The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
TotalWar
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 transports; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 7 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Norway
1 fighter moved from 5 Sea Zone to Norway
1 fighter moved from 5 Sea Zone to Karelia S.S.R.Combat - British
Battle in Norway
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Karelia S.S.R.
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Norway to 5 Sea ZonePlace Units - British
2 armour and 2 artilleries placed in United Kingdom
2 transports placed in 2 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 26 PUs;Combat Move - Japanese
3 armour moved from India to French Indochina
1 fighter moved from India to French IndochinaCombat - Japanese
Battle in French Indochina
Japanese attack with 3 armour and 1 fighter
Americans defend with 1 armour
Japanese win, taking French Indochina from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 fighter moved from French Indochina to IndiaPlace Units - Japanese
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 24 PUs; end with 50 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from China to Sinkiang
1 armour moved from Kwantung to Sinkiang
2 armour moved from Kwantung to French Indochina
1 artillery moved from Borneo to 48 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 5 transports moved from 48 Sea Zone to 58 Sea Zone
1 artillery moved from 58 Sea Zone to Okinawa
2 fighters moved from 58 Sea Zone to Okinawa
1 fighter moved from 58 Sea Zone to Okinawa
1 fighter moved from Kwantung to Sinkiang
1 fighter moved from Kwantung to French Indochina
1 bomber moved from Kwantung to French Indochina
1 infantry moved from Soviet Far East to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Algeria to Anglo Egypt
1 armour moved from Algeria to Anglo Egypt
2 fighters moved from Algeria to Anglo Egypt
2 infantry moved from Algeria to 12 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from 23 Sea Zone to French Equatorial Africa -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from China to Sinkiang
1 armour moved from Kwantung to Sinkiang
2 armour moved from Kwantung to French Indochina
1 artillery moved from Borneo to 48 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 5 transports moved from 48 Sea Zone to 58 Sea Zone
1 artillery moved from 58 Sea Zone to Okinawa
2 fighters moved from 58 Sea Zone to Okinawa
1 fighter moved from 58 Sea Zone to Okinawa
1 fighter moved from Kwantung to Sinkiang
1 fighter moved from Kwantung to French Indochina
1 bomber moved from Kwantung to French Indochina
1 infantry moved from Soviet Far East to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Algeria to Anglo Egypt
1 armour moved from Algeria to Anglo Egypt
2 fighters moved from Algeria to Anglo Egypt
2 infantry moved from Algeria to 12 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from 23 Sea Zone to French Equatorial AfricaCombat - Americans
Battle in Okinawa
Americans attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sinkiang
Americans attack with 2 armour and 1 fighter
Germans defend with 1 armour
Americans win, taking Sinkiang from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in French Indochina
Americans attack with 2 armour, 1 bomber and 1 fighter
Japanese defend with 2 armour
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 2 armour
Casualties for Japanese: 2 armour
Battle in Anglo Egypt
Americans attack with 2 armour and 2 fighters
Japanese defend with 2 armour
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 armour
Casualties for Japanese: 2 armourNon Combat Move - Americans
2 fighters moved from Anglo Egypt to Libya
1 fighter moved from French Indochina to Kwantung
1 bomber moved from French Indochina to Kwantung
1 fighter moved from Sinkiang to Kwantung
3 fighters moved from Okinawa to 58 Sea Zone
3 fighters moved from Western United States to 58 Sea Zone
1 battleship moved from 7 Sea Zone to 5 Sea Zone
3 transports moved from 7 Sea Zone to 9 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern CanadaPlace Units - Americans
3 armour placed in Kwantung
3 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kwantung: 1 fighter
EDIT: Adding units owned by Americans to French Indochina: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of French Indochina from Japanese to Americans
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
British take Persia from Japanese
2 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from West Russia to Belorussia
2 infantry moved from West Russia to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from West Russia to Belorussia
1 armour moved from Kazakh S.S.R. to Persia
1 armour moved from Novosibirsk to Persia
1 armour moved from Caucasus to Persia
2 armour moved from West Russia to Persia
1 armour moved from Russia to Persia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
British take Persia from Japanese
2 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from West Russia to Belorussia
2 infantry moved from West Russia to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from West Russia to Belorussia
1 armour moved from Kazakh S.S.R. to Persia
1 armour moved from Novosibirsk to Persia
1 armour moved from Caucasus to Persia
2 armour moved from West Russia to Persia
1 armour moved from Russia to PersiaCombat - Russians
Battle in Belorussia
Russians attack with 1 armour and 4 infantry
Germans defend with 1 armour
Russians win, taking Belorussia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 4 infantry
Germans defend with 1 armour
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Russia
3 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Archangel to Karelia S.S.R.Place Units - Russians
2 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 armour moved from Archangel to West Russia
3 infantry moved from Archangel to West Russia
2 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 armour moved from Archangel to West Russia
3 infantry moved from Archangel to West Russia
2 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
1 artillery moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 armour, 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Russia to India
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Russia
2 infantry moved from Novosibirsk to Russia
1 submarine moved from 4 Sea Zone to 2 Sea ZonePlace Units - Russians
2 armour and 2 artilleries placed in Caucasus
2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
2 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Eastern Europe to West Russia
1 fighter moved from Balkans to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Belorussia to West Russia
1 infantry moved from Norway to Karelia S.S.R.
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 armour moved from Western Europe to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
2 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Eastern Europe to West Russia
1 fighter moved from Balkans to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Belorussia to West Russia
1 infantry moved from Norway to Karelia S.S.R.
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 armour moved from Western Europe to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - Germans
Battle in West Russia
Germans attack with 3 fighters and 4 infantry
Russians defend with 3 armour and 1 artillery
Germans roll dice for 3 fighters and 4 infantry in West Russia, round 2 : 1/7 hits
Russians roll dice for 3 armour and 1 artillery in West Russia, round 2 : 1/4 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 3 fighters and 3 infantry in West Russia, round 3 : 3/6 hits
Russians roll dice for 3 armour in West Russia, round 3 : 1/3 hits
3 armour owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour and 1 artillery
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber in 2 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in 13 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 13 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the British lost in 13 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egypt, round 2 : 2/4 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 armour owned by the British and 1 infantry owned by the British lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egypt, round 3 : 2/3 hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantryNon Combat Move - Germans
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 13 Sea Zone to Norway
1 armour and 2 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour and 2 infantry moved from Balkans to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
2 fighters moved from West Russia to 5 Sea Zone
2 infantry moved from Germany to Eastern Europe
1 armour moved from Western Europe to Eastern Europe
1 infantry moved from Southern Europe to Balkans
1 artillery and 1 infantry moved from Algeria to Libya
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Western Europe to Germany
1 fighter moved from West Russia to Ukraine S.S.R.
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea ZonePlace Units - Germans
1 carrier placed in 5 Sea Zone
2 armour, 1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - British
2 fighters moved from United Kingdom to 8 Sea Zone
1 transport moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from 35 Sea Zone to India
1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Persia to India
2 infantry moved from Australia to 40 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 40 Sea Zone to 42 Sea ZonePlace Units - British
1 carrier and 2 destroyers placed in 8 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 fighter moved from 50 Sea Zone to 42 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
2 fighters moved from 37 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
3 infantry moved from Kwantung to China
1 fighter moved from French Indochina to China
1 fighter moved from Manchuria to China
1 transport moved from 59 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to ChinaCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 6 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 infantry
Battle in China
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 fighter moved from 50 Sea Zone to 42 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
2 fighters moved from 37 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
3 infantry moved from Kwantung to China
1 fighter moved from French Indochina to China
1 fighter moved from Manchuria to China
1 transport moved from 59 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to ChinaCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 2/7 hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 0/6 hits
2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 1/7 hits
Russians roll dice for 4 infantry in Buryatia S.S.R., round 3 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Buryatia S.S.R., round 4 : 2/6 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 4 : 0/3 hits
2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Buryatia S.S.R., round 5 : 5/6 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 5 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 infantry
Battle in China
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters and 4 infantry in China, round 2 : 3/6 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 52 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier in 52 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 2 infantry, 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 transport owned by the British and 2 infantry owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 2 infantry and 1 transportNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 50 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
2 fighters moved from 52 Sea Zone to 45 Sea Zone
1 fighter moved from Buryatia S.S.R. to Kwantung
1 bomber moved from Buryatia S.S.R. to Japan
2 fighters moved from China to French IndochinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 destroyer
EDIT: Changing PUs for Japanese from 1 to 0
EDIT: Turning off Edit Mode
1 transport placed in 61 Sea Zone
1 factory placed in Kwantung
1 artillery and 1 infantry were produced but were not placedTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 1 fighter; Remaining resources: 6 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier and 1 fighter
1 submarine owned by the Americans retreated to 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 battleship moved from 55 Sea Zone to 20 Sea Zone
1 transport moved from 55 Sea Zone to 20 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
1 armour moved from 8 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
1 fighter moved from Western United States to 10 Sea Zone
2 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Caucasus to West Russia
1 fighter moved from India to West Russia
2 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Caucasus
2 infantry moved from Russia to Evenki National Okrug
2 infantry moved from Russia to Novosibirsk
1 submarine moved from 2 Sea Zone to 8 Sea ZonePlace Units - Russians
2 armour, 1 artillery and 1 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 1 artillery, 1 fighter and 6 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Norway to Caucasus
1 bomber moved from Norway to Caucasus
2 fighters moved from 5 Sea Zone to Caucasus
1 armour moved from Eastern Europe to Caucasus
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from Libya to 14 Sea Zone
1 artillery and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from Balkans to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
1 artillery moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to Belgian CongoCombat - Germans
Battle in Caucasus
Germans attack with 7 armour, 2 artilleries, 1 bomber, 4 fighters and 7 infantry
Russians defend with 2 aaGuns, 5 armour, 4 artilleries, 1 factory, 2 fighters and 5 infantry
AA fire in Caucasus : 0/5 hits
Germans roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits
Germans roll dice for 7 armour, 2 artilleries, 1 bomber, 4 fighters and 7 infantry in Caucasus, round 2 : 12/21 hits
Russians roll dice for 5 armour, 4 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 6/16 hits
5 infantry owned by the Russians, 4 artilleries owned by the Russians, 4 armour owned by the Russians and 6 infantry owned by the Germans lost in Caucasus
Germans roll dice for 7 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry in Caucasus, round 3 : 6/15 hits
Russians roll dice for 1 armour and 2 fighters in Caucasus, round 3 : 1/3 hits
1 armour owned by the Russians, 2 fighters owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour, 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 55
Casualties for Germans: 7 infantry
Casualties for Russians: 5 armour, 4 artilleries, 2 fighters and 5 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Germany
1 fighter moved from Caucasus to 5 Sea Zone
3 fighters moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Germany to Western Europe
1 artillery and 1 infantry moved from Germany to Eastern Europe
1 infantry moved from Libya to Anglo Egypt
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
2 armour moved from Germany to Eastern Europe
2 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to BelorussiaPlace Units - Germans
1 fighter placed in 5 Sea Zone
3 armour, 1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
British take Norway from GermansCombat - British
Non Combat Move - British
Place Units - British
1 artillery placed in United Kingdom
1 carrier and 1 fighter placed in 6 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from China to Sinkiang
1 fighter moved from Kwantung to Sinkiang
2 fighters moved from French Indochina to Sinkiang
1 bomber moved from Japan to Sinkiang
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Combat - Japanese
Battle in Sinkiang
Japanese attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in Sinkiang, round 2 : 2/7 hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Sinkiang to French Indochina
1 bomber moved from Sinkiang to Kwantung
1 transport moved from 61 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 45 Sea Zone to 49 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 52 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 transport placed in 60 Sea Zone
3 armour placed in Kwantung
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 27 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Removing units owned by British from 33 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to Germany
1 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to NorwayCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 carrier and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 battleship moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 transport moved from 20 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 armour, 1 artillery and 3 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 carrier placed in 55 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Archangel to Russia
2 infantry moved from West Russia to RussiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 8 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode





