Good luck and have fun!
I cannot open the map.
It seems like you are still affording me learning opportunities Kevin!
@Private:
It seems like you are still affording me learning opportunities Kevin!
What do you exactly mean by that?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Sicily to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
4 fighters moved from 95 Sea Zone to Sardinia
1 bomber moved from Southern Italy to Caucasus
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 mech_infantrys moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Belarus to Smolensk
1 submarine moved from 95 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Sicily to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
4 fighters moved from 95 Sea Zone to Sardinia
1 bomber moved from Southern Italy to Caucasus
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 mech_infantrys moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Belarus to Smolensk
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
French scrambles 2 units out of Morocco to defend against the attack in 92 Sea Zone
French scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Sardinia
Italians attack with 4 fighters and 2 infantry
Americans defend with 1 infantry
Italians win, taking Sardinia from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer and 1 fighter; Americans defend with 4 fighters
French win with 1 destroyer and 5 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 bomber moved from Caucasus to Western Ukraine
1 aaGun moved from Rostov to Ukraine
4 fighters moved from Sardinia to 95 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
I mean that you continue to outplay me! Stop it there’s a good chap!😜
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Zealand: 1 bomber
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Turning off Edit Mode
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 aaGun moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 armour and 1 infantry placed in Queensland
3 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,5,4,6,3,6,1,1,2,5,6,4,6,3,6,5,1,4,1,2,2,6,3,2,4,3,2,5,3,4,5,3,5,3,3,3,5,4,1,2
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
You’ll spot that I edited my US bomber from NZ to Aus! What on earth was it doing in NZ! Feel free to reverse that edit if you want.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
1 fighter moved from Novgorod to Nenetsia
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Nenetsia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 fighter moved from Western Germany to Bryansk
2 infantry moved from Novgorod to Belarus
1 fighter moved from Nenetsia to Bryansk
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 carriers, 1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 2 infantry moved from Normandy Bordeaux to France
1 marine moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Western Ukraine
2 infantry placed in Volgograd
1 bomber placed in Western Germany
2 fighters placed in Novgorod
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters moved from Russia to Urals
1 fighter moved from Russia to Vologda
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Urals
1 artillery moved from Novosibirsk to Urals
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 2 infantry
Russians win, taking Urals from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
3 fighters moved from Urals to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
1 aaGun and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Kiangsi to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 marine moved from French Indo China to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 fighter moved from Philippines to Celebes
1 fighter moved from Philippines to Java
2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 bombers moved from Japan to 25 Sea Zone
1 bomber moved from Borneo to Celebes
Combat - Japanese
Battle in New Zealand
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 3 submarines and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking New Zealand from ANZAC, taking 42 Sea Zone from ANZAC with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Celebes
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 bomber, 1 fighter and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from Celebes to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Celebes to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Philippines
1 aaGun, 1 armour, 4 infantry and 4 mech_infantrys moved from India to West India
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 mech_infantrys moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Malaya to French Indo China
Place Units - Japanese
1 carrier and 1 transport placed in 20 Sea Zone
1 destroyer and 1 transport placed in 39 Sea Zone
1 armour placed in India
3 mech_infantrys placed in Kiangsu
1 artillery placed in Kwangtung
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
Japanese collect 71 PUs (4 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
3 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Caucasus
1 fighter moved from United Kingdom to 104 Sea Zone
1 bomber moved from Queensland to 63 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Scramble from Italy?
Yes please.
Thank you.
Heh heh heh. :-D Are you feeling lucky!?
Hopefully be able to continue tomorrow ….
Oh and your instructions on casualty order?
@Private:
Heh heh heh. :-D Are you feeling lucky!?
Hopefully be able to continue tomorrow ….
You have a 31% Chance of winning with the US, so you’ll need the UK Fleet to wipe out the rest.
There is a hungry LUFTWAFFE waiting to sink the Royal Navy 8-)
Dent Ita CV
Dent Ita CV
Dent Ger CV
sink Ita CV, CV
sink Ger CV
sink Ita SS
sink Ger SS
sink Ger SS
sink Ita DD
@aequitas:
You have a 31% Chance of winning with the US, so you’ll need the UK Fleet to wipe out the rest.
There is a hungry LUFTWAFFE waiting to sink the Royal Navy 8-)
That is the plan. Riskier than I would like, but I have to do something!
@aequitas:
Dent Ita CV
Dent Ita CV
Dent Ger CVsink Ita CV, CV
sink Ger CV
sink Ita SS
sink Ger SS
sink Ger SS
sink Ita DD