No scrambling.
Intercept these nasty bombers with three fighters please.
What happened to scramble opportunity off India?
Oh sorry, meant to post a note. I assumed that you didn’t want to scramble - I had enough to prevent it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Russians
1 artillery moved from Syria to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Bessarabia to Ukraine
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 95 Sea Zone to Tunisia
1 bomber and 1 fighter moved from Southern Italy to Ukraine
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour
Italians win, taking Tunisia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber and 1 fighter
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun and 4 infantry moved from Romania to Bessarabia
1 bomber and 1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from France to Southern France
2 fighters moved from Tunisia to 94 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
Place Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in France
3 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in France
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 27 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 35
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - ANZAC
4 fighters moved from 42 Sea Zone to Borneo
1 fighter moved from Burma to Persia
1 artillery and 1 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Borneo : 4 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 transports
61 Sea Zone : 1 transport
Persia : 1 fighter
Production/PUs Summary :
Germans : 43 / 62
Russians : 28 / 35
Japanese : 43 / 57
Americans : 60 / 85
Chinese : 8 / 10
British : 28 / 31
UK_Pacific : 12 / 11
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
112 Sea Zone : 1 cruiser
126 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 62
Russians : 28 / 35
Japanese : 43 / 57
Americans : 60 / 85
Chinese : 8 / 10
British : 28 / 31
UK_Pacific : 12 / 11
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 126 Sea Zone
2 bombers moved from Archangel to Norway
1 tactical_bomber moved from 113 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Novgorod to Norway
7 infantry moved from Western Germany to Denmark
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 bomber moved from Western Ukraine to Norway
1 fighter moved from Southern Italy to Norway
1 artillery moved from Novgorod to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 fighter, 1 tactical_bomber and 1 transport
French defend with 1 destroyer
Germans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Norway
Germans attack with 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 aaGuns, 4 fighters, 3 infantry and 1 mech_infantry; Americans defend with 1 infantry and 1 mech_infantry
Americans win with 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Germans: 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for British: 2 aaGuns and 1 infantry
Casualties for Americans: 1 infantry
1 tactical_bomber owned by the Germans, 3 bombers owned by the Germans and 1 fighter owned by the Germans retreated
Battle in Denmark
Germans attack with 7 infantry
Americans defend with 1 mech_infantry
Germans win, taking Denmark from Americans with 7 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 bomber moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 126 Sea Zone to Western Germany
2 artilleries moved from Novgorod to Belarus
2 artilleries and 3 infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
1 artillery and 1 infantry moved from Nenetsia to Archangel
2 infantry moved from Smolensk to Belarus
4 mech_infantrys moved from Eastern Poland to Belarus
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 9 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 9 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
9 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Wow, you tried Norway!
Wow, you tried Norway!
Perhaps not the wisest call but you’d only bring in more troops next turn.
:wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Volgograd to Tambov
1 fighter moved from Persia to Russia
1 mech_infantry moved from Tambov to Novosibirsk
1 infantry moved from Amur to Buryatia
1 aaGun moved from Korea to Manchuria
3 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Amur
1 armour moved from Burma to West India
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Territory Summary for Russians :
Korea : 1 flag, 1 aaGun and 6 infantry
Jehol : 1 infantry
Manchuria : 1 aaGun and 6 infantry
Malaya : 1 mech_infantry
Amur : 2 infantry
Buryatia : 1 infantry
West India : 1 armour
Nenetsia : 1 mech_infantry
Urals : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 2 artilleries, 1 factory_major, 3 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 2 aaGuns, 1 armour, 4 artilleries, 29 infantry and 2 mech_infantrys
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor and 1 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 55
Russians : 27 / 27
Japanese : 39 / 57
Americans : 58 / 85
Chinese : 9 / 10
British : 28 / 31
UK_Pacific : 15 / 11
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour, 1 artillery and 1 infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from Yunnan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Shantung to Jehol
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Korea
1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 artilleries, 12 infantry and 1 mech_infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
Combat - Japanese
Battle in Caroline Islands
Battle in Korea
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 aaGun and 6 infantry
Russians win, taking Caroline Islands from Americans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
2 bombers owned by the Japanese retreated
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 12 infantry and 1 mech_infantry
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
2 bombers moved from Korea to Japan
1 armour moved from Kwangtung to French Indo China
1 aaGun moved from Yunnan to Shan State
1 fighter moved from Shensi to Kweichow
2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Kweichow
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Shantung
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shantung: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
5 bombers moved from Manchuria to 6 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from 112 Sea Zone to 126 Sea Zone
Scramble?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
5 bombers moved from Manchuria to 6 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from 112 Sea Zone to 126 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Formosa
Battle in Celebes
Battle in 126 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
Americans win, taking Formosa from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 7 bombers
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 7 bombers in 6 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Japanese, 3 bombers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 bombers in 6 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/3 hits
2 bombers owned by the Americans, 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 5 bombers
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Manchuria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to Norway
2 fighters moved from Eastern United States to Iceland
1 fighter moved from 126 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Norway
Place Units - Americans
3 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in Norway
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Americans :
Formosa : 1 flag, 1 infantry
Manchuria : 2 bombers
Philippines : 1 airfield, 1 armour and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
44 Sea Zone : 1 transport
26 Sea Zone : 1 submarine
20 Sea Zone : 1 transport
10 Sea Zone : 3 submarines
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 2 fighters
British Guiana : 1 artillery and 3 infantry
Morocco : 1 flag
Norway : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
89 Sea Zone : 1 transport
101 Sea Zone : 1 carrier
Brazil : 1 flag
Finland : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 44 / 55
Russians : 27 / 27
Japanese : 41 / 47
Americans : 64 / 90
Chinese : 6 / 10
British : 28 / 31
UK_Pacific : 14 / 11
Italians : 27 / 41
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Suiyuyan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Suiyuyan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Territory Summary for Chinese :
Yunnan : 1 infantry
Suiyuyan : 2 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Burma : 3 artilleries, 1 fighter and 6 infantry
Production/PUs Summary :
Germans : 44 / 55
Russians : 27 / 27
Japanese : 38 / 47
Americans : 64 / 90
Chinese : 9 / 10
British : 28 / 31
UK_Pacific : 14 / 11
Italians : 27 / 41
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 29 PUs;
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 transport moved from 74 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 bomber and 1 fighter moved from Persia to Iraq
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
Combat - British
Battle in Sumatra
Battle in Iraq
British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British win, taking Sumatra from Japanese, taking Iraq from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 armour moved from India to Burma
4 mech_infantrys moved from West India to Burma
2 mech_infantrys moved from Eastern Persia to India
1 armour moved from Italian Somaliland to Belgian Congo
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
Place Units - British
4 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Burma : 2 aaGuns, 2 armour, 11 infantry and 4 mech_infantrys
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 factory_minor and 1 harbour
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
Belgian Congo : 1 aaGun, 2 armour, 1 artillery, 6 infantry and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Algeria : 1 flag
Norway : 2 aaGuns, 4 fighters and 6 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 1 mech_infantry
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 43 / 55
Russians : 28 / 27
Japanese : 34 / 47
Americans : 64 / 90
Chinese : 9 / 10
British : 30 / 30
UK_Pacific : 18 / 15
Italians : 25 / 41
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.528
Median : 4.000
Variance : 0.114
Standard Deviation : 0.338
Total rolls : 36
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
British Combat
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Scramble?
Yes. Was a little weak there.
It worked out okay for you, you’re starting to run out of planes to place on carriers though, it will get expensive to do this again.
Shiny Norway base! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 artillery moved from Ukraine to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Battle in Iraq
Italians attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Non Combat Move - Italians
1 carrier, 1 destroyer and 2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun and 4 infantry moved from Bessarabia to Ukraine
1 bomber and 1 fighter moved from Western Ukraine to Western Germany
1 artillery moved from Tunisia to Libya
2 fighters moved from Iraq to Egypt
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
1 armour and 2 artilleries placed in Ukraine
2 fighters placed in Southern Italy
1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 30 PUs (2 lost to blockades); end with 30 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to 62 Sea Zone
2 armour, 1 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 armour, 1 artillery and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Java, round 2 : 4/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Borneo to Burma
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Burma : 4 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 armour and 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 3 transports
62 Sea Zone : 1 destroyer and 1 submarine
Persia : 1 fighter
Production/PUs Summary :
Germans : 43 / 55
Russians : 27 / 27
Japanese : 30 / 47
Americans : 63 / 90
Chinese : 9 / 10
British : 25 / 30
UK_Pacific : 18 / 15
Italians : 32 / 47
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.125
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3