look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers, 9 fighters and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Southern Italy to 95 Sea Zone
7 bombers moved from Algeria to Trans-Jordan
1 armour and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
8 transports moved from 95 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Suriname to 88 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
5 carriers, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from 95 Sea Zone to 91 Sea Zone
6 fighters moved from 95 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from British Columbia to Western United States
2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 1 armour and 7 bombers
Italians defend with 1 mech_infantry
Americans win, taking Trans-Jordan from Italians with 1 armour and 7 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
7 bombers moved from Trans-Jordan to Egypt
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 bombers moved from Tobruk to Anglo Egyptian Sudan
4 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 97 Sea Zone to 92 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport; Italians defend with 1 transport
British win, taking 80 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
2 bombers, 4 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Southern Italy to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Italians
2 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Belgian Congo to Trans-Jordan
1 fighter moved from Belgian Congo to 98 Sea Zone
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 armour
Italians win, taking Trans-Jordan from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Changing ownership of Southern Italy from Americans to Italians
EDIT: Turning off Edit Mode
1 mech_infantry moved from Gold Coast to Nigeria
1 artillery moved from Belgian Congo to French Equatorial Africa
3 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Syria
1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 marine and 1 mech_infantry moved from 70 Sea Zone to Belgian Congo
5 mech_infantrys moved from Belgian Congo to Kenya
3 mech_infantrys moved from Belgian Congo to Ethiopia
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6
Italians collect 26 PUs (7 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 transport moved from 41 Sea Zone to 74 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 carrier moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to France
2 aaGuns, 7 artilleries, 12 infantry and 1 marine moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Western Germany to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
4 armour and 5 mech_infantrys moved from Caucasus to Iraq
5 artilleries and 4 infantry moved from Caucasus to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 aaGun and 1 artillery moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy
2 tactical_bombers moved from France to Southern Italy
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in France
3 bombers placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,3
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from India to 41 Sea Zone
1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Western Australia
Non Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 fighter moved from 41 Sea Zone to French Indo China
1 fighter moved from French Indo China to 33 Sea Zone
3 carriers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters moved from Philippines to Caroline Islands
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from French Indo China to Caroline Islands
2 carriers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from West India to Persia
2 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from French Indo China to Burma
3 artilleries moved from India to West India
Place Units - Japanese
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 1.
1 carrier and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
2 fighters placed in Japan
1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 artillery placed in Kiangsu
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 artilleries, 2 carriers, 1 cruiser and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 104 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 54 Sea Zone to 26 Sea Zone
4 bombers and 3 fighters moved from Egypt to Trans-Jordan
3 bombers and 3 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Neutral with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
Americans attack with 3 bombers and 3 fighters
Italians defend with 1 artillery and 2 infantry
Americans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Trans-Jordan
Americans attack with 4 bombers and 3 fighters
Italians defend with 4 mech_infantrys
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -16
Casualties for Italians: 4 mech_infantrys
Casualties for Americans: 1 bomber and 2 fighters
Battle in 104 Sea Zone
Americans attack with 1 fighter and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
7 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 12 Sea Zone
1 battleship, 3 carriers, 1 fighter and 2 transports moved from 54 Sea Zone to 29 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
5 fighters moved from Eastern United States to 29 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
5 transports moved from 91 Sea Zone to 89 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 bombers and 1 fighter moved from Trans-Jordan to Egypt
3 bombers and 3 fighters moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
2 carriers and 1 cruiser placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
7 fighters and 2 tactical_bombers moved from Egypt to Syria
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Persia
Combat - British
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Syria
British attack with 7 fighters and 2 tactical_bombers
Italians defend with 1 fighter
British win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Non Combat Move - British
7 fighters and 2 tactical_bombers moved from Syria to Egypt
1 bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - British
2 fighters placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 artillery moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Nigeria to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Ethiopia
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,1
Italians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Western Australia
1 battleship moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to Western Australia
1 fighter moved from 29 Sea Zone to Queensland
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 3 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -13
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 46 Sea Zone
ANZAC attack with 1 battleship
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the ANZAC
ANZAC win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Western Australia to Queensland
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 3 bombers and 1 destroyer
British defend with 1 destroyer
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
3 fighters moved from Western Germany to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
2 fighters and 3 tactical_bombers moved from Southern Italy to Trans-Jordan
4 armour and 6 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
5 artilleries and 4 infantry moved from Northwest Persia to Iraq
1 artillery moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Western Germany to Southern Italy
1 carrier moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Western Germany
3 artilleries placed in France
2 fighters placed in Western Germany
1 artillery placed in Western Germany
3 mech_infantrys placed in Novgorod
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Japan to 25 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to 49 Sea Zone
1 destroyer moved from 55 Sea Zone to 49 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
Combat - Japanese
Battle in British Columbia
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking British Columbia from British, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 battleship
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 battleship
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Western Australia
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 bomber moved from 49 Sea Zone to Western Australia
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 marine moved from Borneo to 43 Sea Zone
1 artillery, 1 marine and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 artillery and 1 marine moved from 56 Sea Zone to Western Australia
1 fighter moved from French Indo China to Western Australia
5 carriers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
3 fighters moved from Caroline Islands to Western Australia
3 artilleries moved from West India to Eastern Persia
2 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 11 mech_infantrys moved from Iraq to Trans-Jordan
5 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 airfield and 1 harbour placed in Western Australia
1 carrier, 1 destroyer and 2 tactical_bombers placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 6 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
7 fighters moved from Hawaiian Islands to Queensland
1 submarine moved from 26 Sea Zone to 49 Sea Zone
5 fighters moved from 29 Sea Zone to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 battleship and 3 carriers moved from 29 Sea Zone to 50 Sea Zone
2 transports moved from 29 Sea Zone to 26 Sea Zone
1 submarine moved from 12 Sea Zone to 1 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 50 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Egypt
6 bombers moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Egypt to Anglo Egyptian Sudan
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Anglo Egyptian Sudan
Americans attack with 6 bombers and 4 fighters
Italians defend with 1 mech_infantry
Americans win with 5 bombers and 4 fighters remaining. Battle score for attacker is -8
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 49 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 49 Sea Zone to Queensland
11 artilleries and 11 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
5 bombers and 4 fighters moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
2 armour and 3 infantry placed in Western United States
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
1 armour and 2 fighters placed in Egypt
Turn Complete - British
British collect 22 PUs; end with 23 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
Turn Complete - UK_Pacific
game savd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 74 Sea Zone to 78 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 aaGun and 2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5
ANZAC collect 6 PUs (3 lost to blockades); end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 7 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers and 2 fighters
Americans defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 artillery and 4 infantry moved from Western Germany to Northern Italy
3 artilleries and 1 infantry moved from France to Northern Italy
2 bombers moved from 110 Sea Zone to Western Germany
3 mech_infantrys moved from Southern Italy to France
5 artilleries and 4 infantry moved from Iraq to Trans-Jordan
3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 artillery moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
2 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
5 fighters and 4 tactical_bombers moved from Trans-Jordan to Southern Italy
5 artilleries moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Novgorod to Karelia
1 carrier moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
7 bombers and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs