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TotalWar
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
4 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Russia
1 fighter moved from Caucasus to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 31 PUs;
Germans buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Germany to Western Europe
2 infantry moved from Southern Europe to Western Europe
4 fighters moved from Eastern Europe to 6 Sea Zone
2 fighters moved from Eastern Europe to Western Europe
2 armour moved from Germany to Southern Europe
2 infantry moved from Belorussia to West Russia
1 armour moved from Eastern Europe to West Russia
5 infantry moved from Belorussia to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
3 armour moved from Eastern Europe to Caucasus
14 armour moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in Caucasus
Germans attack with 3 armour
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Western Europe
Germans attack with 2 artilleries, 2 fighters and 6 infantry
Americans defend with 4 infantry
Germans win, taking Western Europe from British with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 4 infantry
Battle in Karelia S.S.R.
Germans attack with 16 armour and 5 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 16 armour and 5 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Battle in West Russia
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Germans attack with 4 fighters
Americans defend with 1 carrier, 1 cruiser and 9 transports
Germans win with 2 fighters remaining. Battle score for attacker is 69
Casualties for Germans: 2 fighters
Casualties for Americans: 1 carrier, 1 cruiser and 9 transportsNon Combat Move - Germans
2 fighters moved from 6 Sea Zone to Germany
12 infantry moved from Germany to Eastern Europe
2 fighters moved from Western Europe to 14 Sea ZonePlace Units - Germans
1 carrier and 2 transports placed in 14 Sea Zone
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 31 PUs;
Germans buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Southern Europe to Western Europe
2 infantry moved from Germany to Western Europe
4 fighters moved from Eastern Europe to Western Europe
2 armour moved from Germany to Southern Europe
2 armour and 2 artilleries moved from Germany to Eastern Europe
2 infantry moved from Belorussia to West Russia
3 armour moved from Eastern Europe to Caucasus
1 fighter moved from Eastern Europe to West Russia
3 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Germany to Eastern Europe
2 infantry moved from Germany to Eastern Europe
2 infantry moved from Belorussia to West RussiaCombat - Germans
Battle in Caucasus
Germans attack with 3 armour
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Western Europe
Germans attack with 4 fighters and 4 infantry
Americans defend with 4 infantry
Germans win, taking Western Europe from British with 4 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 armour and 1 infantry
retreated to Karelia S.S.R.
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 4 infantry
Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from West Russia to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
2 fighters moved from Western Europe to 14 Sea Zone
2 fighters moved from Western Europe to GermanyPlace Units - Germans
1 carrier and 2 transports placed in 14 Sea Zone
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
1 armour moved from Trans-Jordan to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-JordanCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 47 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
1 artillery and 5 infantry moved from 3 Sea Zone to NorwayPlace Units - British
2 armour placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
2 armour moved from Kazakh S.S.R. to Trans-Jordan
Japanese take Persia from British
3 armour moved from India to Trans-Jordan
1 bomber moved from India to Trans-Jordan
7 armour moved from Kazakh S.S.R. to Caucasus
3 armour moved from Sinkiang to Caucasus
3 armour moved from Kwantung to Sinkiang
2 artilleries and 1 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 2 transports moved from 60 Sea Zone to 49 Sea Zone
2 artilleries and 1 infantry moved from 49 Sea Zone to Philipine Islands
1 fighter moved from Sinkiang to 60 Sea Zone
3 infantry moved from India to PersiaCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 5 armour and 1 bomber
British defend with 4 armour
Japanese win, taking Trans-Jordan from British with 2 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 4 armour
Casualties for Japanese: 3 armourNon Combat Move - Japanese
1 bomber moved from Trans-Jordan to KwantungPlace Units - Japanese
1 carrier placed in 60 Sea Zone
1 fighter placed in 60 Sea Zone
3 armour placed in India
1 armour placed in KwantungTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
Americans take Belorussia from Germans
Americans take Ukraine S.S.R. from Germans
1 armour moved from Norway to Belorussia
5 armour moved from Norway to West Russia
3 fighters moved from Russia to West RussiaCombat - Americans
Battle in West Russia
Americans attack with 5 armour and 3 fighters
Germans defend with 2 infantry
Americans win, taking West Russia from Germans with 5 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
3 fighters moved from West Russia to Russia
1 infantry moved from New Guinea to 47 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 47 Sea Zone to 31 Sea Zone
1 bomber moved from Australia to Union of South Africa
1 submarine moved from 47 Sea Zone to 51 Sea Zone
1 submarine moved from 47 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 submarine moved from 55 Sea Zone to 52 Sea ZonePlace Units - Americans
1 armour and 2 bombers placed in Norway
1 fighter placed in Western United States
1 infantry placed in Eastern United States
Americans undo move 3.
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 artillery, 2 fighters and 20 infantry moved from Russia to Caucasus
4 armour moved from Kazakh S.S.R. to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 4 armour, 1 artillery, 2 fighters and 20 infantry
Germans defend with 2 armour and 1 factory; Japanese defend with 10 armour
Russians win, taking Caucasus from Germans with 4 armour, 1 artillery, 2 fighters and 13 infantry remaining. Battle score for attacker is 39
Casualties for Germans: 2 armour
Casualties for Russians: 7 infantry
Casualties for Japanese: 10 armourNon Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 aaGun moved from Russia to CaucasusPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 38 PUs;
Germans buy 4 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 infantry moved from Southern Europe to 14 Sea Zone
2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
2 armour and 2 infantry moved from 15 Sea Zone to Anglo Egypt
Germans take Anglo Egypt from British
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery moved from Eastern Europe to Belorussia
1 artillery moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to Belorussia
1 fighter moved from Germany to Ukraine S.S.R.
1 carrier and 2 fighters moved from 14 Sea Zone to 15 Sea ZoneCombat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour
Germans win, taking Belorussia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour
Germans win, taking Ukraine S.S.R. from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Germans
12 infantry moved from Germany to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Germany
1 fighter moved from Belorussia to Germany
1 fighter moved from Karelia S.S.R. to Germany
2 infantry moved from Western Europe to GermanyPlace Units - Germans
2 armour and 2 infantry placed in Southern Europe
2 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 6 infantry moved from Norway to 3 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 6 infantry and 4 transports moved from 3 Sea Zone to 7 Sea Zone
2 artilleries, 2 fighters and 6 infantry moved from 7 Sea Zone to Western Europe
1 bomber moved from United Kingdom to GermanyCombat - British
Battle in Western Europe
British attack with 2 artilleries, 2 fighters and 6 infantry
Germans defend with 2 infantry
British win, taking Western Europe from Germans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
2 fighters moved from Western Europe to 7 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 37 Sea Zone to 49 Sea ZonePlace Units - British
1 artillery and 1 bomber placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Kwantung to 52 Sea Zone
1 carrier and 2 fighters moved from 60 Sea Zone to 51 Sea Zone
2 fighters moved from 51 Sea Zone to 52 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 49 Sea Zone to 35 Sea Zone
2 fighters moved from Sinkiang to 35 Sea Zone
2 artilleries moved from Philipine Islands to 49 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 49 Sea Zone to 51 Sea Zone
2 fighters moved from 51 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in 51 Sea Zone
Japanese attack with 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports
Americans defend with 1 submarine
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 52 Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 battleship, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 battleship and 1 transport
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
3 fighters moved from 52 Sea Zone to 51 Sea Zone
1 bomber moved from 52 Sea Zone to Wake Island
3 armour moved from Sinkiang to China
1 armour moved from Kwantung to China
2 armour moved from Trans-Jordan to India
3 infantry moved from Persia to India
2 artilleries and 1 infantry moved from 51 Sea Zone to Wake IslandPlace Units - Japanese
1 carrier, 1 cruiser and 1 destroyer placed in 35 Sea Zone
3 infantry placed in KwantungTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 bombers and 6 infantry; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from Norway to Germany
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 31 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
3 infantry moved from Norway to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
1 armour moved from West Russia to Belorussia
1 armour moved from West Russia to Belorussia
1 bomber moved from Union of South Africa to CaucasusCombat - Americans
Battle in Belorussia
Americans attack with 2 armour
Germans defend with 1 artillery
Americans win, taking Belorussia from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia S.S.R.
Americans attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Americans win, taking Karelia S.S.R. from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory
Bombing raid in Germany causes 10 damage total.Non Combat Move - Americans
2 bombers moved from Germany to Caucasus
3 fighters moved from Karelia S.S.R. to Caucasus
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to United Kingdom
3 armour moved from West Russia to Caucasus
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 52 Sea Zone to 55 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 carrier moved from 3 Sea Zone to 8 Sea Zone
1 cruiser moved from 3 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 8 Sea ZonePlace Units - Americans
1 armour and 2 bombers placed in Norway
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
British take Persia from Japanese
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
3 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Russia to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
7 infantry moved from Russia to Kazakh S.S.R.Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 12x factory; Remaining resources: 27 PUs;
Germans buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from French Equatorial Africa to Belgian Congo
1 armour moved from Italian East Africa to Belgian Congo
2 fighters moved from 15 Sea Zone to Belgian Congo
2 infantry moved from Anglo Egypt to Belgian Congo
2 transports moved from 15 Sea Zone to 14 Sea Zone
2 armour and 2 infantry moved from Southern Europe to 14 Sea Zone
2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
2 armour and 2 infantry moved from 15 Sea Zone to Anglo Egypt
6 infantry moved from Germany to Western Europe
17 armour and 12 infantry moved from Eastern Europe to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
4 fighters moved from Germany to Western EuropeCombat - Germans
Battle in Western Europe
Germans attack with 4 fighters and 6 infantry
British defend with 2 artilleries and 5 infantry
1 infantry owned by the Germans retreated to Germany
British win with 2 artilleries and 5 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 infantry
Battle in Ukraine S.S.R.
Germans attack with 19 armour and 12 infantry
Russians defend with 3 infantry
Germans win, taking Ukraine S.S.R. from Russians with 19 armour and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belgian Congo
Germans attack with 2 armour, 2 fighters and 2 infantry
British defend with 4 armour
retreated to Belgian Congo
British win with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 2 armour, 1 fighter and 2 infantry
Casualties for British: 3 armourNon Combat Move - Germans
1 fighter moved from Belgian Congo to Anglo Egypt
1 fighter moved from Anglo Egypt to 15 Sea Zone
4 fighters moved from Western Europe to Germany
1 infantry moved from Germany to Eastern EuropePlace Units - Germans
9 infantry placed in Germany
Germans undo move 1.
5 infantry placed in Germany
4 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 31 PUs;
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 1 cruiser and 9 transports
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 carrier, 1 cruiser and 9 transports
EDIT: Turning off Edit Mode
Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Belorussia to West Russia
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to West Russia
3 infantry moved from Southern Europe to Western Europe
2 artilleries moved from Germany to Western Europe
3 infantry moved from Germany to Western Europe
18 armour moved from Eastern Europe to Caucasus
4 armour moved from Germany to Ukraine S.S.R.
2 infantry moved from Germany to Western Europe
8 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Western EuropeCombat - Germans
Battle in Caucasus
Germans attack with 18 armour
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 16 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Western Europe
Germans attack with 2 artilleries and 18 infantry
Americans defend with 4 infantry
Germans win, taking Western Europe from British with 2 artilleries and 16 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 4 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 4 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 fighters moved from Eastern Europe to Germany
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.Place Units - Germans
2 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Persia
British take Persia from Japanese
1 armour moved from Belgian Congo to Libya
British take Libya from Germans
1 artillery moved from United Kingdom to 3 Sea Zone
5 infantry moved from United Kingdom to 3 Sea Zone
1 artillery, 1 cruiser, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
1 artillery and 5 infantry moved from 4 Sea Zone to Karelia S.S.R.
2 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
2 fighters moved from 3 Sea Zone to Karelia S.S.R.
1 carrier moved from 3 Sea Zone to 4 Sea Zone
2 fighters moved from Russia to Karelia S.S.R.
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Karelia S.S.R.
British attack with 2 artilleries, 4 fighters and 7 infantry
Germans defend with 4 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
British roll dice for 2 artilleries, 4 fighters and 7 infantry in Karelia S.S.R., round 2 : 4/13 hits
Germans roll dice for 4 infantry in Karelia S.S.R., round 2 : 0/4 hits
4 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 artilleries, 4 fighters and 7 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantryNon Combat Move - British
1 bomber moved from Germany to Norway
4 fighters moved from Karelia S.S.R. to Russia
1 submarine moved from 47 Sea Zone to 49 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Persia to Trans-JordanPlace Units - British
2 armour placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 60 Sea Zone to 49 Sea Zone
3 fighters moved from 60 Sea Zone to 49 Sea Zone
2 armour moved from Kwantung to Buryatia S.S.R.
3 armour moved from India to Caucasus
Japanese take Persia from British
9 armour moved from Kazakh S.S.R. to Caucasus
3 armour moved from Sinkiang to Caucasus
1 armour moved from Kwantung to Sinkiang
1 bomber moved from India to Russia
3 infantry moved from India to Persia
1 fighter moved from Sinkiang to 60 Sea Zone
2 fighters moved from Sinkiang to IndiaCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in 49 Sea Zone
Japanese attack with 2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 2 transports
British defend with 1 submarine
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Japanese
2 artilleries and 1 infantry moved from 49 Sea Zone to Philipine Islands
1 bomber moved from Russia to IndiaPlace Units - Japanese
1 carrier placed in 60 Sea Zone
1 fighter placed in 60 Sea Zone
3 armour placed in India
1 armour placed in KwantungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Norway to Eastern Europe
Americans take Eastern Europe from Germans
1 armour moved from Norway to Belorussia
Americans take Belorussia from Germans
3 fighters moved from Russia to West Russia
2 armour moved from Norway to West RussiaCombat - Americans
Battle in West Russia
Americans attack with 2 armour and 3 fighters
Germans defend with 3 infantry
Americans roll dice for 2 armour and 3 fighters in West Russia, round 2 : 4/5 hits
Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits
2 armour owned by the Americans and 3 infantry owned by the Germans lost in West Russia
Americans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Americans: 2 armourNon Combat Move - Americans
3 fighters moved from West Russia to Russia
2 armour, 5 artilleries and 11 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport moved from 47 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 52 Sea Zone
1 battleship and 1 submarine moved from 55 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 bomber moved from Australia to Hawaiian Islands
1 transport moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
1 armour and 2 bombers placed in Norway
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Russia to NovosibirskPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total -
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Russia to NovosibirskPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 39 PUs;
Germans buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Eastern Europe
18 infantry moved from Germany to Eastern Europe
2 artilleries moved from Western Europe to Germany
4 infantry moved from Western Europe to Germany
2 armour moved from Ukraine S.S.R. to Eastern Europe
2 armour moved from Ukraine S.S.R. to Belorussia
2 fighters moved from Ukraine S.S.R. to Belorussia
16 armour moved from Caucasus to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 16 armour
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 15 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 4 armour and 18 infantry
Americans defend with 1 armour
Germans win, taking Eastern Europe from Americans with 4 armour and 18 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Belorussia
Germans attack with 2 armour and 2 fighters
Americans defend with 1 armour
Germans win, taking Belorussia from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Germans
2 fighters moved from Belorussia to GermanyPlace Units - Germans
6 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total