2nd file if it isn’t too late to undo Mashall Islands. There were no dice.
Odonis (Axis+3) vs Giallo (Allies) BM League G4016
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship, 1 carrier and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
35 armour, 6 artilleries, 2 bombers, 1 fighter, 14 infantry and 35 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 fighter moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Tambov to Russia
3 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
35 armour, 6 artilleries, 2 bombers, 1 fighter, 14 infantry and 35 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 fighter moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Tambov to Russia
3 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 39 armour, 6 artilleries, 2 bombers, 2 fighters, 16 infantry and 42 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 17 artilleries, 1 factory_major, 3 fighters and 79 infantry
Russians win with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -197
Casualties for Germans: 39 armour, 6 artilleries, 2 bombers, 2 fighters, 16 infantry and 42 mech_infantrys
Casualties for Russians: 4 aaGuns, 16 artilleries and 79 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Tambov
2 mech_infantrys moved from Western Germany to France
6 infantry moved from Western Germany to France
1 marine moved from Western Germany to France
6 infantry moved from Northern Italy to Southern Italy
6 artilleries moved from Northern Italy to France
2 fighters moved from Southern Italy to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Yakut S.S.R. to TimguskaPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 mech_infantrys placed in Western Ukraine
3 artilleries placed in Ukraine
2 fighters placed in Novgorod
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 67 PUs (1 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
hmmm 83% chance of success and a disaster. This changes things, doesn’t it? ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Bryansk
2 armour moved from Russia to Samara
Russians take Samara from Japanese
1 armour moved from Samara to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery
Germans defend with 1 aaGun
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Tambov
Russians attack with 1 armour
Germans defend with 1 aaGun
Russians win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
Place Units - Russians
2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs -
we’ll have to see. depends if I can hold egypt and how india will hold
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yenisey to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Sikang to Samara
1 bomber moved from Kansu to Samara
1 armour, 4 artilleries, 3 infantry and 15 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 marine moved from 39 Sea Zone to India
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to India
3 fighters moved from French Indo China to India
1 mech_infantry moved from Eastern Persia to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yenisey to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Sikang to Samara
1 bomber moved from Kansu to Samara
1 armour, 4 artilleries, 3 infantry and 15 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 marine moved from 39 Sea Zone to India
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to India
3 fighters moved from French Indo China to India
1 mech_infantry moved from Eastern Persia to IndiaCombat - Japanese
Battle in Samara
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in India
Japanese attack with 1 armour, 5 artilleries, 6 fighters, 4 infantry, 1 marine, 17 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 harbour and 22 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 6 fighters, 1 marine, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 4 infantry and 12 mech_infantrys
Casualties for British: 3 aaGuns, 4 artilleries and 22 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter and 2 tactical_bombers moved from India to Burma
1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Kiangsu to Kwangtung
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 carriers and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Amur
1 bomber moved from Samara to UkrainePlace Units - Japanese
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
1 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Japanese collect 77 PUs (1 lost to blockades); end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
5 artilleries and 6 infantry moved from Tobruk to 96 Sea Zone
5 artilleries, 6 infantry and 6 transports moved from 96 Sea Zone to 98 Sea Zone
5 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
4 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea ZoneCombat - Americans
Battle in Egypt
Americans attack with 1 armour, 5 artilleries and 6 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Egypt from Italians with 1 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
5 carriers, 1 cruiser, 2 destroyers, 10 fighters and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Algeria to Morocco
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from Gibraltar to Tobruk
7 bombers moved from Gibraltar to TobrukPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tunisia to Tobruk
3 fighters and 1 tactical_bomber moved from Tobruk to Egypt
2 fighters moved from Gibraltar to Egypt
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 tactical_bomber moved from United Kingdom to Gibraltar
2 bombers moved from United Kingdom to TobrukCombat - British
Non Combat Move - British
2 infantry moved from 98 Sea Zone to EgyptPlace Units - British
1 artillery and 2 fighters placed in EgyptTurn Complete - British
British collect 23 PUs; end with 23 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from BritishCombat - Italians
Non Combat Move - Italians
1 infantry moved from Ethiopia to Kenya
3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 marine moved from British Somaliland to 76 Sea Zone
1 battleship, 1 marine and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South Africa
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from West India to Persia
1 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Southern Italy to YugoslaviaPlace Units - Italians
1 artillery and 1 fighter placed in Southern Italy
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,3,5,1,2,5,2,6,4,2,5,4,4,2,2,6,2,3,2,6,4,5,3,1
Italians collect 26 PUs (7 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to 46 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
Battle in BorneoNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Russia
2 fighters moved from Novgorod to Russia
2 fighters moved from Ukraine to Russia
3 armour moved from Rostov to Tambov
1 artillery moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to BryanskCombat - Germans
Battle in Tambov
Germans attack with 3 armour
Russians defend with 1 armour
Germans win, taking Tambov from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 3 armour and 4 fighters
Russians defend with 1 airfield, 1 factory_major, 3 fighters, 2 infantry and 1 mech_infantry
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour and 4 fighters
Casualties for Russians: 3 fighters, 2 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
1 aaGun moved from Smolensk to Bryansk
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Timguska to Kazakhstan
3 mech_infantrys moved from France to Southern Italy
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
1 armour placed in Ukraine
2 mech_infantrys placed in Ukraine
1 fighter placed in Western Germany
1 carrier and 1 destroyer placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 71 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 87 PUs; 0 SuicideAttackTokens;
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Yunnan to 43 Sea Zone
1 fighter moved from Philippines to Borneo
1 fighter moved from Philippines to Borneo
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from French
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 1 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Aleutian IslandsNon Combat Move - Japanese
1 mech_infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from Borneo to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to 35 Sea Zone
2 fighters moved from Yunnan to Philippines
1 armour and 5 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Anhwe to Yunnan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Urals to Kazakhstan
1 mech_infantry moved from Samara to Caucasus
1 bomber moved from Ukraine to India
4 artilleries moved from India to West India
1 marine moved from India to 39 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 marine moved from 39 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to SzechwanPlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in French Indo China
Japanese undo move 1.
1 fighter and 1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in India
2 mech_infantrys placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 5 artilleries and 5 infantry moved from Egypt to 98 Sea Zone
1 armour, 5 artilleries, 5 infantry and 6 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
7 bombers and 2 tactical_bombers moved from Tobruk to Southern Italy
8 fighters moved from 98 Sea Zone to Southern Italy
5 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 destroyer and 1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands -
scramble?
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 5 artilleries and 5 infantry moved from Egypt to 98 Sea Zone
1 armour, 5 artilleries, 5 infantry and 6 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
7 bombers and 2 tactical_bombers moved from Tobruk to Southern Italy
8 fighters moved from 98 Sea Zone to Southern Italy
5 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 destroyer and 1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 8 artilleries, 7 bombers, 8 fighters, 8 infantry and 2 tactical_bombers
Germans defend with 10 infantry and 3 mech_infantrys; Italians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 9 infantry
Americans captures 30PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 7 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Germans: 10 infantry and 3 mech_infantrys
Casualties for Italians: 4 aaGuns, 5 artilleries, 4 fighters and 9 infantry
Casualties for Americans: 8 artilleries, 4 fighters and 8 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
7 bombers moved from Southern Italy to Algeria
1 fighter moved from 8 Sea Zone to British Columbia
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 88 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Suriname: 2 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from Central United States: 2 armour, 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
5 artilleries and 5 infantry placed in Central United States
2 submarines placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 84 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs