@Stucifer scrambles for you
Private Panic Axis vs Surprise Attack Allies + 12
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Morocco to AlgeriaCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Norway to Finland
4 bombers moved from Western Germany to Finland
10 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Yugoslavia to Bessarabia
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Romania to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Baltic States
3 armour moved from Romania to Eastern Poland
3 armour moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Baltic States
7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Finland
Germans attack with 4 bombers and 6 infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Finland from Russians with 4 bombers and 6 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 1 artillery and 4 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 10 mech_infantrys
Russians defend with 1 armour, 1 artillery and 3 infantry
5 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Poland
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans win, taking Bessarabia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Battle in Northern Italy
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
1 mech_infantry moved from Western Germany to Poland
4 bombers moved from Finland to Western Germany
1 infantry moved from Greece to 97 Sea Zone
4 infantry moved from Bulgaria to Romania
1 fighter moved from Belarus to Eastern PolandPlace Units - Germans
1 bomber placed in Western Germany
1 submarine placed in 113 Sea Zone
1 infantry placed in France
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buryatia to Amur
1 armour moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buryatia to Amur
1 armour moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to BelarusCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
2 infantry moved from Bryansk to Russia
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Tambov
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 infantry placed in Ukraine
1 armour, 2 artilleries and 7 infantry placed in Russia
1 infantry placed in Volgograd
2 infantry placed in Novgorod
Russians undo move 2.
1 infantry placed in Novgorod
1 armour, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Korea to Manchuria
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Chahar
1 bomber moved from French Indo China to Chahar
1 bomber moved from French Indo China to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to KwangsiCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Chahar
1 bomber moved from Manchuria to Kwangtung
1 bomber moved from Chahar to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5,5,4
Japanese collect 40 PUs; end with 40 PUs total -
Funny old game this one! Japan in a mess and Italy rampant! usually it is the other way around. :roll:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in 95 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 fighters; Italians defend with 1 battleship and 1 fighter
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win, taking Philippines from Japanese with 1 battleship and 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/7 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 6/12 hits
Units damaged: 2 battleships owned by the Americans
1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 45 Sea Zone, round 3 : 5/10 hits
2 battleships owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Americans and 2 carriers owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 destroyer and 1 tactical_bomber
Battle in Southern France
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 fighters and 1 transport
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Japanese lost in 36 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win, taking Southern France from Germans with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
4 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Central United States
1 armour and 1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.047
Median : 3.000
Variance : 1.119
Standard Deviation : 1.058
Total rolls : 43Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.130
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Kiangsi to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 artillery placed in Yunnan
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
1 artillery placed in HunanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.200
Median : 3.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 55Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from Persia to Egypt
1 transport moved from 123 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from West India to Eastern Persia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Burma to Yunnan
2 infantry moved from Malaya to Shan State
1 armour moved from India to Eastern Persia
2 fighters moved from Malta to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from Persia to Egypt
1 transport moved from 123 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from West India to Eastern Persia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Burma to Yunnan
2 infantry moved from Malaya to Shan State
1 armour moved from India to Eastern Persia
2 fighters moved from Malta to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
British roll dice for 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/8 hits
Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Egypt, round 3 : 5/7 hits
Italians roll dice for 1 fighter in Egypt, round 3 : 0/1 hits
1 fighter owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighter and 2 infantry
Battle in Iceland
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Iceland
British win, taking Iceland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from India to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 4 infantryDice Statistics:
Total
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.312
Median : 3.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 77Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 8 times
6 was rolled 1 times
Average roll : 3.412
Median : 4.000
Variance : 3.188
Standard Deviation : 1.785
Total rolls : 17Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28 -
Hi Kris
You understandably took J’s ACs as casualties sz45, meaning all the planes were subsequently lost. Given J’s odds on that combat (i.e. 100% given USA’s 11 HP and 22 power vs J’s 15 and 37) I would not have done that. Instead I would have been judging the battle as it went and taking carriers only as I felt necessary.
How do we sort this out?
Well done taking Egypt by the way and blocking my TTs from getting there!
Cheers
Adam -
Scrap a couple of planes and add a Carrier with planes, and maybe a damaged one, I cant remember all the hits without trying to go back thru the history.
I should have asked your OOL, sorry. I think we can figure out something.
Let me know what ya think
Kris -
I dont know how to re-roll the battle, planes defend better than carriers. R 1 It looks like I had 5 for 7 and you had 6 for 12, R 2 I had 3 for 5 and you had 5 for 10.
Do you know how to re-roll thru triple A
Kris -
Hi Kris
I don’t keep the MARTI rolls, so unless you do I think we have 2 options that don’t involve you redoing all 3 goes:
1. I revise J’s losses to match the number of hits achieved by the USA. That might mean “scrap a couple of planes and add a carrier with planes” as you suggest, but I would look more carefully than that. As you know, this advantages J as J’s defence rolls would have been less.
2. Re-roll the battle, but using the forum dice roller not triple A. We would both have to accept an outcome that may be worse for either J or USA. This seems fairer, so it is what I suggest. We’d have to post the dice rolls turn by turn allowing each nation to pick casualties.
Do you want to do option 2? In which case do you know how to do forum dice rolls? If not, I can do USA round 1 for you.
Cheers
Adam -
Number 2 sounds the best. I dont know how to roll forum dice, so that would be great if you can do that. I’ll take my tips and lowest dice first and save my best defense to be taken last.
Tanks and Cheers
Kris -
Okay Kris.
Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombersLet’s see if I can make this work! US attack dice:
2 battleships -
Rolling 2d6:
(5, 5)1 cruiser -
Rolling 1d6:
(6)2 destroyers -
Rolling 2d6:
(1, 5)1 fighter -
Rolling 1d6:
(1)1 tactical_bomber -
Rolling 1d6:
(1) -
That is 3 hits. J will take 1 on the battleship and 2 on one carrier.