@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - British
2 transports moved from 12 Sea Zone to 7 Sea Zone
2 armour moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
2 armour moved from 7 Sea Zone to Western Europe
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - British
2 transports moved from 12 Sea Zone to 7 Sea Zone
2 armour moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
2 armour moved from 7 Sea Zone to Western Europe
Combat - British
Battle in Western Europe
British attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 1 fighter and 3 infantry
British win, taking Western Europe from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Western Europe to 7 Sea Zone
Place Units - British
1 carrier placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory; Remaining resources: 39 PUs;
Japanese buy 3 armour and 1 bomber; Remaining resources: 12 PUs;
Combat Move - Japanese
3 armour moved from India to French Indochina
1 fighter moved from Trans-Jordan to French Indochina
1 bomber moved from Japan to 49 Sea Zone
Combat - Japanese
Battle in French Indochina
Japanese attack with 3 armour and 1 fighter
Americans defend with 1 artillery
Japanese win, taking French Indochina from Americans with 3 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 49 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 49 Sea Zone to Japan
1 fighter moved from French Indochina to India
1 infantry moved from Yakut S.S.R. to Novosibirsk
Place Units - Japanese
3 armour placed in India
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 artillery and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 5 transports moved from 60 Sea Zone to 49 Sea Zone
1 artillery moved from Philipine Islands to 49 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 5 transports moved from 49 Sea Zone to 48 Sea Zone
3 fighters moved from 48 Sea Zone to Borneo
1 artillery moved from 48 Sea Zone to Borneo
3 armour moved from Kwantung to French Indochina
2 fighters moved from Kwantung to French Indochina
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
2 bombers moved from Russia to Caucasus
1 bomber moved from Kwantung to French Indochina
Combat - Americans
Battle in Borneo
Americans attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3,4 and causes: 7 damage to unit: factory
Bombing raid in Caucasus causes 7 damage total.
Battle in French Indochina
Americans attack with 3 armour, 1 bomber and 2 fighters
Japanese defend with 3 armour
Americans win, taking French Indochina from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 2 armour
Casualties for Japanese: 3 armour
Non Combat Move - Americans
1 bomber moved from French Indochina to Kwantung
2 fighters moved from French Indochina to Kwantung
3 fighters moved from Borneo to 48 Sea Zone
1 armour moved from Buryatia S.S.R. to China
4 infantry moved from Algeria to 12 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone
4 infantry moved from 7 Sea Zone to Western Europe
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Eastern Canada to 9 Sea Zone
2 fighters moved from Eastern United States to Algeria
2 infantry moved from 12 Sea Zone to Algeria
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 bombers moved from Caucasus to Russia
Place Units - Americans
3 armour placed in Kwantung
1 armour and 1 artillery placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
3 armour moved from Russia to West Russia
6 infantry moved from Russia to West Russia
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
3 armour moved from Russia to West Russia
6 infantry moved from Russia to West Russia
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Kazakh S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour and 5 infantry
Germans defend with 1 factory and 4 infantry
Russians win, taking Caucasus from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 3 armour and 6 infantry
Germans defend with 3 artilleries and 3 infantry
Russians win, taking West Russia from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Archangel
Place Units - Russians
1 armour, 1 artillery and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Americans to Western Europe: 2 infantry
EDIT: Adding units owned by Americans to 7 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 7x factory; Remaining resources: 46 PUs;
Germans buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia S.S.R. to Norway
Germans take Norway from British
6 infantry moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
3 infantry moved from Southern Europe to Western Europe
Combat - Germans
Battle in Western Europe
Germans attack with 1 fighter and 9 infantry
British defend with 2 armour; Americans defend with 6 infantry
Germans win, taking Western Europe from British with 1 fighter and 6 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for British: 2 armour
Casualties for Americans: 6 infantry
Non Combat Move - Germans
1 fighter moved from Western Europe to Germany
8 armour moved from Ukraine S.S.R. to Germany
1 aaGun moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Karelia S.S.R. to Belorussia
Place Units - Germans
2 artilleries, 1 fighter and 4 infantry placed in Germany
Germans undo move 1.
3 artilleries, 1 fighter and 5 infantry placed in Germany
3 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 7x factory; Remaining resources: 46 PUs;
Germans buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia S.S.R. to Norway
Germans take Norway from British
6 infantry moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
3 infantry moved from Southern Europe to Western Europe
Combat - Germans
Battle in Western Europe
Germans attack with 1 fighter and 9 infantry
British defend with 2 armour; Americans defend with 6 infantry
Germans win, taking Western Europe from British with 1 fighter and 6 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for British: 2 armour
Casualties for Americans: 6 infantry
Non Combat Move - Germans
1 fighter moved from Western Europe to Germany
8 armour moved from Ukraine S.S.R. to Germany
1 aaGun moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Karelia S.S.R. to Belorussia
Place Units - Germans
2 artilleries, 1 fighter and 4 infantry placed in Germany
Germans undo move 1.
3 artilleries, 1 fighter and 5 infantry placed in Germany
3 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Europe: 1 aaGun
EDIT: Adding units owned by Germans to Balkans: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 7 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Norway
1 fighter moved from 5 Sea Zone to Norway
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 7 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Norway
1 fighter moved from 5 Sea Zone to Norway
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
Combat - British
Battle in Norway
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Karelia S.S.R.
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Norway to 5 Sea Zone
Place Units - British
2 armour and 2 artilleries placed in United Kingdom
2 transports placed in 2 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 26 PUs;
Combat Move - Japanese
3 armour moved from India to French Indochina
1 fighter moved from India to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 3 armour and 1 fighter
Americans defend with 1 armour
Japanese win, taking French Indochina from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 fighter moved from French Indochina to India
Place Units - Japanese
3 armour placed in India
Turn Complete - Japanese
Japanese collect 24 PUs; end with 50 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from China to Sinkiang
1 armour moved from Kwantung to Sinkiang
2 armour moved from Kwantung to French Indochina
1 artillery moved from Borneo to 48 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 5 transports moved from 48 Sea Zone to 58 Sea Zone
1 artillery moved from 58 Sea Zone to Okinawa
2 fighters moved from 58 Sea Zone to Okinawa
1 fighter moved from 58 Sea Zone to Okinawa
1 fighter moved from Kwantung to Sinkiang
1 fighter moved from Kwantung to French Indochina
1 bomber moved from Kwantung to French Indochina
1 infantry moved from Soviet Far East to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Algeria to Anglo Egypt
1 armour moved from Algeria to Anglo Egypt
2 fighters moved from Algeria to Anglo Egypt
2 infantry moved from Algeria to 12 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from 23 Sea Zone to French Equatorial Africa
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from China to Sinkiang
1 armour moved from Kwantung to Sinkiang
2 armour moved from Kwantung to French Indochina
1 artillery moved from Borneo to 48 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 5 transports moved from 48 Sea Zone to 58 Sea Zone
1 artillery moved from 58 Sea Zone to Okinawa
2 fighters moved from 58 Sea Zone to Okinawa
1 fighter moved from 58 Sea Zone to Okinawa
1 fighter moved from Kwantung to Sinkiang
1 fighter moved from Kwantung to French Indochina
1 bomber moved from Kwantung to French Indochina
1 infantry moved from Soviet Far East to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Algeria to Anglo Egypt
1 armour moved from Algeria to Anglo Egypt
2 fighters moved from Algeria to Anglo Egypt
2 infantry moved from Algeria to 12 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from 23 Sea Zone to French Equatorial Africa
Combat - Americans
Battle in Okinawa
Americans attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sinkiang
Americans attack with 2 armour and 1 fighter
Germans defend with 1 armour
Americans win, taking Sinkiang from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in French Indochina
Americans attack with 2 armour, 1 bomber and 1 fighter
Japanese defend with 2 armour
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 2 armour
Casualties for Japanese: 2 armour
Battle in Anglo Egypt
Americans attack with 2 armour and 2 fighters
Japanese defend with 2 armour
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 armour
Casualties for Japanese: 2 armour
Non Combat Move - Americans
2 fighters moved from Anglo Egypt to Libya
1 fighter moved from French Indochina to Kwantung
1 bomber moved from French Indochina to Kwantung
1 fighter moved from Sinkiang to Kwantung
3 fighters moved from Okinawa to 58 Sea Zone
3 fighters moved from Western United States to 58 Sea Zone
1 battleship moved from 7 Sea Zone to 5 Sea Zone
3 transports moved from 7 Sea Zone to 9 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
Place Units - Americans
3 armour placed in Kwantung
3 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kwantung: 1 fighter
EDIT: Adding units owned by Americans to French Indochina: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of French Indochina from Japanese to Americans
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
British take Persia from Japanese
2 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from West Russia to Belorussia
2 infantry moved from West Russia to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from West Russia to Belorussia
1 armour moved from Kazakh S.S.R. to Persia
1 armour moved from Novosibirsk to Persia
1 armour moved from Caucasus to Persia
2 armour moved from West Russia to Persia
1 armour moved from Russia to Persia
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
British take Persia from Japanese
2 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from West Russia to Belorussia
2 infantry moved from West Russia to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from West Russia to Belorussia
1 armour moved from Kazakh S.S.R. to Persia
1 armour moved from Novosibirsk to Persia
1 armour moved from Caucasus to Persia
2 armour moved from West Russia to Persia
1 armour moved from Russia to Persia
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour and 4 infantry
Germans defend with 1 armour
Russians win, taking Belorussia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 4 infantry
Germans defend with 1 armour
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Russia
3 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Archangel to Karelia S.S.R.
Place Units - Russians
2 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 armour moved from Archangel to West Russia
3 infantry moved from Archangel to West Russia
2 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 armour moved from Archangel to West Russia
3 infantry moved from Archangel to West Russia
2 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 3 armour, 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Russia to India
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Russia
2 infantry moved from Novosibirsk to Russia
1 submarine moved from 4 Sea Zone to 2 Sea Zone
Place Units - Russians
2 armour and 2 artilleries placed in Caucasus
2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
2 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Eastern Europe to West Russia
1 fighter moved from Balkans to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Belorussia to West Russia
1 infantry moved from Norway to Karelia S.S.R.
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 armour moved from Western Europe to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
2 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Eastern Europe to West Russia
1 fighter moved from Balkans to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Belorussia to West Russia
1 infantry moved from Norway to Karelia S.S.R.
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 armour moved from Western Europe to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
Combat - Germans
Battle in West Russia
Germans attack with 3 fighters and 4 infantry
Russians defend with 3 armour and 1 artillery
Germans roll dice for 3 fighters and 4 infantry in West Russia, round 2 : 1/7 hits
Russians roll dice for 3 armour and 1 artillery in West Russia, round 2 : 1/4 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 3 fighters and 3 infantry in West Russia, round 3 : 3/6 hits
Russians roll dice for 3 armour in West Russia, round 3 : 1/3 hits
3 armour owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour and 1 artillery
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber in 2 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in 13 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 13 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the British lost in 13 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egypt, round 2 : 2/4 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 armour owned by the British and 1 infantry owned by the British lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egypt, round 3 : 2/3 hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Non Combat Move - Germans
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 13 Sea Zone to Norway
1 armour and 2 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour and 2 infantry moved from Balkans to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
2 fighters moved from West Russia to 5 Sea Zone
2 infantry moved from Germany to Eastern Europe
1 armour moved from Western Europe to Eastern Europe
1 infantry moved from Southern Europe to Balkans
1 artillery and 1 infantry moved from Algeria to Libya
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Western Europe to Germany
1 fighter moved from West Russia to Ukraine S.S.R.
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
Place Units - Germans
1 carrier placed in 5 Sea Zone
2 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - British
2 fighters moved from United Kingdom to 8 Sea Zone
1 transport moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from 35 Sea Zone to India
1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Persia to India
2 infantry moved from Australia to 40 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 40 Sea Zone to 42 Sea Zone
Place Units - British
1 carrier and 2 destroyers placed in 8 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total