@pacifiersboard Sounds good, just ping me whenever you want a match
L16 G40 - AetV vs PP - BM v2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
12 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 mech_infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to 76 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Gibraltar to Gold Coast
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Gold Coast
1 armour, 1 artillery and 2 infantry moved from Quebec to OntarioPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,3,5,4
British collect 31 PUs (2 lost to blockades); end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 armour and 1 infantry moved from Western Ukraine to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 2 armour and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour and 1 infantry in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits
British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in 92 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
1 bomber and 3 fighters moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Western Ukraine to UkrainePlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea ZoneCombat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 31 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea ZoneTurn Complete - French
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Hi Kevin
Have done Anzac & France but it has just occurred to me to ask why my figs from Gib did not scramble into sz92?
You had a sub and a fig against my DD? With those 3 Gib figs I would have won.
Perhaps we should refight it using forum dice and edit in the result? What do you think?
Cheers
Adam -
How will you scramble without a Airbase??
You never bought one. :-D
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Hah! Normally I would in turn 2, but the UK has been a bit distracted in this game!
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Yeah you keep stockpiling Iran…
I keep destroying destroyers… 8-) -
Let me know when I have you are totally lulled and I will launch my big surprise attack …… :-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Ukraine to BelarusCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 4/7 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Belarus to Ukraine
2 bombers moved from Belarus to Ukraine
5 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns, 14 armour, 4 artilleries, 19 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 fighters moved from Western Germany to Ukraine
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour and 1 infantry moved from France to Northern Italy
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Southern ItalyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Western UkraineCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
2 armour and 7 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Tambov to Bryansk
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Rostov
1 artillery moved from Russia to Bryansk
9 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to BryanskPlace Units - Russians
2 artilleries, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Amur to Buryatia
1 fighter moved from 6 Sea Zone to Buryatia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 3 artilleries, 1 fighter, 5 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Burma to India
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from French Indo China to India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 submarine moved from 6 Sea Zone to 1 Sea Zone -
Scramble in sz 39?
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No thanks Kevin
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Amur to Buryatia
1 fighter moved from 6 Sea Zone to Buryatia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 3 artilleries, 1 fighter, 5 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Burma to India
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from French Indo China to India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 submarine moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 4 fighters, 6 infantry, 9 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 4 artilleries, 2 fighters and 20 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 infantry
AA fire in India : 4/9 hits
1 fighter owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 6 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 2 : 11/28 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 2 fighters and 21 infantry in India, round 2 : 9/27 hits
6 infantry owned by the Japanese, 3 aaGuns owned by the British, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers in India, round 3 : 11/19 hits
UK_Pacific roll dice for 4 artilleries, 2 fighters and 13 infantry in India, round 3 : 15/19 hits
4 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 6 mech_infantrys owned by the Japanese and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers and 1 fighter in India, round 4 : 2/4 hits
UK_Pacific roll dice for 4 artilleries, 2 fighters and 2 infantry in India, round 4 : 4/8 hits
1 armour owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in India
UK_Pacific win with 4 artilleries and 2 fighters remaining. Battle score for attacker is -128
Casualties for British: 3 aaGuns and 20 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour, 4 artilleries, 2 bombers, 4 fighters, 6 infantry, 9 mech_infantrys and 6 tactical_bombers
Battle in Buryatia
Japanese attack with 1 fighter and 4 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 fighter and 4 infantry in Buryatia, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Buryatia, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 fighter and 4 infantry in Buryatia, round 3 : 2/5 hits
Russians roll dice for 2 infantry in Buryatia, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 armour moved from Kiangsu to Hunan
1 aaGun moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Jehol to Hunan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Buryatia to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Malaya to YunnanPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 fighter and 2 infantry placed in Kiangsu
2 fighters and 1 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
Wow :-o
I expected two hits from your AA-Guns.
You rolled well in 3rd Round.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 mech_infantrys moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 artillery moved from Alaska to British Columbia
British take British Columbia from Japanese
1 infantry moved from Alaska to British Columbia -
I was very luck there. You had decent odds!
Oh well - my plan of lulling you has taken a step backwards!
Do you want to scramble from Italy?
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Yepp full scramble please.
Tip CV, BB, sink CV
then if you still have Subs sink: 1x DD, CR, DD, CR, BB then planes.
If you have no SS after my CV is gone go max DEF. please (Planes last).
If you are not sure during the battle, please feel free to post a file and I will let you know Adam.
Thank you.





