Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Volgograd to Russia
1 fighter moved from India to Volgograd
1 fighter moved from Queensland to Java
1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Libya
4 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Belarus to Smolensk
5 armour, 11 artilleries, 24 infantry and 9 mech_infantrys moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
2 bombers moved from Novgorod to Smolensk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 5 armour, 11 artilleries, 24 infantry and 19 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 5 armour, 11 artilleries, 24 infantry and 19 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 3 artilleries and 21 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
2 bombers moved from Smolensk to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Novgorod to Belarus
3 aaGuns moved from Eastern Poland to Western Ukraine
3 armour moved from Bessarabia to Bryansk
2 artilleries moved from Bessarabia to Ukraine
Place Units - Germans
3 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Sikang to Tsinghai
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Tsinghai
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Novosibirsk to Russia
2 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 fighters moved from 37 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from Kwangsi to 42 Sea Zone
3 fighters moved from Kwangsi to 42 Sea Zone
1 mech_infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
2 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Szechwan to Shensi
1 mech_infantry moved from Kwangsi to Yunnan
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 artillery and 5 infantry moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 bombers, 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for British: 1 battleship
Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 4 tactical_bombers
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Jehol to Chahar
3 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from 42 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Japan to Kwangsi
2 bombers moved from 42 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Japanese collect 56 PUs (2 lost to blockades); end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 19 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 bomber, 2 fighters and 2 submarines
Battle in Malta
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Guam
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
3 fighters and 4 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter and 3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Shan State
1 mech_infantry moved from India to Yunnan
1 armour and 1 mech_infantry moved from India to Shan State
1 bomber moved from Caucasus to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
3 armour and 1 mech_infantry moved from Egypt to Syria
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 2 transports
Battle in Yunnan
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Shan State
British attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Shan State from Japanese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Syria
British attack with 3 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Syria from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
3 fighters moved from 98 Sea Zone to Egypt
1 armour moved from Volgograd to Russia
2 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 bomber moved from 98 Sea Zone to Iraq
1 bomber moved from Iraq to Northwest Persia
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Libya to Tobruk
1 armour moved from Belarus to Rostov
1 fighter moved from Southern Italy to 96 Sea Zone
2 bombers moved from Southern Italy to Rostov
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries and 3 infantry
French defend with 1 infantry
Italians win, taking Tobruk from French with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 bombers moved from Rostov to Novgorod
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
2 fighters moved from Russia to Rostov
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 battleship
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 submarine
Battle in Rostov
ANZAC attack with 3 fighters and 2 infantry
Italians defend with 1 armour
ANZAC win, taking Rostov from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - ANZAC
3 fighters moved from Rostov to Russia
1 fighter moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Bryansk to Tambov
2 bombers moved from Novgorod to Tambov
2 artilleries and 4 infantry moved from Ukraine to Rostov
5 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Tunisia to Algeria
1 armour moved from Libya to Algeria
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 artilleries and 9 infantry
ANZAC defend with 1 infantry
Germans win, taking Rostov from Russians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Algeria
Germans attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Germans win, taking Algeria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
3 aaGuns, 3 artilleries and 21 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 bombers moved from Tambov to Novgorod
4 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
3 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
7 armour placed in Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Tsinghai to Sikang
2 infantry moved from Samara to Tambov
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
4 fighters moved from Russia to Tambov
2 fighters moved from Russia to Vologda
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Sikang
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters moved from Tambov to Russia
3 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Siberia to Sakha
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 3 infantry moved from Amur to Sakha
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kwangsi to Shan State
2 bombers moved from Kwangsi to Philippines
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 tactical_bombers moved from Kwangsi to Shan State
2 fighters moved from Kwangsi to Shan State
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
6 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
1 submarine moved from 38 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Sakha
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour and 1 artillery
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Japanese
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
2 aaGuns moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Jehol to Kweichow
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Manchuria to Jehol
2 bombers moved from Philippines to French Indo China
Place Units - Japanese
2 carriers placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
3 fighters moved from Gibraltar to Algeria
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 6 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
Americans win, taking Algeria from Germans with 6 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
6 fighters moved from Algeria to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Java
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 transports placed in 101 Sea Zone
2 artilleries, 1 bomber and 6 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter and 2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 3 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Northwest Persia to Ukraine
2 infantry moved from Burma to Shan State
3 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Shan State
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Shan State to India
1 artillery and 3 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Volgograd
2 armour moved from Volgograd to Russia
1 infantry moved from Northwest Persia to Caucasus
3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
3 armour and 1 mech_infantry moved from Syria to Northwest Persia
4 mech_infantrys moved from Egypt to Iraq
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from Persia to Northwest Persia
1 armour moved from Persia to West India
1 bomber moved from Ukraine to Kazakhstan
2 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter moved from 81 Sea Zone to West India
1 carrier, 2 cruisers and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
1 airfield and 3 infantry placed in Egypt
3 armour placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries and 3 infantry moved from Tobruk to Libya
2 bombers moved from Novgorod to Southern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Non Combat Move - ANZAC
1 fighter moved from Java to India
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Caucasus to Russia
Turn Complete - French