@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
2 fighters moved from Novgorod to 113 Sea Zone
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
3 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
1 armour and 9 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 mech_infantry moved from Bryansk to Samara
2 fighters and 1 tactical_bomber moved from 127 Sea Zone to Vologda
1 fighter moved from 127 Sea Zone to Smolensk
1 fighter moved from Novgorod to 113 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 113 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Vologda
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Amur from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 12 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 11 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 transport
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from 113 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
3 armour moved from Eastern Poland to Ukraine
14 mech_infantrys moved from Bryansk to Volgograd
2 fighters moved from Smolensk to 127 Sea Zone
1 tactical_bomber moved from Vologda to Novgorod
2 fighters moved from Vologda to 127 Sea Zone
1 fighter moved from Samara to Rostov
1 aaGun, 9 artilleries and 10 infantry moved from Bryansk to Ukraine
4 artilleries and 4 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
EDIT: 1 aaGun moved from Bryansk to Rostov
1 aaGun, 9 artilleries and 8 infantry moved from Bryansk to Rostov
1 artillery moved from Novgorod to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Finland
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
6 armour and 2 mech_infantrys moved from Russia to Belarus
Russians take Belarus from Germans
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
8 artilleries and 40 infantry moved from Russia to Tambov
10 infantry moved from Russia to Tambov
5 infantry moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 8 artilleries and 60 infantry
Italians defend with 1 artillery
Russians roll dice for 8 artilleries and 60 infantry in Tambov, round 2 : 13/68 hits
Italians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Italians with 8 artilleries and 59 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Russians
2 aaGuns moved from Russia to Tambov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 aaGun and 3 infantry moved from Manchuria to Korea
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Territory Summary for Russians :
Korea : 1 flag, 1 aaGun and 3 infantry
Kazakhstan : 1 infantry
Belarus : 6 armour and 2 mech_infantrys
Bryansk : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 2 aaGuns, 8 artilleries and 59 infantry
Vologda : 1 infantry
Smolensk : 2 infantry
Samara : 1 infantry
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 71
Russians : 18 / 18
Japanese : 27 / 18
Americans : 61 / 92
Chinese : 15 / 21
British : 23 / 101
UK_Pacific : 15 / 16
Italians : 35 / 56
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.570
Median : 4.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 79
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.632
Median : 4.000
Variance : 0.747
Standard Deviation : 0.864
Total rolls : 76
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Shantung to Anhwe
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Malaya to Shan State
3 artilleries and 11 infantry moved from French Indo China to Shan State
1 fighter moved from Jehol to Anhwe
3 infantry moved from Jehol to Anhwe
Combat - Japanese
Battle in Shan State
Japanese attack with 3 artilleries and 12 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Amur
1 aaGun moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,2
Japanese collect 20 PUs (10 lost to blockades); end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 6 bombers, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from Norway to 112 Sea Zone
10 bombers moved from Norway to Denmark
1 bomber moved from Norway to Northern Italy
4 bombers moved from Norway to Denmark
1 bomber moved from Manchuria to Japan
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in Denmark
Americans attack with 1 artillery, 14 bombers and 1 infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 14 bombers and 1 infantry in Denmark, round 2 : 11/16 hits
Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 2/4 hits
1 bomber owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 13 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 bomber and 1 infantry
Non Combat Move - Americans
13 bombers moved from Denmark to Norway
3 fighters moved from 112 Sea Zone to Norway
5 bombers moved from Eastern United States to Norway
1 bomber moved from Northern Italy to Norway
1 bomber moved from Japan to Korea
3 bombers moved from Manchuria to Korea
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Norway
2 bombers placed in Western United States
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Territory Summary for Americans :
Formosa : 1 flag, 1 infantry
Korea : 4 bombers and 2 infantry
Philippines : 1 airfield, 1 armour and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
37 Sea Zone : 1 submarine
26 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 3 submarines and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
British Guiana : 2 infantry
Norway : 1 flag, 1 airfield, 5 armour, 1 artillery, 19 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Denmark : 1 flag, 1 artillery
112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
101 Sea Zone : 1 mech_infantry and 2 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 51 / 71
Russians : 18 / 18
Japanese : 30 / 27
Americans : 63 / 89
Chinese : 13 / 21
British : 23 / 101
UK_Pacific : 14 / 16
Italians : 35 / 56
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.174
Standard Deviation : 0.417
Total rolls : 24
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Yunnan
2 artilleries moved from Kweichow to Szechwan
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 artillery placed in Manchuria
2 artilleries and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Jehol : 1 infantry
Manchuria : 1 artillery and 4 infantry
Yunnan : 2 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 4 artilleries and 4 infantry
Burma : 2 artilleries, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 51 / 71
Russians : 18 / 18
Japanese : 28 / 27
Americans : 63 / 89
Chinese : 15 / 21
British : 23 / 101
UK_Pacific : 14 / 16
Italians : 35 / 56
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.174
Standard Deviation : 0.417
Total rolls : 24
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
6 armour and 3 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from Rhodesia to Union of South Africa
1 armour and 3 mech_infantrys moved from Belgian Congo to Union of South Africa
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 cruisers moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to Germany
3 fighters moved from 112 Sea Zone to Germany
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Scramble?
Oh this game is over. Happy to concede it. Been obvious for a while with only Italy doing well, but I don’t think they’ll be able to do much besides extinguish the British from Africa.
All those bombers for USA are pretty impressive!
I’m wondering if I saw that Norway could be reinforced with troops picked up from London?
Oh this game is over. Happy to concede it. Been obvious for a while with only Italy doing well, but I don’t think they’ll be able to do much besides extinguish the British from Africa.
All those bombers for USA are pretty impressive!
Good game!
Italy doing well is nice, but doesn’t compensate for Japan doing poorly.
Your Japan’s been more resilient than it could thanks to the Pyrrhic victory in sea zone 6.
Letting Norway go is always a big mistake, I can’t emphasize that enough. Bombers can land there in one turn and hit everything. Fighters are one turn from Moscow with the airbase. It really swings the income and put the Axis on the defensive with the potential landing in Germany.
Didn’t you DOW UK1? I’ll have to have a look at why Japan was doing so badly. Normally you expect domination after a move like that.
Didn’t you DOW UK1? I’ll have to have a look at why Japan was doing so badly. Normally you expect domination after a move like that.
I did go after Japan with the UK, Anzac, Russia and China.
Yeah, I guess so. And in Game I you went after them pretty hard with Russia. I don’t think I’ve seen that strategy being so aggressively pursued before. Seems to work.
Yeah, I guess so. And in Game I you went after them pretty hard with Russia. I don’t think I’ve seen that strategy being so aggressively pursued before. Seems to work.
If you can keep Japan at bay, it’s a big deal. Big difference in USA spend between strong Japan and weak Japan.
I view the early Soviet involvement against Japan as an investment (more help on USA Atlantic, from UK Pacific and more less likelihood of getting Soviet income chopped up)