Scramble sz110/111?
Odonis (Axis+3) vs Giallo (Allies) BM League G4016
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 5 destroyers, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 marine moved from Western Australia to 56 Sea Zone
1 marine and 1 transport moved from 56 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 fighter moved from 6 Sea Zone to 1 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Western Australia to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 5 destroyers, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 marine moved from Western Australia to 56 Sea Zone
1 marine and 1 transport moved from 56 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 fighter moved from 6 Sea Zone to 1 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Western Australia to 41 Sea ZoneCombat - Japanese
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Battle in New Britain
Battle in Guam
Battle in Solomon Islands
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking New South Wales from ANZAC, taking New Britain from ANZAC, taking Guam from Americans, taking Solomon Islands from ANZAC with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 1 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 1 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZACNon Combat Move - Japanese
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
5 carriers moved from 56 Sea Zone to 35 Sea Zone
2 fighters moved from 56 Sea Zone to 35 Sea Zone
2 fighters moved from Western Australia to 35 Sea Zone
4 fighters moved from Western Australia to 35 Sea Zone
2 tactical_bombers moved from Western Australia to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 bomber moved from 41 Sea Zone to India
3 artilleries moved from Eastern Persia to Persia
5 mech_infantrys moved from West India to Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Central Mongolia to Hopei
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 fighter moved from 1 Sea Zone to AlaskaPlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 destroyer and 2 transports placed in 36 Sea Zone
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 89 PUs; end with 100 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 115 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 120 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
6 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 armour, 10 artilleries and 11 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Queensland to New South Wales
5 fighters moved from Queensland to New South Wales
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
2 fighters moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
1 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
2 armour moved from Western United States to Alberta Saskatchewan Manitoba
3 infantry moved from Western United States to British Columbia
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from Queensland to New Zealand
6 fighters moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in New South Wales
Americans attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking New South Wales from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 6 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans win with 6 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
Americans win, taking 63 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Battle in New Zealand
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking New Zealand from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in British Columbia
Americans attack with 3 infantry
Japanese defend with 1 artillery
Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -5
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 artillery
Battle in Northern Territory
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Northern Territory from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in South Australia
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking South Australia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alberta Saskatchewan Manitoba
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 47 Sea Zone to 50 Sea Zone
1 fighter moved from 49 Sea Zone to 63 Sea Zone
1 fighter moved from New Zealand to 63 Sea Zone
1 fighter moved from 62 Sea Zone to Queensland
1 fighter moved from Northern Territory to Queensland
2 fighters moved from South Australia to Queensland
5 fighters moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 armour, 8 artilleries, 9 infantry and 9 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 8 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 battleship moved from 50 Sea Zone to 63 Sea Zone
1 carrier moved from 50 Sea Zone to 63 Sea Zone
1 destroyer moved from 50 Sea Zone to 63 Sea ZonePlace Units - Americans
6 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 21 PUs; end with 21 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 fighter moved from Trans-Jordan to Egypt
1 artillery, 1 marine and 11 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 71 Sea Zone to 81 Sea Zone -
OOL? Specifically around the Bombers I think.
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max def
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 fighter moved from Trans-Jordan to Egypt
1 artillery, 1 marine and 11 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 71 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine and 13 mech_infantrys
British defend with 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 12 fighters, 1 harbour, 3 infantry and 2 tactical_bombers; Americans defend with 5 bombers and 6 fighters
British win with 3 armour, 2 artilleries, 1 bomber, 18 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Italians: 2 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine and 13 mech_infantrys
Casualties for British: 2 bombers
Casualties for Americans: 4 bombersNon Combat Move - Italians
3 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Southern Italy to Southern France
8 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
2 mech_infantrys placed in Persia
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Italians undo move 4.
1 infantry and 1 mech_infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2
Italians collect 29 PUs (4 lost to blockades); end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 transport moved from 78 Sea Zone to 77 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 16 marines and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Holland Belgium
9 bombers moved from Western Germany to Egypt
2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
8 armour, 5 artilleries, 4 infantry and 9 mech_infantrys moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Iraq to Egypt
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
2 tactical_bombers moved from Southern Italy to Holland Belgium
2 mech_infantrys moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from France to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 4 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Egypt
Germans attack with 8 armour, 5 artilleries, 9 bombers, 2 fighters, 4 infantry, 12 mech_infantrys and 2 tactical_bombers
British defend with 3 armour, 2 artilleries, 1 factory_minor, 12 fighters, 1 harbour, 3 infantry and 2 tactical_bombers; Americans defend with 1 bomber and 6 fighters
Germans win, taking Egypt from British with 5 armour, 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 151
Casualties for Germans: 3 armour, 5 artilleries, 4 infantry and 12 mech_infantrys
Casualties for British: 3 armour, 2 artilleries, 12 fighters, 3 infantry and 2 tactical_bombers
Casualties for Americans: 1 bomber and 6 fightersNon Combat Move - Germans
9 bombers moved from Egypt to Syria
2 fighters moved from Egypt to Trans-Jordan
2 tactical_bombers moved from Egypt to Trans-Jordan
1 aaGun and 1 artillery moved from Iraq to Trans-Jordan
6 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Holland Belgium to Germany
2 fighters moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Germany
3 armour moved from Western Germany to Germany
9 artilleries and 5 infantry moved from Northern Italy to Western Germany
2 aaGuns, 2 artilleries, 12 infantry and 1 marine moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Karelia to FinlandPlace Units - Germans
10 marines placed in Germany
2 artilleries and 1 mech_infantry placed in France
1 artillery and 6 marines placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3
Germans collect 71 PUs (2 lost to blockades); end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
ill post it gg