@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
5 bombers moved from Manchuria to 6 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from 112 Sea Zone to 126 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Formosa
Battle in Celebes
Battle in 126 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
Americans win, taking Formosa from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 7 bombers
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 7 bombers in 6 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Japanese, 3 bombers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 bombers in 6 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/3 hits
2 bombers owned by the Americans, 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 5 bombers
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Manchuria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to Norway
2 fighters moved from Eastern United States to Iceland
1 fighter moved from 126 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Norway
Place Units - Americans
3 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in Norway
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Americans :
Formosa : 1 flag, 1 infantry
Manchuria : 2 bombers
Philippines : 1 airfield, 1 armour and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
44 Sea Zone : 1 transport
26 Sea Zone : 1 submarine
20 Sea Zone : 1 transport
10 Sea Zone : 3 submarines
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 2 fighters
British Guiana : 1 artillery and 3 infantry
Morocco : 1 flag
Norway : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
89 Sea Zone : 1 transport
101 Sea Zone : 1 carrier
Brazil : 1 flag
Finland : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 44 / 55
Russians : 27 / 27
Japanese : 41 / 47
Americans : 64 / 90
Chinese : 6 / 10
British : 28 / 31
UK_Pacific : 14 / 11
Italians : 27 / 41
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Suiyuyan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Suiyuyan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Territory Summary for Chinese :
Yunnan : 1 infantry
Suiyuyan : 2 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Burma : 3 artilleries, 1 fighter and 6 infantry
Production/PUs Summary :
Germans : 44 / 55
Russians : 27 / 27
Japanese : 38 / 47
Americans : 64 / 90
Chinese : 9 / 10
British : 28 / 31
UK_Pacific : 14 / 11
Italians : 27 / 41
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 29 PUs;
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 transport moved from 74 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 bomber and 1 fighter moved from Persia to Iraq
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
Combat - British
Battle in Sumatra
Battle in Iraq
British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British win, taking Sumatra from Japanese, taking Iraq from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 armour moved from India to Burma
4 mech_infantrys moved from West India to Burma
2 mech_infantrys moved from Eastern Persia to India
1 armour moved from Italian Somaliland to Belgian Congo
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
Place Units - British
4 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Burma : 2 aaGuns, 2 armour, 11 infantry and 4 mech_infantrys
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 factory_minor and 1 harbour
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
Belgian Congo : 1 aaGun, 2 armour, 1 artillery, 6 infantry and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Algeria : 1 flag
Norway : 2 aaGuns, 4 fighters and 6 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 1 mech_infantry
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 43 / 55
Russians : 28 / 27
Japanese : 34 / 47
Americans : 64 / 90
Chinese : 9 / 10
British : 30 / 30
UK_Pacific : 18 / 15
Italians : 25 / 41
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.528
Median : 4.000
Variance : 0.114
Standard Deviation : 0.338
Total rolls : 36
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
British Combat
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Scramble?
Yes. Was a little weak there.
It worked out okay for you, you’re starting to run out of planes to place on carriers though, it will get expensive to do this again.
Shiny Norway base! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 artillery moved from Ukraine to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Battle in Iraq
Italians attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Non Combat Move - Italians
1 carrier, 1 destroyer and 2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun and 4 infantry moved from Bessarabia to Ukraine
1 bomber and 1 fighter moved from Western Ukraine to Western Germany
1 artillery moved from Tunisia to Libya
2 fighters moved from Iraq to Egypt
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
1 armour and 2 artilleries placed in Ukraine
2 fighters placed in Southern Italy
1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 30 PUs (2 lost to blockades); end with 30 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to 62 Sea Zone
2 armour, 1 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 armour, 1 artillery and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Java, round 2 : 4/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Borneo to Burma
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Burma : 4 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 armour and 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 3 transports
62 Sea Zone : 1 destroyer and 1 submarine
Persia : 1 fighter
Production/PUs Summary :
Germans : 43 / 55
Russians : 27 / 27
Japanese : 30 / 47
Americans : 63 / 90
Chinese : 9 / 10
British : 25 / 30
UK_Pacific : 18 / 15
Italians : 32 / 47
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.125
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
112 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 43 / 55
Russians : 27 / 27
Japanese : 30 / 47
Americans : 63 / 90
Chinese : 9 / 10
British : 25 / 30
UK_Pacific : 18 / 15
Italians : 32 / 47
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.125
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Editing Political Relationship for Chinese and Germans from Neutrality to War
EDIT: Editing Political Relationship for Italians and Chinese from Neutrality to War
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Karelia
1 bomber moved from Western Germany to Nenetsia
1 mech_infantry moved from Belarus to Nenetsia
1 fighter moved from Western Germany to Finland
1 tactical_bomber moved from 113 Sea Zone to Finland
1 tactical_bomber moved from 113 Sea Zone to Karelia
1 fighter moved from Western Germany to Karelia
1 mech_infantry moved from Evenkiyskiy to Kansu
1 armour moved from Timguska to Kansu
2 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans win, taking Finland from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Karelia
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Karelia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Nenetsia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 bomber moved from Nenetsia to Novgorod
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to 115 Sea Zone
5 artilleries, 5 infantry and 3 mech_infantrys moved from Belarus to Bryansk
3 aaGuns, 2 armour, 16 artilleries, 21 infantry and 9 mech_infantrys moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
9 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
7 infantry moved from Denmark to Western Germany
1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
7 mech_infantrys placed in Germany
Germans undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 fighters placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
6 infantry moved from Manchuria to Jehol
Combat - Russians
Battle in Jehol
Russians attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 6 infantry in Jehol, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
Russians roll dice for 6 infantry in Jehol, round 3 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits
Russians roll dice for 6 infantry in Jehol, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians roll dice for 5 infantry in Jehol, round 5 : 0/5 hits
Japanese roll dice for 1 artillery in Jehol, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 4 infantry in Jehol, round 6 : 2/4 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
2 infantry moved from Amur to Buryatia
4 infantry moved from Korea to Manchuria
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns moved from Tambov to Russia
2 infantry moved from Tambov to Samara
1 armour and 2 mech_infantrys moved from Tambov to Russia
4 artilleries and 9 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Rostov
15 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 armour moved from West India to Persia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Russians :
Korea : 1 flag
Jehol : 3 infantry
Manchuria : 1 aaGun and 4 infantry
Malaya : 1 mech_infantry
Evenkiyskiy : 1 mech_infantry
Timguska : 1 mech_infantry
Kazakhstan : 1 infantry
Buryatia : 3 infantry
Rostov : 1 infantry
Archangel : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_major, 3 fighters, 60 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
Samara : 2 infantry
Northwest Persia : 1 flag
Persia : 1 armour
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 54
Russians : 27 / 32
Japanese : 29 / 47
Americans : 61 / 90
Chinese : 9 / 10
British : 25 / 30
UK_Pacific : 18 / 15
Italians : 32 / 47
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 4.029
Median : 5.000
Variance : 1.735
Standard Deviation : 1.317
Total rolls : 35
Russians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 4.222
Median : 5.000
Variance : 2.346
Standard Deviation : 1.532
Total rolls : 27
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to 20 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 armour, 1 artillery and 1 infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 artillery moved from French Indo China to Yunnan
2 artilleries, 1 infantry and 1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Kweichow to Yunnan
1 bomber moved from Japan to Jehol
1 fighter moved from Kweichow to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from Shan State to Malaya
Combat - Japanese
Battle in Korea
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win, taking Korea from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 3 transports
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transports
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese win, taking Jehol from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun, 2 artilleries and 10 infantry moved from Shan State to French Indo China
1 bomber moved from Jehol to French Indo China
1 bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from Yunnan to French Indo China
2 artilleries and 3 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Japanese undo move 3.
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Standby for Scramble orders, everything that can reach will attack 6 (4 bombers and 1 sub)
Standby for Scramble orders, everything that can reach will attack 6 (4 bombers and 1 sub)
No scramble if you make that attack.
I didn’t see the ones in W USA until it was too late.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 3 infantry and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Manchuria to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Norway to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 3 infantry and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Manchuria to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Norway to Germany
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to Norway
4 bombers moved from 6 Sea Zone to Soviet Far East
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 44 Sea Zone to 46 Sea Zone
2 fighters moved from Iceland to Norway
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
3 bombers placed in Eastern United States
3 submarines placed in 10 Sea Zone
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Territory Summary for Americans :
Formosa : 1 flag, 1 infantry
Philippines : 1 airfield, 1 armour and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 4 bombers
Celebes : 1 flag, 1 artillery
46 Sea Zone : 1 transport
26 Sea Zone : 3 submarines
10 Sea Zone : 3 submarines
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
British Guiana : 1 artillery and 3 infantry
Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 1 carrier
Brazil : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 46 / 54
Russians : 24 / 32
Japanese : 40 / 40
Americans : 61 / 89
Chinese : 5 / 10
British : 25 / 30
UK_Pacific : 14 / 15
Italians : 32 / 47
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.133
Median : 4.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
Null / Other
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries and 6 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 5/10 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 3 artilleries and 9 infantry
Suiyuyan : 1 infantry
Anhwe : 1 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 46 / 54
Russians : 24 / 32
Japanese : 37 / 40
Americans : 61 / 89
Chinese : 8 / 9
British : 25 / 30
UK_Pacific : 14 / 15
Italians : 32 / 47
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.704
Median : 4.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27
Null / Other
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
1 was rolled 4 times
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.900
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
Japanese Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Norway to Finland
4 fighters moved from Norway to Finland
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 artilleries and 1 infantry moved from Persia to Iraq
1 bomber and 1 fighter moved from Persia to Iraq
1 tactical_bomber moved from India to Iraq
2 armour and 2 mech_infantrys moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Burma to Szechwan
Chinese take Szechwan from Japanese
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
Combat - British
Battle in Holland Belgium
Battle in Siam
Battle in Normandy Bordeaux
Battle in Iraq
British attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Italians roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
retreated to Iraq
Italians win, taking Holland Belgium from Germans, taking Siam from Japanese, taking Normandy Bordeaux from Italians with 3 armour and 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Finland
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 4 fighters and 2 infantry in Finland, round 2 : 2/6 hits
Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Finland
British win, taking Finland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Malaya
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Malaya, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to Persia
2 infantry moved from Union of South Africa to Rhodesia
2 aaGuns and 11 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from India to Burma
2 mech_infantrys moved from India to Eastern Persia
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Finland to Norway
Place Units - British
3 artilleries placed in Persia
4 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 2 infantry
Yunnan : 2 aaGuns and 11 infantry
Hunan : 1 mech_infantry
Szechwan : 1 mech_infantry
Burma : 2 artilleries and 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Sumatra : 1 flag
37 Sea Zone : 1 transport
Belgian Congo : 1 aaGun, 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Norway : 2 aaGuns, 4 fighters and 4 infantry
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Eastern Persia : 1 flag, 2 mech_infantrys
Persia : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 tactical_bomber
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 41 / 54
Russians : 24 / 32
Japanese : 30 / 40
Americans : 61 / 89
Chinese : 10 / 9
British : 33 / 33
UK_Pacific : 19 / 20
Italians : 29 / 47
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.500
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 52
Null / Other
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
1 was rolled 4 times
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.900
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Forgot attacks on Rostov and Tamov
Rostov artRolling 1d6:
(4)
def infRolling 1d6:
(3)
TambovRolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (6, 3)
def infRolling 1d6:
(1)
Rostov artRolling 1d6:
(3)
def infRolling 1d6:
(2)
TambovRolling 2d6:
(4, 5)
def :dice 1d6;
Tambov
defRolling 1d6:
(3)
Next round
Rolling 1d6:
(3)
ProvisionalRolling 1d6:
(4)
defendingRolling 1d6:
(2)