Private Panic Axis vs Surprise Attack Allies + 12


  • Hi Kris

    I don’t keep the MARTI rolls, so unless you do I think we have 2 options that don’t involve you redoing all 3 goes:

    1. I revise J’s losses to match the number of hits achieved by the USA. That might mean “scrap a couple of planes and add a carrier with planes” as you suggest, but I would look more carefully than that. As you know, this advantages J as J’s defence rolls would have been less.

    2. Re-roll the battle, but using the forum dice roller not triple A. We would both have to accept an outcome that may be worse for either J or USA. This seems fairer, so it is what I suggest. We’d have to post the dice rolls turn by turn allowing each nation to pick casualties.

    Do you want to do option 2? In which case do you know how to do forum dice rolls? If not, I can do USA round 1 for you.

    Cheers
    Adam


  • Number 2 sounds the best. I dont know how to roll forum dice, so that would be great if you can do that. I’ll take my tips and lowest dice first and save my best defense to be taken last.
    Tanks and Cheers
    Kris


  • Okay Kris.

    Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers

    Let’s see if I can make this work! US attack dice:

    2 battleships -DiceRolling 2d6:
    (5, 5)

    1 cruiser -DiceRolling 1d6:
    (6)

    2 destroyers -DiceRolling 2d6:
    (1, 5)

    1 fighter -DiceRolling 1d6:
    (1)

    1 tactical_bomber -DiceRolling 1d6:
    (1)


  • That is 3 hits. J will take 1 on the battleship and 2 on one carrier.


  • J’s attack dice:

    1 battleship - :1d6:

    3 carriers - :3d6:

    1 cruiser - :1d6:

    1 destroyer - :1d6:

    4 fighters - :4d6:

    2 tactical_bombers - :2d6


  • Whoops! Trying again:

    1 battleship -DiceRolling 1d6:
    (4)

    3 carriers -DiceRolling 3d6:
    (1, 3, 5)

    1 cruiser -DiceRolling 1d6:
    (2)

    1 destroyer -DiceRolling 1d6:
    (6)

    4 fighters -DiceRolling 4d6:
    (2, 4, 5, 6)

    2 tactical_bombers - :dice 2d6


  • 4 hits there plus the TBs again!

    DiceRolling 2d6:
    (1, 3)


  • That is 6 hits in total. Sorry Kris!

    What do you want to take as casualties?

    I could guess but let’s get this battle finished with no more problems!


  • One each on the battleship, two to kill the carrier, then both destroyers?

    Leaving you with 2 damaged battleships, 1 cruiser, 1 fighter and 1 tactical_bomber.

    You also need to let me know whether you wish to continue or retreat. If the latter, where to?

    Sorry that this is such a different outcome to triple A.


  • Keep it going


  • I scroll up the page to see the history, so I look at my combat for US, It shows the hits to dice as a fraction. Is there any way we can average the 5/7  and your 6/12 on R 1 of combat? If not thats cool too its only a game.
    Never surrender!
    Kris


  • Had a look Kris. I was feeling bad about those round 1 re-rolls, so am happy to rethink. You are correct - on triple A the US got 5 hits and J got 6. So we could assign round one according to that and then use forum dice for round 2, etc to finish the combat.

    Shall we do that?

    Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers

    J takes the 5 hits as 1 on the battleship, 2 on 1 carrier, 1 DD, 1 fig, 1 TB

    Leaves 1 damaged BB, 2 undamaged carriers, 3 figs, 1 TB

    How does US take the 6 hits? That is the same as the forum dice, so my guess is one each on the 2 BBs, 2 to kill the carrier and both destroyers? Leaving 2 damaged BBs, 1 cruiser, 1 fig and 1 TB.

    As below, continue rather than surrender?

    I will then continue with the forum dice.


  • Actually I think I can proceed as above given your previous guidance as to casualties and not retreating. Hope so or we will be having to it yet again!

    BTW am going to change the J fig casualty to the second TB.

    So J has 1 damaged BB, 2 undamaged carriers, 4 figs left.

    Round 2 - US:

    2 damaged BBs -DiceRolling 2d6:
    (1, 5)

    1 cruiser -DiceRolling 1d6:
    (1)

    1 fig - :1d6:

    1 TB - :1d6:


  • Bloody hell!

    1 fig -DiceRolling 1d6:
    (2)

    1 TB -DiceRolling 1d6:
    (1)


  • That is 4 out of 5 that hit! How do you do it Kris!

    Will take 2 on an AC and 2 figs.

    Round 2 - J:

    1 damaged BB -DiceRolling 1d6:
    (2)

    2 undamaged carriers -DiceRolling 2d6:
    (4, 4)

    4 figs -DiceRolling 4d6:
    (1, 2, 2, 3)


  • That is 5 hits, so you have been wiped out, leaving me with a damaged BB, 1 AC and 2 figs.

    Shall I edit that in and then get on with the Italian turn?


  • Yes and thanks
    I’m glad you know how to roll on the forum I’m not real comp literate.
    The second job sucks I’ve had to work 7 out of the last 8 Sundays when E.E. is on. I have to figure out how to watch it on my computer. The extra $ is nice and once the kids graduate I can do some traveling, I might even get over there and do some gaming and sight seeing at least once in my life. . .ooh mods to the Mustang, more war games,reno. this old house and so much more.
    Italy is up
    Kris


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier and 2 fighters
                EDIT: Turning off Edit Mode
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 infantry moved from Iraq to Persia
                      Italians take Persia from British
                1 artillery moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 armour moved from Iraq to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 battleship moved from 95 Sea Zone to 96 Sea Zone
                1 bomber moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Greece to 99 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern Poland to Baltic States

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    British defend with 2 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for British: 2 armour
                Battle in Baltic States
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship
                    Americans defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    Americans defend with 1 destroyer
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to Southern Italy
                1 fighter moved from Egypt to Iraq
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 mech_infantry moved from Southern Italy to Greater Southern Germany
                3 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                3 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Syria to Iraq
                2 aaGuns moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs

    triplea_38801_Ita4.tsvg


  • What is EE?

    Glad we got beyond that naval battle! At this rate we will still be playing this game when you get to travel over for a game!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 43 Sea Zone to 45 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from New South Wales to Queensland
                1 fighter moved from Burma to Java

    triplea_38801_ANZ4.tsvg

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