@Adam514 said in L25 BM4 Adam514 (Axis) vs simon33 (Allies+20) Low Luck:
No scramble or kamis.
That was the path to make me pay the maximum price for landing on Korea. You needed your DD to miss to nab my CV but it did.
scramble?
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 5 artilleries and 5 infantry moved from Egypt to 98 Sea Zone
1 armour, 5 artilleries, 5 infantry and 6 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
7 bombers and 2 tactical_bombers moved from Tobruk to Southern Italy
8 fighters moved from 98 Sea Zone to Southern Italy
5 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 destroyer and 1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 8 artilleries, 7 bombers, 8 fighters, 8 infantry and 2 tactical_bombers
Germans defend with 10 infantry and 3 mech_infantrys; Italians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 9 infantry
Americans captures 30PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 7 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Germans: 10 infantry and 3 mech_infantrys
Casualties for Italians: 4 aaGuns, 5 artilleries, 4 fighters and 9 infantry
Casualties for Americans: 8 artilleries, 4 fighters and 8 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to Italians
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
7 bombers moved from Southern Italy to Algeria
1 fighter moved from 8 Sea Zone to British Columbia
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 88 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Suriname: 2 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from Central United States: 2 armour, 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
5 artilleries and 5 infantry placed in Central United States
2 submarines placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 84 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
2 bombers moved from Tobruk to Yugoslavia
1 armour moved from Tobruk to Egypt
Combat - British
Battle in Yugoslavia
British attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 2 mech_infantrys
British win with 2 bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Anglo Egyptian Sudan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Egypt to Southern Italy
1 fighter moved from Egypt to Southern Italy
2 bombers moved from Yugoslavia to Tobruk
1 tactical_bomber moved from Gibraltar to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Italians
1 unit repaired.
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Belgian Congo to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 marine moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 6 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
Turn Complete - Italians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 4 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
2 hits is 43 with subs
1 on BB, 1 on AC.
Lose the AC next hit
another 2 hits
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 4 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
max defence - save the FTR and BB for last
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 104 PUs;
Germans buy 3 armour, 3 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 aaGun and 4 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
1 aaGun moved from France to Northern Italy
7 artilleries, 8 infantry and 1 marine moved from France to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Northern Italy
1 artillery and 2 infantry moved from Volgograd to Caucasus
4 artilleries and 2 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Tambov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 aaGun moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 armour moved from Russia to Rostov
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 transport moved from 71 Sea Zone to 80 Sea Zone
Place Units - Germans
3 armour, 3 fighters, 1 infantry and 3 tactical_bombers placed in Western Germany
2 mech_infantrys placed in France
1 mech_infantry placed in France
Germans undo move 1.
Germans undo move 1.
1 infantry and 1 mech_infantry placed in France
3 armour and 3 mech_infantrys placed in Western Germany
3 fighters and 1 tactical_bomber placed in Western Germany
Germans undo move 1.
1 tactical_bomber placed in France
Germans undo move 1.
1 infantry and 1 tactical_bomber placed in France
2 mech_infantrys placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
2 fighters moved from Philippines to 43 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
1 fighter moved from Japan to 8 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
2 fighters moved from Philippines to 43 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
1 fighter moved from Japan to 8 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 carrier and 1 fighter
1 submarine owned by the Japanese Submerged
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 carrier and 1 fighter
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 3 submarines
1 submarine owned by the ANZAC Submerged
Japanese win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 43 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to French Indo China
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Sumatra to French Indo China
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Kwangsi to French Indo China
1 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Burma to West India
1 artillery moved from West India to India
1 artillery moved from West India to India
1 mech_infantry moved from West India to Persia
2 artilleries moved from West India to India
3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from 8 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 fighter and 1 infantry placed in India
1 destroyer and 1 transport placed in 36 Sea Zone
1 tactical_bomber placed in French Indo China
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Japanese undo move 4.
1 artillery placed in French Indo China
1 tactical_bomber placed in Japan
1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Japanese collect 77 PUs (1 lost to blockades); end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers, 9 fighters and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Southern Italy to 95 Sea Zone
7 bombers moved from Algeria to Trans-Jordan
1 armour and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
8 transports moved from 95 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Suriname to 88 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
5 carriers, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from 95 Sea Zone to 91 Sea Zone
6 fighters moved from 95 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from British Columbia to Western United States
2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 1 armour and 7 bombers
Italians defend with 1 mech_infantry
Americans win, taking Trans-Jordan from Italians with 1 armour and 7 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
7 bombers moved from Trans-Jordan to Egypt
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 bombers moved from Tobruk to Anglo Egyptian Sudan
4 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 97 Sea Zone to 92 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport; Italians defend with 1 transport
British win, taking 80 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
2 bombers, 4 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Southern Italy to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Italians
2 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Belgian Congo to Trans-Jordan
1 fighter moved from Belgian Congo to 98 Sea Zone
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 armour
Italians win, taking Trans-Jordan from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Changing ownership of Southern Italy from Americans to Italians
EDIT: Turning off Edit Mode
1 mech_infantry moved from Gold Coast to Nigeria
1 artillery moved from Belgian Congo to French Equatorial Africa
3 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Syria
1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 marine and 1 mech_infantry moved from 70 Sea Zone to Belgian Congo
5 mech_infantrys moved from Belgian Congo to Kenya
3 mech_infantrys moved from Belgian Congo to Ethiopia
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6
Italians collect 26 PUs (7 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 transport moved from 41 Sea Zone to 74 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French