@Stucifer scrambles for you
Private Panic Axis vs Surprise Attack Allies + 12
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That is 6 hits in total. Sorry Kris!
What do you want to take as casualties?
I could guess but let’s get this battle finished with no more problems!
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One each on the battleship, two to kill the carrier, then both destroyers?
Leaving you with 2 damaged battleships, 1 cruiser, 1 fighter and 1 tactical_bomber.
You also need to let me know whether you wish to continue or retreat. If the latter, where to?
Sorry that this is such a different outcome to triple A.
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Keep it going
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I scroll up the page to see the history, so I look at my combat for US, It shows the hits to dice as a fraction. Is there any way we can average the 5/7 and your 6/12 on R 1 of combat? If not thats cool too its only a game.
Never surrender!
Kris -
Had a look Kris. I was feeling bad about those round 1 re-rolls, so am happy to rethink. You are correct - on triple A the US got 5 hits and J got 6. So we could assign round one according to that and then use forum dice for round 2, etc to finish the combat.
Shall we do that?
Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombersJ takes the 5 hits as 1 on the battleship, 2 on 1 carrier, 1 DD, 1 fig, 1 TB
Leaves 1 damaged BB, 2 undamaged carriers, 3 figs, 1 TB
How does US take the 6 hits? That is the same as the forum dice, so my guess is one each on the 2 BBs, 2 to kill the carrier and both destroyers? Leaving 2 damaged BBs, 1 cruiser, 1 fig and 1 TB.
As below, continue rather than surrender?
I will then continue with the forum dice.
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Actually I think I can proceed as above given your previous guidance as to casualties and not retreating. Hope so or we will be having to it yet again!
BTW am going to change the J fig casualty to the second TB.
So J has 1 damaged BB, 2 undamaged carriers, 4 figs left.
Round 2 - US:
2 damaged BBs -
Rolling 2d6:
(1, 5)1 cruiser -
Rolling 1d6:
(1)1 fig - :1d6:
1 TB - :1d6:
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Bloody hell!
1 fig -
Rolling 1d6:
(2)1 TB -
Rolling 1d6:
(1) -
That is 4 out of 5 that hit! How do you do it Kris!
Will take 2 on an AC and 2 figs.
Round 2 - J:
1 damaged BB -
Rolling 1d6:
(2)2 undamaged carriers -
Rolling 2d6:
(4, 4)4 figs -
Rolling 4d6:
(1, 2, 2, 3) -
That is 5 hits, so you have been wiped out, leaving me with a damaged BB, 1 AC and 2 figs.
Shall I edit that in and then get on with the Italian turn?
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Yes and thanks
I’m glad you know how to roll on the forum I’m not real comp literate.
The second job sucks I’ve had to work 7 out of the last 8 Sundays when E.E. is on. I have to figure out how to watch it on my computer. The extra $ is nice and once the kids graduate I can do some traveling, I might even get over there and do some gaming and sight seeing at least once in my life. . .ooh mods to the Mustang, more war games,reno. this old house and so much more.
Italy is up
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 battleship moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Greece to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 2 armour, 1 factory_minor and 1 harbour
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Baltic States
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 battleship
Americans defend with 1 cruiser
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 fighter moved from Egypt to Iraq
1 bomber moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to Greater Southern Germany
3 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Syria to Iraq
2 aaGuns moved from Eastern Poland to Western UkrainePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs -
What is EE?
Glad we got beyond that naval battle! At this rate we will still be playing this game when you get to travel over for a game!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Burma to Java -
Eastenders
OOL for sz 45 -
You watch EastEnders!!! Cor’ blimey!
Fighter, then BB, then other fighter. Carrier last.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Burma to JavaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 battleship, 1 carrier and 2 fighters
ANZAC roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 45 Sea Zone, round 2 : 2/4 hits
1 fighter owned by the Japanese and 2 destroyers owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Algeria to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Algeria to TunisiaCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Yea I’ve been a fan since the late 80’s, what we get here is from 08 going on 09. I have to gift myself a recorder then I can watch at my leisure.
I had to work both jobs the last 2 days so I’m behind on my moves.
I should log on when I wake up at 3 in the morn its 6 hrs different so it would be like 9 there and we could get some round done
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 mech_infantrys moved from Poland to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
7 infantry moved from Western Ukraine to Bryansk
10 artilleries moved from Western Ukraine to Bryansk
3 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
4 armour moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
2 bombers moved from Western Germany to 93 Sea Zone
3 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
2 bombers moved from Western Germany to Novgorod
1 fighter moved from Eastern Poland to UkraineCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 93 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer and 1 transport
Battle in Southern France
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Novgorod
Germans attack with 2 bombers and 6 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour and 6 mech_infantrys
Russians defend with 1 armour, 1 artillery and 3 infantry
Germans win, taking Belarus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Battle in Bryansk
Germans attack with 5 armour, 10 artilleries, 7 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 5 armour, 10 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 artilleries moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Bessarabia
1 fighter moved from Ukraine to Eastern Poland
2 bombers moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 submarine moved from 113 Sea Zone to 124 Sea ZonePlace Units - Germans
2 infantry placed in Western Germany
2 infantry placed in France
1 fighter placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs