@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Russia to Novosibirsk
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 39 PUs;
Germans buy 6 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Germany to Eastern Europe
18 infantry moved from Germany to Eastern Europe
2 artilleries moved from Western Europe to Germany
4 infantry moved from Western Europe to Germany
2 armour moved from Ukraine S.S.R. to Eastern Europe
2 armour moved from Ukraine S.S.R. to Belorussia
2 fighters moved from Ukraine S.S.R. to Belorussia
16 armour moved from Caucasus to West Russia
Combat - Germans
Battle in West Russia
Germans attack with 16 armour
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 15 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 4 armour and 18 infantry
Americans defend with 1 armour
Germans win, taking Eastern Europe from Americans with 4 armour and 18 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Belorussia
Germans attack with 2 armour and 2 fighters
Americans defend with 1 armour
Germans win, taking Belorussia from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Non Combat Move - Germans
2 fighters moved from Belorussia to Germany
Place Units - Germans
6 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from Russia to Belorussia
2 armour moved from Trans-Jordan to Persia
2 fighters moved from Russia to Persia
Combat - British
Battle in Belorussia
British attack with 2 fighters and 3 infantry
Germans defend with 2 armour
British roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 2/5 hits
Germans roll dice for 2 armour in Belorussia, round 2 : 0/2 hits
2 armour owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Battle in Persia
British attack with 2 armour and 2 fighters
Japanese defend with 3 infantry
British roll dice for 2 armour and 2 fighters in Persia, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Persia
British roll dice for 1 armour and 2 fighters in Persia, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Persia, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Persia
British roll dice for 1 armour and 2 fighters in Persia, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Japanese: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory = 6
EDIT: Turning off Edit Mode
2 fighters moved from Persia to Russia
2 fighters moved from Belorussia to Russia
4 infantry moved from Karelia S.S.R. to Norway
1 carrier, 1 cruiser and 4 transports moved from 4 Sea Zone to 3 Sea Zone
7 infantry moved from United Kingdom to 3 Sea Zone
7 infantry moved from 3 Sea Zone to Norway
2 artilleries moved from Karelia S.S.R. to Norway
1 armour moved from Libya to Trans-Jordan
3 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
Place Units - British
2 armour placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour and 1 bomber; Remaining resources: 0 PUs;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 2 transports moved from 49 Sea Zone to 60 Sea Zone
2 artilleries and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 armour moved from Buryatia S.S.R. to Soviet Far East
2 armour moved from India to Persia
1 bomber moved from India to Russia
1 armour moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from India to Kazakh S.S.R.
1 armour moved from India to Persia
1 armour moved from Kwantung to Sinkiang
3 armour moved from Caucasus to Belorussia
1 fighter moved from India to West Russia
Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Battle in Belorussia
Japanese attack with 3 armour
British defend with 3 infantry
Japanese win, taking Belorussia from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour
Battle in Soviet Far East
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Persia
Japanese attack with 3 armour
British defend with 1 armour
Japanese win, taking Persia from British with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to West Russia
11 armour moved from Caucasus to West Russia
1 bomber moved from Russia to India
Place Units - Japanese
3 armour placed in India
3 armour placed in Kwantung
Japanese undo move 2.
Japanese undo move 1.
3 armour placed in India
1 bomber placed in Kwantung
2 armour placed in Kwantung
1 armour placed in Japan
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
3 armour placed in India
3 armour placed in Kwantung
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour and 10 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 armour, 5 artilleries and 11 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Norway to West Russia
2 bombers moved from Norway to West Russia
3 fighters moved from Russia to West Russia
Combat - Americans
Battle in West Russia
Americans attack with 3 armour, 5 artilleries, 2 bombers, 3 fighters and 11 infantry
Germans defend with 15 armour; Japanese defend with 11 armour and 2 fighters
Germans win with 10 armour and 2 fighters remaining. Battle score for attacker is -42
Casualties for Germans: 15 armour
Casualties for Americans: 3 armour, 5 artilleries, 2 bombers, 3 fighters and 11 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 bomber moved from Hawaiian Islands to Eastern Canada
2 fighters moved from 52 Sea Zone to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 artillery moved from Hawaiian Islands to 52 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 infantry, 4 submarines and 2 transports moved from 52 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to Mexico
1 transport moved from 3 Sea Zone to 1 Sea Zone
Place Units - Americans
3 armour placed in Norway
10 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 42 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
4 armour, 1 artillery, 1 fighter and 21 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 4 armour, 1 artillery, 1 fighter and 21 infantry
Japanese defend with 10 armour and 2 fighters
Russians win, taking West Russia from Germans with 4 armour, 1 artillery, 1 fighter and 14 infantry remaining. Battle score for attacker is 49
Casualties for Russians: 7 infantry
Casualties for Japanese: 10 armour and 2 fighters
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory; Japanese defend with 1 armour
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 fighter moved from West Russia to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 34 PUs;
Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Belorussia
4 armour and 15 infantry moved from Eastern Europe to Ukraine S.S.R.
6 armour moved from Germany to Ukraine S.S.R.
7 infantry moved from Germany to Eastern Europe
2 artilleries moved from Germany to Eastern Europe
4 infantry moved from Western Europe to Germany
6 fighters moved from Germany to Eastern Europe
1 fighter moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Eastern Europe to Caucasus
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 armour and 1 fighter
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Eastern Europe
Place Units - Germans
2 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - British
British buy 2 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 infantry moved from United Kingdom to 3 Sea Zone
1 carrier, 1 cruiser, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
5 infantry moved from 4 Sea Zone to Karelia S.S.R.
4 armour moved from Trans-Jordan to Persia
4 fighters moved from Russia to Persia
2 artilleries and 11 infantry moved from Norway to Karelia S.S.R.
1 bomber moved from Norway to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Persia
British attack with 4 armour and 4 fighters
Japanese defend with 2 armour
British roll dice for 4 armour and 4 fighters in Persia, round 2 : 6/8 hits
Japanese roll dice for 2 armour in Persia, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 4 armour and 4 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour
Battle in Karelia S.S.R.
British attack with 2 artilleries and 16 infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
British roll dice for 2 artilleries and 16 infantry in Karelia S.S.R., round 2 : 3/18 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 artilleries and 16 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
2 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
4 fighters moved from Persia to Russia
1 bomber moved from Germany to United Kingdom
Place Units - British
7 infantry placed in United Kingdom
2 armour placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Soviet Far East to Yakut S.S.R.
2 artilleries and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 armour and 1 bomber moved from India to Persia
1 armour moved from Sinkiang to Persia
Japanese take Kazakh S.S.R. from Russians
3 armour moved from Kwantung to Sinkiang
1 bomber moved from Japan to India
1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 transport moved from 60 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 50 Sea Zone
3 fighters moved from 60 Sea Zone to India
1 fighter moved from 60 Sea Zone to India
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 60 Sea Zone to 36 Sea Zone
2 armour moved from Belorussia to Ukraine S.S.R.
Combat - Japanese
Battle in Persia
Japanese attack with 4 armour and 1 bomber
British defend with 4 armour
Japanese win, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for British: 4 armour
Casualties for Japanese: 2 armour
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Persia to India
Place Units - Japanese
3 armour placed in India
3 armour placed in Kwantung
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 3 Sea Zone to 4 Sea Zone
1 cruiser moved from 3 Sea Zone to 4 Sea Zone
2 fighters moved from Eastern Canada to 4 Sea Zone
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
5 transports moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern Canada to United Kingdom
1 artillery and 1 infantry moved from Mexico to 54 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 infantry, 4 submarines and 2 transports moved from 54 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Panama
10 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 aaGun moved from Eastern United States to Eastern Canada
Place Units - Americans
1 armour and 2 bombers placed in Norway
5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from West Russia to Belorussia
1 fighter moved from Russia to Belorussia
2 infantry moved from West Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Caucasus
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 factory
Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Russia
4 armour, 1 artillery and 7 infantry moved from West Russia to Russia
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Belorussia to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 36 PUs;
Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
10 infantry moved from Germany to Western Europe
3 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Eastern Europe to West Russia
2 infantry moved from Ukraine S.S.R. to Caucasus
8 armour and 5 infantry moved from Ukraine S.S.R. to Belorussia
2 artilleries, 4 fighters and 7 infantry moved from Eastern Europe to Belorussia
2 armour moved from Germany to Belorussia
Combat - Germans
Battle in Caucasus
Germans attack with 1 fighter and 5 infantry
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 10 armour, 2 artilleries, 4 fighters and 12 infantry
Russians defend with 3 infantry
Germans win, taking Belorussia from Russians with 10 armour, 2 artilleries, 4 fighters and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Ukraine S.S.R. to Germany
1 fighter moved from West Russia to Ukraine S.S.R.
4 fighters moved from Belorussia to Germany
1 aaGun moved from Southern Europe to Western Europe
2 fighters moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
Place Units - Germans
3 armour and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 armour moved from Trans-Jordan to Persia
2 fighters moved from Russia to Persia
1 infantry moved from Karelia S.S.R. to Eastern Europe
British take Eastern Europe from Germans
3 infantry moved from Karelia S.S.R. to West Russia
2 fighters moved from Russia to Persia
1 bomber moved from United Kingdom to West Russia
Combat - British
Battle in Persia
British attack with 2 armour and 4 fighters
Japanese defend with 2 armour
British roll dice for 2 armour and 4 fighters in Persia, round 2 : 3/6 hits
Japanese roll dice for 2 armour in Persia, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 armour owned by the British lost in Persia
British win, taking Persia from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Casualties for Japanese: 2 armour
Battle in West Russia
British attack with 1 bomber and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 bomber and 3 infantry in West Russia, round 2 : 2/4 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 bomber moved from West Russia to Norway
4 fighters moved from Persia to Russia
4 transports moved from 4 Sea Zone to 3 Sea Zone
7 infantry moved from United Kingdom to 3 Sea Zone
7 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
7 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 aaGun moved from Norway to Karelia S.S.R.
2 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
Place Units - British
5 infantry placed in United Kingdom
2 armour placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
3 armour moved from India to Persia
2 armour moved from Ukraine S.S.R. to Persia
1 bomber moved from India to Russia
1 bomber moved from India to Russia
2 armour moved from Kwantung to Sinkiang
1 armour moved from Kwantung to Sinkiang
3 infantry and 2 transports moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
4 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Persia
2 armour moved from Sinkiang to Kazakh S.S.R.
1 artillery and 1 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
1 armour and 1 artillery moved from Yakut S.S.R. to Evenki National Okrug
2 fighters moved from India to Kazakh S.S.R.
2 fighters moved from India to Belorussia
Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory
Bombing raid in Russia causes 11 damage total.
Battle in Persia
Japanese attack with 5 armour and 2 fighters
British defend with 1 armour
Japanese win, taking Persia from British with 4 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Battle in Evenki National Okrug
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 armour and 2 fighters
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
2 fighters moved from Kazakh S.S.R. to Ukraine S.S.R.
2 fighters moved from Persia to India
1 aaGun moved from India to Persia
2 bombers moved from Russia to Belorussia
Place Units - Japanese
1 transport placed in 35 Sea Zone
1 transport placed in 60 Sea Zone
1 bomber placed in Kwantung
1 armour and 1 infantry placed in India
Japanese undo move 4.
1 artillery and 1 infantry placed in India
2 armour placed in Kwantung
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 fighters and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Panama to 19 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 infantry, 4 submarines and 2 transports moved from 19 Sea Zone to 12 Sea Zone
2 artilleries and 2 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
2 bombers moved from Norway to Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - Americans
2 bombers moved from Germany to Norway
2 fighters moved from 4 Sea Zone to Karelia S.S.R.
1 carrier and 1 cruiser moved from 4 Sea Zone to 3 Sea Zone
4 armour and 5 infantry moved from Norway to Karelia S.S.R.
1 aaGun and 10 infantry moved from Eastern Canada to 1 Sea Zone
1 aaGun, 10 infantry and 6 transports moved from 1 Sea Zone to 3 Sea Zone
1 aaGun and 10 infantry moved from 3 Sea Zone to Norway
4 transports moved from 3 Sea Zone to 1 Sea Zone
5 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Western United States to Western Canada
Place Units - Americans
2 fighters placed in 3 Sea Zone
1 armour placed in Norway
5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 43 PUs; end with 45 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 11x factory; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Evenki National Okrug
4 armour moved from Russia to Evenki National Okrug
6 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
6 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 7 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 7 infantry in Novosibirsk, round 2 : 2/8 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
Russians roll dice for 1 fighter and 5 infantry in Novosibirsk, round 3 : 0/6 hits
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 5 infantry in Novosibirsk, round 4 : 2/6 hits
Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Caucasus
Russians attack with 1 fighter and 6 infantry
Germans defend with 1 factory and 3 infantry
Russians roll dice for 1 fighter and 6 infantry in Caucasus, round 2 : 0/7 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter and 5 infantry in Caucasus, round 3 : 1/6 hits
Germans roll dice for 3 infantry in Caucasus, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 fighter and 4 infantry in Caucasus, round 4 : 2/5 hits
Germans roll dice for 2 infantry in Caucasus, round 4 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Evenki National Okrug
Russians attack with 4 armour and 2 infantry
Japanese defend with 1 armour and 1 artillery
Russians roll dice for 4 armour and 2 infantry in Evenki National Okrug, round 2 : 3/6 hits
Japanese roll dice for 1 armour and 1 artillery in Evenki National Okrug, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 4 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Russians
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Russia to Karelia S.S.R.
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 36 PUs;
Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
2 fighters moved from Germany to Eastern Europe
3 fighters and 15 infantry moved from Western Europe to Germany
Combat - Germans
Battle in Eastern Europe
Germans attack with 3 fighters and 3 infantry
British defend with 1 infantry
Germans win, taking Eastern Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters moved from Eastern Europe to Belorussia
Place Units - Germans
3 armour and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 12
Purchase Units - British
British buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from West Russia to Ukraine S.S.R.
4 fighters moved from Russia to Ukraine S.S.R.
1 bomber moved from Norway to Ukraine S.S.R.
6 infantry moved from Karelia S.S.R. to Eastern Europe
Combat - British
Battle in Eastern Europe
British attack with 6 infantry
Germans defend with 2 infantry
British roll dice for 6 infantry in Eastern Europe, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Eastern Europe, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Europe
British roll dice for 5 infantry in Eastern Europe, round 3 : 3/5 hits
Germans roll dice for 1 infantry in Eastern Europe, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
British attack with 1 bomber, 4 fighters and 3 infantry
Germans defend with 3 infantry; Japanese defend with 2 fighters
British roll dice for 1 bomber, 4 fighters and 3 infantry in Ukraine S.S.R., round 2 : 6/8 hits
Germans roll dice for 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 2/5 hits
2 fighters owned by the Japanese, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Casualties for Japanese: 2 fighters
Non Combat Move - British
1 bomber moved from Ukraine S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to West Russia
2 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
1 carrier, 1 cruiser and 4 transports moved from 4 Sea Zone to 3 Sea Zone
5 infantry moved from United Kingdom to 3 Sea Zone
1 carrier, 1 cruiser, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
5 infantry moved from 4 Sea Zone to Karelia S.S.R.
4 fighters moved from Ukraine S.S.R. to Russia
Place Units - British
2 armour placed in Union of South Africa
8 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 factory, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from Kwantung to Russia
4 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 5 infantry moved from 34 Sea Zone to Trans-Jordan
4 armour moved from Persia to Trans-Jordan
2 fighters moved from India to Trans-Jordan
2 bombers and 2 fighters moved from Belorussia to 4 Sea Zone
3 armour moved from Sinkiang to China
2 armour moved from Kwantung to Manchuria
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Alaska
Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Alaska
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 4 Sea Zone
Japanese attack with 2 bombers and 2 fighters
British defend with 1 carrier, 1 cruiser and 4 transports
Japanese win with 2 bombers remaining. Battle score for attacker is 34
Casualties for British: 1 carrier, 1 cruiser and 4 transports
Casualties for Japanese: 2 fighters
Battle in Trans-Jordan
Japanese attack with 4 armour, 1 artillery, 2 fighters and 5 infantry
British defend with 4 armour
Japanese win, taking Trans-Jordan from British with 4 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 17
Casualties for British: 4 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Trans-Jordan to 34 Sea Zone
2 bombers moved from 4 Sea Zone to Germany
1 bomber moved from Russia to Belorussia
1 aaGun moved from Persia to India
Place Units - Japanese
3 infantry placed in Kwantung
3 infantry placed in India
2 infantry placed in Japan
1 transport placed in 60 Sea Zone
1 factory placed in French Indochina
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 0
EDIT: Removing units owned by Japanese from Belorussia: 1 bomber
EDIT: Adding units owned by Japanese to Kwantung: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Kazakh S.S.R. to Persia
British take Persia from Japanese
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Karelia S.S.R.: 1 fighter
EDIT: Turning off Edit Mode
1 artillery moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
2 infantry moved from Novosibirsk to Kazakh S.S.R.
4 infantry moved from Caucasus to West Russia
5 infantry moved from Russia to West Russia
1 aaGun moved from Russia to Caucasus
4 armour moved from Evenki National Okrug to West Russia
2 fighters moved from Karelia S.S.R. to West Russia
Place Units - Russians
4 infantry placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total