Here is the game, Have Fun
16L G40 Simon33 (Axis) vs Gen Sved (Allies+20) Game II
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Finland to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic StatesCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 factory_minor
Germans win, taking Norway from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
1 artillery owned by the Germans retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries, 1 infantry and 7 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Baltic States from Russians with 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Rostov to Ukraine
11 mech_infantrys moved from Eastern Poland to Ukraine
9 artilleries moved from Eastern Poland to Bessarabia
2 fighters moved from Norway to Western Germany
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
5 mech_infantrys placed in Germany
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
15 infantry moved from Korea to Manchuria
6 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Belarus to Baltic States
5 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
4 fighters and 1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Kansu to Yenisey
1 armour moved from Kansu to Yenisey
1 armour moved from Volgograd to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 fighter moved from Kansu to BryanskCombat - Russians
Battle in Manchuria
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 4 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 infantry and 7 mech_infantrys
retreated to Baltic States
Germans win with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Russians: 1 artillery and 6 infantryNon Combat Move - Russians
1 fighter moved from Shensi to Kansu
2 aaGuns moved from Korea to Manchuria
2 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
2 fighters moved from Baltic States to Novgorod
1 infantry moved from Western Ukraine to BryanskPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
Russians undo move 1.
1 armour and 2 infantry placed in Novgorod
6 infantry placed in Russia
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 2 fighters
EDIT: Adding units owned by Russians to Bryansk: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,3,5,2,1,4,5
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siberia to Korea
Japanese take Amur from Russians
Japanese take Korea from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Malaya to Shan State
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
2 artilleries moved from French Indo China to Shan State
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 cruiser and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State -
Scramble from Queensland?
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yes please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siberia to Korea
Japanese take Amur from Russians
Japanese take Korea from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Malaya to Shan State
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
2 artilleries moved from French Indo China to Shan State
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 cruiser and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 2 destroyers, 1 fighter and 1 transport
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 54
Casualties for ANZAC: 2 destroyers, 1 fighter and 1 transport
Casualties for Americans: 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomberNon Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Yunnan to Burma
1 armour moved from Malaya to Burma
1 bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to French Indo China
1 tactical_bomber moved from 19 Sea Zone to PhilippinesPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
2 destroyers and 1 transport placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from Gibraltar to 112 Sea Zone
1 bomber moved from Eastern United States to Scotland
1 submarine moved from 24 Sea Zone to 30 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in Norway
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
2 artilleries, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Kansu to Suiyuyan
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 bombers moved from Malta to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 armour moved from 76 Sea Zone to British Somaliland
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 carrier moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from 81 Sea Zone to 76 Sea Zone
2 fighters moved from Malta to Egypt
1 artillery moved from Scotland to 119 Sea Zone
1 infantry moved from Scotland to 119 Sea Zone
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to NorwayCombat - British
Battle in Norway
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in British SomalilandNon Combat Move - British
2 bombers moved from Iraq to Eastern PersiaPlace Units - British
1 destroyer and 1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
British undo move 2.
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
My god its impossible for me to hold norway
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My god its impossible for me to hold norway
Wow. That was lucky for me. I’ll be able to use the IC now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Ukraine to Russia
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to MoroccoCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in GibraltarNon Combat Move - Italians
1 fighter moved from Morocco to Algeria
1 artillery moved from Algeria to Tunisia
3 infantry moved from Bessarabia to Ukraine
1 bomber moved from Russia to UkrainePlace Units - Italians
1 carrier placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
My god its impossible for me to hold norway
Wow. That was lucky for me. I’ll be able to use the IC now.
Exactly and I lost 3 90% in a row!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 fighters and 1 submarine moved from 62 Sea Zone to 57 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2,4,3,2,2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Southern Italy to Rostov
1 artillery, 1 fighter and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 artillery moved from Baltic States to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 109 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Rostov
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 2 infantry
retreated to Rostov
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Rostov to Ukraine
9 artilleries moved from Bessarabia to Ukraine
1 fighter moved from 109 Sea Zone to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern PolandPlace Units - Germans
3 infantry placed in Norway
3 artilleries placed in Ukraine
1 mech_infantry placed in Germany
1 bomber, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
I have a question, i made a bad move, its not a combat move, but i have rolled for 2 minor unrelated battles. Is it possible to redo the move i made prior to rolling? The change of heart has nothing to do with the rolls, but i just only realized the mistake after.
I will post the situation, its because i basicly gave moscow away by moving army to rostov. -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
14 infantry moved from Manchuria to Korea
1 armour moved from Yenisey to Buryatia
1 mech_infantry moved from Yenisey to Buryatia
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
44 infantry moved from Bryansk to Rostov
5 artilleries moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
4 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
1 infantry moved from Bryansk to Rostov
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Bryansk to Rostov
1 fighter moved from Kansu to Rostov
1 armour moved from Bryansk to Archangel
2 mech_infantrys moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Rostov
2 infantry moved from Shensi to SuiyuyanCombat - Russians
Battle in Belarus
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 14 infantry
Japanese defend with 1 armour
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
2 aaGuns moved from Bryansk to Rostov
4 fighters and 1 tactical_bomber moved from Belarus to RostovPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 fighter and 5 infantry placed in Russia
Russians undo move 2.
Russians undo move 1. -
No worries. Strictly speaking you aren’t even allowed to do that as a Combat Move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
14 infantry moved from Manchuria to Korea
1 armour moved from Yenisey to Buryatia
1 mech_infantry moved from Yenisey to Buryatia
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
44 infantry moved from Bryansk to Rostov
5 artilleries moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
4 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
1 infantry moved from Bryansk to Rostov
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Bryansk to Rostov
1 fighter moved from Kansu to Rostov
1 armour moved from Bryansk to Archangel
2 mech_infantrys moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Rostov
2 infantry moved from Shensi to SuiyuyanCombat - Russians
Battle in Belarus
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 14 infantry
Japanese defend with 1 armour
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
2 aaGuns moved from Bryansk to Rostov
4 fighters and 1 tactical_bomber moved from Belarus to RostovPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 fighter and 5 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 mech_infantry
EDIT: Adding units owned by Russians to Archangel: 1 mech_infantry
EDIT: Removing units owned by Russians from Rostov: 2 aaGuns
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 3 aaGuns
EDIT: Removing units owned by Russians from Rostov: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Rostov: 46 infantry
EDIT: Adding units owned by Russians to Russia: 46 infantry
EDIT: Removing units owned by Russians from Rostov: 6 artilleries
EDIT: Adding units owned by Russians to Russia: 6 artilleries
EDIT: Removing units owned by Russians from Bryansk: 6 infantry
EDIT: Adding units owned by Russians to Russia: 6 infantry
EDIT: Removing units owned by Russians from Rostov: 6 fighters
EDIT: Removing units owned by Russians from Rostov: 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 6 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour, 1 fighter, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,1,1,4,1
Russians collect 28 PUs (3 lost to blockades); end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs