Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsTotalWar
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 7x factory; Remaining resources: 25 PUs;
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 artilleries moved from Archangel to West Russia
2 infantry moved from Archangel to West Russia
2 infantry moved from Kazakh S.S.R. to Persia
2 fighters moved from Caucasus to Persia
2 infantry moved from Caucasus to Persia
1 artillery moved from Caucasus to PersiaCombat - Russians
Battle in Persia
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 infantry; Japanese defend with 1 infantry
Russians win, taking Persia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Russia to Caucasus
4 infantry moved from Russia to Caucasus
2 fighters moved from Persia to Caucasus
4 infantry moved from Yakut S.S.R. to NovosibirskPlace Units - Russians
4 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 5 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
13 armour moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Ukraine S.S.R. to Caucasus
4 artilleries moved from Ukraine S.S.R. to Caucasus
3 fighters moved from Belorussia to Caucasus
3 fighters moved from Eastern Europe to Caucasus
1 bomber moved from Eastern Europe to Caucasus
1 infantry moved from Southern Europe to Western Europe
1 armour moved from Anglo Egypt to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
1 artillery moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western EuropeCombat - Germans
Battle in Western Europe
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 aaGun and 1 infantry
Germans win, taking Western Europe from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 13 armour, 4 artilleries, 1 bomber, 6 fighters and 3 infantry
British defend with 2 fighters; Americans defend with 2 bombers and 1 fighter; Russians defend with 1 aaGun, 6 armour, 1 factory, 2 fighters and 17 infantry
6 armour owned by the Germans retreated to Ukraine S.S.R.
Russians win with 6 armour, 2 bombers, 5 fighters and 7 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 7 armour, 4 artilleries and 3 infantry
Casualties for Russians: 10 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Germany
6 fighters moved from Caucasus to Ukraine S.S.R.
11 infantry moved from Eastern Europe to Ukraine S.S.R.Place Units - Germans
2 armour and 8 infantry placed in Germany
3 armour placed in Southern Europe
Germans undo move 2.
Germans undo move 1.
5 armour and 5 infantry placed in Germany
3 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Italian East Africa
British take Italian East Africa from Germans
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Italian East Africa to Anglo Egypt
1 submarine moved from 49 Sea Zone to 62 Sea ZoneCombat - British
Battle in 62 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 carrier, 1 fighter and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 armour moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour placed in Union of South Africa
1 fighter and 1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 7 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
1 fighter moved from Kwantung to Sinkiang
1 artillery moved from Kwantung to China
2 armour moved from Kwantung to India
1 armour moved from French Indochina to India
1 infantry moved from French Indochina to India
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 2 armour and 1 fighter
Americans defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 fighter moved from Sinkiang to Kwantung
1 fighter moved from 60 Sea Zone to KwantungPlace Units - Japanese
3 armour placed in Kwantung
3 armour placed in India
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 40 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Norway
Americans take Norway from Germans
2 infantry moved from United Kingdom to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
1 cruiser moved from 7 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Caucasus to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,2 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 artillery and 7 infantry moved from Eastern Canada to 9 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 9 Sea Zone to 2 Sea Zone
1 artillery and 7 infantry moved from 2 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to Eastern Canada
3 transports moved from 10 Sea Zone to 9 Sea Zone
2 bombers moved from Germany to United KingdomPlace Units - Americans
1 carrier and 1 cruiser placed in 55 Sea Zone
2 fighters placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 artilleries moved from West Russia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
2 fighters moved from Caucasus to Sinkiang
2 infantry moved from Novosibirsk to SinkiangCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Sinkiang
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
Russians win, taking Sinkiang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armourNon Combat Move - Russians
4 infantry moved from Russia to Caucasus
2 fighters moved from Sinkiang to Caucasus
1 infantry moved from Novosibirsk to Evenki National Okrug
1 artillery moved from Persia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 40 PUs;
Germans buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 bomber moved from Germany to Caucasus
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Ukraine S.S.R. to Belorussia
1 fighter moved from Ukraine S.S.R. to BelorussiaCombat - Germans
Strategic bombing raid in Caucasus
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
9 armour moved from Germany to Ukraine S.S.R.
7 infantry moved from Germany to Eastern Europe
1 artillery moved from Western Europe to Germany
2 infantry moved from Western Europe to Germany
3 infantry moved from Southern Europe to Germany
1 fighter moved from West Russia to Ukraine S.S.R.
1 fighter moved from Belorussia to Ukraine S.S.R.
3 fighters moved from Ukraine S.S.R. to Eastern EuropePlace Units - Germans
3 armour and 7 infantry placed in Germany
1 artillery placed in Southern EuropeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Archangel
2 armour moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 4 Sea Zone to Archangel
2 armour and 2 infantry moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 armour moved from Union of South Africa to Belgian Congo
2 armour moved from Belgian Congo to Anglo Egypt
2 armour moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from Germans
2 armour moved from Anglo Egypt to Trans-JordanCombat - British
Battle in Archangel
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Archangel to 4 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea ZonePlace Units - British
2 armour placed in Union of South Africa
1 bomber and 1 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from China to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 fighter moved from Kwantung to Sinkiang
1 fighter moved from Kwantung to Sinkiang
1 bomber moved from India to Caucasus
1 armour moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from BritishCombat - Japanese
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Caucasus causes 4 damage total.
Battle in Sinkiang
Japanese attack with 1 armour, 1 artillery and 2 fighters
Russians defend with 2 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in Evenki National Okrug
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sinkiang to Kwantung
1 fighter moved from Sinkiang to Kwantung
2 armour moved from Kwantung to India
1 bomber moved from Caucasus to IndiaPlace Units - Japanese
3 armour placed in India
2 armour and 1 fighter placed in Kwantung
1 artillery placed in Japan
1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 factory, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern Canada to 9 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 9 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from 17 Sea Zone to French West Africa
2 bombers moved from United Kingdom to GermanyCombat - Americans
Battle in French West Africa
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 armour
Americans win, taking French West Africa from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 artillery moved from United Kingdom to 2 Sea Zone
7 infantry moved from United Kingdom to 2 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Caucasus
1 artillery, 7 infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 3 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 9 infantry moved from 3 Sea Zone to Norway
1 carrier, 1 cruiser and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 55 Sea Zone to 52 Sea ZonePlace Units - Americans
1 factory placed in Norway
1 bomber placed in Western United States
1 submarine and 1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Caucasus to Novosibirsk
3 infantry moved from Russia to Novosibirsk
3 infantry moved from Caucasus to West Russia
2 fighters moved from Caucasus to West RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour and 3 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in West Russia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from West Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 39 PUs;
Germans buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Ukraine S.S.R. to West Russia
15 armour moved from Ukraine S.S.R. to West Russia
2 infantry moved from Belorussia to West Russia
3 infantry moved from Eastern Europe to Ukraine S.S.R.
4 infantry moved from Eastern Europe to Belorussia
3 armour moved from Germany to Belorussia
3 fighters moved from Ukraine S.S.R. to Eastern Europe
3 fighters moved from Eastern Europe to Belorussia
12 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 artillery moved from Southern Europe to GermanyCombat - Germans
Battle in West Russia
Germans attack with 15 armour and 8 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 15 armour and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to West RussiaPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Karelia S.S.R. to 4 Sea Zone
1 carrier, 2 fighters, 1 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from 6 Sea Zone to Western Europe
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Western Europe
British attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 aaGun and 1 infantry
British win, taking Western Europe from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Western Europe to 6 Sea Zone
2 armour moved from Karelia S.S.R. to Russia
2 fighters moved from Caucasus to Russia
2 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 49 Sea Zone to 37 Sea Zone
1 bomber moved from Germany to United Kingdom
1 aaGun moved from United Kingdom to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to NorwayPlace Units - British
5 infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 12 PUs;Combat Move - Japanese
11 armour moved from India to Persia
1 artillery moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Yakut S.S.R. to Novosibirsk
3 fighters moved from Kwantung to Novosibirsk
2 armour moved from Kwantung to Sinkiang
Japanese take Sinkiang from Americans
2 fighters moved from India to Novosibirsk
1 bomber moved from India to Caucasus
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 60 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from French Madagascar to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Persia
Japanese attack with 11 armour
Russians defend with 1 infantry
Japanese win, taking Persia from British with 11 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Caucasus causes 5 damage total.
Battle in Novosibirsk
Japanese attack with 1 artillery, 5 fighters and 2 infantry
Russians defend with 2 armour and 2 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 5 fighters remaining. Battle score for attacker is 10
Casualties for Russians: 2 armour and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
5 fighters moved from Novosibirsk to Yakut S.S.R.
1 bomber moved from Caucasus to IndiaPlace Units - Japanese
3 armour placed in Kwantung
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 45 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
3 artilleries and 3 infantry moved from French West Africa to 17 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 7 Sea Zone
3 artilleries and 3 infantry moved from 7 Sea Zone to Western Europe
1 carrier, 1 cruiser and 1 transport moved from 4 Sea Zone to 3 Sea Zone
2 artilleries moved from Norway to 3 Sea Zone
12 infantry moved from Norway to 3 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 12 infantry and 7 transports moved from 3 Sea Zone to 6 Sea Zone
2 artilleries and 12 infantry moved from 6 Sea Zone to Western Europe
1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 55 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 infantry moved from Alaska to Western Canada
3 fighters moved from Caucasus to RussiaPlace Units - Americans
3 armour placed in Norway
1 submarine and 1 transport placed in 55 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
Americans undo move 4.
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Novosibirsk
2 fighters moved from Caucasus to Novosibirsk
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from JapaneseCombat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 fighters moved from Novosibirsk to Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 aaGun, 4 armour, 1 artillery and 14 infantry moved from Caucasus to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 32 PUs;
Germans buy 4 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Archangel
2 infantry moved from West Russia to Caucasus
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Belorussia to Archangel
1 fighter moved from Belorussia to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Caucasus to Eastern Europe
3 fighters moved from Eastern Europe to Germany
1 artillery and 12 infantry moved from Eastern Europe to Germany
3 fighters moved from Germany to Eastern Europe
3 armour moved from Belorussia to Eastern Europe
15 armour moved from West Russia to Eastern Europe
3 infantry moved from Ukraine S.S.R. to BelorussiaPlace Units - Germans
4 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
6 armour moved from Trans-Jordan to Persia
2 armour moved from Russia to Persia
2 fighters moved from Russia to PersiaCombat - British
Battle in Persia
British attack with 8 armour and 2 fighters
Japanese defend with 11 armour
retreated to Persia
Japanese win with 4 armour remaining. Battle score for attacker is -5
Casualties for British: 8 armour
Casualties for Japanese: 7 armour
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 artillery and 2 infantry moved from Western Europe to 6 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 6 Sea Zone to 3 Sea Zone
1 aaGun moved from Western Europe to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from 3 Sea Zone to Norway
2 fighters moved from Persia to Russia
2 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 37 Sea Zone to 47 Sea ZonePlace Units - British
2 armour placed in Union of South Africa
1 cruiser and 1 transport placed in 3 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.796
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 49Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.688
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from India to Russia
4 armour moved from Persia to Kazakh S.S.R.
3 armour moved from India to Kazakh S.S.R.
2 armour moved from Sinkiang to Kazakh S.S.R.
3 armour moved from Kwantung to Sinkiang
3 infantry moved from French Indochina to India
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 36 Sea Zone to 60 Sea Zone
2 fighters moved from Yakut S.S.R. to 60 Sea Zone
3 fighters moved from Yakut S.S.R. to SinkiangCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Kazakh S.S.R.
Japanese attack with 9 armour
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 9 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Russia to IndiaPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
2 fighters placed in 60 Sea Zone
3 armour placed in Kwantung
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 battleship and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
2 infantry moved from Hawaiian Islands to 52 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 52 Sea Zone to 47 Sea Zone
2 fighters and 2 infantry moved from 47 Sea Zone to New Guinea
1 bomber moved from United Kingdom to Germany
1 armour moved from Norway to Karelia S.S.R.Combat - Americans
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Americans attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Karelia S.S.R. from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - Americans
2 infantry moved from Western Europe to 7 Sea Zone
5 artilleries moved from Western Europe to 6 Sea Zone
9 infantry moved from Western Europe to 6 Sea Zone
2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
5 artilleries and 11 infantry moved from 6 Sea Zone to Norway
1 transport moved from 7 Sea Zone to 1 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
1 artillery and 1 infantry moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Hawaiian Islands to Australia
3 fighters moved from Karelia S.S.R. to Russia
2 fighters moved from New Guinea to 47 Sea ZonePlace Units - Americans
1 battleship and 1 submarine placed in 55 Sea Zone
3 armour placed in NorwayTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total