 26 PUs;
British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
4 transports moved from 3 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Western Europe
2 fighters moved from 3 Sea Zone to Western Europe
1 fighter moved from Norway to Eastern Europe
2 infantry moved from Belorussia to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 bomber moved from United Kingdom to Southern EuropeCombat - British
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 0/1 hits
Bombing raid in Southern Europe rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Southern Europe causes 2 damage total.
Battle in Eastern Europe
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Eastern Europe, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Europe
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Western Europe, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Western Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Western Europe to 3 Sea Zone
2 fighters moved from Eastern Europe to 6 Sea Zone
2 artilleries and 6 infantry moved from Belorussia to West Russia
1 aaGun moved from Karelia S.S.R. to West Russia
6 infantry moved from Norway to Karelia S.S.R.
5 infantry moved from United Kingdom to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Norway
1 bomber moved from Southern Europe to United KingdomPlace Units - British
1 carrier placed in 6 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Anglo Egypt to 34 Sea Zone
1 armour moved from 34 Sea Zone to Persia
2 infantry moved from India to Persia
1 artillery moved from India to Persia
1 bomber moved from India to Russia
2 bombers moved from Germany to Russia
3 armour moved from French Indochina to Persia
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
3 transports moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Buryatia S.S.R. to Manchuria
1 armour moved from Buryatia S.S.R. to Manchuria
1 armour moved from Soviet Far East to Manchuria
3 armour moved from Kwantung to Manchuria
3 infantry moved from China to Sinkiang
3 fighters moved from 34 Sea Zone to Persia
2 infantry moved from Union of South Africa to Kenya
Japanese take Kenya from BritishCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,5,5 and causes: 16 damage to unit: factory
Bombing raid in Russia causes 16 damage total.
Battle in Persia
Japanese attack with 4 armour, 1 artillery, 3 fighters and 4 infantry
Americans defend with 3 armour; Russians defend with 1 artillery and 4 infantry
Japanese win, taking Persia from British with 4 armour and 3 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 3 armour
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Japanese
1 bomber moved from Russia to India
2 bombers moved from Russia to Sinkiang
1 fighter moved from Persia to Sinkiang
2 fighters moved from Persia to 34 Sea ZonePlace Units - Japanese
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in India
3 armour placed in French Indochina
Japanese undo move 3.
1 artillery and 1 fighter placed in French Indochina
3 armour placed in KwantungTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 battleships, 1 carrier and 1 cruiser moved from 17 Sea Zone to 27 Sea Zone
4 fighters moved from Belgian Congo to Union of South Africa
2 bombers moved from Caucasus to Southern Europe
1 infantry moved from Belgian Congo to Anglo Egypt
British take Anglo Egypt from Japanese
7 infantry moved from Belgian Congo to 23 Sea Zone
1 carrier, 1 cruiser, 7 infantry, 4 submarines and 4 transports moved from 23 Sea Zone to 27 Sea Zone
7 infantry moved from 27 Sea Zone to Union of South AfricaCombat - Americans
Battle in Union of South Africa
Americans attack with 4 fighters and 7 infantry
Japanese defend with 1 factory and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Union of South Africa, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Union of South Africa, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Union of South Africa
Americans win, taking Union of South Africa from Japanese with 4 fighters and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 1/2 hits
1 bomber killed by AA
Bombing raid in Southern Europe rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Southern Europe causes 1 damage total.Non Combat Move - Americans
1 bomber moved from Southern Europe to West Russia
6 infantry moved from Caucasus to West Russia
2 infantry moved from Karelia S.S.R. to West Russia
1 aaGun moved from Eastern Canada to 1 Sea Zone
1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to United Kingdom
6 infantry moved from Eastern Canada to 1 Sea Zone
6 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
6 infantry moved from 3 Sea Zone to Norway
4 transports moved from 3 Sea Zone to 1 Sea Zone
8 infantry moved from Eastern United States to Eastern Canada
4 fighters moved from Union of South Africa to 27 Sea Zone
1 battleship moved from 18 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 52 Sea ZonePlace Units - Americans
2 armour and 1 bomber placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 3 armour
EDIT: Removing units owned by Americans from Norway: 2 infantry
EDIT: Adding units owned by Americans to Karelia S.S.R.: 2 infantry
EDIT: Adding units owned by Americans to West Russia: 3 armour
EDIT: Turning off Edit Mode
1 fighter placed in Western United States
4 infantry placed in Eastern United States
1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 11x factory; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Non Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
1 aaGun moved from Caucasus to Russia
1 aaGun moved from West Russia to Russia
2 fighters moved from Caucasus to West Russia
7 infantry moved from Russia to West Russia
1 armour moved from Russia to West Russia
5 armour moved from Yakut S.S.R. to Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to NovosibirskPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 16
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 28 PUs;
Germans buy 6 infantry; Remaining resources: 10 PUs;Combat Move - Germans
2 infantry moved from Southern Europe to Western Europe
2 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Western Europe
1 fighter moved from Germany to Eastern Europe
1 artillery moved from Southern Europe to Germany
2 infantry moved from Southern Europe to Germany
2 infantry moved from Ukraine S.S.R. to Belorussia
1 fighter moved from Germany to Belorussia
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Eastern Europe
1 fighter moved from Germany to Western Europe
4 armour moved from Ukraine S.S.R. to Balkans
14 armour and 2 infantry moved from Ukraine S.S.R. to Caucasus
2 artilleries and 2 infantry moved from Germany to BalkansCombat - Germans
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Belorussia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Europe
Germans attack with 2 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Eastern Europe from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Western Europe
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Western Europe from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 14 armour and 2 infantry
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 14 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Balkans: 2 artilleries
EDIT: Cleaning up during movement phase
1 fighter moved from Belorussia to Germany
2 fighters moved from Eastern Europe to Germany
2 fighters moved from Western Europe to GermanyPlace Units - Germans
6 infantry placed in Southern Europe
EDIT: Adding units owned by Germans to Germany: 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 37 PUs; end with 47 PUs total -
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 16
Purchase Units - Japanese
-
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Sinkiang to Novosibirsk
3 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from India to Russia
1 bomber moved from Sinkiang to Russia
1 bomber moved from Sinkiang to Novosibirsk
2 fighters moved from 34 Sea Zone to Kazakh S.S.R.
1 fighter moved from Sinkiang to Novosibirsk
1 fighter moved from French Indochina to 34 Sea Zone
1 artillery and 2 infantry moved from India to 35 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from 34 Sea Zone to Anglo Egypt
1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Kenya to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 artillery moved from French Indochina to IndiaCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Anglo Egypt
Japanese attack with 1 artillery and 4 infantry
Americans defend with 1 infantry
Japanese win, taking Anglo Egypt from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
6 armour moved from Sinkiang to Caucasus
4 armour moved from Persia to Caucasus
1 bomber moved from Novosibirsk to Sinkiang
3 armour moved from Kwantung to Sinkiang
5 armour moved from Manchuria to Sinkiang
2 fighters moved from Kazakh S.S.R. to 34 Sea Zone
1 fighter moved from Novosibirsk to 34 Sea Zone
2 bombers moved from Russia to SinkiangPlace Units - Japanese
3 armour placed in India
2 artilleries and 1 infantry placed in French Indochina
2 fighters placed in Kwantung
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 armour, 1 artillery and 1 infantry placed in India
1 armour and 1 artillery placed in Kwantung
1 armour and 2 fighters placed in French IndochinaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
7 infantry moved from Union of South Africa to 27 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 fighters, 7 infantry, 4 submarines and 4 transports moved from 27 Sea Zone to 28 Sea Zone
7 infantry moved from 28 Sea Zone to French Madagascar
British take French Madagascar from JapaneseCombat - Americans
Non Combat Move - Americans
1 bomber moved from Norway to Russia
5 armour, 1 bomber and 8 infantry moved from West Russia to Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
2 armour moved from Norway to Archangel
6 infantry moved from Norway to Karelia S.S.R.
8 infantry moved from Eastern Canada to 1 Sea Zone
8 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
4 transports moved from 3 Sea Zone to 1 Sea Zone
8 infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
8 infantry moved from 3 Sea Zone to Norway
8 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Alaska to Western Canada
1 transport moved from 55 Sea Zone to 52 Sea Zone
1 battleship moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Eastern CanadaPlace Units - Americans
1 transport placed in 55 Sea Zone
1 bomber placed in Norway
1 artillery and 1 infantry placed in Western United States
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 11x factory; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Novosibirsk
2 fighters moved from West Russia to Novosibirsk
1 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 4 infantry in Novosibirsk, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 fighters and 3 infantry in Novosibirsk, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 fighters moved from Novosibirsk to Russia
1 armour and 7 infantry moved from West Russia to Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total