@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
TotalWar
-
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 artilleries moved from West Russia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
2 fighters moved from Caucasus to Sinkiang
2 infantry moved from Novosibirsk to SinkiangCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Sinkiang
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
Russians win, taking Sinkiang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armourNon Combat Move - Russians
4 infantry moved from Russia to Caucasus
2 fighters moved from Sinkiang to Caucasus
1 infantry moved from Novosibirsk to Evenki National Okrug
1 artillery moved from Persia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 40 PUs;
Germans buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 bomber moved from Germany to Caucasus
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Ukraine S.S.R. to Belorussia
1 fighter moved from Ukraine S.S.R. to BelorussiaCombat - Germans
Strategic bombing raid in Caucasus
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
9 armour moved from Germany to Ukraine S.S.R.
7 infantry moved from Germany to Eastern Europe
1 artillery moved from Western Europe to Germany
2 infantry moved from Western Europe to Germany
3 infantry moved from Southern Europe to Germany
1 fighter moved from West Russia to Ukraine S.S.R.
1 fighter moved from Belorussia to Ukraine S.S.R.
3 fighters moved from Ukraine S.S.R. to Eastern EuropePlace Units - Germans
3 armour and 7 infantry placed in Germany
1 artillery placed in Southern EuropeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Archangel
2 armour moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 4 Sea Zone to Archangel
2 armour and 2 infantry moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 armour moved from Union of South Africa to Belgian Congo
2 armour moved from Belgian Congo to Anglo Egypt
2 armour moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from Germans
2 armour moved from Anglo Egypt to Trans-JordanCombat - British
Battle in Archangel
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Archangel to 4 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea ZonePlace Units - British
2 armour placed in Union of South Africa
1 bomber and 1 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from China to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 fighter moved from Kwantung to Sinkiang
1 fighter moved from Kwantung to Sinkiang
1 bomber moved from India to Caucasus
1 armour moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from BritishCombat - Japanese
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Caucasus causes 4 damage total.
Battle in Sinkiang
Japanese attack with 1 armour, 1 artillery and 2 fighters
Russians defend with 2 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in Evenki National Okrug
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sinkiang to Kwantung
1 fighter moved from Sinkiang to Kwantung
2 armour moved from Kwantung to India
1 bomber moved from Caucasus to IndiaPlace Units - Japanese
3 armour placed in India
2 armour and 1 fighter placed in Kwantung
1 artillery placed in Japan
1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 factory, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern Canada to 9 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 9 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from 17 Sea Zone to French West Africa
2 bombers moved from United Kingdom to GermanyCombat - Americans
Battle in French West Africa
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 armour
Americans win, taking French West Africa from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 artillery moved from United Kingdom to 2 Sea Zone
7 infantry moved from United Kingdom to 2 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Caucasus
1 artillery, 7 infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 3 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 9 infantry moved from 3 Sea Zone to Norway
1 carrier, 1 cruiser and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 55 Sea Zone to 52 Sea ZonePlace Units - Americans
1 factory placed in Norway
1 bomber placed in Western United States
1 submarine and 1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Caucasus to Novosibirsk
3 infantry moved from Russia to Novosibirsk
3 infantry moved from Caucasus to West Russia
2 fighters moved from Caucasus to West RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour and 3 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in West Russia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from West Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 39 PUs;
Germans buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Ukraine S.S.R. to West Russia
15 armour moved from Ukraine S.S.R. to West Russia
2 infantry moved from Belorussia to West Russia
3 infantry moved from Eastern Europe to Ukraine S.S.R.
4 infantry moved from Eastern Europe to Belorussia
3 armour moved from Germany to Belorussia
3 fighters moved from Ukraine S.S.R. to Eastern Europe
3 fighters moved from Eastern Europe to Belorussia
12 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 artillery moved from Southern Europe to GermanyCombat - Germans
Battle in West Russia
Germans attack with 15 armour and 8 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 15 armour and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to West RussiaPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Karelia S.S.R. to 4 Sea Zone
1 carrier, 2 fighters, 1 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from 6 Sea Zone to Western Europe
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Western Europe
British attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 aaGun and 1 infantry
British win, taking Western Europe from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Western Europe to 6 Sea Zone
2 armour moved from Karelia S.S.R. to Russia
2 fighters moved from Caucasus to Russia
2 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 49 Sea Zone to 37 Sea Zone
1 bomber moved from Germany to United Kingdom
1 aaGun moved from United Kingdom to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to NorwayPlace Units - British
5 infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 12 PUs;Combat Move - Japanese
11 armour moved from India to Persia
1 artillery moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Yakut S.S.R. to Novosibirsk
3 fighters moved from Kwantung to Novosibirsk
2 armour moved from Kwantung to Sinkiang
Japanese take Sinkiang from Americans
2 fighters moved from India to Novosibirsk
1 bomber moved from India to Caucasus
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 60 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from French Madagascar to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Persia
Japanese attack with 11 armour
Russians defend with 1 infantry
Japanese win, taking Persia from British with 11 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Caucasus causes 5 damage total.
Battle in Novosibirsk
Japanese attack with 1 artillery, 5 fighters and 2 infantry
Russians defend with 2 armour and 2 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 5 fighters remaining. Battle score for attacker is 10
Casualties for Russians: 2 armour and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
5 fighters moved from Novosibirsk to Yakut S.S.R.
1 bomber moved from Caucasus to IndiaPlace Units - Japanese
3 armour placed in Kwantung
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 45 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
3 artilleries and 3 infantry moved from French West Africa to 17 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 7 Sea Zone
3 artilleries and 3 infantry moved from 7 Sea Zone to Western Europe
1 carrier, 1 cruiser and 1 transport moved from 4 Sea Zone to 3 Sea Zone
2 artilleries moved from Norway to 3 Sea Zone
12 infantry moved from Norway to 3 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 12 infantry and 7 transports moved from 3 Sea Zone to 6 Sea Zone
2 artilleries and 12 infantry moved from 6 Sea Zone to Western Europe
1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 55 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 infantry moved from Alaska to Western Canada
3 fighters moved from Caucasus to RussiaPlace Units - Americans
3 armour placed in Norway
1 submarine and 1 transport placed in 55 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
Americans undo move 4.
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Novosibirsk
2 fighters moved from Caucasus to Novosibirsk
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from JapaneseCombat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 fighters moved from Novosibirsk to Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 aaGun, 4 armour, 1 artillery and 14 infantry moved from Caucasus to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 32 PUs;
Germans buy 4 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Archangel
2 infantry moved from West Russia to Caucasus
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Belorussia to Archangel
1 fighter moved from Belorussia to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Caucasus to Eastern Europe
3 fighters moved from Eastern Europe to Germany
1 artillery and 12 infantry moved from Eastern Europe to Germany
3 fighters moved from Germany to Eastern Europe
3 armour moved from Belorussia to Eastern Europe
15 armour moved from West Russia to Eastern Europe
3 infantry moved from Ukraine S.S.R. to BelorussiaPlace Units - Germans
4 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
6 armour moved from Trans-Jordan to Persia
2 armour moved from Russia to Persia
2 fighters moved from Russia to PersiaCombat - British
Battle in Persia
British attack with 8 armour and 2 fighters
Japanese defend with 11 armour
retreated to Persia
Japanese win with 4 armour remaining. Battle score for attacker is -5
Casualties for British: 8 armour
Casualties for Japanese: 7 armour
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 artillery and 2 infantry moved from Western Europe to 6 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 6 Sea Zone to 3 Sea Zone
1 aaGun moved from Western Europe to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from 3 Sea Zone to Norway
2 fighters moved from Persia to Russia
2 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 37 Sea Zone to 47 Sea ZonePlace Units - British
2 armour placed in Union of South Africa
1 cruiser and 1 transport placed in 3 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.796
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 49Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.688
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from India to Russia
4 armour moved from Persia to Kazakh S.S.R.
3 armour moved from India to Kazakh S.S.R.
2 armour moved from Sinkiang to Kazakh S.S.R.
3 armour moved from Kwantung to Sinkiang
3 infantry moved from French Indochina to India
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 36 Sea Zone to 60 Sea Zone
2 fighters moved from Yakut S.S.R. to 60 Sea Zone
3 fighters moved from Yakut S.S.R. to SinkiangCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Kazakh S.S.R.
Japanese attack with 9 armour
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 9 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Russia to IndiaPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
2 fighters placed in 60 Sea Zone
3 armour placed in Kwantung
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 battleship and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
2 infantry moved from Hawaiian Islands to 52 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 52 Sea Zone to 47 Sea Zone
2 fighters and 2 infantry moved from 47 Sea Zone to New Guinea
1 bomber moved from United Kingdom to Germany
1 armour moved from Norway to Karelia S.S.R.Combat - Americans
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Americans attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Karelia S.S.R. from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - Americans
2 infantry moved from Western Europe to 7 Sea Zone
5 artilleries moved from Western Europe to 6 Sea Zone
9 infantry moved from Western Europe to 6 Sea Zone
2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
5 artilleries and 11 infantry moved from 6 Sea Zone to Norway
1 transport moved from 7 Sea Zone to 1 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
1 artillery and 1 infantry moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Hawaiian Islands to Australia
3 fighters moved from Karelia S.S.R. to Russia
2 fighters moved from New Guinea to 47 Sea ZonePlace Units - Americans
1 battleship and 1 submarine placed in 55 Sea Zone
3 armour placed in NorwayTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
4 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Russia
1 fighter moved from Caucasus to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 31 PUs;
Germans buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Germany to Western Europe
2 infantry moved from Southern Europe to Western Europe
4 fighters moved from Eastern Europe to 6 Sea Zone
2 fighters moved from Eastern Europe to Western Europe
2 armour moved from Germany to Southern Europe
2 infantry moved from Belorussia to West Russia
1 armour moved from Eastern Europe to West Russia
5 infantry moved from Belorussia to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
3 armour moved from Eastern Europe to Caucasus
14 armour moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in Caucasus
Germans attack with 3 armour
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Western Europe
Germans attack with 2 artilleries, 2 fighters and 6 infantry
Americans defend with 4 infantry
Germans win, taking Western Europe from British with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 4 infantry
Battle in Karelia S.S.R.
Germans attack with 16 armour and 5 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 16 armour and 5 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Battle in West Russia
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Germans attack with 4 fighters
Americans defend with 1 carrier, 1 cruiser and 9 transports
Germans win with 2 fighters remaining. Battle score for attacker is 69
Casualties for Germans: 2 fighters
Casualties for Americans: 1 carrier, 1 cruiser and 9 transportsNon Combat Move - Germans
2 fighters moved from 6 Sea Zone to Germany
12 infantry moved from Germany to Eastern Europe
2 fighters moved from Western Europe to 14 Sea ZonePlace Units - Germans
1 carrier and 2 transports placed in 14 Sea Zone
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 31 PUs;
Germans buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Southern Europe to Western Europe
2 infantry moved from Germany to Western Europe
4 fighters moved from Eastern Europe to Western Europe
2 armour moved from Germany to Southern Europe
2 armour and 2 artilleries moved from Germany to Eastern Europe
2 infantry moved from Belorussia to West Russia
3 armour moved from Eastern Europe to Caucasus
1 fighter moved from Eastern Europe to West Russia
3 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Germany to Eastern Europe
2 infantry moved from Germany to Eastern Europe
2 infantry moved from Belorussia to West RussiaCombat - Germans
Battle in Caucasus
Germans attack with 3 armour
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Western Europe
Germans attack with 4 fighters and 4 infantry
Americans defend with 4 infantry
Germans win, taking Western Europe from British with 4 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 armour and 1 infantry
retreated to Karelia S.S.R.
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 4 infantry
Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from West Russia to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
2 fighters moved from Western Europe to 14 Sea Zone
2 fighters moved from Western Europe to GermanyPlace Units - Germans
1 carrier and 2 transports placed in 14 Sea Zone
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
1 armour moved from Trans-Jordan to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-JordanCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 47 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
1 artillery and 5 infantry moved from 3 Sea Zone to NorwayPlace Units - British
2 armour placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
2 armour moved from Kazakh S.S.R. to Trans-Jordan
Japanese take Persia from British
3 armour moved from India to Trans-Jordan
1 bomber moved from India to Trans-Jordan
7 armour moved from Kazakh S.S.R. to Caucasus
3 armour moved from Sinkiang to Caucasus
3 armour moved from Kwantung to Sinkiang
2 artilleries and 1 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 2 transports moved from 60 Sea Zone to 49 Sea Zone
2 artilleries and 1 infantry moved from 49 Sea Zone to Philipine Islands
1 fighter moved from Sinkiang to 60 Sea Zone
3 infantry moved from India to PersiaCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 5 armour and 1 bomber
British defend with 4 armour
Japanese win, taking Trans-Jordan from British with 2 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 4 armour
Casualties for Japanese: 3 armourNon Combat Move - Japanese
1 bomber moved from Trans-Jordan to KwantungPlace Units - Japanese
1 carrier placed in 60 Sea Zone
1 fighter placed in 60 Sea Zone
3 armour placed in India
1 armour placed in KwantungTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total