No scramble in France. Cheers! 🤓
Private Panic Axis vs Surprise Attack Allies + 12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
2 artilleries and 3 infantry moved from Kwangsi to Yunnan
2 bombers, 3 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
2 artilleries and 3 infantry moved from Hopei to Shensi
1 submarine moved from 41 Sea Zone to 43 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Manchuria to Korea
3 infantry moved from Manchuria to Korea
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from Jehol to Korea
1 infantry moved from Hopei to Shensi
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 artillery and 2 infantry
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 artillery, 5 infantry and 1 mech_infantry; Chinese defend with 1 artillery, 1 fighter and 2 infantry
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 artilleries, 3 infantry and 1 tactical_bomber
Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Battle in Siam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 6 infantry; Americans defend with 1 fighter
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for Russians: 6 infantry
Casualties for Americans: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for British: 1 cruiser
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
2 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 airfield and 3 infantry placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Japanese collect 39 PUs (3 lost to blockades); end with 40 PUs total -
Does that mean that you are not actually working so many more hours than you used to?
I have enjoyed Thanksgiving with American friends more than once, but we don’t have it here. Mind you I don’t need an excuse to eat and drink too much! And Christmas isn’t so far off, or so the TV adverts keep trying to tell me.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone -
Any scramble orders for sz 95
More hours over all, 40 at my main job and 12 -18 at the part time, this week and last week was 26 hrs at the part time, some long days
Kris -
No scramble thanks Kris.
I used to do 70-80 hour weeks, but these days I grumble at the p/t 15 hour weeks I work!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea ZoneCombat - Americans
Battle in Northern Italy
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Northern Italy from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery
Japanese defend with 1 armour
Americans roll dice for 1 battleship in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 battleship and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Kwangsi
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to YunnanCombat - British
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Iceland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 armour and 1 infantry in Iceland, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits
1 infantry owned by the British lost in Iceland
British roll dice for 1 armour in Iceland, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Iceland, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Iceland
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 artillery and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Iraq to Persia
2 fighters moved from Gibraltar to Malta
2 infantry moved from India to West IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.429
Median : 3.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Null / Other
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.222
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Neutral_Axis Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 bomber moved from Anglo Egyptian Sudan to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 99 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
Americans defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship and 1 bomber remaining. Battle score for attacker is 23
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier, 2 fighters and 1 transport
Battle in Iraq
Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 81 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Greece
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Iraq to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from 95 Sea Zone to Southern Italy
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 factory_minor placed in Egypt
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Malaya to Siam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Malaya to SiamCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Siam
ANZAC attack with 3 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 3 fighters in Siam, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Siam
ANZAC win with 1 fighter remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Siam to Burma
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Morocco to AlgeriaCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Norway to Finland
4 bombers moved from Western Germany to Finland
10 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Yugoslavia to Bessarabia
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Romania to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Baltic States
3 armour moved from Romania to Eastern Poland
3 armour moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Baltic States
7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Finland
Germans attack with 4 bombers and 6 infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Finland from Russians with 4 bombers and 6 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 1 artillery and 4 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 10 mech_infantrys
Russians defend with 1 armour, 1 artillery and 3 infantry
5 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Poland
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans win, taking Bessarabia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Battle in Northern Italy
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
1 mech_infantry moved from Western Germany to Poland
4 bombers moved from Finland to Western Germany
1 infantry moved from Greece to 97 Sea Zone
4 infantry moved from Bulgaria to Romania
1 fighter moved from Belarus to Eastern PolandPlace Units - Germans
1 bomber placed in Western Germany
1 submarine placed in 113 Sea Zone
1 infantry placed in France
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buryatia to Amur
1 armour moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buryatia to Amur
1 armour moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to BelarusCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
2 infantry moved from Bryansk to Russia
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Tambov
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 infantry placed in Ukraine
1 armour, 2 artilleries and 7 infantry placed in Russia
1 infantry placed in Volgograd
2 infantry placed in Novgorod
Russians undo move 2.
1 infantry placed in Novgorod
1 armour, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Korea to Manchuria
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Chahar
1 bomber moved from French Indo China to Chahar
1 bomber moved from French Indo China to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to KwangsiCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Chahar
1 bomber moved from Manchuria to Kwangtung
1 bomber moved from Chahar to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5,5,4
Japanese collect 40 PUs; end with 40 PUs total