Good luck and have fun!
I cannot open the map.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Sicily to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
4 fighters moved from 95 Sea Zone to Sardinia
1 bomber moved from Southern Italy to Caucasus
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 mech_infantrys moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Belarus to Smolensk
1 submarine moved from 95 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Sicily to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
4 fighters moved from 95 Sea Zone to Sardinia
1 bomber moved from Southern Italy to Caucasus
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 mech_infantrys moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Belarus to Smolensk
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
French scrambles 2 units out of Morocco to defend against the attack in 92 Sea Zone
French scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Sardinia
Italians attack with 4 fighters and 2 infantry
Americans defend with 1 infantry
Italians win, taking Sardinia from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer and 1 fighter; Americans defend with 4 fighters
French win with 1 destroyer and 5 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 bomber moved from Caucasus to Western Ukraine
1 aaGun moved from Rostov to Ukraine
4 fighters moved from Sardinia to 95 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
I mean that you continue to outplay me! Stop it there’s a good chap!😜
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Zealand: 1 bomber
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Turning off Edit Mode
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 aaGun moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 armour and 1 infantry placed in Queensland
3 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,5,4,6,3,6,1,1,2,5,6,4,6,3,6,5,1,4,1,2,2,6,3,2,4,3,2,5,3,4,5,3,5,3,3,3,5,4,1,2
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
You’ll spot that I edited my US bomber from NZ to Aus! What on earth was it doing in NZ! Feel free to reverse that edit if you want.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
1 fighter moved from Novgorod to Nenetsia
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Nenetsia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 fighter moved from Western Germany to Bryansk
2 infantry moved from Novgorod to Belarus
1 fighter moved from Nenetsia to Bryansk
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 carriers, 1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 2 infantry moved from Normandy Bordeaux to France
1 marine moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Western Ukraine
2 infantry placed in Volgograd
1 bomber placed in Western Germany
2 fighters placed in Novgorod
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters moved from Russia to Urals
1 fighter moved from Russia to Vologda
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Urals
1 artillery moved from Novosibirsk to Urals
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 2 infantry
Russians win, taking Urals from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
3 fighters moved from Urals to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
1 aaGun and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Kiangsi to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 marine moved from French Indo China to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 fighter moved from Philippines to Celebes
1 fighter moved from Philippines to Java
2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 bombers moved from Japan to 25 Sea Zone
1 bomber moved from Borneo to Celebes
Combat - Japanese
Battle in New Zealand
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 3 submarines and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking New Zealand from ANZAC, taking 42 Sea Zone from ANZAC with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Celebes
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 bomber, 1 fighter and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from Celebes to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Celebes to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Philippines
1 aaGun, 1 armour, 4 infantry and 4 mech_infantrys moved from India to West India
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 mech_infantrys moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Malaya to French Indo China
Place Units - Japanese
1 carrier and 1 transport placed in 20 Sea Zone
1 destroyer and 1 transport placed in 39 Sea Zone
1 armour placed in India
3 mech_infantrys placed in Kiangsu
1 artillery placed in Kwangtung
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
Japanese collect 71 PUs (4 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
3 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Caucasus
1 fighter moved from United Kingdom to 104 Sea Zone
1 bomber moved from Queensland to 63 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Scramble from Italy?
Yes please.
Thank you.
Heh heh heh. :-D Are you feeling lucky!?
Hopefully be able to continue tomorrow ….
Oh and your instructions on casualty order?
@Private:
Heh heh heh. :-D Are you feeling lucky!?
Hopefully be able to continue tomorrow ….
You have a 31% Chance of winning with the US, so you’ll need the UK Fleet to wipe out the rest.
There is a hungry LUFTWAFFE waiting to sink the Royal Navy 8-)
Dent Ita CV
Dent Ita CV
Dent Ger CV
sink Ita CV, CV
sink Ger CV
sink Ita SS
sink Ger SS
sink Ger SS
sink Ita DD
@aequitas:
You have a 31% Chance of winning with the US, so you’ll need the UK Fleet to wipe out the rest.
There is a hungry LUFTWAFFE waiting to sink the Royal Navy 8-)
That is the plan. Riskier than I would like, but I have to do something!
@aequitas:
Dent Ita CV
Dent Ita CV
Dent Ger CVsink Ita CV, CV
sink Ger CV
sink Ita SS
sink Ger SS
sink Ger SS
sink Ita DD
Just to state the obvious I am taking that to mean the planes last!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
3 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Caucasus
1 fighter moved from United Kingdom to 104 Sea Zone
1 bomber moved from Queensland to 63 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Caucasus
Americans attack with 1 fighter and 3 mech_infantrys
Italians defend with 2 mech_infantrys
Americans win, taking Caucasus from Italians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 2 carriers, 7 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 carrier, 2 fighters and 2 submarines; Italians defend with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Germans
retreated to 95 Sea Zone
Italians win with 6 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is -18
Casualties for Germans: 1 carrier
Casualties for Italians: 2 carriers and 1 destroyer
Casualties for Americans: 2 carriers, 3 fighters and 2 submarines
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
4 fighters owned by the Italians forced to land in Southern Italy
Non Combat Move - Americans
1 tactical_bomber could not land in 95 Sea Zone and was removed
4 fighters moved from 95 Sea Zone to Malta
1 fighter moved from 104 Sea Zone to United Kingdom
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Caucasus to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
8 fighters and 4 tactical_bombers moved from Queensland to 33 Sea Zone
1 bomber moved from 63 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs