Scramble to Manilla.
Surprised you are going J1.
My god its impossible for me to hold norway
Wow. That was lucky for me. I’ll be able to use the IC now.
Exactly and I lost 3 90% in a row!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 2 fighters and 1 submarine moved from 62 Sea Zone to 57 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2,4,3,2,2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Southern Italy to Rostov
1 artillery, 1 fighter and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 artillery moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 109 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Rostov
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 2 infantry
retreated to Rostov
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Rostov to Ukraine
9 artilleries moved from Bessarabia to Ukraine
1 fighter moved from 109 Sea Zone to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
Place Units - Germans
3 infantry placed in Norway
3 artilleries placed in Ukraine
1 mech_infantry placed in Germany
1 bomber, 1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
I have a question, i made a bad move, its not a combat move, but i have rolled for 2 minor unrelated battles. Is it possible to redo the move i made prior to rolling? The change of heart has nothing to do with the rolls, but i just only realized the mistake after.
I will post the situation, its because i basicly gave moscow away by moving army to rostov.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
14 infantry moved from Manchuria to Korea
1 armour moved from Yenisey to Buryatia
1 mech_infantry moved from Yenisey to Buryatia
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
44 infantry moved from Bryansk to Rostov
5 artilleries moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
4 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
1 infantry moved from Bryansk to Rostov
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Bryansk to Rostov
1 fighter moved from Kansu to Rostov
1 armour moved from Bryansk to Archangel
2 mech_infantrys moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Rostov
2 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in Belarus
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 14 infantry
Japanese defend with 1 armour
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
2 aaGuns moved from Bryansk to Rostov
4 fighters and 1 tactical_bomber moved from Belarus to Rostov
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 fighter and 5 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
No worries. Strictly speaking you aren’t even allowed to do that as a Combat Move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
14 infantry moved from Manchuria to Korea
1 armour moved from Yenisey to Buryatia
1 mech_infantry moved from Yenisey to Buryatia
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
44 infantry moved from Bryansk to Rostov
5 artilleries moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
4 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
1 infantry moved from Bryansk to Rostov
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Bryansk to Rostov
1 fighter moved from Kansu to Rostov
1 armour moved from Bryansk to Archangel
2 mech_infantrys moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Rostov
2 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in Belarus
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 14 infantry
Japanese defend with 1 armour
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
2 aaGuns moved from Bryansk to Rostov
4 fighters and 1 tactical_bomber moved from Belarus to Rostov
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 fighter and 5 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 mech_infantry
EDIT: Adding units owned by Russians to Archangel: 1 mech_infantry
EDIT: Removing units owned by Russians from Rostov: 2 aaGuns
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 3 aaGuns
EDIT: Removing units owned by Russians from Rostov: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Rostov: 46 infantry
EDIT: Adding units owned by Russians to Russia: 46 infantry
EDIT: Removing units owned by Russians from Rostov: 6 artilleries
EDIT: Adding units owned by Russians to Russia: 6 artilleries
EDIT: Removing units owned by Russians from Bryansk: 6 infantry
EDIT: Adding units owned by Russians to Russia: 6 infantry
EDIT: Removing units owned by Russians from Rostov: 6 fighters
EDIT: Removing units owned by Russians from Rostov: 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 6 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour, 1 fighter, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,1,1,4,1
Russians collect 28 PUs (3 lost to blockades); end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
No worries. Strictly speaking you aren’t even allowed to do that as a Combat Move.
Thanks, I didnt know that, will try and wait with non combat moves then :-)
This is the new board, I think everything matches up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Philippines to 30 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 30 Sea Zone
1 bomber moved from Japan to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 tactical_bomber moved from Philippines to 30 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Japan to Amur
1 tactical_bomber moved from Yunnan to Chahar
1 bomber and 1 fighter moved from Yunnan to India
1 fighter moved from French Indo China to India
1 mech_infantry moved from Shantung to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Hawaiian Islands
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Amur from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 30 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Burma
2 fighters moved from India to Burma
2 artilleries and 1 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 bomber moved from 30 Sea Zone to Marshall Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
EDIT: Japanese undo move 11.
EDIT: Japanese undo move 14.
1 bomber moved from 30 Sea Zone to Marshall Islands
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
I assumed no intercept which worked for you, although if you want to intercept we can still roll it here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Scotland to Gibraltar
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
2 carriers and 1 fighter moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Gibraltar to French Guiana
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from 8 Sea Zone to 10 Sea Zone
2 artilleries moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to Quebec
Place Units - Americans
1 carrier, 2 destroyers, 2 fighters and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
7 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Non Combat Move - British
1 armour moved from British Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 carrier moved from 76 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from 76 Sea Zone to India
2 fighters moved from Egypt to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
2 bombers moved from Eastern Persia to Egypt
2 transports moved from 112 Sea Zone to 109 Sea Zone
Place Units - British
1 cruiser and 1 submarine placed in 81 Sea Zone
1 fighter placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery moved from Tunisia to Libya
1 fighter moved from Southern Italy to Libya
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Libya
Italians attack with 1 artillery and 1 fighter
British defend with 1 artillery
Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
retreated to Bryansk
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Ukraine
1 fighter moved from Gibraltar to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Libya to Algeria
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Southern France
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 30 Sea Zone
1 bomber moved from New South Wales to 30 Sea Zone
1 submarine moved from 57 Sea Zone to 41 Sea Zone
1 carrier moved from 57 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from 57 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 1 battleship
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
1 bomber moved from 30 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
9 armour, 18 artilleries, 23 infantry and 20 mech_infantrys moved from Ukraine to Bryansk
1 artillery moved from Novgorod to Belarus
1 fighter and 1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Holland Belgium to 91 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 9 armour, 18 artilleries, 23 infantry and 20 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 9 armour, 18 artilleries, 23 infantry and 20 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Western Ukraine to Novgorod
1 fighter moved from Belarus to Novgorod
4 mech_infantrys moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
1 bomber moved from Western Germany to Ukraine
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Gibraltar
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 infantry placed in Norway
1 mech_infantry placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 30 PUs;
Russians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Archangel to Novgorod
3 mech_infantrys moved from Archangel to Novgorod
6 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
13 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Manchuria
Russians attack with 14 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 armour, 6 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 mech_infantrys
Russians win, taking Novgorod from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 artilleries, 2 fighters and 4 mech_infantrys
Casualties for Russians: 1 armour, 3 fighters and 3 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Novgorod to Archangel
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Russia to Smolensk
2 aaGuns moved from Korea to Manchuria
2 infantry moved from Suiyuyan to Chahar
Place Units - Russians
1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,5,1,1,1,2,1,6
Russians collect 20 PUs (3 lost to blockades); end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Amur to Korea
Japanese take Korea from Russians
1 artillery and 1 infantry moved from Shantung to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Anhwe to Jehol
Combat - Japanese
Battle in Solomon Islands
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Jehol from Chinese with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Jehol to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siberia to Amur
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6,3,3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs