Private Panic Axis vs Surprise Attack Allies + 12


  • Yes I do still need it, it helps cover the loss of over time at my main job. I was used to 250 to 275 hrs of over time a year, plus without my wife’s contribution there wasnt enough to go around. Next year I’ll have her vehicle payed for and I wont have to insure her in any motor vehicle, that will be a big savings. The Holidays in retail are busy and right now I’ll take all I can get. I think it will die down after Christmas for a little while.
    I hope you guy’s have a day like Thanksgiving and give thanks to all the good things in life and a HUGE meal that makes everyone feel like a beached whale after they ate too much.
    Kris


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from French Indo China to Siam
                1 fighter and 1 tactical_bomber moved from French Indo China to Siam
                2 artilleries and 3 infantry moved from Kwangsi to Yunnan
                2 bombers, 3 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
                2 artilleries and 3 infantry moved from Hopei to Shensi
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from Manchuria to Korea
                3 infantry moved from Manchuria to Korea
                1 fighter moved from Jehol to Korea
                1 tactical_bomber moved from Jehol to Korea
                1 infantry moved from Hopei to Shensi
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 artilleries and 4 infantry
                    Chinese defend with 1 artillery and 2 infantry
                    Chinese win with no units remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 artilleries and 4 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers
                    British defend with 1 artillery, 5 infantry and 1 mech_infantry; Chinese defend with 1 artillery, 1 fighter and 2 infantry
                    Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 2 artilleries, 3 infantry and 1 tactical_bomber
                    Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
                Battle in Siam
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Siam from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Korea
                    Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Russians defend with 6 infantry; Americans defend with 1 fighter
                    Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery and 6 infantry
                    Casualties for Russians: 6 infantry
                    Casualties for Americans: 1 fighter
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 cruiser
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 cruiser
                Battle in 43 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer; Americans defend with 1 transport
                    Japanese win, taking 43 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from 34 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from 43 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to Japan
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to French Indo China
                2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
                1 mech_infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Korea

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 airfield and 3 infantry placed in French Indo China
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
                Japanese collect 39 PUs (3 lost to blockades); end with 40 PUs total

    triplea_38801_Jap3.tsvg


  • Does that mean that you are not actually working so many more hours than you used to?

    I have enjoyed Thanksgiving with American friends more than once, but we don’t have it here. Mind you I don’t need an excuse to eat and drink too much! And Christmas isn’t so far off, or so the TV adverts keep trying to tell me.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 battleship moved from 33 Sea Zone to 44 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone

    triplea_38801_Ame3.tsvg


  • Any scramble orders for sz 95
    More hours over all, 40 at my main job and 12 -18 at the part time, this week and last week was 26 hrs at the part time, some long days
    Kris


  • No scramble thanks Kris.

    I used to do 70-80 hour weeks, but these days I grumble at the p/t 15 hour weeks I work!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 battleship moved from 33 Sea Zone to 44 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone

    triplea_38801_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 battleship moved from 33 Sea Zone to 44 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone

    Combat - Americans
                Battle in Northern Italy
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Northern Italy from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 artillery
                    Japanese defend with 1 armour
                        Americans roll dice for 1 battleship in Celebes, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Celebes, round 2 :  1/1 hits
                        1 artillery owned by the Americans lost in Celebes
                    Japanese win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                1 battleship and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from 16 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Western United States to Alaska
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery placed in Eastern United States
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 cruiser and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.571
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_38801_Ame3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

    triplea_38801_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kiangsi
                1 artillery and 1 infantry placed in Kwangsi
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.571
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_38801_Chi3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 armour and 1 infantry moved from 123 Sea Zone to Iceland
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to French Equatorial Africa
                2 infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from India to Iraq
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to Yunnan

    triplea_38801_Bri3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 armour and 1 infantry moved from 123 Sea Zone to Iceland
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to French Equatorial Africa
                2 infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from India to Iraq
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Iraq
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  3/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Iceland
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 airfield and 2 infantry
                        British roll dice for 1 armour and 1 infantry in Iceland, round 2 :  0/2 hits
                        Germans roll dice for 2 infantry in Iceland, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Iceland
                        British roll dice for 1 armour in Iceland, round 3 :  1/1 hits
                        Germans roll dice for 2 infantry in Iceland, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 1 armour owned by the British lost in Iceland
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - British
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 artillery and 3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Iraq to Persia
                2 fighters moved from Gibraltar to Malta
                2 infantry moved from India to West India

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
                UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.222
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Americans Combat
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Neutral_Axis Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_38801_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 infantry moved from Trans-Jordan to Syria
                      Italians take Syria from French
                2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 submarine moved from 98 Sea Zone to 81 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to Iraq
                1 bomber moved from Anglo Egyptian Sudan to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 cruiser moved from 99 Sea Zone to 95 Sea Zone
                1 battleship moved from 98 Sea Zone to 99 Sea Zone
                1 battleship moved from 99 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
                    Americans defend with 1 carrier, 2 fighters and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship and 1 bomber remaining. Battle score for attacker is 23
                    Casualties for Italians: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 carrier, 2 fighters and 1 transport
                Battle in Iraq
                    Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Iraq from British with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    French defend with 1 destroyer
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 81 Sea Zone to Greece
                1 fighter moved from 81 Sea Zone to Egypt
                1 fighter moved from Iraq to Trans-Jordan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 bomber moved from 95 Sea Zone to Southern Italy
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
                2 aaGuns moved from Slovakia Hungary to Eastern Poland

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_38801_Ita3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 43 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                3 fighters moved from Malaya to Siam

    triplea_38801_ANZ3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 43 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                3 fighters moved from Malaya to Siam

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 :  0/1 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Siam
                    ANZAC attack with 3 fighters
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 3 fighters in Siam, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Siam
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -14
                    Casualties for ANZAC: 2 fighters
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Siam to Burma
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    triplea_38801_ANZ3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                2 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Morocco to Algeria

    triplea_38801_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                2 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Morocco to Algeria

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    triplea_38801_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Norway to Finland
                4 bombers moved from Western Germany to Finland
                10 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Yugoslavia to Bessarabia
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Eastern Poland to Belarus
                1 fighter moved from Romania to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Baltic States
                3 armour moved from Romania to Eastern Poland
                3 armour moved from Eastern Poland to Bessarabia
                2 mech_infantrys moved from Eastern Poland to Bessarabia
                2 mech_infantrys moved from Eastern Poland to Bessarabia
                1 artillery moved from Eastern Poland to Baltic States
                7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 fighter moved from Western Germany to Northern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy

    Combat - Germans
                Battle in Finland
                    Germans attack with 4 bombers and 6 infantry
                    Russians defend with 1 artillery and 4 infantry
                    Germans win, taking Finland from Russians with 4 bombers and 6 infantry remaining. Battle score for attacker is 16
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Baltic States
                    Germans attack with 2 artilleries and 10 mech_infantrys
                    Russians defend with 1 armour, 1 artillery and 3 infantry
                    5 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Poland
                    Russians win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Belarus
                    Germans attack with 1 fighter and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 3 armour and 5 mech_infantrys
                    Russians defend with 1 artillery and 4 infantry
                    Germans win, taking Bessarabia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Northern Italy
                    Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor and 1 infantry
                    Germans win, taking Northern Italy from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Northern Italy to Southern Italy
                1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
                1 mech_infantry moved from Western Germany to Poland
                4 bombers moved from Finland to Western Germany
                1 infantry moved from Greece to 97 Sea Zone
                4 infantry moved from Bulgaria to Romania
                1 fighter moved from Belarus to Eastern Poland

    Place Units - Germans
                1 bomber placed in Western Germany
                1 submarine placed in 113 Sea Zone
                1 infantry placed in France
                2 mech_infantrys placed in Western Germany
                6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_38801_Ger4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buryatia to Amur
                1 armour moved from Baltic States to Belarus
                1 artillery and 3 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus

    triplea_38801_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buryatia to Amur
                1 armour moved from Baltic States to Belarus
                1 artillery and 3 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Belarus
                    Russians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  2/7 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 armour and 1 mech_infantry moved from Novgorod to Vologda
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Novgorod to Archangel
                2 infantry moved from Bryansk to Russia
                2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Caucasus
                2 infantry moved from Volgograd to Tambov
                1 artillery moved from Ukraine to Rostov
                1 aaGun moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                2 infantry placed in Ukraine
                1 armour, 2 artilleries and 7 infantry placed in Russia
                1 infantry placed in Volgograd
                2 infantry placed in Novgorod
                Russians undo move 2.
                1 infantry placed in Novgorod
                1 armour, 2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.429
            Median : 5.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    triplea_38801_Rus4.tsvg

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