@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
TotalWar
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
4 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 4 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 2 fighters and 4 infantry in Kazakh S.S.R., round 2 : 1/6 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 3 : 1/4 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to West Russia
6 armour and 10 infantry moved from Russia to West RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 27 PUs;
Germans buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Balkans to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Eastern Europe
14 armour moved from Balkans to Western Europe
6 infantry moved from Southern Europe to Western Europe
4 fighters moved from Germany to Eastern EuropeCombat - Germans
Battle in Eastern Europe
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Eastern Europe from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Europe
Germans attack with 14 armour and 6 infantry
British defend with 6 infantry
Germans win, taking Western Europe from British with 14 armour and 6 infantry remaining. Battle score for attacker is 18
Casualties for British: 6 infantryNon Combat Move - Germans
5 fighters moved from Eastern Europe to GermanyPlace Units - Germans
1 bomber and 5 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - British
British buy 5 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
2 artilleries moved from Belorussia to Eastern Europe
3 fighters moved from 6 Sea Zone to Eastern Europe
2 armour moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from Japanese
2 armour moved from Belgian Congo to Trans-Jordan
2 bombers moved from Norway to Southern EuropeCombat - British
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 0/2 hits
Bombing raid in Southern Europe rolls: 5,3 and causes: 8 damage to unit: factory
Bombing raid in Southern Europe causes 8 damage total.
Battle in Eastern Europe
British attack with 2 artilleries and 3 fighters
Germans defend with 2 infantry
British roll dice for 2 artilleries and 3 fighters in Eastern Europe, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Eastern Europe, round 2 : 2/2 hits
2 artilleries owned by the British and 2 infantry owned by the Germans lost in Eastern Europe
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleriesNon Combat Move - British
3 fighters moved from Eastern Europe to Norway
8 infantry moved from United Kingdom to 6 Sea Zone
2 carriers, 1 fighter, 8 infantry and 4 transports moved from 6 Sea Zone to 3 Sea Zone
8 infantry moved from 3 Sea Zone to Norway
2 bombers moved from Southern Europe to Norway
2 fighters moved from Russia to West Russia
1 infantry moved from West Russia to Belorussia
2 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour, 1 fighter and 4 infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 transports moved from 59 Sea Zone to 61 Sea Zone
2 artilleries and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Kwantung to Buryatia S.S.R.
1 bomber and 1 fighter moved from French Indochina to Buryatia S.S.R.
1 infantry moved from China to Sinkiang
1 artillery and 4 infantry moved from Japan to 61 Sea Zone
1 artillery and 4 infantry moved from 61 Sea Zone to Manchuria
2 transports moved from 59 Sea Zone to 36 Sea Zone
3 artilleries and 8 infantry moved from India to Persia
2 armour moved from Ukraine S.S.R. to Caucasus
2 fighters moved from India to CaucasusCombat - Japanese
Battle in Caucasus
Japanese attack with 2 armour and 2 fighters
Americans defend with 1 infantry; Russians defend with 1 factory
Japanese win, taking Caucasus from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 1 infantry
Russians defend with 3 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Buryatia S.S.R. to French Indochina
1 bomber moved from Buryatia S.S.R. to Kwantung
2 fighters moved from Caucasus to India
17 armour moved from Ukraine S.S.R. to PersiaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in Kwantung
Japanese undo move 2.
Japanese undo move 1.
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indochina
1 artillery and 2 infantry placed in Kwantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Southern Europe
1 bomber moved from Norway to Germany
1 armour moved from West Russia to Balkans
Americans take Ukraine S.S.R. from Germans
Americans take Balkans from Germans
1 armour moved from Norway to Eastern Europe
Americans take Eastern Europe from Germans
8 armour and 21 infantry moved from West Russia to CaucasusCombat - Americans
Battle in Caucasus
Americans attack with 8 armour and 21 infantry
Japanese defend with 2 armour and 1 factory
Americans roll dice for 8 armour and 21 infantry in Caucasus, round 2 : 4/29 hits
Japanese roll dice for 2 armour in Caucasus, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Caucasus
Americans win, taking Caucasus from Japanese with 8 armour and 21 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 0/1 hits
Bombing raid in Southern Europe rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Southern Europe causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - Americans
1 bomber moved from Norway to Western United States
1 bomber moved from Southern Europe to Norway
1 bomber moved from Germany to Norway
2 armour moved from Norway to Belorussia
1 fighter moved from 3 Sea Zone to Belorussia
8 infantry moved from Karelia S.S.R. to Belorussia
8 infantry moved from Eastern Canada to 1 Sea Zone
4 transports moved from 3 Sea Zone to 2 Sea Zone
8 infantry and 4 transports moved from 1 Sea Zone to 3 Sea Zone
8 infantry moved from 3 Sea Zone to Norway
4 transports moved from 2 Sea Zone to 1 Sea Zone
8 infantry moved from Eastern United States to Eastern Canada
1 carrier and 1 fighter moved from 55 Sea Zone to 52 Sea Zone
9 infantry moved from Australia to 46 Sea Zone
1 artillery, 3 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 9 infantry, 4 submarines and 6 transports moved from 46 Sea Zone to 52 Sea Zone
1 artillery and 9 infantry moved from 52 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 armour placed in Norway
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 8x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 2 armour
EDIT: Turning off Edit Mode
1 aaGun moved from Russia to Caucasus
6 infantry moved from Russia to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
2 fighters and 10 infantry moved from West Russia to Caucasus
6 armour moved from West Russia to NovosibirskPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Caucasus: 1 fighter
EDIT: Adding units owned by Americans to West Russia: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Europe: 1 armour
EDIT: Removing units owned by Americans from Belorussia: 1 infantry
EDIT: Adding units owned by Americans to West Russia: 1 armour
EDIT: Adding units owned by Americans to Eastern Europe: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 8x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belorussia: 2 armour
EDIT: Turning off Edit Mode
1 aaGun moved from Russia to Caucasus
6 infantry moved from Russia to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
2 fighters and 10 infantry moved from West Russia to Caucasus
6 armour moved from West Russia to NovosibirskPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Caucasus: 1 fighter
EDIT: Adding units owned by Americans to West Russia: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Europe: 1 armour
EDIT: Removing units owned by Americans from Belorussia: 1 infantry
EDIT: Adding units owned by Americans to West Russia: 1 armour
EDIT: Adding units owned by Americans to Eastern Europe: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 1 fighter
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 20
Purchase Units - Germans
Germans repair damage of 12x factory; Remaining resources: 19 PUs;
Germans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Southern Europe to Balkans
1 bomber moved from Southern Europe to Balkans
2 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Balkans
1 fighter moved from Germany to Balkans
3 fighters moved from Germany to Eastern Europe
3 infantry moved from Southern Europe to GermanyCombat - Germans
Battle in Eastern Europe
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Eastern Europe from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Balkans
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 armour
Germans win, taking Balkans from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Germans
1 bomber moved from Balkans to Germany
3 fighters moved from Eastern Europe to Germany
2 fighters moved from Balkans to GermanyPlace Units - Germans
1 artillery and 5 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 4 Sea Zone to 2 Sea Zone
3 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
2 armour moved from Russia to Ukraine S.S.R.
1 armour and 3 infantry moved from Archangel to West Russia
1 artillery and 3 infantry moved from Russia to West Russia
1 fighter moved from Russia to Ukraine S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to RussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians win, taking Ukraine S.S.R. from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Battle in West Russia
Russians attack with 1 armour, 1 artillery and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 fighter moved from Balkans to Anglo Egypt
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
2 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Germany to 13 Sea Zone
1 fighter moved from Western Europe to 13 Sea Zone
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
Germans take Karelia S.S.R. from RussiansCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 4 infantry
Russians defend with 2 armour
Germans roll dice for 1 fighter and 4 infantry in Ukraine S.S.R., round 2 : 4/5 hits
Russians roll dice for 2 armour in Ukraine S.S.R., round 2 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Germans attack with 2 armour, 1 fighter and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Anglo Egypt, round 2 : 2/5 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 2/3 hits
2 infantry owned by the Germans, 1 armour owned by the British and 1 infantry owned by the British lost in Anglo Egypt
Germans roll dice for 2 armour and 1 fighter in Anglo Egypt, round 3 : 2/3 hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber in 2 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Germans lost in 2 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 1 bomber and 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from 2 Sea Zone: 1 battleship
EDIT: Adding units owned by Germans to Norway: 1 bomber and 1 fighter
EDIT: Removing units owned by Germans from 2 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 2 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 13 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 13 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 fighter in 13 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans lost in 13 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -20
Casualties for Germans: 2 fightersNon Combat Move - Germans
2 infantry moved from Germany to Eastern Europe
2 armour moved from Germany to Eastern Europe
2 armour moved from Western Europe to Eastern Europe
1 armour moved from Balkans to Eastern Europe
1 artillery and 1 infantry moved from Southern Europe to Balkans
1 fighter moved from Ukraine S.S.R. to Western Europe
1 fighter moved from Anglo Egypt to Libya
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Algeria to LibyaPlace Units - Germans
2 infantry placed in Southern Europe
3 armour, 1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 factory and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 infantry moved from Trans-Jordan to Anglo Egypt
1 carrier and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Persia to Trans-Jordan
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 cruiser moved from 13 Sea Zone to 15 Sea Zone
1 bomber moved from United Kingdom to 15 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 40 Sea Zone to 45 Sea Zone
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New GuineaCombat - British
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British winBritish win with 1 submarine remaining, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egypt
British attack with 3 infantry
Germans defend with 1 armour
British win, taking Anglo Egypt from Germans with 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
British win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 15 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 fighter
Germans defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Germans
British win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 cruiser and 1 fighterNon Combat Move - British
1 bomber moved from 15 Sea Zone to Trans-Jordan
2 fighters moved from 5 Sea Zone to United KingdomPlace Units - British
1 factory placed in Union of South Africa
1 armour and 1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
2 infantry moved from French Indochina to India
1 fighter moved from French Indochina to India
3 infantry moved from Kwantung to China
2 infantry moved from Manchuria to China
1 fighter moved from Manchuria to China
1 bomber moved from Japan to China
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 battleship and 1 carrier moved from 37 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in China
Japanese attack with 1 bomber, 1 fighter and 5 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in China, round 2 : 2/7 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits
2 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in China, round 3 : 2/7 hits
Americans roll dice for 1 fighter in China, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans lost in 52 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 52 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 battleship and 1 carrier
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 2 fighters and 2 infantry
British defend with 1 aaGun and 1 infantry
AA fire in India : 1/2 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 fighter and 1 infantry in India, round 3 : 1/2 hits
British roll dice for 1 infantry in India, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese win with 1 fighter remaining. Battle score for attacker is -13
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter and 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Changing ownership of India from British to Japanese
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
1 bomber moved from China to Japan
1 fighter moved from China to Manchuria
1 fighter moved from 47 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 factory placed in Manchuria
1 destroyer placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Panama
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Central United States to Eastern United States
1 fighter moved from Hawaiian Islands to Central United StatesCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
2 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
4 infantry moved from Caucasus to Persia
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
8 infantry moved from Russia to West RussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 5 infantry
Germans defend with 3 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Europe to Belorussia
1 armour moved from Eastern Europe to Belorussia
3 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery and 1 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Libya to Ukraine S.S.R.
1 fighter moved from Norway to Belorussia
1 bomber moved from Norway to Ukraine S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 2/7 hits
Russians roll dice for 4 infantry in Ukraine S.S.R., round 2 : 3/4 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 4 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Belorussia to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 bomber moved from Ukraine S.S.R. to Germany
3 armour, 1 artillery and 5 infantry moved from Germany to Eastern Europe
2 infantry moved from Southern Europe to Balkans
1 aaGun moved from Western Europe to Germany
1 aaGun moved from Germany to Eastern EuropePlace Units - Germans
5 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 cruiser moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 45 Sea Zone to 38 Sea Zone
3 infantry moved from Anglo Egypt to Libya
1 bomber moved from Trans-Jordan to Libya
1 infantry moved from Trans-Jordan to Persia
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
2 fighters moved from United Kingdom to 2 Sea Zone
1 fighter moved from United Kingdom to 17 Sea Zone
1 fighter moved from 17 Sea Zone to French West AfricaCombat - British
Battle in Libya
British attack with 1 bomber and 3 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Libya from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Libya to French West AfricaPlace Units - British
1 carrier and 1 destroyer placed in 2 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R.
4 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 fighter moved from Manchuria to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 1 armour and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 4 infantry in Sinkiang, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese roll dice for 1 armour and 4 infantry in Sinkiang, round 3 : 3/5 hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Japan to French Indochina
1 aaGun moved from India to French Indochina
1 artillery and 3 infantry moved from Japan to 61 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indochina
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to China
1 fighter moved from Manchuria to ChinaPlace Units - Japanese
1 factory placed in French Indochina
1 transport placed in 60 Sea Zone
1 armour placed in Manchuria
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Central United States to 55 Sea Zone
2 infantry moved from Panama to 20 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 4 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 12 Sea Zone to Algeria
1 bomber moved from United Kingdom to Western United StatesNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser and 1 transport placed in 55 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Persia to Kazakh S.S.R.
3 infantry moved from Persia to Caucasus
4 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Belorussia
3 infantry moved from West Russia to Belorussia
1 armour, 1 artillery and 5 infantry moved from West Russia to Karelia S.S.R.
1 artillery and 1 infantry moved from Russia to Novosibirsk
4 infantry moved from Russia to West RussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 armour and 3 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 armour
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Balkans to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
3 fighters moved from Eastern Europe to Ukraine S.S.R.
5 armour, 1 artillery and 2 infantry moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
5 armour moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 fighters and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 3 fighters and 4 infantry in Ukraine S.S.R., round 2 : 1/7 hits
Russians roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans roll dice for 3 fighters and 4 infantry in Ukraine S.S.R., round 3 : 2/7 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 10 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 armour, 1 artillery and 4 infantry
Germans roll dice for 10 armour, 1 artillery, 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 10/14 hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 1/6 hits
4 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 10 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 bomber moved from Karelia S.S.R. to Germany
1 infantry moved from Eastern Europe to Belorussia
1 aaGun moved from Eastern Europe to Karelia S.S.R.
1 aaGun moved from Southern Europe to Germany
3 fighters moved from Ukraine S.S.R. to Germany
2 infantry moved from Germany to Southern Europe
2 submarines moved from 7 Sea Zone to 5 Sea ZonePlace Units - Germans
3 armour, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total